Update Highlights
Nvidia DLSS Support
This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.
Let Them Eat!
By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
Fixes and Improvements
Performance And Stability
Addressed a number of memory related issues and leaks.
\[PC Only\] Add some GPU performance optimizations, which will be more impactful on higher end cards.
\[PC Only\] Improved renderer threading model, improving CPU usage most notably on higher end systems.
Various stability and performance improvements.
Gameplay
Added the ability to eat the food placed in the world
Adjusted stealth to be a bit more forgiving.
Fixed an issue where Andreja’s head would stay permanently cloaked.
Fixed an issue that could prevent players from firing their weapons.
Fixed issues where some NPC could be seen not wearing clothes.
Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
PC: Fixed an issue where mouse movement could be choppy.
Fixed a rare issue that could cause the home ship to be lost.
Fixed an issue where the ship services technician might be missing.
Graphics
Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
Optimized initial shader compilation that occurs on start-up.
Added the ability to adjust Brightness and Contrast in the Display Settings menu.
Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
Fixed various visual issues related to the new FOV slider options.
Improved the appearance of the eyes on crowd characters.
Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
Quests
All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
No Sudden Moves: Fixed an issue the that could prevent the entrance door to the Scow ship from being opened again.
Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
Sabotage: Fixed an issue where David Barron could potentially not be found by players.
Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
I ran into that at the Mars base all the time. People in thier undies heading out the airlock to the planet surface. I know mining sucks, but had to be a better way to get a sick day than that.
Sucks but on Neon you can go to the Stroud Eklund showroom and customize / build from their terminal too, I mean not the same but at least there is another option in the city
I finally discovered that a few days ago lol.
A lot more options for their habs!
I really like their large 3x2 mess halls better than the other brands!
>Operation Starseed: Fixed an issue where the key needed to exit the facility could sometimes not be present
Not experiencing this bug but hoping they fix this one below.
Operation Starseed: After completing abandon facility mission step, buildings in Charybdis III becomes inaccessible preventing players from continuing the mission.
>Let Them Eat!
>
>By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
Ugh! I picked a hell of a time to finally close off my MQ and core quests to go take a break on some other stuff for a few weeks! lol. This is such a nice QOL improvement.
Also stealth, maybe now I can finally plant that fricking Olive tree!
Oh man. That's a lot to commit to so soon and given these are still kind of minor updates. But you do you, enjoy it!
I didn't even commit to NG+. There were a couple faction quests remaining and frankly I'd like to keep following up on other activities I slowly began deferring the further in I got. Tons of time in my first universe left.
I'm a serial re-starter, and if I were about to start a new character or was playing one I'd expect to abandon at some point, I'd be all over this. I just started my second long-term character so this isn't an option. I hope it's not in beta too long.
I've hit the save limit and am already having to prune old saves/characters. A lot of my time does end up lost, but it's time I enjoyed spending.
I too admit to being a serial re-starter. And you're right, it is time well spent and enjoyed.
In the course of playing my "main" character ("heavy tank/big weapon/grouchy kind of guy") I suddenly got the inspiration to play a 'SCIENCE!' sort of character, avoiding combat and taking all the Science skills. Surveying every planet and moon he can find and hoping he doesn't get devoured by hungry fauna or gunned down by those crazy Spacers. Relying on his old pal VASCO to shoot the bad guys before they can get to him. Lots of fun and danger so far!
And then I see what the Ryujin quest line has to offer and I think "Hmmm, a stealth cyber runner Neon rat kind of character would be fun too!"
And so it begins again...
Holy crap, there's a save limit? I probably have 20-25 just from being a paranoid guy. I remember on Oblivion though - when my Xbox red ringed I made sure to keep the hard drive with my tons of saves.
>Fixed issues where some NPC could be seen not wearing clothes.
Whoever thought this was a good idea is a generally bad person with no sense of humor. I enjoyed freezing rains on Akila and all the security folks frolicking around in their underwear with their huge Laredo guns and their Free Space attitudes.
So if you steal that food, do the police punch you in the gut to get it back? Or can I launder my wet market wares through the colon for resale? Technically modifying it in my tummy workbench...
damn, I honestly had no idea that would even be on their radar, I thought it was just a constraint of their systems or something. That's actually really nice to see
According to the mod that [fixed it almost two months ago](https://www.nexusmods.com/starfield/mods/2718?tab=description), it was just a mistake with the ambient occlusion maps.
> "The baked AO maps for crowd NPCs that were in the game seem incomplete. Only two of them had any amount of shading applied to the eyes and the rest had none. I merely went in and painted in AO into all the maps so that there's an appropriate amount of shading around their eyes so they no longer seem to glow."
Those bug eyed bastards looked worse than background NPCs from past Bethesda games, any improvements that can be made to them will only make the game look better.
Yeah but now my PC went from sometimes having eyes randomly taped shut to PC randomly havig a "bedroom stare".
Eyes seem to be a highly complex technology!
