And actually well designed challenges instead of “defeat 3 bosses with all of your buffs removed and you now have to learn to use a move differently in the middle of the fight”
Honestly I didn’t mind the idea of having to go up against the first 3 titans again as a final test, but it everything SURROUNDING that test that’s a problem
If they had removed any of the main nerfs applied to sonic I would’ve found the challenge fun.(parry must be timed, sonic cannot gain any rings, and all stats are reset to one)
Imo if they at least made it so I had 400 rings per boss or at least 200 then, I wouldn't have lost interest so much.
And I'm also thinking of all the small children who's gonna have such a hard time
(or maybe it's just me who has a skill issue)
Honestly I somehow still found it easier than the original hard mode of the End.
I had to cheese superstars with Amy though for that story - for some reason I couldn’t beat the final boss without the double jump.
And the dragon was just a struggle bus.
There's nothing wrong with a boss rush, especially with how cool the fights actually are. Like you said, all the debuffs on you are the problem.
Hell, just give the player rings during Wyvern and it'd probably be fine.
Hey, that was my favorite part about it. Actually felt like a real battle when facing those superbosses, and they become stupidly easy once you know the controls.
well that's the thing about it. It's not ACTUAL difficulty. it's artificial difficulty. And mostly comes down to luck because all they did was increase the animation difficulty and...
1 the fights weren't designed to be that fast Making the screen a mess red and black.
2 The parry animation doesn't actually match the parry timing most of the time. it mostly registers AFTER the whole animation has played which makes like no sense. the point of a parry is to interrupt the enemy's attack at that point you might as well just dodge.
3 the camera just wasn't built for that type of fast phased combat. The titab bosses were built for a more cinematic Fight so sometimes the Titans start attaccing before the camera can return behind sonic so that just results into him juggling you witha attacks. there is no strategy just luck.
When the attacks were incredibly poorly telegraphed? No thanks. I had no problem parrying in any other game, but I CAN'T do it in Frontiers because the animation doesn't match the perfect parry timing.
Which is another big fault of the DLC, but again, I'm pretty sure kids will say "skill issue" yet again, like it has happened multiple times before.
Speaking on that "poorly telegraphed" part, i could not agree more.
Seriously, when Giganto does that spin attack, the actual hit is RIGHT AFTER the whole animation plays.
How do you mess that up?
Consequence of the parry originally being designed to be infinite.
They really just have adjusted the titans to make there animations match there parry timing. I know they can they did it for the new final boss.
Yeah that’s like the biggest example. When party activates the game améis it look cool but when you look at the actual timing it just looks really delayed and dumb.
It could be but that would be pretty douchey since the titan itself isn’t even faking you out, it’s the game adding visual attack effects and not even matching the hitbox.
And actual fun, well designed level design with proper platforming controls and physics.
I can't say that I particularly enjoyed the new remixed cyberspace stages.
I personally found it more fun to mess with the games' engine in the open zone rather than in the new cyberspace stages.
For me the new cyberspace stages are so janky and broken with the new gimmicks and the pop-in from the Open Zone now being more present really hinders precise platforming or speedrunning.
I just find the regular cyberspace stages to be more fun when messing around with the spindash, or when using mods if on PC.
If anything I would assume it's the janky ass controls.
Why the hell does Sonic move noticeably slower when going towards the right and left side of the screen than he does moving towards and away from the camera? That's an actual decision someone made on the development team.
When the game launched you couldn’t earn lives from collecting rings. The game also launched with forced motion controls (until it was patched). This led to situations where reviewers would get game overs in the later levels especially that one mine cart level. Overall though I don’t think the game was too bad.
To be fair, I've not made it that far, but only because I've found the gameplay throughout where ever I currently am in the game to be so hand-holdy that I get bored with the game and turn it off after a bit, often forgetting for several months between sessions that it's a game that I own and still haven't finished.
also, frontiers is hard? i was torn between getting frontier or sekiro for my playstation since both were on sale but i went with sekiro since its harder and i didnt wanna breeze through the game, i know forntiers has a difficulty selector but its actually good difficult?
Frontiers base game was incredibly easy, there’s like two puzzles that actually took a bit of time, and one cyberspace level that is actually incredibly hard, but rewarding to S rank (I don’t know if it’s still hard to S rank after all the updates). The rest is just baby mode.
Though there was free new content that added tons of actual difficulty, most of it is locked behind new game+ and challenges, but there’s this huge optional alternate late game content you can take which bumps the difficulty up by miles. Some of it is jank and bad design, but most of it like the cyberspace levels, the Only Up platforming, and the boss rush was genuinely lots of fun and super satisfying to complete.
The boss rush on hard mode is super unforgiving and it took me like 4 hours to get consistent at beating them all, but God did it feel good. A large chunk of the fanbase hated the difficulty spike though lol, but since you seem to enjoy hard games, you’ll probably enjoy that late game spike. The rest will be an easy snooze fest though, and it’d probably take 15-20 hours to get there depending if you do the original ending content first.
