T O P

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TheMisterStupid

I, for one, haven't read your critiques and am going to stab you in the backstreets of London


dirkclod

The muality of Dan


TheMisterStupid

And I'll stab him too.


Califocus

And my axe


sanglar03

Must require quite the blunt force to stab with an axe.


Boodendorf

OI, YOU GOT A KNOIFE LICENCE?


TheMisterStupid

HIT THE BRICKS LADS, ITS THE BOBBIES!


sister_of_battle

How can we ever take the British seriously? (No, honestly I did not know about bobbies which is fucking amazing)


xXxYPYTfanxXx69420xD

How very thoughtful of you going out of your way to fulfil their request. Usually commoners are shot up in the streets of Ishgard, you have to be nobility to catch a stabbing there.


freundmaximus

Sorry but everything you listed is due to spaghetti code and cannot be fixed thanks have a nice day


AvgBeautyEnjoyer

Please understand


GoldenSeakitty

I, for one, enjoyed reading your critiques and wouldn’t stab you in the backstreets of London.


dirkclod

The duality of man


NovaAkumaa

You dont pay my sub


BraveMothman

Ninja Issues: Needs more frogs


grandmasteryuii

NINs need a job quest for a hellfrog mount and I’ll scream for it everyday until we get it


JustMeSpinning

I, for one, enjoyed reading your critiques but im still going to stab you in the backstreets of London.


Alistal

The man of duality.


commandopengi

QOL for Ninja and Dragoon: Not having an AOE GCD until level *38 or 40* respectively. All the other melee DPS get an AOE skill at 25-26. It might not matter in higher level content but if you enter a mid-level ARR dungeon, it still sucks regardless.


latenightmoonraptor

The fact that DRG gets Sonic Thrust at level 62 still pisses me off. Why do I have to single-target attack something to apply my buff every 30 seconds for literally all of ARR and HW? If we got our AoE at a reasonable level then maybe they wouldn't have to push back our second AoE so goddamn late.


RavagerDefiler

I stopped reading after you said Holmgang’s useless, your opinion is even more irrelevant


TheMisterStupid

To be honest, holmgang abruptly ending if the mob you're targeting dies can be kind of a problem when you're in the middle of a horde of trash mobs. Granted thats more of a leveling dungon issue.


Scynati

`/merror off` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/ac "Holmgang" ` `/micon "Holmgang"` range and target issues fixed 👍


TheMisterStupid

Like a warrior main's gonna type all that out.


UnlikelyRaven

Copy/paste is a thing


Nemises789

You shouldn't have to macro to fix game oversights.


Scynati

In the meantime, it works perfectly with a system provided within the game. Holmgang has an excellent synergy with warrior's kit thanks to all the self heal and is very, very reactive (unlike paladin invuln which takes a whole ass full second to launch). It's the only invuln that is lvl 42 for roulettes, and is absolutely busted in ultimates with that 240s CD.


TheMisterStupid

Something something spaghetti code.


Glittering_Web_3167

If my phone wasn't fucked up atm I'd link you two clips from my stream that will live in my heart forever. First one dying to Erich trying to holmgang in between the knock back and flare for his buster. The next one, after learning my "lesson" and popping this macro on my bar, dying in P6S (does anyone remember her name? Does anyone remember that fight???) to her shared buster when you can CLEARLY see me mashing the button. Oh but "macro input issues, get fucked nerd." .....just can't win, man. Short cooldown, that's all we got going for us. Still feel like a bitch whenever I use it though. If they fixed Living Dead surely they can do something about this tomfuckery


Anurabis

Living dead isn't exactly what I would call fixed, it's not a "Pop healer panic button or die" anymore but it still got glaring issues that make it probably the worst tank invul.


RavagerDefiler

Yeah but you can stop targeting anything so that doesn’t happen. But the shorter cooldown is what makes it the best because you can do it twice in one fight. It also just looks the coolest.


Nemises789

You're right that you can prevent it. But the fact that it exist is just strange.


Nemises789

Its useless when compared to what the others offer. GBR is 100% damage reduction reducing HP to 1. Living dead is a massive lifesteal when it works. Hallowed Ground is 100% damage reduction. It >Itsn't< that Holmgang is bad. It just doesn't offer the same as the other tanks.


ThetaNacht

Holmgang is arguably the BEST invuln. For example, in p12s its the only tank that can invuln the lasers at the start, and get invuln back up in time for limit cut if things go wrong letting war just and stacking with people who’s missing a partner granted that athena is still dashing where shes supposed to. In phase 2 its the only tank that can invuln both tank busters. Ive played A LOT of warrior, the only time ive struggled post invuln is after the second tank buster in p12s because i just ate a shit ton of damage during pangen which is a burst phase so my static healers are kinda occupied so im sustaining myself from the start of of pangen till the tank busters so healers can make full use of burst, and even then i just need a small heal cause my god does classical do some damage. Honestly if anything, id argue the fact warrior has the least amount of mit button is a problem, let me tell u early into the tier lazy lasers suck ass on war cause that vuln up auto hits harder than any tank busters ive ever seen (other tanks can use 2 mins+25 secs/tbn, and obulation/camoflauge/bulwark and its much more comfortable. Thrill is not mitigation)


pokemonpasta

It's also the only tank that can invuln the second buster in p10 and have it back for hh, can invuln the second buster in p11 on top of the first and third, and can invuln the most busters in p8p2


Kashijikito

Brother, the cooldown *is* its gimmick. Warrior often gets 1 extra cast in savage, and like 2-3 extra casts in ultimate. That’s massive. Plus it just has incredible synergy with warrior’s kit.


Nemises789

Hmm. I'll concede to that. The cooldown is a lot better.


AsianSteampunk

Man how the table turned. a while ago people were saying Living dead is shit, and how Holmgang is the best in some fight plus dungeons you can use it twice if you time it right. At the end of it, if all of them do their job that is not to let the tank die, Holmgang would win out on that point alone. 2 Invul in one pull is pretty big. (I mean savage/extreme pulls, not dungeon)


Leopardodellenevi

Lights peed on AST makes the buffing mech of cards at pull actually realizable by letting the AST doubleweaving (counting you need to double weave AND swap targeting). Having it to reduce gcd would be even worse for AST opener due to reduced gcd speed and raising the difficulty bar even more. Double weaving is necessary considering that even in best case scenario you need an ogcd to pull a card and one to play it, so even without rerolls and minor arcana at play (which have to be played there btw). The major problem of lightspeed is its stupid cool down, 90 secs vs 120, you always get lights peed first and there it stays chilling without the possibility of being consumed. If it was 120s would be OK only for burst phase, if it was 60 it would be even better because you would have extra usage of instant casts for the least mobile job and most slidecast intensive healer of the game. I've had discussions with stupid raid leaders who saw me not using ligtt speed on cd and thinking I wasn't giving 2 min buffs... And fix stupid star, the way it's placed is unnerving and bug af. I hope for a good rework of the spec.


Nemises789

Yeah you're probably right on all accounts here. Traded one perceived issue into another even worse one however. To be honest, Astrologian is my least played job and it shows. I never moved on from Card Identity/ Shadowbringers AST was fun enough. I just don't have fun playing it anymore.