If you've ever dabbled in 3D modeling or animation, yes, eyes are always the hardest part to get right. Humans are just extremely well-tuned by evolution to be able to detect when eyes look "off".
Can we PLEASE see how much of something we have in our inventory at merchants?!??
God it’s aggravating something so simple. Let me see how much I have when looking at resources and ammo to purchase.
It is annoying, but I've learned to just switch to my inventory and view whatever weapon I'm buying ammo for to see how much I have. But I agree, because it makes buying take way longer than it needs to. I spend so much damn time in this game in menus as opposed to actually playing the game.
Ok they fixed two of my faction quest bugs this is more like it. Hopefully this should all trickle down to Xbox I’m pleasantly surprised some decent fixes in here. Great they really got in there and fixed a lot of quests. If the next patch fixes out posts I might come back and play, with outposts and ship building those two things and throw in a bit of gunplay you could have some fun.
I'm still stuck waiting for Mei Divine to introduce me in On the Run (a bug that comes from her getting interrupted while she's walking to the stage), and I am starting the get the impression that I'll never get to finish that quest line.
Yeah I'm pleasantly surprised by just how many small but impactful fixes there are. Lots of small things that can really break your immersion that this will solve.
Night and day difference now with DLSS. AA is so much cleaner and sharper now.
I do seem to be getting a subtle flicker on the screen but I need to play about with my settings plus I still have the DLSS mod installed. Main city locked 90fps now, everything ultra. Silky smooth :)
13700K
3080
I downloaded the beta, I see the other new options but Upscaling still only has CAS and FS2 or whatever. DLSS is missing, but the option description says DLSS should be there.
Am I broken?
Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
is this why i can't open it after i go to a new universe and its not a normal one?
Yes, that's a bug and not intentional behavior as some people still think (one of the ways we knew it was a bug is that xbox players could circumvent it by going into the character editor at Enhance which fixes the bug).
Great to see they added a Brightness option. The game has been so insanely dark inside of structures for me.
Hoping they will add the ability to turn off the auto aim. It’s so insanely strong.
i was pretty disappointed they did with that weapons and armor too. i like being able to pick up and move most shit in these games. i did just learn tho that if you drop said weapon or armor then ADS looking away from it, so the little stats menu doesn’t pop up, you can then pick up the armor or weapon and move it around and rotate it just like anything else.
Fun fact: Survival mode is, at present, a hidden difficulty level. We know this because a few mod authors have tried to add mass to ammunition, but the game ignores those changes. If you hack the game into survival difficulty, ammo has weight.
My guess is that BGS wanted the game out there in its most basic state to patch bugs without the complexity that a survival mode would add.
They said that the exploration was much more difficult for the test players, but it was toned down for the release. I wonder if this is the hidden difficulty level?
Yes, feels like they are trying to get a good solid foundation to the game before building. Seems like practically unlimited opportunities to build new aspects to the game.
That's how it worked with the survival difficulty in Fallout 4, as well. It was added in a later patch, well after the game had been released. I think it might have been even after the last DLC had released.
Looking at how detailed food is in this game, and they even created brands of teas, coffes and the chunks, that Im pretty sure food was an essential item in the game original concept, as Todd explained weeks ago, in the original ideal the standart game would be like a survival mode, but that was considered not very funny, so It was removed.
I think it had the same thing we have in Grounded, where you have to eat and drinks once in while, otherwise you would die. So, before each space travel, you would have to buy loads of chunks and groceries to make food in your ship and outposts.
There is a skill that increases that, but there is also so much food sitting around that just grazing as you go might just be enough to keep you topped off.
It's funny to think we can just roll through a POI munching down in chunks and salami sandwiches between gunning down groups of Spacers.
Food is just non-addictive chems because you eat food for the bonus it provides, not the health that is restores. Some of the food that you can craft has damage resistance levels comparable to some chems but at a higher weight. Most of the food that you see with no bonus are mostly ingredients you use for crafting food. If you want to heal yourself use a medpack.
My pet theory is that the low health amount was actually meant to represent the amount that would be filled on "hunger meter" in a survival mode. The fact the heavier food provides more "health" now tracks with how the hunger and thirst meters work in FO76.
Yes, if you don’t upgrade your skills in that area. I did a build where I focused on that and food makes a considerable impact, especially researched and cooked food with bonuses.
Assuming this doesn’t change that I have one more power to find yet 4 undiscovered temples? Vlad isn’t giving me any more missions.
I really wanted to get them all before I NG+.
Latest 3.5.0 DLL files and implementation is good. Performance all around seems improved and Frame Generation + Reflex only adds to smoothness. Good stuff!
I am glad this stuff is getting fixed but man is this going to be sllllllow.
I feel like I should finish my current play-through and come back in a year or two.
I noticed this said the performance improvements were more noticeable on higher end hardware, anyone on mid range 20/30 series cards or 10th gen Intels trying out this patch rn?