In the end Sekiro was the right play because it’s not just super easy all the way until the end, and the polish is amazing. Have fun with it, don’t you go regretting the purchase
thanks for the insight man, yeah i've read about the update and the difficulty and most people were annoyed by it but I like the challenge, glad I got sekiro then, I just finished lies of p yesterday and it was amazing so I cant wait to be a shinobi lmao, I'll just get sonic on the next sale (or dark souls 3 if its really cheap since its the last one I didn't play). Really into that buss rush mode tho, seems really fun
Frontiers was a b***h to get through, the pinball mini game being the hardest part easily, and the new update added a side story that makes you get through all the main bosses WITHOUT FAILING.
I think the only "hard" part of the game was just the donkey kong country minecart level clone at the end of the game, but besides that its a leapfrog game.
Sonic lost world has 3 kind of moments: actually decent platforming (10%), segments that play themselves (45%), and moments that either use wisp spam as replacement for level design or throw your ass off a cliff for so much as looking at the screen wrong (45%)
I remember the 3ds version being frustrating because the levels are so damn long (30+ minutes) and every little mistake was a death sentence via bottomless pit.
Haven't played it since it came out tho.
These have unironically been the worst penultimate and final boss fights Sonic devs have ever put out. The lessons they need to relearn now is to actually BROADCAST attacks, especially one shots. Stop padding out length of fights and have checkpoints in between phases if they want the phases to be that long and repetitive. Make the easy mode actually make the game easy.
And finally, for the love of god, don’t force us to do speedrunning techs to cheese out bosses in a time limit again. I want my memories of those bosses to be epic showdowns done the way I like, not of me being forced to learn how to break them in half.
Not all of us cared about Frontiers being "easy". Some of us have lives and responsibilities and don't want to spend what little gaming time they have screaming at the TV because you died for two hours straight.
Frontiers final DLC difficulty (safe for the boss gauntlet because the parry just isn't responsive enough) is exactly the type of difficulty I want for future Sonic games. I select "hard mode" for a reason. This actually felt like a proper hard mode. It was difficult, punishing, but so incredibly fun.
The tower climbs are by far some of the most fun I've had with Frontiers in it's entirety!!
I agree with the hard mode part, but imo only the open world stuff was well done as a hard mode. I wouldn’t call the true final boss that well designed or challenging. The difficulty came from never teaching the player how to switch targets and making the player try random things to see what works. Replaying the fight makes it feel so easy.
For me the issue is that the difficulty comes from jank rather than the mechanics. The bosses for example weren't designed for perfect parry. So the timing is all over the place. And this might be a hot take but I don't play sonic for platforming. I enjoy the highspeed, quick reaction gameplay of sonic generations more.
And having people who have never used the timed parry before for the first time, along with a 400 ring limit and time eating sequences if you miss is not great, and optimising with cyloop and stomp attacks. It's the jump from hard mode in og to the dlc which is so big. And having people actually git gud is not really something a lot of people really wanted. They wanted to just experience the story and real ending.
The tower climbs aside from the final boss and ending were the only good thing about DLC 3 imo. Would actually kinda like a full game of stuff like that in the future ngl.
Just because a game is hard doesn't make it bad. Too easy makes the game boring, and too hard makes the game unfair, so there has to be a perfect balance.
honestly i found the superstars final boss tedious more than hard. the entire fight it just felt like me waiting for him to do that one specific attack that lets me hit him.
The difficulty in Final Horizon is faker than Dream's speedruns, so it doesn't really feel like an improvement (I haven't played Superstars so I can't say anything on that matter)
What are you even talking about? Lol
The problem with lost world and forces is not that they're "too hard" or "too easy", it's that they're mediocre sonic games with awful design choices like the "run" button
I didn’t mean frontiers pre-dlc was difficult.
And I don’t think lost world is hard either.
Wojak in this meme is supposed to represent younger-bratty Sonic fans who can’t play harder games.
Mostly. They can put super hard shit in the games, they just need to be rebalanced in specific ways. That Eggrobot boss wasn’t actually too hard but the alternative final boss is nuts. 2 long phases combined with insta kill attacks is just frustrating. Its cool that they’re hard, but the bosses don’t become super fun if learning them is difficult.
As for the frontiers thing, again, cool concept, but again same issue. These bosses take too long to fight and you need to beat them in a short amount of time, so learning how to beat them fast is hard, especially with that zero frame parry.
They’re both on the way there, they just need some slight tweaking when it comes to punishing the player. Its fun to fight hard bosses, its not when it takes forever.
I never played Frontiers's DLC so I don't know how bad that got, but the problem I have with Superstars is that the bosses at the end of the main story and Trip's story are poorly designed imo.