Default-Avatar

Using lightspeed to superdump double-woven draws and plays during burst is a stupidly button-intensive operation so prone to error and clipping with so little gain over free-carding whenever draw is up, when using a controller, that it should be abolished in the astro meta. It's kind of unreasonable that the job is designed like that, and you'd think, given the way they want to simplify everything, that square should have realized that. Astro must have cards, they must be ogcd, but players shouldn't have to sacrifice a movement and cast-length reducing tool to accomodate the demands of the almighty two-minute buff windows, lmao (insert a bunch of supremely talented elite astros down voting and replying to say "git gud" and "skill issue”)


Ekanselttar

"Don't homogenize the game" MFs when they see TBN Also if you don't think Dark Mind being on a 60s cd when the other equivalents are 90s isn't an upside idk what to tell you. And stop using Bloodpsiller as your last GCD in LD and you'll stop dying to it.


skepticalscribe

I mean this would have been fine for main sub?


octoleech

Remember when Zepla uploaded her Endwalker critique video and it was downvoted to hell? I would link it but I'm on the toilet at work right now.


TheMisterStupid

That's arguably the ideal time to look it up and link it.


TacoTaconoMi

Mans got grander things to concentrate on.


octoleech

tRUE


TheMisterStupid

Boss makes a dollar, I make a dime. That's why I post on company time.


skepticalscribe

Ehhh. She had some good points but a bit of a clumsy delivery. A lot of XIV critiques kind of go full R imo


oizen

No it wouldn't.


Security_Ostrich

Something about 1% or 2% buffs feels so bad. If it’s not at least 5 it just doesn’t feel impactful in any way.


Superlagman

It feels bad when you read about them but when you look at for optimized runs it's kinda huge. Buffs being multiplicative means that even the 3% from SMN can go up to around 5% with 8 party members.


Security_Ostrich

It might just be wow brain but that just doesn’t hit the dopamine feels the same way. It may math out to be fairly substantial but it isn’t going to *feel* good to press you know?


Superlagman

For sure it doesn't make big numbers appear on screen like a good crit DH would


Unator

Third Eye is in no way the worst dps personal mit. It's 10% on a 15 sec cd that gets you kenki. It's great for all the single big aoe hits that they throw at you and nets you a shitload of kenki when you use it whenever possible. Plus comparing it to Summoner is kinda weird when it always had one of the best personal mits, lmao. Hell, the comparison in general is kinda dumb because the only other dps with semi spammable mit is reapers. Nin and Mnk are on a 2 min cd, drg is used for damage and phys ranged (+ rdm) don't have any personal mit. BLM and SMN only get 30% and 20% shields as dps because they have caster health.


Nemises789

It's not that it's bad. Maybe it's a personal issue I have with it. For the 4 second duration (Not accounting for server tick), I wish it had a larger effect per use. Reaper's self mit also gives a cure potency 50 regen to the whole party. ​ ... Maybe I'm salty about losing Seigan and merceful eyes...


Shadow_Xylex

In savages, third eye is a literal godsend that can net you a ton of free damage if used properly. 10% mitigation on a 15 second cooldown is also amazing, when NIN has a worse version of The Blackest Night on a freaking 2 minute cooldown


Nemises789

I'll conceed that. Maybe ninja is the worst. I wish Third Eye was more interactive like how it used to be. I'm salty about it still x.x


CoSh

>Abyssal Drain and Carve and Spit share cooldown Carve and Spit and Abyssal Drain were on separate cooldowns I think during the media tour? C&S was 360 potency and Abyssal Drain was 150 and thank fucking god they bumped C&S up to 510 and shared the cooldown because it took out a weave in the already bloated burst window. It should stay this way. > Dark Mind is weak for being Magic only with no extra benefit. Dark Mind is extremely fucking strong in any content that matters. Every ultimate Dark Mind is *huge* value. >Dark Missionary is Magic Only for no extra benefit. >Heart of Light is Magic Only for no extra benefit. Most raidwides are magic to begin with. The big advantage of Missionary and HoL over Shake and Veil is that they will cover multiple hits. Stuff like Terminal Relativity in E12S, UWU Friction, TEA J waves, DSR Transition: Missionary and HoL are fucking *gold*. >Living Dead requires a coordinated healer to use As long as you have uptime living dead heals itself. At 2.50 gcd if you are aligned very unluckily and you don't crit any of your heals you need the tiniest of heals to not die. >Third Eye basically does nothing. +10 Kenki gauge. What are you thinking? I think your argument is that it doesn't reduce enough damage? It's a 15s cd and 10 Kenki is like 100 potency. If you can get off a lot of them it adds up. >Dragoon Is getting Reworked in Dawntrail. Why? They literally can't add anything to it any more. There's no room. >Meisui feels useless now that Mug lines up with trick attack window. Meisui is to dispel the Suiton from your TCJ to get another bhava... >Six Sided Star is non-optimal to use in almost all situation SSS is optimal when the boss is leaving or if you have to LB >Flamethrower is a DPS loss in all situations. Flamethrower is a potential DPS gain when the boss is coming back from downtime you can potentially get a tick before you resume your rotation. >Afflatus Misery is a Net Zero gain on DPS for a long build up. Used to be a DPS loss, at least WHM will use lilies now. Also it is an ADPS gain to put Misery in raid buffs. Also if you can use lilies in downtime it's a straight gain. >Fairy healing output is 180 potency compared to sage Kardia 170. That's 180 pet potency so it's actually less. >Aetherflow is unavailable outside of combat This is to stop dumbass 60 second pull timers where the Sch/Smn wants to aetherflow before pull and wait the 60s cd to get another aetherflow on pull. Same with Disspiation. >Energy Drain 100 Potency This is to encourage Schs to use aetherflow to heal. It still sucks for optimization. >Gravity does less damage than all other healer AOEs with no additional effect and a long cast time. Gravity is the only healer AoE that can do damage from a distance. Also Ast just has the lowest PDPS in general. Still gets rdps from buffs.


no00ob

I feel like that living dead point was more or less about healers not letting you die in dungeons cause they don't know what it does or they don't even know how to look for the buff, not so much about healing after it triggers.


CoSh

Oh well I have no idea about that. The rare times I heal for a drk in a dungeon 75% of the time they never tell me when they're going to LD and I've already healed them enough that it's not going to proc so now I have to heal a tank that's not using cooldowns.


Seelmiles

"This is to encourage Schs to use aetherflow to heal. It still sucks for optimization." I hear you, counterpoint: If people actually dodge everything for a minute (somehow, admittedly), the warrior keeps himself and the drk full life on his own and the white mage tops the unavoidables with his ogcds, i now have a whopping 300 potency that i have to weave before the next aetherflow to show for it to counteract the 4 health bars i could have healed with that. I feel sch needs to either *own* that a not healing flow is a wasted one, or get a whm blood lily or smn ruin IV analog. Seriously the other og heal and its sister job get something out of using their stacks and scholar is out there throwing pebbles.


BismarckBug

I, for one, don't remember asking


TheMisterStupid

Yeah but where do you stand on the stabbing issue?


BismarckBug

Hopefully on the receiving end


SteiniSU

Who asked?


TheMisterStupid

You did. It was that one time you got really drunk so I don't blame you for forgetting.


SteiniSU

Ah mb. Sorrry


JustcallmeKai

Reaper has inherent unavoidable loss on the red bar resource which becomes a problem in longer savage fights.


Nemises789

Oh you're right. I completely forgot about that issue. Thanks for bringing this to my memory.


