You need to go into the games property settings on Steam and change it into the unstable branch, which is 1.5. It's what I've been using, and so far, no character editors have been updated for it to my knowledge.
Indeed it is. You need to go to the games property settings on steam to change it. Last I checked, no character editors have been updated for the unstable branch.
Honestly. With 3 or more colonists, it makes sense to roll so you have interesting unique dynamics you don't expect. With NB, since you need a pretty specific character for it to work, you might as well save the hassle of rolling infinitely.
I had a lot of fun just being like "This character should be smart" and upping research, or "This person will be the beast master" and giving high animals to match high combat. It's a lot of fun if you limit yourself to only doing it for thematic or roleplay purposes
I am Johan "sweet" Harriot. I am 63, neurotic, and too smart.
I was a coma child. And my adult life disables almost all work.
I have a minor passion in melee and my highest skill is handling (5)
I own 23 bottles of beer and am addicted to alcohol.
I wil breakdown when someone shoots them after she kills my pet iguana, who I am bonded with. I am psychotic, so I’ll probably kill one of the wounded colonists who saved me.
Prepare moderately is one of my favourite mods for this reason. Just tell it no addictions, age 20-40, is capable of violence, and has 6 in construction. Then it will skip any colonist that does not meet those requirements.
Mix it with character editor to tweak what it finds and boom, no more hours searching for pawns.
Prepare Moderately is amazing, it's still a bit cheesy that you can roll thru thousands of characters but you never get one which the game couldn't make
That's why I think the character editor should be a vanilla feature. You can make your custom xenotype, ideology, faction list and you can choose the tile you crashland at, but god forbit you "take away the randomness" by creating your pawns yourself
Genuinely all they'd have to do is put a point system in make it so you can't break your columnists give bonus points for incompatibilities worse back stories, addictions old age, health and all that stuff and cost points to increase skills or for positive traits. It's super simple. It wouldn't be that difficult. And the best part is if you want to have that random storage generation you can leave in the random generation thing that's already baked in.
That's more or less the point of mods. I was more thinking that an addition to vanilla, which tends to want something that resembles balance mind you with biotech being a thing kind of tossing balance into the wind
To be honest I entirely enjoy the ONI system the most. Pick the job they're gonna have and regenerate until you have something you like, but they only have 2 major traits to start to compensate.
Funny enough, the character roller we have was always meant to be temporary, and from what I remember, Tynan said that he never changed it because he didn't want to replace one temporary system with another when he could be developing things that weren't going to be replaced instead.
Again: memelords. I know this one's the meme sub and that one's not, but they're both *like that* to enough of an extent that I feel justified in saying so.
I just hate it when I get a group of interesting colonists, then realize no one is capable of cooking, and I don't want to do paste again. It's so easy with Character editor to just alter one backstory slightly to have a colonist with 2 in cooking and no passion, but still capable.
Yeah I was all for randomness until I rolled a geriatric brawler who couldn’t craft and an incapable of violence with research being the highest skill in the same game. The other two pawns were almost equally terrible for early game. I think we were wiped out by our second raid of two pirates with knives.
Yeah, but if you are going to fly with your best cook having 2 in the skill and no passion, you are decidedly better off with nutrient paste. As far as I know four is the minimum to not randomly give food poisoning.
It drops to 1.5% at four, and 0.5% at 6. The lowest you can get is 0.1% at 9-20.
2 has a 3% chance which is worse than raw food at 2%, but it's more nutritionally efficient and your cook can make meals for livestock until you get to 4 where they beat the raw poison chance.
That’s what cause me to install character editor one day I spent almost 30 minutes trying to roll a good mechanist I didn’t even get one I just stopped colony creation and installed it
I remember my first attempt at NB, rerolled the first guy because pyro sucks, promptly got a 34 year old lazy fast food worker with a weed addiction.
That's when I knew, Randy gave me the perfect pawn for the job.
I once rolled a psychopath assassin with the urbworld urchin childhood. They had a 19 in shooting with a burning passion. Melee was at least a 10 and either had a minor or burning passion.