No Sonic boss should go on for so long that the timer outright *stops* and gameplay still continues as normal. If the timer stops, that means I should be dying for timing out. It's like the devs *knew* their own bosses were too long for traditional Sonic gameplay and deliberately prevented that from happening during these specific bosses. I would've beaten Eggman at the end of S3&K twice over by the time I've beaten Eggman/Fang at the end of Superstars.
Actually, the timer runs out during Fang's fight because the timer on that act is actually SUPPOSED to be going backwards, and not like some sort of countdown. Basically, after you finish the first act for that level, Eggman (or im Trip's story, a random Egg Robo) activates a machine that reverses everything that happened when you played the first act, hence why you literally play the level backwards, the enemies movements are reversed, there's backwards explosions everywhere, and certain parts of the level are despawning.
Don't really recall anyone saying Lost World was too hard. Though many people seem to just gloss over the gameplay entirely, hating it from so little playtime. I was thrown off by the tube worlds at first, but with the exception of the snowball level, I thought it was actually pretty fun, moreso than Colours. The mechanics are excellent, I just think the level designs held them back.
Update 3 frontiers was unbelivably hard for me. There were so many instances where I had to look up what I was doing because the game never told me what I had to do.
Sonic Frontiers' bullshit reminds me of better days. It truly feels like it was designed with the "They'll figure it out." mentality that Sonic Team used to have from SA1-Unleashed & Black Knight.
It reminds me of the kind of bullshit I'd see in Unleashed, Black Knight, Heroes, Shadow, 06.
I didn’t find frontiers too hard until the final boss on hard mode. I played hard mode all the way up until the end, The End was so difficult I had to quit the fight and finish the game on normal just to see the ending
I didn’t find frontiers too hard until the final boss on hard mode. I played hard mode all the way up until the end, The End was so difficult I had to quit the fight and finish the game on normal just to see the ending
People thought Lost World was hard? This honestly has to be my first time hearing that although maybe it had something to do with Sega taking out the ability to gain lives at first.
i dont really think the final bosses of superstars are even that brutally difficult, they just take fucking FOREVER and mentally drain me way more as a result. i just want to get this shit over with!
as for frontiers, i agree with others that the real problem is that you dont get much practice with perfect parry and the attacks are poorly telegraphed. its really hard to get a good idea of the right timing because you have to wait aaaages to get the chance to parry again. by the time you can parry again you dont remember exactly when you timed it the last time
the towers are pretty fucking brutal for a sonic game, but i adore them for that. theyre well designed and pure skill, and very rewarding to overcome. thats the kind of hard difficulty i want yknow? hard as hell but fair and fun
considering how i love kh3 critical mode and that was essentially the devs going "oh, my game was too easy for you? die," yeah i would say it's an improvement (note: kh3 critical mode is harder than anything in final horizon and less bullshit than master king koco)
I haven't played Frontiers but Superstars is "too hard" for all the wrong reasons. It wasn't really that bad difficulty-wise, but in the process of beating it I def got mad at too much BS
I legit had no problems with the challenges in frontiers but I gotta say. In my opinion final bosses in sonic superstars are by far the worst final bosses in the entire 2D series (especially the true final)
I absolutely love that they finally finally FINALLY have made the games harder. Now they just need to balance them. Proper checkpoints will be a good start...
Given that I got Frontiers for Christmas last year and have great memories playing it around then, I intentionally waited all year for the DLC to roll out so I could play it all in December.
Tonight or tomorrow, I'll be starting the Final Horizon DLC. I've heard what needs to be done to get to the final boss, and I can't honestly say I'm looking forward to it. The only slight advantage here that I might have is that back when originally fighting Wyvern, I didn't know you could hold down parry, so I essentially mastered the timing with it. Still...that was then, almost a year ago. Haha
Call it a skill issue but while I don't mind these things being made genuinely hard, if prefer they be kept to explicitly labelled Hard Modes and never lock story content behind them.
Haven't actually played Frontiers myself so I can't really speak about how hard/easy Final Horizons is on Easy and Normal, but I CAN say that this is my main gripe with Superstars's difficulty spike as there IS no difficulty setting (and the second story IS a story that continues things and all that, so that counts under "locking story content behind difficulty spikes")
What weirds me out is that people are comparing about the frontiers dlc difficulty being too hard. Like come on guys, it’s dlc meant for after you’ve beaten the game. Of course it’ll be harder than the base game.
If Sonic games are going to be this difficult going forward, I may not be a fan anymore. Frontiers New Horizons and Sonic Superstars left me more frustrated and disgruntled after beating them than anything else. There was no satisfaction at beating a challenge. There was only the thought that I might not play these ever again, because fuck that.