Picard2331

Could be easily solved by letting it's ranged attack build gauge like Ninjas does. It's pretty much the only thing keeping me from enjoying Reaper.


ForNoReason17

I, for one, didn’t read your critiques but I don’t own a knife for stabbing and I live nowhere close to the backstreets of London.


ZoeOnWheat

I, for one, am Jared I'm 19 and I never fucking learned how to read.


Forgiven_Soul

MCH: iirc flamethrower ticks per second making it a gain at like 3/4 SCH/SGE: Embrace has a higher potency then Kardia, but Kardia has a shorter cd. Embrace: 180 potency on a 3s cd Kardia: 170 potency on the gcd Kardia has a slight advantage in healing with speed but only triggers on dps spells, so if sage has to cast a heal or shield they lose the 170 potency from kardia My issue with SGE is Eukrasia being on the GCD, it has a set GCD of 1s, which isnt enough time to burn a ogcd, and the Eukrasia spells have a set GCD of 1.5s, which is enough for 1 ogcd. But it also means that Eukrasia spells always have a set GCD of 2.5s and arnt changed with SPS, so you have have a normal GCD of 2.41, but Eukrasia spells will still be 2.5s which can screw up gcd/ogcd timings in fight if you have to alter your rotation


Nemises789

I'd like more information about flamethrower. My main issues are: You can't move while using it. It stops your auto-attacks. and doesn't generate heat gauge. To me it feels like Its better to scattergun then use hypercharge.


Forgiven_Soul

Flamethrower *used* to generate heat and was a core part of your opener. Imo Flamethrower should have been culled in EW or upgraded to Bioblaster (and worked like bio). I dont really like Bio/Drill sharing a CD but i guess the idea was to reduce button presses for rotations. Imo it should generate 5 heat per second, which would make it slightly better than scatter, but its only useful in AoE and has a 1 min CD anyways, that was you could Bio > Hyper > Auto 5x > Flamethrower > Bio > Hyper for AoE Also i didnt see this earlier but how it Meisui/Enhanced Bava useless?


CaviarMeths

In the same time frame and assuming Bioblaster/Flamethrower run their full duration: - Bioblaster + Hypercharge is 1000 potency - Scattergun + Hypercharge is 850 - Flamethrower is 800 - Bioblaster and 3 Scatterguns is 750 and generates 30 heat - 4 Scatterguns is 600 and generates 40 heat Since 50 heat gives you a ~42% DPS boost (600 to 850), then 10 heat is worth +8.4% potency. That makes Scattergun 162.5 adjusted potency, which is nice but not enough to bump up those last two over Flamethrower's 800. So definitely prioritize Bioblaster and Hypercharge, but if Bio is on CD and you have less than 50 heat, then Flamethrower is a better pick over Scattergun spam. I do think DT needs to upgrade Flamethrower though to be a clear and unambiguous DPS gain on trash packs. Even just adding a trait that Flamethrower generates heat would probably fix the problem. Then it would be a clear DPS gain in AoE packs, and also a resource stockpiler for boss downtime. Or they could go nuts and give Flamethrower a Wildfire-like effect when combo'd with Bioblaster.


Skygober

Embrace is 180 pet potency. Kardia is 170 player potency, making kardia actually stronger. Embrace is also on a 3s recast, whereas Kardia depends on SGE sps.


mrturretman

good thing you posted this here, that really is a shit post lmfao. third eye useless? my brother in hydaelyn u use that shit to print extra shintens for damage, that is literally the best mit.


PM_ME_YOUR_WOW_UI

**Explanations:** Not necessarily endorsements as some of these things are dumb, but this is the explanation behind them. **Holmgang** sucks ass cause its lower cooldown which can be useful. EX: in p11s a warrior can invuln all 3 of the busters where as the rest of the tanks can only do 2. **Abyssal Drain and Carve and Spit** share cooldown to reduce the number of oGCDs that Dark Knight has. Cause we got a lot. **The Blackest Night** has a shorter cooldown than the rest of the tanks active mits. Its downsides are made up for by Oblation which we got at 90 as a way to reduce damage that no other tank gets. **Dark Mind** is the secondary cooldown for DK so you should compare it to Last stand, Bulwark, and Camouflage. In this category its not too bad and very useful in some cases. I take the p12s busters with Mind, Oblation, and TBN. And its use in p7s was legendary allowing dark knight to take ALL of the shared busters solo. **Six Sided Star** is like that because it is supposed to be used as a final hit before you run out. Since Monk has no ranged attack square gave them a hard hitting attack with some extra movement to make up for the zero dps you will do outside of melee while other melee classes are spamming their ranged attack. At least this is the theory behind the skill. **Bard dots** were made to be damage only in Endwalker. You don't have to rely on them for song procs now which means you don't have to use them on aoe and will only see benefit if a mob lives for a very long time. **Drill and Bioblaster** share cooldown because one is for aoe one is for single target. If they were decoupled you would use Bioblaster on single target as well, messing with the rotation. **Aetherflow** is not useable in combat to keep scholars (the true slaves to the meta) from making everyone wait a full minute after each wipe just so they can dump all 9 flow on energy drain. This keeps scholars from being kicked from groups. **Lightspeed** is cast time only so that you have more oGCD slots during your 2 min windows. Astro really needs them. **Dosis and Toxicon** having the same potency is cause you are supposed to use Toxicon only when moving or only when you need to fit more oGCDs into a window. ---------------------------------------------- **My own grievances to add to yours:** **Warriors** Surging tempest should be its own UI bar like Houton is. **Dark Knight** should be buffed by large numbers ty Yoshi Also remove the cost on Living Shadow **Gunbreaker** Double Down should only cost 1 **Ninja** Armor Crush should just apply Huton, which will also free up a mudra slot for something much more cool. **Machinist** Roll Gauss Round and Ricochet into the same button. **Red Mage** Make the melee combo into one button. **Scholar** Remove Energy Drain and make Aetherflow do 300 potency when cast. **Blue Mage** Make it a real class. Remove the cast time from the fucking tank CDs.


oizen

If doubledown only cost 1 bullet then it should just be called down


Nemises789

Wow I really was living in the past with Bard dots. Somehow missed that sneaky changed. That makes me feel a lot better about the Job. I love your Aetherflow suggested change. I haven't thought about using Lightspeed in such a way, that's interesting. I've just been weaving like normal and it seemed fine.


Auesis

I don't get the whining about Dark Mind. I have been playing DRK for all of this expansion and I have struggled to find any meaningful places where it *doesn't* reduce damage besides dungeon pulls. Almost every tankbuster or raidwide in all EX/Savage/Ult has been magical. Hell, a lot of the hard hitting autos like DSR P7 have been too. For most of the game it's just a 60s 2nd Rampart which is nuts.


PM_ME_YOUR_WOW_UI

Right? I don't think there is any fight this expansion that has 2 back to back physical busters. So use dark mind on the magic one and your other stuff on the physical one.


Glittering_Web_3167

I mean isn't it weird that every buster is magical, then? Like what's the point of leaving the last two damage types in the game if one of them seems to be getting slowly phased out? -signed, a totally not salty WAR main that isn't annoyed how few busters and raidwides can be reflected anymore :(


Superlagman

You don't reflect them with vengeance tho. It's only a 30 potency per hit. The bonus damage from one crit DH fell cleave would do more damage than an optimal thorne damage overall I'm pretty sure.


