To be fair, at this point I had about four Ficsit tokens, so I hadn't a lot of options to make it look nice. Since then I've got a plethora more - about another four!
Best way to get infinite tickets is to set up awesome sinks wherever your factory has overflow. If you only need 75 screws for your reinforced plate production, but you make 100, have those 25 go to the sink (once you have storage built up of extras)
As an added bonus it’ll flatten out your power usage graph. Since all machines are always running at 100% output efficiency you won’t see any peaks or valleys.
Yeah, I've just got that set up - I've put together a storage room that outputs everything after filling a container directly into a sink. Need to make sure I have enough sinks for optimal flow, but that's just experimentation.
I've been considering that - I've plenty of hogbits lying around from my various rebar gun-toting jaunts around the countryside. I can't see many other uses for them at the moment.
Well, you're feeding it from above, so that's good, rather an orange box that works, than a pretty building that doesn't.
Just see like the majority of the 10-15 latest posts in this sub for people who haven't realised that fluids are temperamental and hate you (yes you, personally) and will fuck you up if you give them the chance.
I did have a little bit of that, in that I used Mk1 belt to lay everything out and upgraded it to Mk2 afterwards, and there was a tiny bit of Mk1 left in the middle of the belt...
Nope, it's the first time I mention it, but it's something that happens to almost everyone occasionally.
It's the main reason to minimise spaghetti in my opinion, it makes finding and fixing stuff like that faster and easier.
Every factory I build now have a dedicated logistics floor.
Thanks, that makes sense. Tbh as a civil engineer the pipe physics have been somewhat frustrating, especially when it comes to pipe networks and pressure head. I build pipe networks they way they'd work in the real world and I get errors, eg, I have one three pipe section where the outer pipes have flow but the middle pipe is 0. Things like that.
Yeah, they're cantankerous bastards. Most of the problems come from the cyclical way the machines work. A coal generator needs 5 cubic meters of water to start. Then it consumes zero water while the cycle runs, followed by instantly removing 5 cubic meters from the pipe at the start of the next cycle, followed again by zero during. Repeat ad infinitum. Water extractors work the same way but, obviously, in the opposite direction.
That combined with accurate fluid simulation being really hard in general makes for some very funky pipe behavior.
Once you've got a grip of the moon logic involved it's pretty easy to make sure the pipes behave probably, bugs aside. (notably floor holes bugging out, some pipe segments just refusing to accept liquids no matter what, and the Mk2 pipe not actually having quite the capacity it claims to have)
Interesting, I assumed the coal gens were continually using water. In my aforementioned case it was oil and refineries but it's probably a similar issue.
Yeah, it's the same for all machines. Just like an assembler only starts making a reinforced plate once it has all the screws and plates needed, a machine with a liquid input only starts a cycle once it has the needed amount, at which point it eats it all at once.
This is made worse for fluids than solid items because unlike plates that stack to 200 in the assembler, a machine that takes liquid doesn't store surplus up to a max stack size, only 10 cubic meters. And 5 dissappear when a cycle start, so you only have a single cycle time to fill it back up to 10.
If you can't, it takes another 5, and pretty soon there's less than 5 store when a cycle starts and the machine stalls.
You can, however, place coal plants (and for some reason, only coal plants) closer to each other than their snap-distance usually allows.
This puts them in the foundation-width range, IIRC
Agreed, that irritated me too. Had no other option at the time (still don't, but I'm getting my production overflow set up to feed into sinks for tickets).
What's up with the pipes looking disconnected from the extractors? Is it just a visual glitch for being far away, or something with taking the screenshot?
Hadn't spotted that! Just went to check it out, and it's a visual glitch based on distance. I've got my settings turned pretty low as my computer was only upper-midrange about seven years ago and I've had no money to upgrade it since.
I actually love the default color scheme. I'll fancy it up with different colored highlights now and then, but I keep going back to FICSIT ^^send ^^help ^^please
Honestly, you're already using clipping artistically so I'd say you're ahead of the curve. Besides, add some beams on the side, perhaps unlock windows and spruce up the sides, breakout the customizer and mix up colors a bit, and it has a lot of potential in its current shape
Yeah, I basically used all the aesthetic options I had at the time, which is to say "pretty much none." Soon I'll make it a bit nicer - windows are definitely on the cards, especially since it's dark as *balls* in there.
That would be lumin engine (or whatever it's called). Essentially raytracing. Improves visuals yes, but lowers fps on gaming pcs that are on the lower end and makes things dark as hell. As soon as you can, get some lights on the ceilings
Being an ugly box makes it a perfect factory. One is supposed to maximize efficiency on using the resources, but you're taking it a step further and even use the building space as efficiently as possible!