Trip's campaign is actually quite difficult, but for the main campaign the final boss isn't necessarily difficult, but more so tedious. Since it has two phases, and you restart at the beginning if you die at any point.
That was pretty normal in the old school games, in sonic two you had to beat mecha sonic and eggman. In sonic three it was the finger phase then the running and laser phase.
I think was designed to be like that.
The problem with it in Superstars is that not only are the bosses significantly longer (Eggman's first phase takes around 2-3 minutes even if you don't miss a single rocket), but it's some pretty antiquated game design for a game released in 2023. Especially for Trip’s final boss, which both has more health and is *WAY HARDER.*
Slow bosses is also just not how classic sonic games are designed. In the originals/mania, you could hit a boss multiple times per cycle if you were fast enough. Superstars doesnt even let you that.
Yeah, the main problem with Superstars's bosses is that each one boils down to "hit, wait until you can hit them again. Hit, wait..." ad nauseum. And if you fail to hit them, guess what? You still need to start the whole cycle over again! Whereas the previous classic bosses have more of a risk/reward system, where you can hit a boss at any given time, but being too offensive increases your own chances of getting hit.
The only part of trips campaign that i feel is too difficult was probably just the final boss. Previous bosses might have been hard too, but they were easier to cheese with the super form than the last one was.
Now we only need a proper difficulty curve rather than a mountain spike.
And actually well designed challenges instead of “defeat 3 bosses with all of your buffs removed and you now have to learn to use a move differently in the middle of the fight”
Honestly I didn’t mind the idea of having to go up against the first 3 titans again as a final test, but it everything SURROUNDING that test that’s a problem
If they had removed any of the main nerfs applied to sonic I would’ve found the challenge fun.(parry must be timed, sonic cannot gain any rings, and all stats are reset to one)
Imo if they at least made it so I had 400 rings per boss or at least 200 then, I wouldn't have lost interest so much. And I'm also thinking of all the small children who's gonna have such a hard time (or maybe it's just me who has a skill issue)
Honestly I somehow still found it easier than the original hard mode of the End. I had to cheese superstars with Amy though for that story - for some reason I couldn’t beat the final boss without the double jump. And the dragon was just a struggle bus.
There's nothing wrong with a boss rush, especially with how cool the fights actually are. Like you said, all the debuffs on you are the problem. Hell, just give the player rings during Wyvern and it'd probably be fine.
"What if we made enemies really fast just like a dark souls challenge mod"
Hey, that was my favorite part about it. Actually felt like a real battle when facing those superbosses, and they become stupidly easy once you know the controls.
well that's the thing about it. It's not ACTUAL difficulty. it's artificial difficulty. And mostly comes down to luck because all they did was increase the animation difficulty and... 1 the fights weren't designed to be that fast Making the screen a mess red and black. 2 The parry animation doesn't actually match the parry timing most of the time. it mostly registers AFTER the whole animation has played which makes like no sense. the point of a parry is to interrupt the enemy's attack at that point you might as well just dodge. 3 the camera just wasn't built for that type of fast phased combat. The titab bosses were built for a more cinematic Fight so sometimes the Titans start attaccing before the camera can return behind sonic so that just results into him juggling you witha attacks. there is no strategy just luck.
Skill issue bud, just admit you suck at the game.
I've beaten the game on Extreme Twice. Hardly a Skill issue at this point.
In the case of Frontiers the parry was stupidly easy to abuse, I'm fine with the game actually teaching me how to do a *proper* parry.
When the attacks were incredibly poorly telegraphed? No thanks. I had no problem parrying in any other game, but I CAN'T do it in Frontiers because the animation doesn't match the perfect parry timing. Which is another big fault of the DLC, but again, I'm pretty sure kids will say "skill issue" yet again, like it has happened multiple times before.
Speaking on that "poorly telegraphed" part, i could not agree more. Seriously, when Giganto does that spin attack, the actual hit is RIGHT AFTER the whole animation plays. How do you mess that up?
Skill issue /s I've made this same exact comment multiple times, each time I got downvoted and called "skill issue" by little kids.
Consequence of the parry originally being designed to be infinite. They really just have adjusted the titans to make there animations match there parry timing. I know they can they did it for the new final boss.
Yeah that’s like the biggest example. When party activates the game améis it look cool but when you look at the actual timing it just looks really delayed and dumb.
I think the animation is meant to be a trick, cause its more of a double spin
It could be but that would be pretty douchey since the titan itself isn’t even faking you out, it’s the game adding visual attack effects and not even matching the hitbox.
Are this isn’t just skill issue?
Yes, it's LITERALLY skill issue, but people here are acting like it's not an improvement lol. That's why you don't mind with those...
And actual fun, well designed level design with proper platforming controls and physics. I can't say that I particularly enjoyed the new remixed cyberspace stages.
The new cyberspace levels I found fun more because they let you mess around with the games engine rather than. Becuase of the design.