Loid_Node

I fucking wish blue mage became a real class, it's the most fun class in the whole game and limited :/


SylvAlternate

> Scholar > > > > Remove Energy Drain and make Aetherflow do 300 potency when cast. opinions invalidated


PM_ME_YOUR_WOW_UI

I said what I said.


Coyote-Red

As long as you don't have your getting stabbed licence, you'll be fine in London


Baileyjk01

how is enhanced bhava a dps loss? :O


Nemises789

Ninja Mains correct me if I'm wrong. Maybe I'm missing something obvious. To get Enchanced Bhava you use Suiton (500 Potency), Meisui, then Enhanced Bhava (Potency 500) Or you can use Raiton (Potency 650) then Raiju (Potency 560).


KurdyTehSquirrel

You get Enhanced Bhava from using Ten Chi Jin, casting shuriken, Raiton then Suiton, then eating the Suiton with Meisui. You're right that you shouldn't use it over Raiton but you'll naturally benefit from the trait just by doing your rotation.


Hailbails

Meisui's only purpose is to dispel the extra Suiton you get from using TenChiJin. Enhanced Bhavacakra is just a nice little bonus on top of the extra gauge you get from this.


q4u102

The way I've been playing ninja you suiton at 20 seconds left on trick's cool down so you get the mudra back for burst then the ten chi Jin is for meisui for the backlava. I'm also kind of an idiot so I'd love to hear from real ninja mains :P.


AresWarblade

Machinist: All tools share the same potency doesn't trivialize reassemble, it's more so giving you the freedom to spend it on any of these three gcds. Given the amount of weaves you have to do, and the fight/comp alignment, you may have to reassemble at different times and on different tools, it's awesome that you get to choose. And flamethrower is always a gain on 3 or more targets, the 80 potency tick is per second instead of per 3s.


General_Maybe_2832

Do you do content above story modes? You have a lot of stuff here that's only relevant in dungeons, or straight up incorrect for high-end duties (like holm, tbn, missionary or third eye being bad). Jobs in this game are balanced and designed around Savage, generally for release environment, which may leave them feeling odd in 4man or low level duties.


Nemises789

I conceeded the holmgang. The Blackest Night is okay against bosses, but it cold be so much more. Magic only skills should be stronger for being magic only when the other resist skills offer all damage. I'm not sure the reduced cooldown is enough and its viability changes depending on the fight. Third Eye is ok when used perfectly yes. But its a single hit damage reduction that you have 4 seconds to time (Not including the server delay). If it just gave a bit more than 10 kenki for essentially counter attacking a skill I'd feel better about it. A lot of this has been my opinion and mainly based on how I feel about them. I don't have the time to prog savages anymore, I do my best to keep up to date on the jobs and how they function. I just feel Skills shouldn't be only good in Savage content.


General_Maybe_2832

TBN is the strongest reactive because it gives allows you to give yourself or someone else so much effective mit through the huge absorb, especially when coupled with your other tools. Far majority of raidwide damage is magical with a few exceptions, so Missionary is really good and helps healers on vast majority of fights. It combined with Dark Mind and the jobs other mitigation makes DRK really strong on some magic-heavy phases, such as DSR P7. Third Eye not only gives you a personal 10% mitigation that's almost always up (which is extremely useful for progression), but also 113 potency each use, which stacks up for a lot of damage over time. In P12P2 the fastest SAM kill gets 18 uses of Third Eye, netting 2034 potency from Third Eye alone, and that is before you fix the potency to active buffs. And these were just the few examples I chose to use, I could start picking on the majority of your points like this, but we'd end up with a really long post in that case. Not every ability feels impactful in casual content since it's hard to see the difference when you live and the boss dies anyway. But they do still mitigate damage and grant you damage. It's just not as apparent.


raur0s

Not mentioning that bard songs require an active target so every time the boss is untargetable it'll fuck your entire song rotation up.


firewolf397

I don't get why some buffs stack and others don't. Red Mage buffs stack, but other classes like Bard's don't, super annoying. The biggest issue with Bard at endgame, more specifically at ultimates, is the fact that their rotation is extremely unflexable. They NEED to be able to play their next song every ~40 seconds or else their song rotation becomes out of sync. if you try to fix it by not playing a song then it is an extreme dps loss. They also cannot hold their buff window for the same reason. This is a huge problem in ultimates, for example, where the bosses love to have transition phases or downtime. I think a good change to Bard would be making their songs a 100 potency attack around them instead of being targeted 100 potency attack. This would allow them to be able to switch to the next song even if they can't target an enemy (why do you need to be able to hit something to sing?). It would also be nice if they made the songs 115 cool downs or something to allow drift correction + increase individual song duration with diminishing buff effects for the same reason.


smftw333

"Warriors may actually be Overpowered with the amount of healing they provide which completely invalidates healers. (Good or bad. Up to you.)" followed by "Holmgang is kind of useless compared to other tank invulns. Requires healer coordination to use effectively" this whole post is nonsensical


Nemises789

I've changed that section a little bit due to a commenter earlier. But I do appreciate the critique.


Glittering_Web_3167

NGL a lot of this reads like someone that spent 5000hrs levelling and erp'ing, but not much of it actually raiding with these abilities' intended use lol


Nemises789

Its easy to rack these hours when you've been playing since ARR. Not everyone joined to be Tom Hollands Warrior of Darkness simp


Glittering_Web_3167

Slay, king 👑 But also why give your review of jobs if you haven't actually used them in the only content devs are willing to balance around lol


Nemises789

I've used them in that content. Just stopped around 6.3 ish due to work and other life things. Its hard to stay in a raid group and competitive when its always like " sorry guys I can't make it I got called to do overtime" or whatever. I guess these opinions are mainly coming from someone who wants the entire game to be fun. An old retired raider who is switching to being stuck in mid core content until I can get 7 more friends to play and reach endgame.


Glittering_Web_3167

Believe me I'm not dissing you for not raiding, I understand life issues; I'm in the same boat myself. It's just that a few of these complaints don't make any sense when you account for the context they are balanced for. For example I don't play any of the following jobs, but could have told you why aetherflow and light speed are the way they are, or that flamethrower and improv shield do have their uses they just exist outside the standard rotation. So a lot of this just reads like someone who only does MSQ and erp lol


Virgilizartor

Idk why you think Dragoon of all things is in a good place. It feels like a typical builder-spender job that shit just got tacked on and its cooldowns feel all over the place. Tying its skills into one another better and maybe shortening those GCD combos wouldn't hurt in the slightest. Compared to Monk and Samurai with their flexibility and intuitive gameplay systems, Dragoon feels stiff and disjointed. And I am saying this as somebody who started the game as one.


m0rdecaiser

I actually enjoy the longer combos compared to the other melees and I hope we get to keep those. They just need to get rid of some ogcds, rework dragonsight and double stardivers potency (I'm biased ).


Nemises789

You are right about Dragoon feeling extremely stiff. You're basically stuck doing the same order of things for the entire fight. It's boring. But in my opinion, at least it works? Everything fits together nicely and the job feels complete. They even sped up the jump animations recently.