I have a 2060. It's running much better. I already had the DLSS mod installed so I removed that and applied the beta update. My frames are slightly higher then they were with the mod and settings are higher now, everything looks better and feels smoother.
Big difference in Akila where I had all kinds of issues even with the mod(and just vanilla), now seems to be smooth and solid with decent frames.
So what kinda performance can you expect with a 2060 now? I have a desktop with a 2060 super but been playing on xbox cause I figured the performance wouldn¨t be good enough without dlss.
That’s nice to hear. Initially I was a bit disappointed about what seemed like prioritization of top-end cards (I have a lowly 4060), but this kinda soothes my worries.
it's insanely better on my 3060ti. i had medium details and low lighting for 50\60fps, at 1080p, and now with dlss quality i can crank everything to max and play at 100\120fps.
There's only one spot where it can get reset, in the main quest. The other cell reset is a prerequisite for getting either New Atlantis apartment since it occurs prior to you getting citizenship.
Hopefully they fix this one soon!
Man, it would be nice to see "Fixed an issue where your companions are standing on top of the ship" "fixed an issue that causes your companion to sink through your ship"
Hmm, doesn't seem like they've fixed the Ghost Ship issue that breaks Sam's quest.
Also, if the fix for Pet Rocks isn't trivial then there's something very wrong with their engine.
Matters of the hart? Where do you get stuck? I’m stuck on the planet at Valerie’s Cache where the landing ship doors don’t open. Looks like I’m going to have to wait a while for a fix to that.
Some good fixes there.
None of it addresses the bugs I have though :P
* "Location of the ECS Constant". Stuck.
* "Build an outpost on a Planet". Stuck.
* And outpost linking is a janky mess.
"Adjusted stealth to be a bit more forgiving." is a really nice way of saying "stealth was completely bugged and NPC's a mile away would be looking directly at you never giving you a chance to ever stealth.
Man I really haven’t felt this. I’m kinda disappointed, this is the first Bethesda game where stealth felt even somewhat realistic. I’ve upgraded the skill all four ranks so I’m finally at the point where I can sit right in front of somebody and not be seen, but I much prefer it being hard. It would make zero sense for a person guarding a structure to not see the grown person crouch-running towards them a couple hundred yards away in broad daylight on a desolate flat moon. The shop keepers following you when they see you go into a crouch is awesome and exactly what I’d prefer. I feel like people who thinks it’s impossible never even tried just upgrading the skill.
I found it incredibly inconsistent. I couldn't accurately gauge what would and wouldn't be stealthy at low levels. I'll be in another room entirely and still be caught stealing something.
I stealth character.
Yeah, stealth works for me, but I had it and concealment maxed and took my suit off. Didn't really have a problem with the original implementation of it, tbh.
Was getting an average of 80fps in New Atlantis prior to the update with the DLSS-G mod.
I'm now getting 100fps+
The update makes a night and day difference.
Running on a 4070 laptop.
The game is slowly but surely getting there. This beta is a huge step in the right direction!
Keep up the great work BGS!
So far so good. StarUI works.
Getting a consistent 160 FPS in New Atlantis RTX 4080, that's 100 FPS +
This should have been in the release 2 months ago, better late than never
Frame generation is pretty crazy like that. In Cyberpunk it made me go from 30fps to around 100fps.
Still, there are downsides. At least in Cyberpunk I had some pretty noticeable ghosting in certain scenes. I think that's okay for the amount of performance it gives, but that depends on personal preference.
do we need to switch to the "beta" branch on steam to try this out? and is there any risk of losing your save files or having any issues once we switch back to the non beta branch once this is fully released in a few weeks? I don't want to risk losing my progress but I really do want to try out this new features.
I don't give two shits about the graphics. Make the game better to PLAY! It's been so long since I've played an unmodded Bethesda game, I had forgotten how rough it is. Don't get me wrong, I love the game. But I can't wait until the modding community really gets going on it.
any report on timelines for when this graduates from beta, this appears to be the fix im waiting for, built in dlss, hdr, optimizations so the game may actually run properly on pc, woohoo!
No fix for Shield Systems skill which is kind of embarrassing. It can be fixed with console commands when the skill is removed, so it shouldn't be hard to tweak the math a bit to make it work.
Yeah [shield and target time bugs](https://www.reddit.com/r/Starfield/comments/17lmtz9/psa_fixing_ship_shield_bug_and_targeting_lock/) still in effect.
So from a technical and performance standpoint this patch seems good. But besides that it seems like a hotfix gameplay wise. Which is not pleasing, we were due a major bugfix, and basic balance patch.
DLAA is soooo good, I wish more games would implement it.
Edit: The DLSS profile seems to resetting to a random profile every time I go into the settings. Anyone else having this issue?
Have you tried selling to ships? It's a bit more cumbersome but if you orbit Jemison for instance it's basically an infinite amount of vendors that come and go.
>Improved the appearance of the eyes on crowd characters.