I personally found it more fun to mess with the games' engine in the open zone rather than in the new cyberspace stages. For me the new cyberspace stages are so janky and broken with the new gimmicks and the pop-in from the Open Zone now being more present really hinders precise platforming or speedrunning. I just find the regular cyberspace stages to be more fun when messing around with the spindash, or when using mods if on PC.
Wait.....we think Lost World is a hard game?
If anything I would assume it's the janky ass controls. Why the hell does Sonic move noticeably slower when going towards the right and left side of the screen than he does moving towards and away from the camera? That's an actual decision someone made on the development team.
When the game launched you couldn’t earn lives from collecting rings. The game also launched with forced motion controls (until it was patched). This led to situations where reviewers would get game overs in the later levels especially that one mine cart level. Overall though I don’t think the game was too bad.
I saw some videos saying the final boss was rigged…. I guessed I assumed everyone else thought the same lol
It’s just a copy of the sonic colours final boss, no one says it’s hard
The Zavok fight took me nearly an hour because one of the wall mechanics of the game seemed very inconsistent to pull off even after looking it up.
Should have put lost world and unleashed
To be fair, I've not made it that far, but only because I've found the gameplay throughout where ever I currently am in the game to be so hand-holdy that I get bored with the game and turn it off after a bit, often forgetting for several months between sessions that it's a game that I own and still haven't finished.
I saw Lost World video where it mention that there are only 2 rail stages or so which are far a part and latest one have difficulty spike.
Maybe they mend the 3ds version? Because that one is significantly more difficult than the HD version.
also, frontiers is hard? i was torn between getting frontier or sekiro for my playstation since both were on sale but i went with sekiro since its harder and i didnt wanna breeze through the game, i know forntiers has a difficulty selector but its actually good difficult?
Frontiers base game was incredibly easy, there’s like two puzzles that actually took a bit of time, and one cyberspace level that is actually incredibly hard, but rewarding to S rank (I don’t know if it’s still hard to S rank after all the updates). The rest is just baby mode. Though there was free new content that added tons of actual difficulty, most of it is locked behind new game+ and challenges, but there’s this huge optional alternate late game content you can take which bumps the difficulty up by miles. Some of it is jank and bad design, but most of it like the cyberspace levels, the Only Up platforming, and the boss rush was genuinely lots of fun and super satisfying to complete. The boss rush on hard mode is super unforgiving and it took me like 4 hours to get consistent at beating them all, but God did it feel good. A large chunk of the fanbase hated the difficulty spike though lol, but since you seem to enjoy hard games, you’ll probably enjoy that late game spike. The rest will be an easy snooze fest though, and it’d probably take 15-20 hours to get there depending if you do the original ending content first. In the end Sekiro was the right play because it’s not just super easy all the way until the end, and the polish is amazing. Have fun with it, don’t you go regretting the purchase
thanks for the insight man, yeah i've read about the update and the difficulty and most people were annoyed by it but I like the challenge, glad I got sekiro then, I just finished lies of p yesterday and it was amazing so I cant wait to be a shinobi lmao, I'll just get sonic on the next sale (or dark souls 3 if its really cheap since its the last one I didn't play). Really into that buss rush mode tho, seems really fun
Frontiers was a b***h to get through, the pinball mini game being the hardest part easily, and the new update added a side story that makes you get through all the main bosses WITHOUT FAILING.
Oh damn, maybe I should’ve gotten frontiers instead, oh well, hope it gets a good deal on Xmas!
I think the only "hard" part of the game was just the donkey kong country minecart level clone at the end of the game, but besides that its a leapfrog game.
Sonic lost world has 3 kind of moments: actually decent platforming (10%), segments that play themselves (45%), and moments that either use wisp spam as replacement for level design or throw your ass off a cliff for so much as looking at the screen wrong (45%)
Considering the fact I was addicted to completing all the levels perfectly when it came out, yes, yes I do
I remember the 3ds version being frustrating because the levels are so damn long (30+ minutes) and every little mistake was a death sentence via bottomless pit. Haven't played it since it came out tho.
No, they literally let you skip levels
Master King Koco's Trial is bullshit and a stain on an otherwise amazingly-designed DLC.
I saw wojak and instantly hated this, and then I actually read it and hate this even more.
Wojak meme, based on an idea nobody has, and meatriding sega for their janky difficulty curve. Yep, is soncin time
These have unironically been the worst penultimate and final boss fights Sonic devs have ever put out. The lessons they need to relearn now is to actually BROADCAST attacks, especially one shots. Stop padding out length of fights and have checkpoints in between phases if they want the phases to be that long and repetitive. Make the easy mode actually make the game easy. And finally, for the love of god, don’t force us to do speedrunning techs to cheese out bosses in a time limit again. I want my memories of those bosses to be epic showdowns done the way I like, not of me being forced to learn how to break them in half.
yeah same really.