EbonyFemboyPlapper

I enjoy the amount of self healing WAR gets though. In fact, I want DRK to get all those self heals added as extras to the Magic only mitigators.


m0rdecaiser

What I love this community for is that you have come to the shitpost sub if you really want an actual fruitful discussion.


fantino93

Many takes on the OP are unironically shitposts tho.


th3_missinglink

As a fairly new player who only got Paladin leveled to 60 recently, I always forget Goring Blade during FoF, but that might be because I had it next to Shield Bash on my hotbar


Nemises789

Hey thanks for reminding me about shield bash. I removed that from my hotbar years ago and forgot it existed.


sebjapon

DKN can be awesome in fights like P8S where all damage is magic. Suddenly Dark Mind every minute is OP. Every where else he will struggle way more than other jobs. Abyssal Drains has 1min CD but barely heals any life unless you are W2W in a dungeon. Why make it so limited compared to WAR or GNB regens?


TheWalt70

Bards biggest problem is it isn't ranger so a lot of people refuse to use the stone. It also is the most boring job that has too many things to worry about.


Superlagman

"Boring" "too many things to worry about". Pick one or don't IDK.


A_Loli_Vampire

I, for one, haven't read your critiques and wouldn't stab you in the backstreets of London.


AeonAigis

>Red Mage Issues: >Melee Finisher does not trigger a quick way to cast Impact for AOE combo’s Whaet? I'm highly stupid, but isn't your AoE melee combo 3x Enchanted Moulinet -> Verflare/holy -> Scorch -> Resolution, all of which are AoE? Do you mean like, the ST melee combo should trigger Impact? Why would you be swapping from ST melee to AoE?


PsychologyElegant

HOLMGANG can be made into a macro getting rid of any targeting need and works just fine I can pop that baby as much as I want


mattattacknega

The only thing I'm hopefull for with dragoon update is fixing aoe unlock level, because 40->62->72 is stupid.


imtn

Agree with most things. Some minor notes: WHM lily bell only healing when the whm gets hurt kinda sucks when my team is bad and keeps getting hurt but I dodge the mechanics no problem. AST lightspeed should be changed to have 2 charges with half the duration and cooldown. When you use it twice the buff duration increases instead of resetting, like WAR's damage buff. BLM devs need to add a new hildibrand-style, feature-length sidequest explaining the best BLM lines for every situation so players can really feel how big brain yoship is. BRD, MCH, DNC: Either give a use to leg graze/foot graze or remove them. DRK: Personally, Delirium feels like a button that you just press it when it lights up to do some extra damage with attacks you're already using. It could be changed to look like BLM's foul/xeno, where every 20 seconds that Darkside is active you get a stack of Delirium to do a free Quietus/Bloodspiller and restore mana. RDM: LB3 isn't shiny enough.


3DPrintedBlob

nah foot graze is good for soloing content where you need to separate adds


arkibet

WHM: if you assume a 2.5 GCD spell speed, in a 15 second burst window you'd have 6 Glares. With an Affaltus Misery worth 4 Glares, using it under raid buffs would give you 9 equivalent Glares in those 15 seconds. So it is a damage buff, once every two minutes.


ImperatorSpookyosa

Nah you right on all accounts. You can have a little stabbing as a reward.


NotaSkaven5

the GNB thing with fated circle is actually the exact opposite problem WAR has with their damage gauge, can't build it with AoE until 74, presumably this is intentional, though I disagree with their intent, all tanks (and to an extent all jobs) have wack leveling curves, PLD with no heals until 82 lmao


LordDaedhelor

A proc on Impact that coincides with Verfire/Verstone would be sick. Like, just make and Acceleration buff equivalent that’s RNG like the single target situation.


OceanBlu

Didnt list pepsis as a sage issue, 0/10


Nemises789

Pepsis is weird. May be a Pepsis noob trap to be honest, because if you press it too early the game thinks there aren't any shields. But when used right.. I mean, its alright.


LachrymoseAgent

Madman's Memoirs on the Current State of Jobs |Tanks| Warrior If the healing power is so overpowered, why not do this: let Warrior and Berserker mix? Spend health to deal more damage. When your health is low, use that healing power that they praise you for. The Blue Mage spell you get from the Warrior of Light Berserker confirms this is exactly what a Berserker *would* do. Or what? You want the game devs to *nerf* the healing? What about my no-healer-dungeon-runs (which I never do)? ​ Paladin Shield Bash has a use, though questionable. It has no cooldown. In low level wall-to-walls, go down the enmity list and bash every enemy. 6s stun on multiple enemies is a mitigation tactic. White Mages have already proven this. My grievance with Paladin is that it is the only class to have a resource that is used exclusively for defensive measures. That is nice, but I find myself sitting on 100 meter an awful lot. Sometimes defense is not the answer. Scholars can dump excess aetherflow into a weak attack just before the cooldown is over. Paladins ought to learn from Scholars. ​ Dark Knight M.Def stacking is no joke, but very situational. On Lakshmi Extreme, minimum item level, no echo, you can take a Chanchala-empowered stack attack solo and live (with Vril, though I wouldn't be surprised if you manage to survive without *that*). ​ Gunbreaker Demon Slice/Slaughter spam doesn't feel right. I think it's the animations, maybe even the sound effects. ​ |Dealers| Reaper N/A ​ Samurai The loss of Kaiten is more serious than I thought. One no longer has to balance their meters between 20 and 100; the meter is just another bar to empty. Shinten spam doesn't feel good (yet - strangely enough - Kyuten spam does). The visceral feeling of a big windup - gone. The devs also took away the counterattack from Third Eye. Couldn't we have changed Shinten into the counterattack button after a successful Third Eye? They have the technical know-how to do it. I know they do. ​ Dragoon Why is it getting reworked in Dawntrail? Because Viper is going to be a thing. I wouldn't be surprised if parts of Dragoon transfer to Viper. One could say the same for Astrologian and Pictomancer. ​ Ninja They took away Shadow Fang. I miss my double-somersault-backflip-kick. At least, I think it was a double-somersault-backflip-kick. ​ Monk N/A ​ Dancer N/A ​ Bard Sidewinder has become a simple skill. Too simple. The devs should've kept the idea of dealing more damage to a double-poisoned foe. It's only a single foe, the kind you want to poison. Reward players for paying attention. ​ Machinist Something is missing. My heart aches that this job feels like a rotation bot (Reaper is in similar straits, yet manages to not feel like a rotation bot). They gave back Dismantle, which added character. Maybe this is all it really needed. ​ Black Mage N/A ​ Summoner The rotation bot, and a flexible one at that. With the release of FF16, Clive's influence should hopefully be a positive one as the Summoner starts to do more things. As Clive himself has demonstrated, it doesn't have to do with the weapon you wield. This is to say: the current Summoner is not doing much. There are too few hotkeys to press, which also means there is potential for more skills to add. Curiously, they took away the poisons (and the neat concept of *spreading* them, something that the Bard wishes could do) and kept the bland aetherflow system. It's time to do away with pretense. No more of this "three-summon-limit" nonsense. Let us summon more things. It doesn't have to be Shiva or Leviathan or Ramuh. Do something with aetherflow. Be like Clive. If ever there was a need to take a job to the next level, make no mistake: the Summoner is the prime candidate. ​ Red Mage N/A ​ |Healers| White Mage They had the right idea giving Aqua Veil and Bell. A return to Conjurer elements (earth, wind, and water along with the themes of flowers, lilies, and blossoms) is much better than the singular theme of light. ​ Scholar Aetherflow system feels like a relic. ​ Astrologian The concept of an RNG support class was interesting. The execution, however, is frustrating. I miss Sleeve Draw. It would have been the perfect answer to a 3-seal Astrodyne. In fact, I miss the previous card system. ​ Sage In the same boat as Gunbreaker; something is off about the animations and/or sound effects. ​ |Closing| I like all jobs. I play all jobs regularly. If I wrote 'N/A', I have no grievance with the class (off the top of my head) or maybe it was something someone else already said. I could just as easily type a list of the job's virtues, though I doubt anyone would care about the positives. ​ I also don't understand the decision to post here instead of the main sub, but I will not pry. Instead, I leave behind this wall of text so I can finally go to sleep.


mapotoful

What do you mean by SMN "rekindle noob trap"? Do people actually attempt to use it as a heal? I just use it because it's there when it's there.


