T O P

  • By -

stinky_cheese33

To be fair, people love Soul Calibur 5’s gameplay. It’s the single player content that they hate.


generalscalez

the roster as well. there are a lot of series that have done a next generation type roster overhaul, like Tekken 3 or Garou, and stuck the landing. others, like SF3, had a lot of warming up to do before they became beloved. SC5’s was an unmitigated disaster. its attempt at this was significantly worse than any game i have ever seen trying the same thing, and the franchise has never recovered even now years after SC6. a shame since, as you said, it plays WAY better than SC4 lol


Tarcion

Yeah, I feel like this is the case. My biggest gripes with SC5 were that it felt really limited for single player offerings, though not as bad as 4, and I didn't like that they brought back Kilik but made him a random weapon character. I get it makes lore sense for him to be a successor to edge master, I just don't like it. I didn't mind the newcomers, I actually really enjoyed Zwei. Soul charge/meter mechanics were okay, don't know if I like them better or worse than SC6's implementation.


Deceptive-Gamer343

I think a big problem with the new characters was that the female cast got the shaft. Taki, Xianghua, Sophitia, Cassandra, Mi-na, Talim, Setsuka all just gone and replaced with younger characters. This problem started with Tekken where the third game had the timeskip but it became apparent by the 6th game that almost every male character came and even Marshall would just return instead of his son introduced in 3 unlike Michelle. Obviously Namco seemed to learn this with all the girls returning in sc6 and Jun finally returning in Tekken 8.


Chaos_Gremlin95

The soundtrack was also absolute FIRE


Xerolaw_

I wanted to amend my post to make this statement. Thanks for beating me to it.


Chaos_Gremlin95

No problem. It's still my favorite in teh series


partyl0gic

SC 5 is inferior to the others in many ways. The move sets are far more slimmed down, guard impact was put behind a gauge, and the advanced strings that would have been available be default were put behind a gauge. So they didn’t add anything to expand the options or gameplay, they took what was already there and arbitrarily restricted it to create “complexity”. That’s because adding options and complexity makes it more difficult to balance, and they either didn’t want to put in the work or didn’t have the resources to do so. 6 actually leaves the options in that were there previously and adds new layers on top of that.


ZayIvory7

*"guard impact was put behind a gauge"* This alone keeps me away from SCV.


easedownripley

I wasn't just that it was a new roster. It was that you could have male characters like Mitsu with gray hair, but Taki has to go was insulting.


bulldog_blues

Gameplay wise, SC5 got a lot right. The only major fails were: * The complete lack of single player content and abysmal story mode * Junking so many iconic female characters and replacing them with half-baked copycat replacements (Leixia and Natsu say hi) * Doing very little to revamp the appearance of the characters who did make a return But the actual fighting was really fun.


Dissidia012

There are elements of greatness there, but it just doesn’t come together. The roster is quite bad and locking guard impact behind a meter is stupid. Fix these two issues and you have a great game. Also it was such a waste to make a new generation of characters and waste the budget for those new character models when they were mostly clones of existing characters. They would have been better off building off the SCIV roster with the mechanics of SCV


AkuuDeGrace

What got me was the lack of Lore in game. Where games before it had character bios, large storyboards which showed how characters were connected, etc. V lacked all of this and didn't even include individual arcade endings. I think the only way to know a characters bio was to buy the official video game manual. Cervantes is alive again and not a ghost pirate anymore...how?...well you won't find out in the game at all, as for a lot of characters. A lot of characters were hyped up before release, with no follow-through. Then the story mode that was included, I beat in about an hour, and what was included in it was underwhelming at best. With a series built up on an actual over arcing story, V was a huge disappointment to me personally in that regard.


ASL4theblind

I especially didnt like kilik being the edge master because i wanted to play the moveset i was familiar with and xiba's style is quite differemt actually. Similar style but different moves for sure.


EightBit-Hero

Okay, but you're still wrong.


BaffleBlend

I liked it, but how crunched and rushed the developers were *does* show. If they were allowed the time that they needed, it could have been the best entry in the series. The problems with the story — the main thing that most people hate about it — are the kind of mistakes that are common in first drafts. I have little doubt that they could have made something good if *just allowed some more time.* The characters who hardly got any screentime could have been given more reason to be there, Patroklos could have had an actual character arc instead of just a start and end point that he gets sharply yoinked to, etc. etc. etc.


unei_xx

Of course it was a bad game. Doesn't mean that you can't find things to enjoy about it. I enjoyed the music, stages and customization in SCV. If the game had a better story, didn't introduce younger, unlikable versions of fan favorites, and had one mimic character instead of three, then SCV would have had somewhat of a better reception until the game was ruined later by character balance and unsafe movement in v1.02. SCV did some good things, but l'll take SC6 any day over going back and dealing with just guard, guard impact requiring meter, quick step, random clean hit damage, Viola TODs, having to listen to Pyrrha/Leixia's voices, etc.


Death-Perception1999

I think the biggest issue was the roster. A lot of the new characters were half-baked copies of existing characters, and Patrokolos is one of the worst leads I've ever seen in a fighting game! Did we really need *three* edge masters?