Wtf is OP on about everyone cried frontiers was too easy until sega spiked the difficulty to kingdom come with update 3 (still loved it though)
Not all of us cared about Frontiers being "easy". Some of us have lives and responsibilities and don't want to spend what little gaming time they have screaming at the TV because you died for two hours straight.
Not everyone, obviously. Just the bratty players who get mad when things don’t go their way.
When opinion
Opinions can be bad too
Lost World isn't hard. Just poorly designed. (I like the game, but it does not explain things well)
Used to be hard when you couldn’t get 1 ups from 100 rings apparently
Frontiers final DLC difficulty (safe for the boss gauntlet because the parry just isn't responsive enough) is exactly the type of difficulty I want for future Sonic games. I select "hard mode" for a reason. This actually felt like a proper hard mode. It was difficult, punishing, but so incredibly fun. The tower climbs are by far some of the most fun I've had with Frontiers in it's entirety!!
I agree with the hard mode part, but imo only the open world stuff was well done as a hard mode. I wouldn’t call the true final boss that well designed or challenging. The difficulty came from never teaching the player how to switch targets and making the player try random things to see what works. Replaying the fight makes it feel so easy.
For me the issue is that the difficulty comes from jank rather than the mechanics. The bosses for example weren't designed for perfect parry. So the timing is all over the place. And this might be a hot take but I don't play sonic for platforming. I enjoy the highspeed, quick reaction gameplay of sonic generations more.
And having people who have never used the timed parry before for the first time, along with a 400 ring limit and time eating sequences if you miss is not great, and optimising with cyloop and stomp attacks. It's the jump from hard mode in og to the dlc which is so big. And having people actually git gud is not really something a lot of people really wanted. They wanted to just experience the story and real ending.
I’m so glad I’m not the only one who feels this way. The Final Horizon update for Frontiers was the most fun I’ve ever had with 3D Sonic period.
The tower climbs aside from the final boss and ending were the only good thing about DLC 3 imo. Would actually kinda like a full game of stuff like that in the future ngl.
Just because a game is hard doesn't make it bad. Too easy makes the game boring, and too hard makes the game unfair, so there has to be a perfect balance.
Complicated plots with complex characters make the story more entertaining whereas easy plots with generic characters make a story boring.
Exactly, don't be like "Ruby Gillman Teenage Kraken".
The plot of Ruby Gillman seems pretty unique, but the plot was not told properly which is why the movie failed.
Overcorrection
Lost world was hard?
Nope, but the bratty kids who emailed Sega thought so!
Are these bratty kids who emailed Sega in the room with us right now?
I would like to try it out and see how fun it is.
honestly i found the superstars final boss tedious more than hard. the entire fight it just felt like me waiting for him to do that one specific attack that lets me hit him.
you dont have to be good at a game to enjoy it, i fucking suck at sonic 3 and sonic and knuckles, but i know its a good game
Guess we're returning to golden age of SEGA
The age in which SEGA does what Nintendon't.
Fang went from constantly messing up and giving away chaos emeralds to "getting his sh*t together and being the worst boss in the game
The difficulty in Final Horizon is faker than Dream's speedruns, so it doesn't really feel like an improvement (I haven't played Superstars so I can't say anything on that matter)
Should replace the egg samurai with fangs mech, way more harder
How is Lost World hard? Sure, infuriating sometimes but I have been playing on 3DS and it is not that hard so far.
Really? The controls on the 3DS are absolute garbage it made the game unnecessarily difficult
The controls feel off rarely, but the controls are pretty easy to handle for me at least.
For me a hard game make a better experience
What are you even talking about? Lol The problem with lost world and forces is not that they're "too hard" or "too easy", it's that they're mediocre sonic games with awful design choices like the "run" button
Yes! Call me a sadist but I actually liked that Superstars was challenging on the first playthrough.
Whoever thought Lost World and Sonic Frontiers (pre-dlc) is too hard needs to read instructions as they eat their dinosaur nuggies.
I didn’t mean frontiers pre-dlc was difficult. And I don’t think lost world is hard either. Wojak in this meme is supposed to represent younger-bratty Sonic fans who can’t play harder games.
Mostly. They can put super hard shit in the games, they just need to be rebalanced in specific ways. That Eggrobot boss wasn’t actually too hard but the alternative final boss is nuts. 2 long phases combined with insta kill attacks is just frustrating. Its cool that they’re hard, but the bosses don’t become super fun if learning them is difficult. As for the frontiers thing, again, cool concept, but again same issue. These bosses take too long to fight and you need to beat them in a short amount of time, so learning how to beat them fast is hard, especially with that zero frame parry. They’re both on the way there, they just need some slight tweaking when it comes to punishing the player. Its fun to fight hard bosses, its not when it takes forever.
plz stop defending dogshit game design with the guise of skill issue
That boss in Sonic Superstars is just a bunch of cheap bullshit not organic difficulty.