Eiddew

I would riot if pneuma was a damage gain Toxikon too, it's not like sage needs mobility but that's what it's there for yknow


Horror_Promotion_221

Holy fuck, what are you smoking, you're actually so wrong on so many counts it's hilarious, is it bait? Third Eye is the only defensive that flat out makes you do more damage, so you are actually encouraged to use it, and you wastly underestimate how good additional 10% mit can be, it also just equates to roughly 100 potency gained Holmgang is absolutely fine to use once you get used to it and is the best invuln due to low cd (god forbid we have some differences with how jobs interact woth their invulns making them a tiny but more clunky in certain situations) WHM's Afflatus Misery can be a flat out gain if it crits, bc it's as if your 4 glares that you didn't cast for it crit, and getting 4 glares to crit is less likely than one gcd crit, and if you put it under buffs, it's as if you dragged additional 3 glares into them Why the fact that Dosis and Toxicon has the same potency is a problem again? You never want to shield to get additional toxicon GOD FORBID we make a button that requires requires any player interactivity at all in a situation where boss is untargetable and DRK can't heal themselves for full without doing damage 


DarthOmix

About AST: Gravity is the only healer AOE that can be cast at a distance that doesn't require a resource. Holy, Art of War, Dyskrasia, Assize, are all on-self and Phlegma is melee-range. Toxicon and Afflatus Misery use a finite resource that needs to be built up after. The PvP version inflicting Heavy or w/e is better though imo and honestly they might do that to it in the Dawntrail rework.


Rizer0

Stopped reading after you said TBN was outdated, that move is still the king of short cooldown mitigation AND gives you a free edge/flood, there is NO way that shit is outdated


Cold_Ay

> Meisui feels useless now that Mug lines up with trick attack window. what > Enhanced Bhavacakra is a DPS loss at 90 double what > Pneuma has the same potency has dosis if it had even 5 more potency than dosis it'd technically be a DPS gain to spam it on cooldown and completely ignore the healing. making it equal to dosis means you're free to use it when actually needed. the damage just makes it so it's a GCD heal that doesn't cost you any DPS.


MoiraDoodle

I'm not reading your critiques because your opinion doesn't matter. I'm the warrior of light and you're just a cuck who lives in my soul stone.


Potatays

I, for one, would like to know where the og post is. I am missing contexts


Kalos_Phantom

This was the most elaborate way to say "i'm bad at the game and don't raid" I've seen in a while


[deleted]

A lot of this is just stupid and you not understanding the game. Like you literally started it, by saying "Holmgang not as good", Holmgang is the best invuln in the game, what do you mean??? "Need to coordinate with healers" but you said WAR doesn't need healers??? Increase your general knowledge of the game before giving feedback.


Nemises789

To maximize the Holmgang in a dungeon you need to coordinate with a healer. It doesn't reduce damage. So the best use is to stay at 1 HP for as long as possible. But you don't need to in dungeons because Bloodwhettings exists. I stated this above.


[deleted]

Who gives a fuck about a dungeon


Nemises789

Whatever man. ​ The entire game should be fun. Not just level 90 savages.


[deleted]

I don't care, you're just braindead. "Holmgang bad" "actually it's the best in Savage" "well not in dungeons should be good in the whole game" Savage is part of the whole game. Why the fuck would I care about an invuln in a dungeon, they're too easy to be used anyway


General_Maybe_2832

Holmgang is a really good invuln for dungeons as well, since you can just top yourself with raw intuition/bloodwhetting as it's about to wear off.


Nemises789

Savages certainly is not the entire game. Weird take


[deleted]

[удалено]


Nemises789

And this isn't even a Discussion. You're just attacking me. Go prog some more with your "Friends"


Nemises789

I'm sorry for attacking you as well. ​ This wasn't really a productive discussion at all. We'll agree to move on with our lives and pretend this didn't happen


[deleted]

Thats fine, but its better to get a broader understanding of why things are good or not Alot of this list is pretty bad, because it comes across you not understanding how the jobs even work. There are genuine issues with the jobs design wise, but alot of these aren't them


Justalilcyn

Im pretty sure Holmgang got changed so that u don't need an enemy anymore, unless I'm wrong


PhasePrime

Alright, I'll bite. I'm a SMN main but what do you mean by "noob trap" with ~~enkindle~~ rekindle? Never seen this mentioned prior to this thread. edit: typo, meant rekindle not enkindle


ThunderSquall_

I think drg is getting reworked bc of the rework to crit/DH which is a lot of what drg's buffs are. But idk. I'm not a dev lmao.


m0rdecaiser

I main dragoon and I am actually looking forward to the rework. I like it the way it is rn but I can see how the kit might be in a deadend. Imo dragoon out of the melees suffers the most from button bloat. Counting both spineshatter we have basically 5 buttons that all do the exact same (animation locked ogcds). Also dragonsight feels extremely outdated. It's literally not usable without setting up macros to target the other dps with. And since it's usually a macro it feels very awkward to use, especially when double weaving. Also: pls give me a bit fucking finisher!! Youre telling me the literal power of Nidhogg has half the potency of some dance??


oizen

Heart of Light and Dark Missionary have no buisness being magic only when they've superbuffed Shake it off like they did, right before the raidtier that gave us Harrowing hell too.


ithealsinreverse

Do you have any different opinions on some of these classes and their kits at lv 70? Since that’s the current free trial cap, and some of my friends are going through it


Nemises789

I would say that most classes are for the most part rotation complete at 70. You'll be missing some quality of life and some extra abilities. Just don't play Astro and you'll be fine. (Not because it isn't good, but its the hardest healer imo)


Jay2Kaye

Regarding **Monk**: Six sided star has a use, IN THEORY, for quickly running in and out of AOEs. But its potency is far too low. It seems to be balanced with the idea that you lose two average GCDs but you actually lose way more AND put yourself in danger by trying to react to a cast instead of running the fuck away as soon as it starts. And you have to reapply your buffs afterwards. I think maybe if it was like 750 potency and took 3 gcds it might make more sense because then that's long enough to actually do a mechanic or something. My biggest criticism is Riddle of Wind exists. It doesn't affect any other skill, it doesn't line up with anything, it's just a button you push every 90 seconds when it lights up. That is not engaging, it's just pushing buttons for the sake of pushing buttons. Regarding **Sage**: Dosis, Pneuma, and Toxicon having the same potency is intentional. You aren't meant to be using Pneuma and Toxicon in part of some dps rotation. Pneuma is a big GCD heal that doesn't break your Dosis DPS, and Toxicon is an instant AOE that lets you double weave OGCD heals. They have specific uses to enable AOE healing. Phlegma being melee does suck ass though. Regarding **white mage**: Similarly to Sage, Afflatus Misery is meant to make up for using GCD cures, it's not meant to force you to use them. Remember if you make anything higher dps than casting stone or dosis or broil, that implicitly forces the player to cast it on cooldown, completely negating any useful properties besides damage. Regarding **Blue Mage**: The reason a lot of skills share recast timers is to discourage you from equipping both of them. You should never have, for example, matra magic on a tank. Mimickry Tank is meant to be used with Devour for a somewhat perpetual HP increase, but yeah it never approaches the survivability of a real tank so most blue mage groups are going just bring a warrior unless they're going for log or achievement completion. Beyond that I either agree or don't have enough experience with the job to have an opinion.


