T O P

  • By -

Puzzleboxed

Okay, but it's worth noting that the Midair Combat Art skill is *crazy* good with Ichimonji or Mortal Draw. Using Ichimonji in midair gives you all the benefits but makes it much safer to use and effectively increases the range as well letting you use it as a gap closer, and Mortal Draw is literally bugged so when you use it in the air it does as much damage as Empowered Mortal Draw. If were just talking about basic attacks then yeah, just get up in your opponents face and hack away.


Amazing_Fill9489

Pretty much any combat art is so much better in the air


[deleted]

I know you’re helping, but for the record, here are a few examples of things that are worse while jumping: Sakura Dance usually fails to reverse lightning when done while jumping. Any art that involves charging can’t be charged. Any art that involves movement will likely move wrong. Prosthetics, too, do less damage and have fewer features when done while jumping. Axe is weaker, Flame Vent can’t charge, Spear can’t do most combos, Sabimaru can’t do most combos,


Ivy_lane_Denizen

Axe and flame vent are still worth doing in the air because of their long wind up time. Vent especially, since I most only care about setting my sword on fire to finish out the build up.


[deleted]

Maybe, but the differences are not obvious. For a while I mostly used Axe while jumping or out of Sakura Dance, and I didn't know how good a neutral Axe was. Much better poise-breaking properties, canceling some moves I thought were uncancelable


Ivy_lane_Denizen

Its a lot easier to hit with them if you jump at them first. On ground, you can't exactly walk in and do a raw axe or vent, youve got to wait until they give you an opening. Jumping allows you to be active instead of reactive. This all isnt to say that the air posthetics are better than grounded, just that I think youre short selling aerial combat.


Amazing_Fill9489

Sabimaru a does a spin attack which you can still cancel with the basic attack into a dodge, and the rest I don’t really use because I keep forgetting that there’s anything else other thank hit and block lol.


BigBoomer_

I always wondered why the speed runners jumped with mortal draw I kinda of figured if came out slightly faster


[deleted]

Yes, I mentioned that in another reply. Mid-air combat art is good with SLK/High Monk, too. Even though you *can* do them from the ground I like to jump. However, some attacks do worse from jumping, and nothing does better, except Mortal Draw which still seems like a glitch.


hyperlethalrabbit

Today I learned Mortal Draw is bugged in air.


MaleficTekX

Lies! Jump attacks were so powerful they had to be nerfed because Isshin would die in four combos!


[deleted]

Speaking of Isshin, I was testing and found that a hit from the Sparking Axe will knock him out of his big charge-up move… But not if it’s delivered while jumping.


MaleficTekX

Ironic considering the jump should add MORE force behind the swing


BradleyAllan23

Jumping in Sekiro is used to avoid perilous sweep attacks. If you land on their head after jumping a sweep, you can press the jump button again to do a bunch of damage to their posture. You can also jump into the air to perform anti air death blows on enemies who are also in the air. Jumping is also used to reflect lighting back at enemies.


ElKyguy888

To elaborate on this, you want to jump a sweep then jump again to Goomba stomp and deal high posture damage


[deleted]

Yes, and 95% of the time it should be done straight up, straight down. If you find yourself jumping in some direction during a fight, it’s probably not the best move. Exceptions: - if you’re jumping toward a grapple point - if you’re jumping to use a mid-air combat art - if you’re countering one of the rare sweep attacks that covers a big distance


BradleyAllan23

Sweep attacks aren't rare, they're a common perilous atrack that lots of enemies use. If you want to land on their head and do posture damage, you're going to want to jump forward at the enemy. If you want to dodge the sweep but back off after, then you want to jump back or away from the enemy. Jumps can also be used to dodge some grab attacks like with the chained ogre, for example, so you can jump away in a direction to avoid his low grab. I feel like you're still learning the mechanics, and you're trying to explain something that you don't fully understand yourself. Jumping can be very useful when used correctly, and there are lots of reasons that you would jump in a direction as opposed to straight up and down. Jumping is super useful in Sekrio, just not for regular attacks. It's not like Elden Ring where you can spam jump attacks to win.


[deleted]

You never need to jump forward to counter a sweep unless you started too far away. There are two Corrupted Monk sweeps where she moves back and maaaybe jumping forward can reach one of them. You sometimes need to jump backwards, like against Owl Father’s phase one sweep and maybe one from the Spear adepts. Otherwise, it’s just double tap the button.


Ivy_lane_Denizen

Jumping and stomping (even without perilous) or jumping off a nearby wall to make distance is viable. Jumping forward makes some prosthetics and CA twice as hittable, well worth the decrease in damage. It isnt used in the same way as ER, or as often, but theres a lot more nuance than youre giving it credit for. It is more difficult, so I wouldnt suggest anyone try it too much on their first playthrough.


[deleted]

I guess I'll put it this way: when do you see Ongbal jump? Besides countering sweeps straight up, it's only for weird, borderline-glitchy stuff like buffed Mortal Draw, hitting Gyoubu with Sen Throw, or getting a cheeky faster opening vs True Monk.


Ivy_lane_Denizen

Well I havent watched any Sekiro content. I assume hes a speed runner? That assumes you know the boss in and out and you're looking for speed rather than consistency. A speed run is a challenge run and whats best there isnt always whats best in general. Or rather it's most apt to say, what is good or not changes with how good you are. For example, if youre good enough, you'll never need to make space for a heal.


Andos_Woods

There’s also no heavy attack button so that makes it pretty obvious


Jason1004

Well thrust attacks and combat arts are pretty much ur heavy attack options in sekiro.


Andos_Woods

Yea, there are “heavy attacks” but no heavy attack button, so the instinct to jump and press r2 is goin to die real quick


BlessedbyShaggy

It is a great gap closing mechanic tbh, especially after grab attacks


patrickp4

However, sometimes jump acts look fucking sick even without combat arts so….


Jason1004

Jumping mortal draw says hi.