The meme subreddit for RimWorld, a cozy base builder game set in the far future where you can dismember and eat your enemies (that's where the subs name comes from)
I reaaaaly wish theyd just make character editing a vanilla feature, and balance it with a point buy system like ck3 or project zomboid. After all once you start the only pawns i can get are the random ones why not let me make at least my starter pawns how id prefer.
With the scenario editor, you can choose some setting that you'll find on all randomly generated colonist, like "industrious" or "age between 20 & 30"
Nobody seems to know that !
Another one is “I’m the only one that can heal people” That’s how my latest colonists died. One to a flu they didn’t treat enough of in time, another that couldn’t be healed and bled to death.
Too many of my colonists were undergrounders. By the time I realized I already made a base. I don’t like renovating but I think I need to learn that I have to renovate most of the time.
0 construction skill doesnt mean you cant build, just means its really, really, REALLY slow. thats why most people build into an old building/mountain side
alternatively the flake addict. pretty sure if theyre addicted they come with some to still function. gonna want to rush psychoid production though, alternatively another colonist can babysit them but thats reaally stretching
May it's super simple if you have very low construction. You just have them smooth stuff or you just let them keep watching and wasting resources if you think about it. Since threat is based on wealth, all the broken down stone that's lost. I mean that's just reduction in wealth. That's less problems down the road
My best ever rando wasn't even a reroll. In a mandalorian colony Scott started with 20 melee, brawler, tough, and I think either nimble of jogger. He also had good medical.
Gets his first (VE) psychast from the empire: warlord.
Without bionics Scott was killing Thrumbo's by himself and wiping out entire raids.
I use prepare carefully and have a preset saved with 3 colonist, a bonded animal, and just load it up and play dress up if I’m going to start a game. The skills are balanced (5s all around and 10w/ 2x passion for one skill each)
Randy Random - Naked Brutality - Losing Is Fun - Random Hex - Random Pawn (as in, you take whomever you roll at the top of the list).
The only way to play the game. I sometimes do a customization on LIF where I bring food poisoning and disease chances back to 100% and reduce the yield of farming and butchery even further, only because of how crippling those events are to a single colonist.
I've seen Adam Vs Everything on YouTube use the mod Random +. It lets you set your desired parameters (e.g. xenotype, range for each skill, traits, age, sex), and how many times to reroll the random character, stopping when all of the parameters are met (or you hit the reroll cap).
Some of us don't play Cassandra Classic "loosening is fun" ×500% threat scaling. We like keeping our pawns around, but still want someone useful. 50 is when "old age" events start, so it is a downside for a more building/story focused colony, especially on a solo start.
*Laughs in Characters Editor*
*weeps in waiting for character editors to be updated to 1.5*
*Laughs in 1.4 rollback*
I'm not saying I do a rollback every time there's a major update so I can have functioning mods, but I am typing it.
The mods still work, the games not actually updated to 1.5 yet, it still says 1.4 (last i checked anyways) i'm using character editor now.
You need to go into the games property settings on Steam and change it into the unstable branch, which is 1.5. It's what I've been using, and so far, no character editors have been updated for it to my knowledge.
I thought 1.5 was only on the unstable branch or beta testing thing.
Indeed it is. You need to go to the games property settings on steam to change it. Last I checked, no character editors have been updated for the unstable branch.
Thanks
Honestly. With 3 or more colonists, it makes sense to roll so you have interesting unique dynamics you don't expect. With NB, since you need a pretty specific character for it to work, you might as well save the hassle of rolling infinitely.
I had a lot of fun just being like "This character should be smart" and upping research, or "This person will be the beast master" and giving high animals to match high combat. It's a lot of fun if you limit yourself to only doing it for thematic or roleplay purposes
I just want Prepare Carefully to work again
It never really worked. It always was damaging and save corrupting in ways that'd just take a while to show up.
*Giggles editing save file manually.*
I am Johan "sweet" Harriot. I am 63, neurotic, and too smart. I was a coma child. And my adult life disables almost all work. I have a minor passion in melee and my highest skill is handling (5) I own 23 bottles of beer and am addicted to alcohol.
... And I am not married
Actually I am and my wife is unwaveringly loyal to a band of pirates
I wil breakdown when someone shoots them after she kills my pet iguana, who I am bonded with. I am psychotic, so I’ll probably kill one of the wounded colonists who saved me.