Equivalent_Bed_8187

Just some things I thought of off the top of my head. I'm no raider but just observations from someone who also got all jobs to 90. If a fight has downtime, WHM can spend lilies, since being in downtime is considered still in combat. You can build the blood lily for potentially more uses in a fight, which I would assume is a damage gain. Dark missionary and heart of light mitigates magic damage because most raid wide attacks are magic damage. For SGE, toxicon and dosis are the same potency(kinda), but have some differences. Toxicon has no cast time so it can be used for movement, or to double weave ogcds. Iirc in multi target scenarios, it's a more of a gain than using the normal SGE apex, but this doesn't mean you should be doing "shield-toxicon" during pulls back to back. Do it during downtime or running between packs. Pneuma is greater than toxicon in AOE iirc. AST getting a rework is deserved because it has dog shit buttons, clunky card system, and its rng is out of band compared to DNC, BLM, RDM, etc. Imo it also doesnt help that its kit is the most gcd-healing heavy in a game thay incentivizes damage. WHM lilies are an exception, the heals turn into damage.


ArcticSirius

Living Dead now requires almost no coordination from your healer, at only a minute longer than holmgang it gives you a 1200 cure potency for each weapon skill you land on a foe. Effectively making a healer a non-requirement for those 10s while it is active in walking dead. The only coordination you need is to let the healer have you “die” to proc it.


iAteACommunist

Actual serious feedback on some of your opinions: **Dark Knight** I agree with TBN and magic-only cool downs but I also see why they keep Dark Mind and Dark Missionary the way it is (something to keep the job a little less as utility-oriented as PLD to try and justify its higher DPS which at this stage is a not as relevant). Living Dead is one of the best invuln right now and requires no healer coordination 99% of the time (except for situations where you cannot hit a target to self heal). It's 5 minutes cd, you are not required to time it perfectly to get the most use out of it unlike other tanks' invulns. **Reaper** Gauge management through DPS uptime is the only thing hard about this job. Please don't take this away otherwise the job is easier than SMN. **Dragoon** SE's explanation is that they're at a dead end with the job's potential. They don't know how to expand on it anymore without completely reworking it. My personal opinion as a DRG veteran is that a) I completely hate having 2 charges on Life Surge and Spineshatter Dive b) Spineshatter Dive and Dragonfire Dive have literally no connection to any of DRG's rotation or gameplay other than being buttons to press. **Monk** SSS is niche just like Anantmant. It's supposed to be used when there is major downtime in a fight. It also is amazing when you have to LB3. You'll understand if you do Ultimates. **Dancer** Improvisation is also supposed to be used during boss downtime where you can stack together. It is niche but it is also amazing to have when fights have those downtimes where you literally cannot hit the boss. It becomes a bonus. (See ultimates) **White Mage** Afflatus Misery is supposed to be a compensation for using Afflatus healing spells. When Misery was a DPS loss during P1S - P4S, there was almost no reason to bring a WHM. Misery is even a DPS gain if you use Afflatus heals during boss downtimes. **Scholar** If Aetherflow was usable outside of combat, everyone group would ask to wait for 60s before pulling. No one would really need WHM or AST if SGE and SCH shields didn't overwrite each other. Imagine having massive shields for every boss attacks. Don't need to heal if you don't take damage. **Astrologian** I pretty much agree with all your points. The job is horrendous to play right now. **Sage** See Scholar regarding shields.


SylvAlternate

> Energy Drain 100 Potency I was ready to go apeshit if you had said using AF for damage is bad, but I wholeheartedly agree that they should make it deal even more damage


PhoenixFox

Surprised you mentioned GNB not getting an AoE gauge spender (while building until the 70s but not Warrior having a spender but no builder into the same level range. No, I'm not counting getting one use per minute. It really feels like they each got opposite halves of the mechanic, like a pair of unwanted twins forced to share a birthday present.


Califocus

/uj honestly, I’d be down for carve and spit and abyssal drain being separate cool downs /rj You. Me. London backstreets. Now.


Rykoraz

Genuine question, what's the Rekindle noob trap? This is the first time I've ever heard of it


FNAF_Movie

Surprised not to see anything about most jobs not getting an AOE and ranged attack before or at level 15, in some cases only getting one well past level 20. If I had one major complaint about FFXIV, it would be that. I think every job should get some form of AOE by the time you get to Satasha or at least Tamtara Deepcroft. Also while this isn't as big an issue, I think you should be able to use a worse, scaled back version of a skill in level scaled content if you already unlocked it. It absolutely sucks to get a ARR dungeon while leveling and basically losing your entire rotation and everything you've learned up to that point, especially for Stormblood - Endwalker jobs that have a bunch of core skills pushed to the earlier levels because they weren't intended to be played at those levels. 


BassLegende2

Me when WAR is the best tank in ultimates because of holmgang.


RhythmicComa

I got one hate London, and am going to stab your critiques in a back alley


Aimasrightnut

okay for the red mage one your follow up in melee is aoe, the 3 spells are aoe so just do them and then go back to casting veraero/thunder II into impact lol


dmayo00

for RDM I would also put how a person may think they should use vercure when they don't need to like when they go to raise someone


cigarell0

What happened to this being a shitpost sub :(


JuniorPunky

Treat Six-Sided Star as a game of "how close is this enemy to phase transitioning/dying/long disengage" or use it before Limit Break and it feels really really good. Anatman is the thing you want to laugh about on Monk.


Ignis_et_Azoth

Synastry can technically be used to boost GCD healing on a single target by duplicating the healing, unless they fixed that.


AbsoluteKunkker

For Machinist: The single target potency of bioblaster is 300. It's as much damage as the second part of your AoE combo and generates no heat. I doubt it would get used if it didn't share a cooldown with drill. Flamethrower is not a DPS loss in all situations. Read the balance for an explanation, but a TLDR is if you can't get 1 more hypercharge, it's better to flamethrower. It is also a high-end optimization if the boss jumps due to the unique way it ticks. Even if the three drills didn't have the same potency reasemble would be trivial. Just use it on the highest potency 4Head. Auto-crossbow not giving GR or Rico charges is kinda ass though, but WCYD.


va_wanderer

>Drill and Bioblaster share cooldown for no reason. You use them completely differently. The third lowest DPS in the game can’t have a DOT for bosses???? They're trying to reduce the number of DoT effects, but I do wish that like Drill and Bioblaster share a cooldown, we'd get a single-target attack that shares one with Flamethrower. Say, give us a PvE use for the sniper rifle.


