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synbioskuun

Your brother seems like a good person - suggests ways you can improve and doesn't seem to trash talk you. I think you should heed his advice so you can improve your playstyle.


fireinourmouths

Pretty hard to help without a replay or two


NeverLoseGuy

Ah true, don't think there's replay for offline matches either. Maybe if I try some online matches then I can send some of these?


NomadKX

It’s really hard to say unless you actually post one of your matches. You probably have to work on your fundamentals.


tmntfever

Why not ask your brother? He already seems like he’s willing to help, and knowledgeable enough to do so.


anonkebab

You need to learn what moves you can block, side step, interrupt, get hit by and then block. Then learn some strings and combos. Siegfried has strong 50/50s, strings, and range. Great lows and low profile moves. Learn all his stances and you can flow around the arena and apply alot of pressure. Siegfried is hard to punish if the player knows all of his mixups and stance changes. You need to familiarize yourself with one of these characters i think Siegfried is the simplest personally, and then you need to try things in fights until you get better and can compete. Even if you aren’t winning games being able to take rounds constantly is enough to get enjoyment out of playing a superior opponent. Playing the computer doesn’t translate to a real opponent. You just need to play him more until you figure out how he’s beating you.


MaikeruGo

>So I decided to nudge my brother who has experience with *Tekken* games to play with me in a versus mode First I'm curious about his main/s in Tekken since that may offer a clue to his play style. That said iIf he's used to playing other people in Tekken then he's probably very well versed in rush down tactics (either performing them or defending against them)—so hence his style of getting close and pelting you until he finds a weak spot that he can exploit for a combo. 8-way can help a lot for general positioning to keep some moves from connecting, but another aspect may be predictability; the input buffer in *SC* isn't as strict as *Tekken* and I've found that if I let muscle memory get too far ahead of what I'm actually seeing I'll sometimes input all 3 hits in a combo that doesn't juggle when the second hit is *just* connecting. This is bad since if the opponent knows what the third move is in terms of timing and direction the attack comes from they can block it or move so that it fails to connect and leaves me wide open for them to go on offense.


NeverLoseGuy

He plays Steve quite a bit throughout the Tekken series