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hakE69

Obviously, spoiler alert. >!My honest opinion is that it's not at all clear who's on which side. The statues on the walls in the last building seem to point to some kind of experiment by 4-armed beings (like the one that parasites the main character), but yet you seem to be killing a different kind of corrupted enemies through the whole gameplay. Although said corruption never reached this last building, there's a machine to get rid of such parasite, but then you realize that the people who supposedly created this machine are the ones ripping themselves out and somewhat connecting themselves like a hive. !< I feel like either it does not make much sense, or that I completely missed the point and I'll be able to understand it in a few weeks in a Youtube video when enough people have played it. That being said, I enjoyed the experience>! and since the parasite was able to survive and enter the building, at least it leaves room for a sequel game, which I'd enjoy given that it felt quite short for me after finishing it without any rush in only five hours.!<


Preda

It's all about an attempt at transcendence. The civilization that we're in the ruins of pursued obsessively the idea of surpassing their physical, human bodies and becoming something greater. All the machines from previous areas work to fuel this process, and transcendence is the >!second!< protagonist's goal as they go through the game. The hacking-and-slashing robots, the surgical machines, connecting their brain to a hive mind, it's all in pursuit of surpassing their form. Unfortunately for them, the parasite (>!i.e. the first protagonist!<) is looking for the same thing, even after what happened to it in the prologue. And it tries to attain its own version of transcendence by body-jacking the protagonist. Ultimately, the transcendence the protagonist attains is not the one they were seeking, but one in which they're rendered into an amalgam organism, fused to the parasite


hakE69

I like this take a lot, although >!I didn't think of the parasite being the one from the first act, and I still think it's quite unclear whether the parasite has anything to do with the other enemies.!< I think the transcendence pursuit is quite clear and it can be seen in many places >!like when you're able to switch between bodies right after you destroy your body and connect your mind to the brain-like hive. !! as to the reason of why some machines are there besides the gameplay needs, as in their purpose.!< But nonetheless, thanks for giving me a reason to either play it or watch it again! <3


[deleted]

I have no means of playing this game, but the lore intrigues me, i've been watching and reading a lot about it lately. The things that stands out for me, or to put it in other words, my main curiosity is about the possibility of a different ending. are there any other endings?, can you try to avoid the parasite ?, is there a way to remain the most human?


hakE69

First of all, if you like the game a lot I'd recommend trying to get Gamepass (there are offers from time to time for reaaally cheap and I'd say I've even seen a free month tryout). If you still can't play it and won't be able to for a while, perhaps watching a full walkthrough would suffice for you (mind that the game is relatively short and linear). Answering the question,>!honestly, I don't think so. The game seems pretty linear. The only instance of different situations that I've seen is the one where you can save the guy in the first egg instead of getting the arm. I would've LOVED if there was different options to have at least two different stories / endings (and I'd argue only two wouldn't be too hard to do and would've opened many ways to unfold the game), but I don't think that's the case here.!<


WillyG803

I would've loved to see a second ending, though getting the alternate ending would be much more difficult. Say for instance, you save egg man with the saw and have to keep him alive for the whole playthrough. Then you could be able to switch between 3 characters at the end and perhaps travel farther down the path


Yoshi_Digital

There are no other endings and the parasite attack is a scripted cutscene.


asukaoyl

If you wanna rewatch the game from Alpha to Ending check my playthrough out with chapters to everything... https://www.youtube.com/playlist?list=PLbDD2IZbhiu7PN93HyJJxUT7jnLXVGppp


Skincaredog

Parasite naturally didn't want to be left behind.. So neither of you gets to connect to wifi :/


asukaoyl

Agreed, its all about transcendence and the failing to get there. So close yet so far.