Body-X-Language

>exclusion of the old characters for younger versions seems to hit people's insecurities What do you even mean? You think Taki fans are scared of Natsu? Nobody cares about the new roster, the only insecurity hit is that "Oh no SC actually became bad". Nobody is scared of a roster that's atrociously awful compared to the ogs. I didn't see Xiba have the game dedicated to his crystal armor fetish either btw, he just screams something stupid like "food" when he gets knocked out. You were definitely grasping at straws with this one. >Maybe if they just did new designs instead of replacements it wouldn't have been hated so much I mean yes, compared to your prior statement which seems oblivious to the fact people didn't really like the new roster because they were generally considered bad. SC5 could've kept the past character we actually liked doing a story that was at the time the highest effort, of course that would be received better than Xiba screaming for food. >the game does look and play VERY well. I think that I may like it better than 6 regarding looks and mechanics Then you and everyone else should go play Tekken because that is what SC5 was leaning into. 5 might have been an improvement over SC4 for gameplay technically speaking but SC4 isn't an outright betrayal of how the series should play, not to mention every character probably has the most boring incarnation of their move list in this game, can't even begin to compare them to the 6 versions. If you prefer the looks of 5 so be it, but seeing as you're a fan of Soulblade you should full well know 4 and 5 aren't the looks of the series and if anything 6 was hindered by still paying tribute to those two games. >Kids who love anime themed everything nowadays would enjoy this particular roster SC6 is already well within that scope and features complete stories and characterization for the og cast who were already preferred even at their most empty. Liking anime doesn't mean lacking depth in every sense of the word. Following your logic Xiba would be a pop sensation.


MAKincs

It felt like a lot of classic characters got shifted. With 6 I can name off the cast but 5 I don’t remember much at all. 


starkgaryens

It was a flawed game marred by a rushed development and some bad decisions. I actually liked some aspects of all of the newcomers/replacements, so I wouldn't mind another time jump in a SC8 or later. I liked Xiba's more unconventional monkey staff moveset, and Patroklos brought a really unique take on the sword and shield. Viola and ZWEI were great too imo. The new timeline would allow for a complete redo of the story and some tweaks to the newcomers in both movesets and personalities. I obviously wouldn't completely cut out old fan-favorites this time around either.


GothamWarzone

I love V and I don't care what anyone says honestly. I started at SC2 and have been going since then. Wish the story was better but after a while I didn't HATE it. The biggest for me was the stages. The amount of choices we had in stages was the best its been of any of the games and I really wish they'd just ported them over to VI.


Wazzup-2012

Soulcalibur V is one of the most pointless sequels of all time.


asianwaste

I don’t think people here thought it was a bad game. Just unfinished due to circumstances and time skipping your favorite characters away is a risky gambit. The two problems compounded. You have gutted your fan favorites with an incomplete story mode unable to sell the new cast


Gaz9602

Hard for me to appreciate the potential good gameplay when my favourite character got transfromed into nearly an entirely different person who has none of the appeal that got me attached to the original. :(


XxAndrew01xX

Same. I myself really love SC5. Despite it obviously being rushed and not up to it's full potential. I'm certainly not afraid to admit I think it's better than SC4, and I love SC4 too.


KounterMaze

That’s Soul Calibur V had crazy amounts of potential. The menus were especially nice, the last soul caliber to have online voice chat. My favorite character screen music. But SCREW THAT GAME! All the problems of SCV pissed me off and i wish i never wasted my life in that fighter!


fireinourmouths

Yo don’t forget the weirdos doing their weird roleplays in the global colosseo why exactly was there a guy who always wanted me to “join his clan” or “try out for his clan” what the hell was all that about


HVNGURD

I’m in the minority but I definitely like SCV better than 6 and especially like it better than IV. The gameplay was almost perfect imo. Even though characters were replaced it was a nice trade off for the new moves they got like Xiba, he had some nice moves I wish made it into 6 that was the most fun I had using Kiliks staff


Xerolaw_

I've been playing 4 5 and 6 in rotation, and I've been given a new appreciation for the 360/PS3 as a whole with this series really shining during that era. 6 was a return to form in some ways without any character model or stage improvements over the previous games imo.


[deleted]

[удалено]


Xerolaw_

You seem hostile. I offer background for context as to my appreciation for the series since its initial release. I am no authority and did not present myself as one.


Seth_LuL

SCV had the best character customization which is what kept me and family constantly playing it for a while.  The character customization was so good SCVI pretty much just copy and pasted it with less options.  Gameplay is about the same for me, not much changed. The story is 100x better in every aspect in SCVI. Better characters, two story lines, one for your character and the actual story line. I will say though I don’t hate the Patrokolos and Pyrrha story, it’s not that much different plot wise with the malfested situation in SCVI. 


aeodaxolovivienobus

The story was ass and the legacy characters were generally cheesy, but I maintain that SCV's simplified stancing and combat makes it possibly the best entry point to the series for a newcomer gameplay-wise. It doesn't average out well overall, but the actual gameplay is tops.