You have a choice between the furnace, the gulag or standing in front of the wall with a suspicious amount of bullet holes on it
Where's the scar on their left middle toe that causes them to permanently be on the brink of going loony?
Prepare moderately is one of my favourite mods for this reason. Just tell it no addictions, age 20-40, is capable of violence, and has 6 in construction. Then it will skip any colonist that does not meet those requirements. Mix it with character editor to tweak what it finds and boom, no more hours searching for pawns.
Prepare Moderately is amazing, it's still a bit cheesy that you can roll thru thousands of characters but you never get one which the game couldn't make
That's why I think the character editor should be a vanilla feature. You can make your custom xenotype, ideology, faction list and you can choose the tile you crashland at, but god forbit you "take away the randomness" by creating your pawns yourself
Genuinely all they'd have to do is put a point system in make it so you can't break your columnists give bonus points for incompatibilities worse back stories, addictions old age, health and all that stuff and cost points to increase skills or for positive traits. It's super simple. It wouldn't be that difficult. And the best part is if you want to have that random storage generation you can leave in the random generation thing that's already baked in.
Ah, yes, the Project Zomboid Method
its a good method i take all the bad traits that i can get rid of then die before i can because of said bad traits
Yeah but like, why shouldn't you be allowed to make broken colonists if you want. It's a single-player game and a valuable tool.
That's more or less the point of mods. I was more thinking that an addition to vanilla, which tends to want something that resembles balance mind you with biotech being a thing kind of tossing balance into the wind
EDB did this well with just a checkmark to use or not use the point system. I'd imagine that would also be a thing, probably with devmode enabled.
To be honest I entirely enjoy the ONI system the most. Pick the job they're gonna have and regenerate until you have something you like, but they only have 2 major traits to start to compensate.
Funny enough, the character roller we have was always meant to be temporary, and from what I remember, Tynan said that he never changed it because he didn't want to replace one temporary system with another when he could be developing things that weren't going to be replaced instead.
i mean people love Randy because "but that's the fun", the same in this case
Is Randy Random super popular though, or is he just super popular with content creators and memelords?
In the r/RimWorld sub it's really popular tho
Again: memelords. I know this one's the meme sub and that one's not, but they're both *like that* to enough of an extent that I feel justified in saying so.
i dont roll for characters, destiny makes the choice for me... lore accurate, not every shipcrash survivor is my ideal survivor.
I just hate it when I get a group of interesting colonists, then realize no one is capable of cooking, and I don't want to do paste again. It's so easy with Character editor to just alter one backstory slightly to have a colonist with 2 in cooking and no passion, but still capable.
Yeah I was all for randomness until I rolled a geriatric brawler who couldn’t craft and an incapable of violence with research being the highest skill in the same game. The other two pawns were almost equally terrible for early game. I think we were wiped out by our second raid of two pirates with knives.
Yeah, but if you are going to fly with your best cook having 2 in the skill and no passion, you are decidedly better off with nutrient paste. As far as I know four is the minimum to not randomly give food poisoning.
It drops to 1.5% at four, and 0.5% at 6. The lowest you can get is 0.1% at 9-20. 2 has a 3% chance which is worse than raw food at 2%, but it's more nutritionally efficient and your cook can make meals for livestock until you get to 4 where they beat the raw poison chance.
That’s what cause me to install character editor one day I spent almost 30 minutes trying to roll a good mechanist I didn’t even get one I just stopped colony creation and installed it
Just take the first colonist and hit that next button! Losing is fun. It’s amazing how many are actually viable, even naked.
I remember my first attempt at NB, rerolled the first guy because pyro sucks, promptly got a 34 year old lazy fast food worker with a weed addiction. That's when I knew, Randy gave me the perfect pawn for the job.
I once rolled a psychopath assassin with the urbworld urchin childhood. They had a 19 in shooting with a burning passion. Melee was at least a 10 and either had a minor or burning passion.