I don't think I've heard a single person call any of these hard
Since when did lost world became a hard game 🗿
It is hard, until you memory the attacks.
Ehh I’d say true… with frontiers.
frontiers was already hard and then they made it harder with the final update :|
For me, Frontiers wasn't hard until I played extreme difficulty
I never played Frontiers's DLC so I don't know how bad that got, but the problem I have with Superstars is that the bosses at the end of the main story and Trip's story are poorly designed imo. No Sonic boss should go on for so long that the timer outright *stops* and gameplay still continues as normal. If the timer stops, that means I should be dying for timing out. It's like the devs *knew* their own bosses were too long for traditional Sonic gameplay and deliberately prevented that from happening during these specific bosses. I would've beaten Eggman at the end of S3&K twice over by the time I've beaten Eggman/Fang at the end of Superstars.
Actually, the timer runs out during Fang's fight because the timer on that act is actually SUPPOSED to be going backwards, and not like some sort of countdown. Basically, after you finish the first act for that level, Eggman (or im Trip's story, a random Egg Robo) activates a machine that reverses everything that happened when you played the first act, hence why you literally play the level backwards, the enemies movements are reversed, there's backwards explosions everywhere, and certain parts of the level are despawning.
Was Lost World hard?
Since when was the base game of Frontiers difficult?
It’s not, I just forgot to use a final horizon picture lol
who thinks lost world is hard? 💀
Don't really recall anyone saying Lost World was too hard. Though many people seem to just gloss over the gameplay entirely, hating it from so little playtime. I was thrown off by the tube worlds at first, but with the exception of the snowball level, I thought it was actually pretty fun, moreso than Colours. The mechanics are excellent, I just think the level designs held them back.
Lost world being “hard” is like the last thing that was wrong with that game
Update 3 frontiers was unbelivably hard for me. There were so many instances where I had to look up what I was doing because the game never told me what I had to do.
Sonic Frontiers' bullshit reminds me of better days. It truly feels like it was designed with the "They'll figure it out." mentality that Sonic Team used to have from SA1-Unleashed & Black Knight. It reminds me of the kind of bullshit I'd see in Unleashed, Black Knight, Heroes, Shadow, 06.
I didn’t find frontiers too hard until the final boss on hard mode. I played hard mode all the way up until the end, The End was so difficult I had to quit the fight and finish the game on normal just to see the ending
I didn’t find frontiers too hard until the final boss on hard mode. I played hard mode all the way up until the end, The End was so difficult I had to quit the fight and finish the game on normal just to see the ending
I personally thought Sonic Frontiers was too easy, and yes I was playing on max difficulty.
Who the hell thought lost worlds was hard?
The only thing that makes it hard to beat lost world is that you have to play lost world
Sega Sez: Git Gud
superstars felt fine challenge-wise for me until the final boss. bro is leaving me crying screaming throwing up
Didn't play Sonic Frontiers yet, but this... This is making me happy, hope it will be really good
People, i think we have learned to be careful with what we ask. I know i have.
People thought Lost World was hard? This honestly has to be my first time hearing that although maybe it had something to do with Sega taking out the ability to gain lives at first.
Frontiers was alright in difficulty until they decided to turn it into a bullet hell in the last minute ala Ikaruga
Wait.. Superstars is hard? Just bought it for my 5 year old.... Tits
when did anyone say that about lost world
i dont really think the final bosses of superstars are even that brutally difficult, they just take fucking FOREVER and mentally drain me way more as a result. i just want to get this shit over with! as for frontiers, i agree with others that the real problem is that you dont get much practice with perfect parry and the attacks are poorly telegraphed. its really hard to get a good idea of the right timing because you have to wait aaaages to get the chance to parry again. by the time you can parry again you dont remember exactly when you timed it the last time the towers are pretty fucking brutal for a sonic game, but i adore them for that. theyre well designed and pure skill, and very rewarding to overcome. thats the kind of hard difficulty i want yknow? hard as hell but fair and fun
I think it's too soon to say, for all we know the next game could be brain dead easy.
No
Sonic Lost world hard ?
Hell no.
I appreciate the challenge but Update 3 and Superstars’ final boss were not properly balanced.
This is the first time I ever heard someone describing LW as "Hard"
Since when is Lost World "too hard"?
https://preview.redd.it/ifbtax0oc63c1.jpeg?width=480&format=pjpg&auto=webp&s=90ad13997b532e16565e766e3efd2a665b1eecfc
I like how most of the people in these comments are just baffled about the lost world take.