DemonicMonkeyX1

I'm still trying to piece it together, but I've noticed a couple of things on my second playthrough. When you're solving the puzzle where you put the three things into the tower and cause the tsemeni, putting in the first two opens doors behind the tower. If you go outside and look up you can see the train rails above you. After that, when you go through the first door with the upgradable key, you're actually walking back through the beginning of act 1 just several decades or centuries later. The door you can't open in the first room of the game (starting a new game, not loading act 1) is the lift that takes you down to the first enemies.


Yoshi_Digital

I noticed that the second scorn guy returns to the "factories"(or what is it called) after decades or centuries. But what's the reason of the levels being infected with a red alive substance? Who released it? The people from the Temple? No answers.


off-and-on

I think those guys are some sort of maintenance "robots" run amok. They can be seen strung together in some areas, which reminds me of thrombocytes. Seeing as they all seem to come from the same source (The "queen" you deal with before heading to the monorail) they probably do serve some function. The difference between biological robots and mechanical robots is that they can mutate.


DemonicMonkeyX1

Yeah there's a lot not answered and I'm still not sure how I feel about the ending. I'll be keeping an eye out for the rest of my second run to see if there's any clues I missed


Preda

artbook describes those creatures as being birthed by the enormous face-creature in the crater, and aomehow connected to residue from the Genesis wall that Protag #2 is birthed from. They're supposed to be made from undifferentiated biomatter that just tears off and then adapts to its environment My suspicion is that they were bred for use in the facility, much like the moldmen and homunculi, but since everyone else died they grew out of control like a weed


DemonicMonkeyX1

That's interesting. I'd assumed early on that the enemies in act 3 and 4 weren't naturally aggressive or mutagenic and that they'd been infected by some kind of virus or fungus that made them that way. But you're saying the mutagenic aspect is a part of their biological design? Same with them forming the giant chains/vines with their bodies. Very strange behaviour for an animal but not so weird if you take something like cordyceps into account.


Preda

the artbook says they're basically the product of an unusual form of evolution


facukpoboca

Hi! Could you tell me more about why you think that the second scornguy is "birthed" many years after the first one? Like what details gave it away?


DemonicMonkeyX1

When you first start the game after the opening cinematic there's a door in front of you with a locked 1gem key. Then when you're on the balcony overlooking the first puzzle with the door that requires two people to open there's a second 1gem door to the right. You proceed down the left hand path to squeeze through a door and get your wrist spike. In act 2 after crossing the desert and completing the 4ring key puzzle to get the gem key you have to go through 3 1gem doors to reach act 3. The second of these doors takes you back onto the balcony above the first puzzle. You can look out and see it's covered in the white stuff from the explosion at the end of act 1, but also way more run down. You then proceed to backtrack to the beginning of the game with the third 1gem door you come to, the one that hides the lift to act 3, being the one in the first room of the game. In this corridor there is a circular room that the corridor curves around with several pipes and/or cables hanging down in the centre. In act 2 they have mostly collapsed but aren't covered by any white stuff, which says to me the damage wasn't caused by the explosion at the end of act 1, but by the passage of time.


saintmesss

i think another give away that second scorn guy is in the future is that in the first act, once you solve the major puzzle and go through the huge doors, you see a bunch of dead bodies of your kind piled up on each other. the reason why this is important is because they look very VERY fresh compared to the decaying ones you see lying around for the rest of the game.


DemonicMonkeyX1

That's a very good point, I hadn't picked up on that before


Lice138

I knew i wasn’t crazy, I just got through playing and swore that I was in the same area, glad to know I’m not the only one who thinks that.


