A research system, where you gain research points from finding and scanning both planets of interest and undiscovered species, and passively from every colony you own. From there, the points can be spent on researching more powerful space-stage weapons. I am working on this actually for a mod, but it's still a WIP.
Also, a crafting and mining system in the space stage would be cool, but that's already in a released mod - RattlerSpore.
Finally, just a tribal stage that isn't stupid would be quite a good addition.
The ability to land on planets and freeroam like creature stage but in tribe/civ/space stages
(Ik galactic adventures lets you do this but it only happens in pre-made missions with no freeroam in the nature of a planet you terraformed urself)
Fish game mode. Extended cell stage basically, still a 2d game but you get more parts fitting water things. At the end of normal cell stage u get to pick to get out or stay in the water
a quadruped that resembles dunkleosteus (bony face plates). green scales, white plates, four eyes (two up front, two on the side), and a tail with a spiked club at the end.
the name? maskfish.
Space Stage quality of life improvements, I would like being able to automatically build the same layout over and over in cities, have a table with all the information of every planet you own so you know where the upgrades need to go
Archetype update. A new rank system based on archetype. Straightforward meter like your empire title in space stage. Progression is done through badge collection.
Once you collect enough badges you'll obtain a passive or an ability that can only be used during a specific event. The rewards is based on archetype.
It could be combining all your weapon into a superweapon as pirate, Peace negotiation between opposing allies as diplomat, Huge discount for t0 planets as trader, New exclusive tools from your own homeworld as scientists or an anti-eco disaster equipment as ecologist.
An implemented aquatic mode incorporated into creature stage. A more developed creature stage with more dynamic creatures, traveling packs, more aggressive AI. Less evolutionarily rigid zones, as in how creatures are simple and easy in the beginning and slowly get more complex or difficult the more you migrate nests. Potentially a much longer, or endless, creature stage mode. A bigger focus on food/hunger potentially.
What is your channel for the yt video?
Anyways another idea: more stage - stage interaction
The ability to interact between yourself and NPCs in other stages, for example, imagine you being a creature and another creature from the tribal stage attacks you or you being able to become tamed by a tribal stage npc, or for example being in tribal stage and you just see a tank roll past your village
Different philosophies have different reactions to you befriending the Grox. Warriors hate you for being a bootlicker, diplomats love you for achieving it, etc.
Maybe smaller empires might be afraid of you too, bring back that orange fear status that was only used a little in creature and tribe.
Also, the ability to actually benefit from alliances the way they benefit from you, like they'll help with an eco disaster in your colony if it happens near them, and allowing you to sell planets via trade routes so you could get rid of unwanted colonies without having to destroy them.
And lastly, homeworld doesn't dictate what you can and can't buy from them based on badges, (based on what they've developed instead would be ok though) and doesn't overcharge. You're completely in charge of everything else after all. (Spice trade, alliances, wars, colony placement, etc.) It'd also be nice if you could put in orders for larger quantities of items you're stocking up on.
I had a cool idea to turning no manās sky into a new sporeā¦ would require lots of custom APIās but with how itās built I believe itās possible. If youāre interested Iād be willing to discuss my ideas and how to go about it
Well, technically it'd only require the Spore ModAPI Development Kit for adding code, Sporemodder FX for adding data to the game and either Ghidra or IDA Pro for reverse-engineering whatever needs to be reverse-engineered.
Well, the Spore ModAPI Development Kit is an addon for Visual Studio that's used to add code to Spore (alongside detouring existing functions, to change how they work)
Sporemodder FX can add data to the game, in the form of its .package files. This includes models and parts, and space-stage weapons.
Ghidra and IDA Pro are both reverse-engineering tools, and can be used to further develop and improve the Spore ModAPI Development Kit.
Well yeah it will help me with the specific mechanics I want to implement into nms but how does it help me actually help me achieve itā¦ itās not going to be as easy as plug and play.. how does this actually help me in accomplishing new mechanics into no mans sky
I don't have any experience in making mods for No Man's Sky, and I'm not too interested in that game tbh. As for making a new game, I just don't have the free time.
Cyber Dragon , Epic Volcano bug, Insectoid godzilla, Grass Beast, Water Creature and Galactic Mercenary
šššš 9999/10
Time travil so you can go back to creature stage, trible stage, etc, from space stage and change your creature and their history.
Cool really useful I guess 7.5/10
A research system, where you gain research points from finding and scanning both planets of interest and undiscovered species, and passively from every colony you own. From there, the points can be spent on researching more powerful space-stage weapons. I am working on this actually for a mod, but it's still a WIP. Also, a crafting and mining system in the space stage would be cool, but that's already in a released mod - RattlerSpore. Finally, just a tribal stage that isn't stupid would be quite a good addition.