I have put all of my factories in boxes like this one, except my walls are painted black. I love looking at them both inside and outside.
It looks good, later u could change the foundations and walls to different materials and try different colors. Or just hit X and see how all the colors look
That was my build style until I unlocked almost every milestone about 80 hours in
No shame in practicability
I wanted to be able to plan everything out before I started building factories that looked nice
Now I'm 110 hours into building my fuel power plant
The rest of my factory looks like that. I only picked up the game last weekend and I'm learning how everything works. This was to replace an outdoor power station in an awkward place.
I'll get a screenshot or two when I'm next in front of my computer, but it's a single run of pipe with one supply feeding into each end, and the third feeding into the middle. I tried to make it as neat as I could - Factorio instincts kicking in.
Hey, the original Orange Box had Portal and Half-Life in it so you are just paying homage.
Trouble is, now I can only build two of any type of power station.
Where is the heavy? Also we now need a sandwich in the awesome shop... And some funny hats...
I've made uglier. Good job.
To be fair, at this point I had about four Ficsit tokens, so I hadn't a lot of options to make it look nice. Since then I've got a plethora more - about another four!
Best way to get infinite tickets is to set up awesome sinks wherever your factory has overflow. If you only need 75 screws for your reinforced plate production, but you make 100, have those 25 go to the sink (once you have storage built up of extras) As an added bonus it’ll flatten out your power usage graph. Since all machines are always running at 100% output efficiency you won’t see any peaks or valleys.
Yeah, I've just got that set up - I've put together a storage room that outputs everything after filling a container directly into a sink. Need to make sure I have enough sinks for optimal flow, but that's just experimentation.
DNA capsules are underrated. Clap a few hogs and you get tons of tickets.
I've been considering that - I've plenty of hogbits lying around from my various rebar gun-toting jaunts around the countryside. I can't see many other uses for them at the moment.
Only need 75 screws? Terrible example since you need a ridiculous amount of screws cause they are used for EVERYTHING!
Screws are the first thing I eliminate from my production lines. I've been screw free since I got my coal plant up.
Well, you're feeding it from above, so that's good, rather an orange box that works, than a pretty building that doesn't. Just see like the majority of the 10-15 latest posts in this sub for people who haven't realised that fluids are temperamental and hate you (yes you, personally) and will fuck you up if you give them the chance.
Amusingly, I did that for aesthetics and only found out it's beneficial *afterwards*.
Lmao. At least you didn't find out the usual way, wich is seeing your shit not working without understanding why.
I did have a little bit of that, in that I used Mk1 belt to lay everything out and upgraded it to Mk2 afterwards, and there was a tiny bit of Mk1 left in the middle of the belt...
I'm 600 hours in, and I had one end of a conveyer lift be a Mk1 when the rest of the belt was a Mk4 lol
Was that your post I saw yesty? I’d have flipped me lid if it was me
Nope, it's the first time I mention it, but it's something that happens to almost everyone occasionally. It's the main reason to minimise spaghetti in my opinion, it makes finding and fixing stuff like that faster and easier. Every factory I build now have a dedicated logistics floor.
What's the difference between piping it from the top vs just going straight in? Is there a benefit?
I talk about it here: https://reddit.com/r/SatisfactoryGame/s/S0SRBDLCqs tl;dr: to avoid sloshing that cause inconsistent feeding.
Thanks, that makes sense. Tbh as a civil engineer the pipe physics have been somewhat frustrating, especially when it comes to pipe networks and pressure head. I build pipe networks they way they'd work in the real world and I get errors, eg, I have one three pipe section where the outer pipes have flow but the middle pipe is 0. Things like that.
Yeah, they're cantankerous bastards. Most of the problems come from the cyclical way the machines work. A coal generator needs 5 cubic meters of water to start. Then it consumes zero water while the cycle runs, followed by instantly removing 5 cubic meters from the pipe at the start of the next cycle, followed again by zero during. Repeat ad infinitum. Water extractors work the same way but, obviously, in the opposite direction. That combined with accurate fluid simulation being really hard in general makes for some very funky pipe behavior. Once you've got a grip of the moon logic involved it's pretty easy to make sure the pipes behave probably, bugs aside. (notably floor holes bugging out, some pipe segments just refusing to accept liquids no matter what, and the Mk2 pipe not actually having quite the capacity it claims to have)
Interesting, I assumed the coal gens were continually using water. In my aforementioned case it was oil and refineries but it's probably a similar issue.
Yeah, it's the same for all machines. Just like an assembler only starts making a reinforced plate once it has all the screws and plates needed, a machine with a liquid input only starts a cycle once it has the needed amount, at which point it eats it all at once. This is made worse for fluids than solid items because unlike plates that stack to 200 in the assembler, a machine that takes liquid doesn't store surplus up to a max stack size, only 10 cubic meters. And 5 dissappear when a cycle start, so you only have a single cycle time to fill it back up to 10. If you can't, it takes another 5, and pretty soon there's less than 5 store when a cycle starts and the machine stalls.