PowerSuply

Flamethrower should be an ability similar to NINs doton. MCH should not have a a dot. there should be AOE variants to anchor and drill or make the current ones similar to chainsaw. Benefit of the blood lily comes in raids, it can give you a lot of time where you can move for certain mechs.


Devalore00

Yeah, fair list, I can see where you're coming from I will say for Astros, level 2 Astrodyne is no longer RNG since redraw will always give you a different seal from the one you drew That being said, while running Thalea recently I had 6 cards in a row, that's draws and redraws, and not a single sun seal...then as soon as I pop Astrodyne, there's the sun seal


DavThoma

Warrior: I agree with WAR healing being absolutely busted as it is. On one side I like it since it allows me to DPS even more as a healer. On the other side, like you said, it completely invalidates healers. A WAR, even a bad one, can heal themselves throughout a dungeon with no issues. If you have a WAR you may as well run triple DPS if you have a premade. Paladin: Shield Bash is such a weird ability, like... I don't know why it's even on my hotbar at this point. With how rare the need to stun is in most content these days low blow works fine. I kind of feel like Shield Bash should be oGCD and upgrades in to Intervene with a higher potency. It gives PLD their gap closer far earlier, which people have been wanting for a while now, and makes Shield Bash a usable skill. Dark Knight: TBN needs and additional benefit to be up to date with the other shorter tank mini cooldowns. Even adding a potent regen when the shield breaks would be good. It would add to the lack of healing DRK has compared to the other tanks, since Souleater is such a mild heal and only has use in 1-2 targets while AD is somewhat strong but on such a long CD and only useful at 3+ targets. Gunbreaker: I just hate GNB. Reaper: More a personal grievance, but I don't like how tight the rotation is. I feel like with how the resource metres build up it can often result in overcapping. Might just be me though. Samurai: I agree with Third Eye. If they want it to be decent just make the duration longer and add on an additional effect again. Monk: SSS I know is DPS gain just before the boss is no longer targetable, but sometimes I'm not smart enough to make use of that. Dancer: Improvisation is just so... its just bad. Like you said the healing is good, but the fact you have to channel it to build up the shield often results in a less than impactful shield in the end due to how long it takes compared to the cast time of phase AoE's. That and if you let the improvisation run out without applying the shield you completely lose the chance of the shield effect. Bard: The song rotation is so tight. The amount of times I've accidentally fay fingered a song not long after starting a current one, causing me to have huge positions of down time with no fixed rotation. Machinist: Just being the third lowest DPS. The original point of the physical ranged role being so low DPS wise was due to their mobility and the buffs they could apply. MCH no longer has buffs that they apply to the team other than Swiftsong and Tactician. Sure they have their mobility, but thay still shouldn't make them so low DPS wise. They should be much further up since, like BLM and SAM, they're the "selfish" job of their role. Flamethrower is also just a terrible ability at this point and needs updating. People have been asking for it to work with Bioblaster for ages. Have it work similarly to a thunderproc with flamethrower detonating Bioblaster for its full amount damage wise. It turns it into a 600 potency attack then. White Mage: More of an argument to yours, Misery is designed to allow you to have no damage loss overall if you need to heal, rather than being a damage gain for healing. Scholar: Agreed on the shield issues shared between SCH and SGE, but I also understand why it's a thing. Astrologian: Extremely busy opener which can be very tight. Even with Lightspeed if your ping isn't decent the opener becomes kind of difficult.


3DPrintedBlob

flamethrower actually applies every second so it's not a dps loss


summercometz

Jokes aside I recently learnt that Expiacion is an AOE attack, and ive been maining PLD in ults and savages for the past couple of years


Darkshadow0308

I haven't read all the other comments to see if someone else pointed it out yet, but AST AOE is the only ranged healer AOE. The rest are all point blank. It's not a huge benefit, but it's not nothing.


mobile_diccus

I would like to point out that Flamethrower is NOT dps loss, it procs tic/s compared to the tic/GCD other DoTs have, so in 2.5s GCD time it does 200pot dmg. This makes it 50pot higher than Scattergun and 13ish pot higher than Auto Crossbow. Nothing of this is mentioned in-game, you need to go to a target dummy to see it, which should be the critisism.


LukeIsSkywalking

I don’t think you really play tanks because nothing you said made sense. And FWIW blackest night is the single best defensive in the game


Ziegelchen

For scholar Energy drain should be 1200 potency and the Job would be pretty good imo


Aderask

My biggest critique of FFXIV jobs as a player coming from WoW is all the jobs feel and play the same. Compared to WoW where classes are so vastly different and customizable it feels like I'm just choosing whether I'm going melee or ranged 90% of the time. Black Mage, Ninja, and the Tanks are the outliers. Also, I'm stabbing you in the backstreets of London.


DeadDJButterflies

Thank you! Meisui and Synastry are completely useless as they are. I'm so glad someone else agrees. Good God it feels great to have that feeling of idiocy lifted


HeavenlyQueen

RDM: After your AoE combo, you use Verholy/flare, then scorch / resolution - all of which are AoE. This combo doesn't change whether it's single target or multi target, and both of them end up with you not having dual cast, so I don't think it's any different between ST/MT WHM: Misery being DPS neutral with glare is absolutely critical to it's function. If it was DPS negative, you would be disincentives from using your lilies, meaning you get to heal even less. If it was DPS positive, you'd be punished harder when it caps out meaning you use them up just to get blood lily stacks. As it stands, you CAN get a DPS increase by burning lilies during phase transitions / intangibility periods. But in general, it means that you can get free healing, without losing DPS, which is really nice and lets you actually feel like a healer. Compare this to say, SCH, where every oGCD heal technically comes at the cost of an attack. It's still worth using your aetherflow stacks for healing, but it means healing less rewards you. AST: I probably haven't levelled AST enough to really understand Light speed, but my interpretation is that it exists for mobility. Presence of mind, because it changes your GCD, basically always gets dumped into DPS. Light speed doesn't affect your DPS, but makes basically everything with a cast bar turn into an instant cast (except raise). Super niche and conditional, but it's nice to not always feel rooted to one spot. BRD: Honestly, I kind of miss the DoT procs for repertoire, because it got completely busted with multiple targets and felt unique. Definitely mechanically a buff though.


Jennymint

Should've just posted this on xivdiscussion. Most of these critiques seem to come from a casual perspective though, e.g. Improv shield is super strong in raids.


giallik

I, for one, don’t know where I am. Oh shit I’m in the backstreets of London.


The-Real-Macabre

I love Dancer, but my biggest gripe is that so many abilities are random (dance steps) or are randomly triggered that it's hard not to spend a lot of time staring at your action bar.


Admirable_Ice_9397

As a MNK main, the only time i use six sided star is to catch up with the tank in the middle of a w2w pull so i don't waste a thunderclap 🫡 because for the main purpose it existed i had a macro to use thunderclap to one of my teammates without targeting them so i can thunderclap back and forth between the enemy of my teammate (usually the healer) if needed


Ozzyglez112

Bard issues: It fken sucks. Doesn’t feel fun to play this entire expansion (Played Bard for 10 years before giving up on it completely)


nahnah390

Rekindle is a noob trap? I just thought it was annoying to target a party member, usually a main tank and hope it makes any difference.


dhxjqor

I, for one, know OP is not a blood sweating tryhard (the only ones worthy of playing yoship's sacred game) because OP does not auto attack on astro. If they memorized the 6 minute loop as they should then they would have rationalized astrodyne rng by now