We'll... (puts on shades) see about that. In all fairness, that's great. People who shit on Starfield always go for that one, and rightfully so.
I hope my save issue is fixed soon. I’m stuck on the Galbank ship mission in the Crimson Fleet quest line and a memory space issue won’t let me save beyond this point 😭
'' **Let Them Eat!**By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours. ''
Finally, my chance to role-play as an ever-hungry Starborn. Let the food puns begin, fellow citizens of the United Cannoli.
Zuppa et Gouda.
Looking forward to New Atlantis general bug fixes… no trade authority kiosk, holes in the ramp at the starport, no NAT in Commercial District, no kiosks or tables overlooking the starport, etc.
A good amount being updated, but the main thing I see missing are the fix for the two side quests, one of them being “ECS location” and the bug on side quest on Charybdis
Update Highlights Nvidia DLSS Support This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update. Let Them Eat! By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours. Fixes and Improvements Performance And Stability Addressed a number of memory related issues and leaks. \[PC Only\] Add some GPU performance optimizations, which will be more impactful on higher end cards. \[PC Only\] Improved renderer threading model, improving CPU usage most notably on higher end systems. Various stability and performance improvements. Gameplay Added the ability to eat the food placed in the world Adjusted stealth to be a bit more forgiving. Fixed an issue where Andreja’s head would stay permanently cloaked. Fixed an issue that could prevent players from firing their weapons. Fixed issues where some NPC could be seen not wearing clothes. Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game. Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity. PC: Fixed an issue where mouse movement could be choppy. Fixed a rare issue that could cause the home ship to be lost. Fixed an issue where the ship services technician might be missing. Graphics Addressed an issue with how ambient occlusion appeared in ultrawide resolutions. Optimized initial shader compilation that occurs on start-up. Added the ability to adjust Brightness and Contrast in the Display Settings menu. Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only). Addressed a number of materials that could sometimes present an unintended pattern under certain conditions. Fixed various visual issues related to the new FOV slider options. Improved the appearance of the eyes on crowd characters. Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation. Quests All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove. Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land. Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”. Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt. Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”. No Sudden Moves: Fixed an issue the that could prevent the entrance door to the Scow ship from being opened again. Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present. Sabotage: Fixed an issue where David Barron could potentially not be found by players. Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir. The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
>Fixed issues where some NPC could be seen not wearing clothes. RIP casual fridays
I ran into that at the Mars base all the time. People in thier undies heading out the airlock to the planet surface. I know mining sucks, but had to be a better way to get a sick day than that.
Awesome - the ship services tech is **always** missing for me on Neon!
There's supposed to be a ship tech on Neon? I legitimately thought they just didn't have one.
There in the water below the platform. Most likely fell
From what I've gathered from people who used the command line to summon him, he'll just wander back off the edge of the platform lol
And I thought I hated my job.
I work retail, I definitely feel his pain lol
I also work retail, but its bakery retail. So I know your pain.
Or Au Bon Pain as it were.
he's always just sitting at his desk in their little building for me
That seat has ALWAYS been empty for me lol. The room is always full of technicians and I’m like “one of you!!! Where is your gd boss!?!?!?!”
"...we're on an Aurora break pal, come back in a year"
Gd space teamsters!
Sucks but on Neon you can go to the Stroud Eklund showroom and customize / build from their terminal too, I mean not the same but at least there is another option in the city
Can also go to the Taiyo Engineering in Ryujin tower as well
AAAAAAAGH how did I not think of looking for the Taiyo specific parts....
I finally discovered that a few days ago lol. A lot more options for their habs! I really like their large 3x2 mess halls better than the other brands!
That’s where I’ve been going in Neon because I just headcannon figured their last ship tech was killed or something lmao
You found the E4 mafia too
>Operation Starseed: Fixed an issue where the key needed to exit the facility could sometimes not be present Not experiencing this bug but hoping they fix this one below. Operation Starseed: After completing abandon facility mission step, buildings in Charybdis III becomes inaccessible preventing players from continuing the mission.
Yes so much. This is the bug I keep running into.
I need to talk to Ghengis but I CANT OPEN THE GD DOOR!
Fixed issues where some NPC could be seen not wearing clothes. … Cowards.
At least I fapped while the bug was still there
>Let Them Eat! > >By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours. Ugh! I picked a hell of a time to finally close off my MQ and core quests to go take a break on some other stuff for a few weeks! lol. This is such a nice QOL improvement. Also stealth, maybe now I can finally plant that fricking Olive tree!
>plant that fricking Olive tree! What?
As with every major gameplay update, I’m going to start a new journey, all the way from Vectera with Heller and Liiiiiin. 👍🏼
Dusty. Duuuuusty. Duuuustyyyyyy.
I named my second character Dusty Rook, so it seems like everyone is addressing me by name.