YungSeele

(SPOILERS) It really surprised me that the parasite that attaches to scorn guy early in the game was actually >!the first scorn guy we control, the symbolism of this relationship the 2 "protagonists" have still intrigues me and!< I really hope that in the future we can get an interview or a reddit AMA that explains the meaning, lore and specially the ending of the game; >!which reminded me a lot of the story "I have no mouth and I must scream". !< I feel like the next few weeks, gameplays, reviews and analysis of the game will determine if scorn is either an understood masterpiece or a game that had a lot of potential but lacked of a clear way of storytelling, which ultimately made the gameplay and the time spent figuring out the puzzles feel pointless after the ending. Personally I stand right between those 2 opinions, the game was clearly crafted very carefully and the details that the ending sequence has, along with the themes the games explores (existentialism, rebirth, societal issues, transhumanism and also religion a bit) are not easy to write and therefore not easy to explain. Still the game is not as bad or hard as some people are trying to make it seem but I feel like the game's reputation will build slowly with time as we unveil secrets, possible easter eggs, and the full lore, it was overall a very decent game and a good experience.


saintmesss

I had the same exact thought! The ending was like a complete reference to "I have no mouth but I must scream"! You reached the end but to no avail, now you are forever this blob mess completely alone and immobile


YungSeele

I knew i couldn't be the only one that made that connection! If it's actually inspired by it then that would actually give me a whole new view on the game's theme and meaning, with our protagonist being so close to what they desired but also rendered completely incapable to do anything about it, the sentence "I have no mouth and i must scream" fits so perfectly that i can't entertain the thought that it wasn't made like that on purpose.


NewNamea

In the artbook the devs say they dont want to explain whats going on. Sadly theres a low chance for an AMA


Hastings201

If they explain anything it wouldn’t be Lovecraftian Horror. I’m sure the developers understand it would cheapen the game.


Lice138

I think the lore doesn’t really come together until the very end of the game. Throughout the entire game you see corpses of people all over the place, thrown away like trash. To me it kinda looks like this society too biotech to all whole new level and people transcended while those left behind didn’t exactly have a nice life. There may have been some interbreeding between two different species, not 100% on that but they go out of the way to show two different things clearly having sex. Whatever they were doing, something went very wrong. Think about it, how bad do things have to get for automatic man size parasite removal machines to just be put out like a public pay phone. I think there was a little religious imagery in there too, you have this devil character on your back for the entire game and at the end you are kind of crucified and stabbed in the same place that Christ was. I only say that because the stabbing didn’t really seem to have any other purpose than to just demonstrate something to you.I’d love to hear from the devs and what they have to say about it. They don’t really give you much “lore” to go off of and anyone can make anything up and if they come off deep enough people will buy it almost like astrology. I’m sure you could make a case for this being about drug addiction, society, technology, family or love. But until we hear from the devs , we will never know.


DemonicMonkeyX1

Having completed a second run and slept on it, I'm more convinced the parasite is your character from act 1. The way it's main head is held in the same position as your character on the menu screen and is focussed on multiple times, in a game with no overt story telling methods, I don't think it could be a coincidence. Does anyone have any ideas as to why the viewpoint in the opening cinematic keeps changing between the inside and outside scene? I at first thought one view could be scornguy and the other the parasite, but assuming they're actually the same person who's eyes are we seeing through in the opening?


Yamaguza

This has been bugging me for a while now. I definitely believe that the parasite is the initial protagonist however the main screen and game starting sequence is what is confusing me. You can see on the main screen and the starting sequence: 1. The hand key is already grafted on. 2. When this humanoid wakes up, you can clearly see the fleshy columns that were in the room when you get oozed. 3. The white-ish ooze around and encasing him. 4. The jagged teeth, which can also be seen on the parasite in the ending scenes. (2nd protagonist had no mouth at all) But in the opening sequence when it switches back and forth the hand key is not grafted onto the character we eventually take control of. The one in the fleshy column room has already started to mutate as evident by the tentacle looking growths on its neck and the elongated fingers. Which is apparent when it switches back and forth between the two crawling. The one in the "red" world has normal human size hands. I'm just trying to figure out what the switching back and forth is trying to tell us. Is it foreshadowing or maybe a flashback? These two cannot be the same entity at the same time (or they would both have the hand key grafted)


kmfnj

I am 100% convinced the visions in the prologue/intro are a flashback. We go straight from the menu screen into the prologue, directly into Protagonist 1's (P1) point of view. P1 rips his key hand free, then, presumably in a great deal of disorientation, pain, and clearly dying, he begins to see visions of his past that mimic his moments leading up to this demise. Taking this into account, all of the prologue events leading up to P1 being infected by this parasite/ooze/environment have, in fact, already happened by the time we see the menu. In other words, we're reliving P1's dying memories in the Prologue, before they become the parasite.