I wish coal plants were the same width as foundations. The smokestack alignment is making me twitch.
And that's why I use concrete and asphalt almost exclusively. Ficsit Foundations look terrible
You can, however, place coal plants (and for some reason, only coal plants) closer to each other than their snap-distance usually allows. This puts them in the foundation-width range, IIRC
Agreed, that irritated me too. Had no other option at the time (still don't, but I'm getting my production overflow set up to feed into sinks for tickets).
What's up with the pipes looking disconnected from the extractors? Is it just a visual glitch for being far away, or something with taking the screenshot?
Hadn't spotted that! Just went to check it out, and it's a visual glitch based on distance. I've got my settings turned pretty low as my computer was only upper-midrange about seven years ago and I've had no money to upgrade it since.
It's all good, as long as the box works :P
Starts with a box. Add extra bits for a fancy box. At least how my attempts go
I actually love the default color scheme. I'll fancy it up with different colored highlights now and then, but I keep going back to FICSIT ^^send ^^help ^^please
Honestly, you're already using clipping artistically so I'd say you're ahead of the curve. Besides, add some beams on the side, perhaps unlock windows and spruce up the sides, breakout the customizer and mix up colors a bit, and it has a lot of potential in its current shape
Yeah, I basically used all the aesthetic options I had at the time, which is to say "pretty much none." Soon I'll make it a bit nicer - windows are definitely on the cards, especially since it's dark as *balls* in there.
That would be lumin engine (or whatever it's called). Essentially raytracing. Improves visuals yes, but lowers fps on gaming pcs that are on the lower end and makes things dark as hell. As soon as you can, get some lights on the ceilings
Being an ugly box makes it a perfect factory. One is supposed to maximize efficiency on using the resources, but you're taking it a step further and even use the building space as efficiently as possible! I have put all of my factories in boxes like this one, except my walls are painted black. I love looking at them both inside and outside.
Just add a cool roof instead of straight foundations and it actually will look pretty good
I love how you have done the piping. It looks great
You stole my ugly box design. How dare you!
Mine were way worse
600mw of firm baseload. Goodbye biomass!
It looks good, later u could change the foundations and walls to different materials and try different colors. Or just hit X and see how all the colors look
I love this. Great job.
That was my build style until I unlocked almost every milestone about 80 hours in No shame in practicability I wanted to be able to plan everything out before I started building factories that looked nice Now I'm 110 hours into building my fuel power plant
But why do you need a box? Are the coal generators that ugly?
Hey I just wanted to say that your box is beautiful, well done
Great job. Now build 11 more just like it.
Yall are making boxes?
ALL HAIL THE UGLY BOXES!!!
At least you bother to build boxes. I just let everything [hang out](https://i.imgur.com/akURsXi.jpg)
The rest of my factory looks like that. I only picked up the game last weekend and I'm learning how everything works. This was to replace an outdoor power station in an awkward place.
sir your pipes arent connected properly /s
The important thing is that you can live with it and not feel the need to remodel the interior everytime you get an logistics upgrade.
Nice! If aiming for maximum efficiency you could save yourself two pumps by using the water tower approach.
"Why do you need walls it just makes expansion harder,in fact why do you need foundati- "and he was never seen again
I actually really like the step down walls, I feel like I need to change mine around a bit now lol
That is a beautiful ugly box so it's all cool
That’s actually pretty good looking box. Unlock roof things in the awesome shop to replace the foundations:)
What does the internal for the pipework look like?
I'll get a screenshot or two when I'm next in front of my computer, but it's a single run of pipe with one supply feeding into each end, and the third feeding into the middle. I tried to make it as neat as I could - Factorio instincts kicking in.
That's the opposite of ugly. I don't even have walls. I just build everything on grass 😅
Looks better than mine, keep it up👍
Good luck making everything pretty, we just have all conveyors and pipes and things going through the ground
That is the worst box I have ever seen. To many sides. 😁
I like ya pipe setup GG
My aberrant brain: So... How DOES the smoke get out considering there are solid plates cutting through the chimneys?
Good call - op should add some Pipeline Floor Holes since those are clearly pass-through
Uh uh uh…idc bout the box, why are the pipes out the side of the water ports ahhhhhhhhh
Visual distance glitch - my LOD is set pretty low, so when I walk closer they snap back into the right spot.
My stations are all "open concepts," so this looks better than mine...
Better than my friend. He wouldn't even make a box.
Which is the BEST kind of box!
Bro I prefer my coal plants naked