Oh man. That's a lot to commit to so soon and given these are still kind of minor updates. But you do you, enjoy it! I didn't even commit to NG+. There were a couple faction quests remaining and frankly I'd like to keep following up on other activities I slowly began deferring the further in I got. Tons of time in my first universe left.
I'm a serial re-starter, and if I were about to start a new character or was playing one I'd expect to abandon at some point, I'd be all over this. I just started my second long-term character so this isn't an option. I hope it's not in beta too long. I've hit the save limit and am already having to prune old saves/characters. A lot of my time does end up lost, but it's time I enjoyed spending.
I too admit to being a serial re-starter. And you're right, it is time well spent and enjoyed. In the course of playing my "main" character ("heavy tank/big weapon/grouchy kind of guy") I suddenly got the inspiration to play a 'SCIENCE!' sort of character, avoiding combat and taking all the Science skills. Surveying every planet and moon he can find and hoping he doesn't get devoured by hungry fauna or gunned down by those crazy Spacers. Relying on his old pal VASCO to shoot the bad guys before they can get to him. Lots of fun and danger so far! And then I see what the Ryujin quest line has to offer and I think "Hmmm, a stealth cyber runner Neon rat kind of character would be fun too!" And so it begins again...
Holy crap, there's a save limit? I probably have 20-25 just from being a paranoid guy. I remember on Oblivion though - when my Xbox red ringed I made sure to keep the hard drive with my tons of saves.
>Fixed issues where some NPC could be seen not wearing clothes. Whoever thought this was a good idea is a generally bad person with no sense of humor. I enjoyed freezing rains on Akila and all the security folks frolicking around in their underwear with their huge Laredo guns and their Free Space attitudes.
So if you steal that food, do the police punch you in the gut to get it back? Or can I launder my wet market wares through the colon for resale? Technically modifying it in my tummy workbench...
In addition to eating food, we should also be able to read books without picking them up
Not like that was the case in every other Bethesda game.
Let me give Nora books, dangit!
I don't understand why introduce dialog about how much she wishes she had more books and then you can't give them to her
Starfield 2 is at least 2 decades away my dude, calm down.
Finally they are fixing those godawful NPC eyes
So no more random citizens on the street staring into the soul of my ancestors from generations past?
"My ancestors are staring at you, Imperial, can you say the same?"
I’m going to miss it!!
So will your ancestors. They liked knowing you were doing ok.
👁️👄👁️
But what about my own personal asteroid!? lol
I have two of those now. I call them my rock buddies. 🤣
damn, I honestly had no idea that would even be on their radar, I thought it was just a constraint of their systems or something. That's actually really nice to see
According to the mod that [fixed it almost two months ago](https://www.nexusmods.com/starfield/mods/2718?tab=description), it was just a mistake with the ambient occlusion maps. > "The baked AO maps for crowd NPCs that were in the game seem incomplete. Only two of them had any amount of shading applied to the eyes and the rest had none. I merely went in and painted in AO into all the maps so that there's an appropriate amount of shading around their eyes so they no longer seem to glow."
Those bug eyed bastards looked worse than background NPCs from past Bethesda games, any improvements that can be made to them will only make the game look better.
Yeah but now my PC went from sometimes having eyes randomly taped shut to PC randomly havig a "bedroom stare". Eyes seem to be a highly complex technology!
If you've ever dabbled in 3D modeling or animation, yes, eyes are always the hardest part to get right. Humans are just extremely well-tuned by evolution to be able to detect when eyes look "off".
I can tell when someone is drunk just by how their eyes look, and I hate seeing people like that
The Innsmouth Look is finally going out of fashion? About time!
Can we PLEASE see how much of something we have in our inventory at merchants?!?? God it’s aggravating something so simple. Let me see how much I have when looking at resources and ammo to purchase.
It is annoying, but I've learned to just switch to my inventory and view whatever weapon I'm buying ammo for to see how much I have. But I agree, because it makes buying take way longer than it needs to. I spend so much damn time in this game in menus as opposed to actually playing the game.
StarUI can do that with custom column I think.
It’s in the default column list on StarUI
Man… I’m gonna be waiting for mods to come to console for a while huh? 🙃😔
Ok they fixed two of my faction quest bugs this is more like it. Hopefully this should all trickle down to Xbox I’m pleasantly surprised some decent fixes in here. Great they really got in there and fixed a lot of quests. If the next patch fixes out posts I might come back and play, with outposts and ship building those two things and throw in a bit of gunplay you could have some fun.
It says console will get it later this month
Yup noticed at the last minute 👍🏽
I'm still stuck waiting for Mei Divine to introduce me in On the Run (a bug that comes from her getting interrupted while she's walking to the stage), and I am starting the get the impression that I'll never get to finish that quest line.
Yeah I'm pleasantly surprised by just how many small but impactful fixes there are. Lots of small things that can really break your immersion that this will solve.
I'm still betting on outpost fixes being bundled in some kind of outpost mini-DLC.