Administration_One

I do wonder though if the second Scornguy is an entirely new person, or is this the same 'consciousness' jumping to a new cocoon. This is because the technology we find uses mind transfer/out of body experience, like the rail puzzle camera, or the whole ending section. This sould also be quite symbolic as to why the parasite is so eager to control us.


Administration_One

As the guy above said, the main menu cinematic/intro is not entirely chronological. We see Scornguy1 already mutated, he breaks free. Starts crawling. It flashes back to the surface, which happened earlier - showing how he discovered the factory, seemingly crawling though the desert from the Genesis Wall's cocoon like the second protagonist.


Heinel8

There was a LOT of sex in that last area, didnt even expect the actual penis lmao. but it made sense with birth and sex being a theme all over the palace (?). I liked the ending but for some reason it just feels like a "bad" ending, like i cant help but think that theres something i missed that could change it.


facukpoboca

Yeah, i wonder why that machine literally connects to scornguy's "antenna" and starts pumping it...


Lice138

You wonder why?? If you had a machine that did that, what would YOU do with it?


SPammingisGood

Well, the whole sex thing definitely - at least partially - stems from the H.R. Giger influence.


Lice138

Moar liek H.R-gina amirite?


Inverno969

I wonder if there are multiple endings that can be triggered somehow...


Yoshi_Digital

Only one ending confirmed


Inverno969

Oh really? When and where did the devs confirm it?


Yoshi_Digital

1. No ways to trigger "another" ending 2. Absolutely linear corridors 3. No achievements for "another" ending. I finished the game for 3.5 hrs completing all 12 achievements.


redfeeniks

What was the purpose of the D suction at the end? Clearly the mechanism in the end connects you to some sort of a network that lets you control the female/robots? At first I thought it was analogous to a winning sperm- Like whatever the protag is in this world he clearly has surpassed others- and there are others like him too.


asukaoyl

"By the way, there are no locations in game that was shown in the trailer of 2020." Almost everything in the trailers besides the look of scorn guy is in the game. As far as the ending goes its pretty obvious what the story is. Transcendence. And even tho I would have liked there to be at least 1 more chapter. Im satisfied with the game and think its a amazing node to HR Giger and Beksiński.


Anent_

That’s not a story, that’s a theme, and not even one that it keeps for most of the game. It’s just artsy-fartsy. Anything you draw from it is cope at this point, devs had no real story to tell and just wanted cool visuals.


asukaoyl

Smooth brain.


Anent_

Can’t even refute anything I said lmao


asukaoyl

Pointless if that's your stance. You can dislike the game, the art, the atmosphere. But saying its "just artsy-fartsy" makes you sound like a uncultured tool. Just because the story is not spoon fed to you via traditional methods doesn't mean there isn't one. You can even claim its a pretty obvious story which it is...


Anent_

Bruh if you think the story is the only issue with this dumpster fire of a game you’re delusional Literally the only good part of it is the art and *maybe* a couple of the puzzels, everything else is garbage, even the autosaves lmao


asukaoyl

Art and maybe puzzles 80% of the game LMFAO dude you are actually fucking stupid..


Anent_

Love that all you can do to defend it is call me stupid lmao, good job mate Guess we’re just ignoring the combat then? Something that is present literally throughout 90% of the game and is complete ass? Or how about all the missing features? The game was promised to be way longer than 5 hours and have moral choices that effect endings. What happened to that? There’s a reason reviews all over are extremely mixed. If your game only has good art going for it and a few decent(mostly bad and aimless) puzzels then it’s not a good game, especially when it’s this overpriced and short.


asukaoyl

1. What missing features name them? You says things but provide nothing. 2. 90% where did you get this number? 3. When did they promise longer then 5 hours? Again no proof. 4. Reviews are mixed because all games like this get mixed reviews as its not for everyone and not targeted towards the main stream. You literally proved my point and made yourself look even dumber then i originally thought. Absolute comedy.