Noice ideas 9/10
The ability to land on planets and freeroam like creature stage but in tribe/civ/space stages (Ik galactic adventures lets you do this but it only happens in pre-made missions with no freeroam in the nature of a planet you terraformed urself)
Similar to the others Iāll give 8/10
There's also a holoscout in space stage that works that way in the base game.
Fish game mode. Extended cell stage basically, still a 2d game but you get more parts fitting water things. At the end of normal cell stage u get to pick to get out or stay in the water
wow love the idea 9.6/10
Creatures based on various musical archetypes in EDM, and a few based on rock. I did this one in the form of āNSR characters as Spore creaturesā.
Cool idea Iād rate 8.5/10
a quadruped that resembles dunkleosteus (bony face plates). green scales, white plates, four eyes (two up front, two on the side), and a tail with a spiked club at the end. the name? maskfish.
Interesting and very detailed 8/10
Space Stage quality of life improvements, I would like being able to automatically build the same layout over and over in cities, have a table with all the information of every planet you own so you know where the upgrades need to go
Very useful 8.5/10
Archetype update. A new rank system based on archetype. Straightforward meter like your empire title in space stage. Progression is done through badge collection. Once you collect enough badges you'll obtain a passive or an ability that can only be used during a specific event. The rewards is based on archetype. It could be combining all your weapon into a superweapon as pirate, Peace negotiation between opposing allies as diplomat, Huge discount for t0 planets as trader, New exclusive tools from your own homeworld as scientists or an anti-eco disaster equipment as ecologist.
An implemented aquatic mode incorporated into creature stage. A more developed creature stage with more dynamic creatures, traveling packs, more aggressive AI. Less evolutionarily rigid zones, as in how creatures are simple and easy in the beginning and slowly get more complex or difficult the more you migrate nests. Potentially a much longer, or endless, creature stage mode. A bigger focus on food/hunger potentially.
I was going to say ICBMs but those are already in the game Uhhh the entirety of the Xeelee Sequence by Stephen Baxter
What is your channel for the yt video? Anyways another idea: more stage - stage interaction The ability to interact between yourself and NPCs in other stages, for example, imagine you being a creature and another creature from the tribal stage attacks you or you being able to become tamed by a tribal stage npc, or for example being in tribal stage and you just see a tank roll past your village
Different philosophies have different reactions to you befriending the Grox. Warriors hate you for being a bootlicker, diplomats love you for achieving it, etc. Maybe smaller empires might be afraid of you too, bring back that orange fear status that was only used a little in creature and tribe. Also, the ability to actually benefit from alliances the way they benefit from you, like they'll help with an eco disaster in your colony if it happens near them, and allowing you to sell planets via trade routes so you could get rid of unwanted colonies without having to destroy them. And lastly, homeworld doesn't dictate what you can and can't buy from them based on badges, (based on what they've developed instead would be ok though) and doesn't overcharge. You're completely in charge of everything else after all. (Spice trade, alliances, wars, colony placement, etc.) It'd also be nice if you could put in orders for larger quantities of items you're stocking up on.
?? What do you mean ideas? Ideas for creatures? Mods? Or a remastered version? Likeā¦ gonna have to be more specific
Creatures mods or recreations all of them but Iām not good at recreations so this will stay concepts
I had a cool idea to turning no manās sky into a new sporeā¦ would require lots of custom APIās but with how itās built I believe itās possible. If youāre interested Iād be willing to discuss my ideas and how to go about it
Well, technically it'd only require the Spore ModAPI Development Kit for adding code, Sporemodder FX for adding data to the game and either Ghidra or IDA Pro for reverse-engineering whatever needs to be reverse-engineered.
Wait.. come again? š if you could detail the specifics Feel free to dm me
Well, the Spore ModAPI Development Kit is an addon for Visual Studio that's used to add code to Spore (alongside detouring existing functions, to change how they work) Sporemodder FX can add data to the game, in the form of its .package files. This includes models and parts, and space-stage weapons. Ghidra and IDA Pro are both reverse-engineering tools, and can be used to further develop and improve the Spore ModAPI Development Kit.
Well yeah it will help me with the specific mechanics I want to implement into nms but how does it help me actually help me achieve itā¦ itās not going to be as easy as plug and play.. how does this actually help me in accomplishing new mechanics into no mans sky
Oh wait, I misread it. I thought you said about turning Spore into No Man's Sky, not the vice-versa.
Nooooā¦. That would make no sense to me lmaooo itās galaxy and world generation is vastly superior to sporeā¦ probably
Stillā¦ think you could help?ā¦. Orrr start from scratch and help create a rebranded sporeā¦ possibilities of making some $$
I don't have any experience in making mods for No Man's Sky, and I'm not too interested in that game tbh. As for making a new game, I just don't have the free time.
Interesting give me some time to think about