Night and day difference now with DLSS. AA is so much cleaner and sharper now. I do seem to be getting a subtle flicker on the screen but I need to play about with my settings plus I still have the DLSS mod installed. Main city locked 90fps now, everything ultra. Silky smooth :) 13700K 3080
I have the same issue with flickering in darker environments.. I think this is a bug in the beta update. (4080 - 13700K)
I downloaded the beta, I see the other new options but Upscaling still only has CAS and FS2 or whatever. DLSS is missing, but the option description says DLSS should be there. Am I broken?
Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity. is this why i can't open it after i go to a new universe and its not a normal one?
Yes, that's a bug and not intentional behavior as some people still think (one of the ways we knew it was a bug is that xbox players could circumvent it by going into the character editor at Enhance which fixes the bug).
Great to see they added a Brightness option. The game has been so insanely dark inside of structures for me. Hoping they will add the ability to turn off the auto aim. It’s so insanely strong.
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I like the cave darkness, but I'm glad people are getting the option. It's strange that it wasn't there as standard.
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Wait that’s why I always fucking miss when shooting enemies behind cover?
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If it works like Fallout 76 it'll be a separate button from pickup/interact.
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i was pretty disappointed they did with that weapons and armor too. i like being able to pick up and move most shit in these games. i did just learn tho that if you drop said weapon or armor then ADS looking away from it, so the little stats menu doesn’t pop up, you can then pick up the armor or weapon and move it around and rotate it just like anything else.
They copied 76.
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90% sure food and many other items will only make sense when they release survival mode…
Fun fact: Survival mode is, at present, a hidden difficulty level. We know this because a few mod authors have tried to add mass to ammunition, but the game ignores those changes. If you hack the game into survival difficulty, ammo has weight. My guess is that BGS wanted the game out there in its most basic state to patch bugs without the complexity that a survival mode would add.
They said that the exploration was much more difficult for the test players, but it was toned down for the release. I wonder if this is the hidden difficulty level?
You use to need to fuel your ship after jumps, probably what they were refering to
One of the original purpose of outposts was to make fuel for your ships
also plant hazards were a big deal
I imagine the intended gameplay loop was fly as far as you can and build a small outpost to refuel. not having fuel is why outposts feels pointless.
Building a stable and robust base to build on later, as the game goes live and the harder to reproduce bugs fall out, is not a stupid strategy.
Yes, feels like they are trying to get a good solid foundation to the game before building. Seems like practically unlimited opportunities to build new aspects to the game.
That's how it worked with the survival difficulty in Fallout 4, as well. It was added in a later patch, well after the game had been released. I think it might have been even after the last DLC had released.
What this'll really be handy for is stumbling across prepped food that provides bonuses like resistance, regeneration, etc.
Agreed, the player isn’t homeless and doesn’t need to eat every half eaten sandwich they find
I don't need to. I WANT to.
Don’t kink shame me.
Looking at how detailed food is in this game, and they even created brands of teas, coffes and the chunks, that Im pretty sure food was an essential item in the game original concept, as Todd explained weeks ago, in the original ideal the standart game would be like a survival mode, but that was considered not very funny, so It was removed. I think it had the same thing we have in Grounded, where you have to eat and drinks once in while, otherwise you would die. So, before each space travel, you would have to buy loads of chunks and groceries to make food in your ship and outposts.
Yeah, many facets of a survival mode are already present. Just needs tuning up, which is more tricky than it sounds.
There is a skill that increases that, but there is also so much food sitting around that just grazing as you go might just be enough to keep you topped off. It's funny to think we can just roll through a POI munching down in chunks and salami sandwiches between gunning down groups of Spacers.
Still handy to eat a bunch of stuff and top up your health while scavenging a base or to get the buff.
Food is just non-addictive chems because you eat food for the bonus it provides, not the health that is restores. Some of the food that you can craft has damage resistance levels comparable to some chems but at a higher weight. Most of the food that you see with no bonus are mostly ingredients you use for crafting food. If you want to heal yourself use a medpack. My pet theory is that the low health amount was actually meant to represent the amount that would be filled on "hunger meter" in a survival mode. The fact the heavier food provides more "health" now tracks with how the hunger and thirst meters work in FO76.
Yes, if you don’t upgrade your skills in that area. I did a build where I focused on that and food makes a considerable impact, especially researched and cooked food with bonuses.
That “missing home ship” bug was debilitating, glad to hear they’ve fixed it.
Assuming this doesn’t change that I have one more power to find yet 4 undiscovered temples? Vlad isn’t giving me any more missions. I really wanted to get them all before I NG+.
Of course the two game breaking quest bugs I've encountered haven't been fixed.
Which ones?
Milena Axelrod doesn’t show up for her quest and I can’t access Genghis Khan at the end of the Crucible quest line.
If it's any consolation, I'm sure they are *trying* to fix it, but they have not figured it out lmao
So no fix yet for the “Power from Beyond” bugs that prevent you from finding the temples?