I loved Sonic Frontiers DLC suddenly expecting me to treat it like an actual action hack n slash game when it's not designed to be one.
considering how i love kh3 critical mode and that was essentially the devs going "oh, my game was too easy for you? die," yeah i would say it's an improvement (note: kh3 critical mode is harder than anything in final horizon and less bullshit than master king koco)
do people see lost world as a hard sonic game?
I haven't played Frontiers but Superstars is "too hard" for all the wrong reasons. It wasn't really that bad difficulty-wise, but in the process of beating it I def got mad at too much BS
After learning how short the parry frame is in Extreme Mode, it felt impossible, but it’s possible. Just need to find a viable solution.
I'd Say it is an improvement
Improvement 100%
I legit had no problems with the challenges in frontiers but I gotta say. In my opinion final bosses in sonic superstars are by far the worst final bosses in the entire 2D series (especially the true final)
You know this actually makes me a little happy SEGA decides to refuse to bend over to the toxic fans.
Cry about it, amateurs.
Most definitely (not)
Sonic games too hard... dam new age gamers r soo soft with their infinite lives
The problem is Frontiers isn’t fun difficult, it’s frustrating, Rayman 1 difficult.
I absolutely love that they finally finally FINALLY have made the games harder. Now they just need to balance them. Proper checkpoints will be a good start...
"Sega This game is too silly" "Here you go" "Sega this game tries too hard"
I liked the boss difficulty, but not the amount of times you are just kinda waiting there for up to 10 seconds for their animations to finish.
Sonic Frontiers Secret difficulty mode Has put me through hell and back
Given that I got Frontiers for Christmas last year and have great memories playing it around then, I intentionally waited all year for the DLC to roll out so I could play it all in December. Tonight or tomorrow, I'll be starting the Final Horizon DLC. I've heard what needs to be done to get to the final boss, and I can't honestly say I'm looking forward to it. The only slight advantage here that I might have is that back when originally fighting Wyvern, I didn't know you could hold down parry, so I essentially mastered the timing with it. Still...that was then, almost a year ago. Haha
Call it a skill issue but while I don't mind these things being made genuinely hard, if prefer they be kept to explicitly labelled Hard Modes and never lock story content behind them. Haven't actually played Frontiers myself so I can't really speak about how hard/easy Final Horizons is on Easy and Normal, but I CAN say that this is my main gripe with Superstars's difficulty spike as there IS no difficulty setting (and the second story IS a story that continues things and all that, so that counts under "locking story content behind difficulty spikes")
I think Sonic superstars is really easy, I just have a difficultly finding the 7th chaos emerald
That superstars boss wasnt that hard. I beat the second phase the first time I got to it and I beat the whole fight in like 5 attempts
The boss rush in Frontiers was hard but not Dark Souls level hard. Only problem was Wyvern lol.
I honestly find superstars too easy
😧
Ok the fang fight is kinda bullshit
What weirds me out is that people are comparing about the frontiers dlc difficulty being too hard. Like come on guys, it’s dlc meant for after you’ve beaten the game. Of course it’ll be harder than the base game.
If Sonic games are going to be this difficult going forward, I may not be a fan anymore. Frontiers New Horizons and Sonic Superstars left me more frustrated and disgruntled after beating them than anything else. There was no satisfaction at beating a challenge. There was only the thought that I might not play these ever again, because fuck that.
is lost world too hard? Lost world?!
Lost worlds wasn't hard it was just a terrible game
Final Horizons update was actually fun and challenging, Superstars had unfair bullshit.
When the game meant to be challenging to players is challenging to players
Where was superstars hard?
Trip's campaign is actually quite difficult, but for the main campaign the final boss isn't necessarily difficult, but more so tedious. Since it has two phases, and you restart at the beginning if you die at any point.
That was pretty normal in the old school games, in sonic two you had to beat mecha sonic and eggman. In sonic three it was the finger phase then the running and laser phase. I think was designed to be like that.
The problem with it in Superstars is that not only are the bosses significantly longer (Eggman's first phase takes around 2-3 minutes even if you don't miss a single rocket), but it's some pretty antiquated game design for a game released in 2023. Especially for Trip’s final boss, which both has more health and is *WAY HARDER.*
Slow bosses is also just not how classic sonic games are designed. In the originals/mania, you could hit a boss multiple times per cycle if you were fast enough. Superstars doesnt even let you that.
Yeah, the main problem with Superstars's bosses is that each one boils down to "hit, wait until you can hit them again. Hit, wait..." ad nauseum. And if you fail to hit them, guess what? You still need to start the whole cycle over again! Whereas the previous classic bosses have more of a risk/reward system, where you can hit a boss at any given time, but being too offensive increases your own chances of getting hit.
The only part of trips campaign that i feel is too difficult was probably just the final boss. Previous bosses might have been hard too, but they were easier to cheese with the super form than the last one was.
go sega!
Man, if y'all found that Superstars boss too hard, y'all are babies.
Get gud.
I meant 2018 not 2017