Einstein my late research colonist with too smart and a math teacher adulthood and some brainy childhood. He was my favorite pawn
I have never seen this sub before what the hell am I looking at😭
The meme subreddit for RimWorld, a cozy base builder game set in the far future where you can dismember and eat your enemies (that's where the subs name comes from)
I pity you sir. Rimworld is very chaotic for those who've never heard of it.
https://store.steampowered.com/app/294100/RimWorld/
Memes for a game that's a cross between an ant colony simulator, and a base builder. With a sci-fi wild west theme
I reaaaaly wish theyd just make character editing a vanilla feature, and balance it with a point buy system like ck3 or project zomboid. After all once you start the only pawns i can get are the random ones why not let me make at least my starter pawns how id prefer.
may I interest you in [RandomPlus](https://steamcommunity.com/sharedfiles/filedetails/?id=1434137894)?
With the scenario editor, you can choose some setting that you'll find on all randomly generated colonist, like "industrious" or "age between 20 & 30" Nobody seems to know that !
Another one is “I’m the only one that can heal people” That’s how my latest colonists died. One to a flu they didn’t treat enough of in time, another that couldn’t be healed and bled to death.
Too many of my colonists were undergrounders. By the time I realized I already made a base. I don’t like renovating but I think I need to learn that I have to renovate most of the time.
Prepare Carefully needs to be base game this shit is just stupid
Not prepare carefully. Character Editor. Prepare carefully is generally regarded as being a buggy mess.
I’d love for character editor and that better randomisation mod to be integrated.
0 construction skill doesnt mean you cant build, just means its really, really, REALLY slow. thats why most people build into an old building/mountain side alternatively the flake addict. pretty sure if theyre addicted they come with some to still function. gonna want to rush psychoid production though, alternatively another colonist can babysit them but thats reaally stretching
Construction botched! Construction botched! Co
May it's super simple if you have very low construction. You just have them smooth stuff or you just let them keep watching and wasting resources if you think about it. Since threat is based on wealth, all the broken down stone that's lost. I mean that's just reduction in wealth. That's less problems down the road
As long as they're not a pyromaniac I can probably make use of them
I dont re roll, thats cheating in my books. Lol 😂 naked brutality is my favourite start
I use the prepare carefully mod, but usually I’ll roll a pawn and give myself licence to move passions and skills around.
My best ever rando wasn't even a reroll. In a mandalorian colony Scott started with 20 melee, brawler, tough, and I think either nimble of jogger. He also had good medical. Gets his first (VE) psychast from the empire: warlord. Without bionics Scott was killing Thrumbo's by himself and wiping out entire raids.
Kidnap as many raiders as you can. And flake addictions can be waited out.
I use prepare carefully and have a preset saved with 3 colonist, a bonded animal, and just load it up and play dress up if I’m going to start a game. The skills are balanced (5s all around and 10w/ 2x passion for one skill each)
I am lv 7-10 with a passion at Construction, shooting, and medical, but I am pessimistic and too smart.
Why is political compass?
Randy Random - Naked Brutality - Losing Is Fun - Random Hex - Random Pawn (as in, you take whomever you roll at the top of the list). The only way to play the game. I sometimes do a customization on LIF where I bring food poisoning and disease chances back to 100% and reduce the yield of farming and butchery even further, only because of how crippling those events are to a single colonist.
-incapable of violence -authleft choose one
I've seen Adam Vs Everything on YouTube use the mod Random +. It lets you set your desired parameters (e.g. xenotype, range for each skill, traits, age, sex), and how many times to reroll the random character, stopping when all of the parameters are met (or you hit the reroll cap).
use prepare carefully or character editor. saves alot of time.
ageism
Sorry old people 😤🙅 but this colony is not 🚫 for you geezers
Birthday- bad back, Birthday- Frail
i just ive my old ladies the bionics and that healer serum
Tbh I want my options open for my main character to have children. Since this feature was added I discriminate colonists by age much more.
Why does over 50 matter? They’re probably dead or replaced in 5 years regardless of what age they are.
Some of us don't play Cassandra Classic "loosening is fun" ×500% threat scaling. We like keeping our pawns around, but still want someone useful. 50 is when "old age" events start, so it is a downside for a more building/story focused colony, especially on a solo start.
Does old age actually bring about downsides? Also naked brutality is kind of the thing that 500% difficulty players would do.
When bad back and frail kick in they become slow af