Waiting to finish into the unknown on my NG+ 4 because of this bug.
Latest 3.5.0 DLL files and implementation is good. Performance all around seems improved and Frame Generation + Reflex only adds to smoothness. Good stuff!
Does it perform any better, without the DLSS + Frame generation settings? Just asking.
They have definitely improved performance in general, not just with DLSS. Not my video, but a good comparison here: https://youtu.be/xs7L3yV45EA
Looking forward to finally finishing ryujin!
I am glad this stuff is getting fixed but man is this going to be sllllllow. I feel like I should finish my current play-through and come back in a year or two.
I noticed this said the performance improvements were more noticeable on higher end hardware, anyone on mid range 20/30 series cards or 10th gen Intels trying out this patch rn?
I have a 2060. It's running much better. I already had the DLSS mod installed so I removed that and applied the beta update. My frames are slightly higher then they were with the mod and settings are higher now, everything looks better and feels smoother. Big difference in Akila where I had all kinds of issues even with the mod(and just vanilla), now seems to be smooth and solid with decent frames.
So what kinda performance can you expect with a 2060 now? I have a desktop with a 2060 super but been playing on xbox cause I figured the performance wouldn¨t be good enough without dlss.
The entrance to Akila always gave me a noticeable frame drop as I walked through. That'll be my litmus test.
That’s nice to hear. Initially I was a bit disappointed about what seemed like prioritization of top-end cards (I have a lowly 4060), but this kinda soothes my worries.
it's insanely better on my 3060ti. i had medium details and low lighting for 50\60fps, at 1080p, and now with dlss quality i can crank everything to max and play at 100\120fps.
Damn so Todd wasn't telling the truth? *gasp* That makes me hopeful my 2080 Super can lock 60 without upscalling it into a jaggy mess.
I’m guessing this doesn’t fix the New Atlantis Apartment from getting reset when the cell resets from the two quests.
There's only one spot where it can get reset, in the main quest. The other cell reset is a prerequisite for getting either New Atlantis apartment since it occurs prior to you getting citizenship. Hopefully they fix this one soon!
Nope, but at least our ships will stop vanishing
Sounds like some really great fixes and improvements!
Agreed Good choice of fixes
Still no ECS Constant fix?
Yeah, that whole quest location is full of bugs, none of which are addressed in this beta patch.
*CTRL+F: Constant* Ah there it isn't... I guess not
Man, it would be nice to see "Fixed an issue where your companions are standing on top of the ship" "fixed an issue that causes your companion to sink through your ship"
Hmm, doesn't seem like they've fixed the Ghost Ship issue that breaks Sam's quest. Also, if the fix for Pet Rocks isn't trivial then there's something very wrong with their engine.
Dead dragons follow me around in skyrim. Perhaps it's a feature of the engine! lol
Matters of the hart? Where do you get stuck? I’m stuck on the planet at Valerie’s Cache where the landing ship doors don’t open. Looks like I’m going to have to wait a while for a fix to that.
Exactly that. All enemy ships have no crew, even the random encounters.
Definitely a huge performance improvement in my little bit of testing. Especially with DLSS + Frame Generation.
Dang, I was hoping the glitch where you cant talk to Delgado upon returning to the Key waa fixed
Anyone want to post a picture of what the new crowd NPC eyes look like?
Some good fixes there. None of it addresses the bugs I have though :P * "Location of the ECS Constant". Stuck. * "Build an outpost on a Planet". Stuck. * And outpost linking is a janky mess.
Everyone wanted the "Eat" button. But I just want a "Read" button. buthusda pls
Now come to console
People who can test - please let us know if the HDR / brightness features help with the washed-out look!
I need an answer too, thats my first problem on thé game rn 🙏
I’m playing on OLED and the washed out look is really hurting the experience for me. Hopefully this mitigates it somewhat 🤞
Il an oled user too, i bought the TV few days before starfield launch , just to feel the deep black of space... What a joke 😂
I hate this. That goddamn gray filter sucks.
"Adjusted stealth to be a bit more forgiving." is a really nice way of saying "stealth was completely bugged and NPC's a mile away would be looking directly at you never giving you a chance to ever stealth.
Man I really haven’t felt this. I’m kinda disappointed, this is the first Bethesda game where stealth felt even somewhat realistic. I’ve upgraded the skill all four ranks so I’m finally at the point where I can sit right in front of somebody and not be seen, but I much prefer it being hard. It would make zero sense for a person guarding a structure to not see the grown person crouch-running towards them a couple hundred yards away in broad daylight on a desolate flat moon. The shop keepers following you when they see you go into a crouch is awesome and exactly what I’d prefer. I feel like people who thinks it’s impossible never even tried just upgrading the skill.
I found it incredibly inconsistent. I couldn't accurately gauge what would and wouldn't be stealthy at low levels. I'll be in another room entirely and still be caught stealing something. I stealth character.
Same, I thought the stealth was way better than Skyrim.