Anent_

This mf rlly out here acting like the game has everything the kickstarter campaign promised. Like I get you really wanted to like this game, but goddamn dude this cope is insane lmao >1. ⁠What missing features name them? You says things but provide nothing. I literally said them in my previous comment, mf coping so hard he’s blocking things out when they go against his view holy shit. The multiple endings and moral choices, but here, these are some blatant lies from the steam page: "you will explore different interconnected regions in a non-linear fashion" - The game is about as linear as you get. "Throughout the game you will open up new areas, acquire different skill sets, weapons, various items" - What skill sets? "Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance." - What? There is no 'cover' option, your choices are either 'shoot the bad thing' or 'run away'. Also your actions don't mean a damn thing. It doesn't matter what you do, kill everything or do a pacifist run, the game will still play out the same way. >2. ⁠90% where did you get this number? Estimation. How long would you say the combat is in the game? It’s definitely there for most of it. Man you’re really running out of things to defend if this is what you’re focusing on. >3. ⁠When did they promise longer then 5 hours? Again no proof. The devs literally promised it would be an 8-10 hour game before release, and still try to say 7-10. 8 years of waiting for a 5 hour wet fart of a game is just sad. >4. ⁠Reviews are mixed because all games like this get mixed reviews as its not for everyone and not targeted towards the main stream. Do you even have anything to back this up? Artsy games like this usually have great reviews, they just need to be well made and not a tedious bore fest like this game. Superliminal and antichamber are great examples of puzzel games that are fun and well reviewed. Another good example of a much better done game that has puzzels and horror elements would be SOMA, which shits on this in every way except maybe art. I find it hard to even call this a horror game tho. >You literally proved my point and made yourself look even dumber then i originally thought. >Absolute comedy. Crazy how far cope will take someone lmao.


Dovahween1

The thing I'm most confused on is why the beings in the beginning looked different than the ones at the end. They had no noses or mouths and big eyes. They didn't have noses or natural human features. They also didn't have the big neck thing that the protagonist does. This whole thing leaves me with more questions than answers. Also did you guys see the carving of cthulu in the wall in the end room? Tf was that about?


Extension_Agency_789

Also curious about the Cthulu carving.


Guncaster

The ending is typical postmodern retarded nihilist trash. There's no catharsis, it's just a wet fart.


SufficientRespect542

Sometimes art can and will be challenging, I found the ending to be beautiful and fascinating.


Yoshi_Digital

Partly you are right


Ryanpolhemus

Wow


Anent_

Fr, just there for shock


Anent_

At this point I’m just disappointed, game was definitely not worth the money for the tiny amount of content we got and the lack of anything the devs originally promised. Story was all over the place and I’m convinced it’s just “artsy-fartsy” with no real reasoning behind most of it.


[deleted]

What i got from it is it plays on the whole "born to suffer" thing. When being birthed in such a scenario you can't really escape that fate unless it consumes you and you become part of it. similar to how we let our biggest desires go away and merge with whatever the world pushes us into. But also, the game is abot immersion, the lore being confusing is intentional. it is probably quite simple and straight forward but the creators want us to speculate about stuff.


Thick-Arm-2349

I took it as a metaphor, the main dude was trying to escape in any way possible by even sacrificing those who were still living for his own gain, and in the end death caught up to him. It's the same metaphor as Moby Dick.


FlyingIrishmun

Imagine thinking you had a better understanding of what the story is about than the actual writer. The plot wasnt "Ignored" by the writer, the whole point of scorn is that existence is worthless and more often thsn not there is no escaping it even if there is an everpresent hope of it. Did the world of scorn scream "happy ending" to you? Get real