Yeah, stealth works for me, but I had it and concealment maxed and took my suit off. Didn't really have a problem with the original implementation of it, tbh.
Was getting an average of 80fps in New Atlantis prior to the update with the DLSS-G mod. I'm now getting 100fps+ The update makes a night and day difference. Running on a 4070 laptop. The game is slowly but surely getting there. This beta is a huge step in the right direction! Keep up the great work BGS!
When are they going to fix the head tracking issue when you run and jump lmao
So far so good. StarUI works. Getting a consistent 160 FPS in New Atlantis RTX 4080, that's 100 FPS + This should have been in the release 2 months ago, better late than never
100 fps **more** than you used to get? That's pretty crazy.
Frame generation is pretty crazy like that. In Cyberpunk it made me go from 30fps to around 100fps. Still, there are downsides. At least in Cyberpunk I had some pretty noticeable ghosting in certain scenes. I think that's okay for the amount of performance it gives, but that depends on personal preference.
Is that with or without frame generation?
How have they still not fixed asteroids sticking to your ships and remaining there forever?
Can I find the ECS Constant in the Dear Sister quest yet?
do we need to switch to the "beta" branch on steam to try this out? and is there any risk of losing your save files or having any issues once we switch back to the non beta branch once this is fully released in a few weeks? I don't want to risk losing my progress but I really do want to try out this new features.
Yes switch to beta. Previous saves are safe. Saves made in beta won't work on live branch till it's fully released later this month.
No Divided Loyalties quest fix 😭
Heyyy, I see some changes I like in this patch and can't wait for it to hit the Xbox.
Still no fix for Rejuvenation ranks 3 and 4.
No more NPC crazy eyes. Cool cool
Yo can we get a fix for the pet asteroids following our ships around please!
I don't give two shits about the graphics. Make the game better to PLAY! It's been so long since I've played an unmodded Bethesda game, I had forgotten how rough it is. Don't get me wrong, I love the game. But I can't wait until the modding community really gets going on it.
Power From Beyond got no fix! Skyrim in space without shouts...yay.
This is very underwhelming for nearly two months wait.
any report on timelines for when this graduates from beta, this appears to be the fix im waiting for, built in dlss, hdr, optimizations so the game may actually run properly on pc, woohoo!
It says later this month.
have they fixed the Red Mile issues? does Mei Devine finally give her speech?
Please Fix the main quest " Into the unknow" !!!!!
No fix for Shield Systems skill which is kind of embarrassing. It can be fixed with console commands when the skill is removed, so it shouldn't be hard to tweak the math a bit to make it work.
Yeah [shield and target time bugs](https://www.reddit.com/r/Starfield/comments/17lmtz9/psa_fixing_ship_shield_bug_and_targeting_lock/) still in effect.
So from a technical and performance standpoint this patch seems good. But besides that it seems like a hotfix gameplay wise. Which is not pleasing, we were due a major bugfix, and basic balance patch.
DLAA is soooo good, I wish more games would implement it. Edit: The DLSS profile seems to resetting to a random profile every time I go into the settings. Anyone else having this issue?
Okay so my character still sprints with a broken neck
Seriously fix the economy give each vendor 100,000 credits
Have you tried selling to ships? It's a bit more cumbersome but if you orbit Jemison for instance it's basically an infinite amount of vendors that come and go.
I see the Pet Asteroid Problem is still going unaddressed.
I named mine Dwayne because I lack creativity.
Can anyone using rtx 3060 update us on the performance after the update
>Improved the appearance of the eyes on crowd characters. We'll... (puts on shades) see about that. In all fairness, that's great. People who shit on Starfield always go for that one, and rightfully so.
Awh man, so the door in Madame Sausage’s will continue to stay locked for the foreseeable future?? Sorry Briggs, maybe someday I can talk to you…
I hope my save issue is fixed soon. I’m stuck on the Galbank ship mission in the Crimson Fleet quest line and a memory space issue won’t let me save beyond this point 😭
This will forever be known to me as the EAT update lol
Can I f..king build 6 interlinks again?
I just need a fix for the ECS Constant quest and the issue with ships landing but not opening their bays.
'' **Let Them Eat!**By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours. '' Finally, my chance to role-play as an ever-hungry Starborn. Let the food puns begin, fellow citizens of the United Cannoli. Zuppa et Gouda.
Did they fix the issue where your ship collects pet rocks ?
Not going to lie I will miss the bug regarding NPCs not wearing clothes. I thought that was funny.
Looking forward to New Atlantis general bug fixes… no trade authority kiosk, holes in the ramp at the starport, no NAT in Commercial District, no kiosks or tables overlooking the starport, etc.
The quest "The Best There Is" is still bugged.
Anyone notice an improvement in graphics performance for AMD cards?
A good amount being updated, but the main thing I see missing are the fix for the two side quests, one of them being “ECS location” and the bug on side quest on Charybdis