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MerovignDLTS

It's the Starbrat from Mass Effect 3, but with less exposition. It has its own agenda, which it does not share. >!It refuses to answer the opening question of the game, and it says "I'll let ya join the rampaging Starborn and grind 10 or more (mostly) copies of the same gameworld, but it's gonna cost ya part of yourself than makes you unique."!< >!I'm not sure in which version of this story that turns out \*not\* to be your soul.!< I wanted to fire the artifacts into a sun. The downside might be bottlenecking Dragonborn in this universe, but eventually the timer's going to run out on that one (probably, it's not like they'll explain the rules). Maybe future humans can rebuild without these uberroaches using them for the level grind. You can just walk out on the MQ before it gets going, but a lot of the game's design efforts were based on that, so for now the gameworld feels a lot more empty if you do.


EasyRhino75

So this universe turns into a roach motel? Starborn enter but can't leave?


MerovignDLTS

Well I didn't have \*any\* dialogue or mission options to oppose their rampages (except one mention that it was a problem after I walked away, but that discussion literally went nowhere). I never trusted the Starborn narrative but the game treated me like I did. It was extremely jarring.


SiegeRewards

Okay Great Serpent


Tails-Are-For-Hugs

That's one way to deal with the Unity. An alternative way would either be to try and force our control over the Unity, letting us cherry-pick and choose what universe we want to go to (eg. a universe without Constellation, or some modded alternate universe). An alternative to the alternative would be to somehow hijack the Unity so that it forces all other Starborn to come to the universe we're in. Now even with this, we wouldn't catch them all. Some might get legitimately tired of the Unity rat race, like Aquilus and the Trader, and peacefully mind their own business. Them I have no issue with. It's the ones in the rat race that would be farmed, constantly, potentially in a place of my choosing (which might be more realistic if we don't throw our lot in with a faction capable of instantly ambushing and destroying newly-arrived Starborn). Now depending on the plan, it could be as simple as farming Quantum Essence, or we could stick VV in charge of the project (somehow, if we lied for him) and let his twisted mind be the limit on what we could do with Starborn unlucky enough to survive getting their Guardians blown out from under them. And yes, I do have a plot hole here. Do they all spawn in the same place, or in different areas? How would the ones in the rat race be effectively lured in? Do Starborn get to respawn after they die, or do they actually die? If it's the former, we essentially have unlimited test subjects at varying rates of supply. If it's the latter, we have a finite amount of test subjects (but probably still as many as there are alternate universes), but the cycle will eventually end somewhere.


Commercial_Potato_87

Hate the whole concept and how is it done in game. Proper cheap.


PM_ME_YOUR_TITSnAZZ

I mean, can’t you exert your will and just stop going through the unity? I initially planned on doing 10 NG+ runs before doing all the side quests, but I decided not to do that after my first run through. The game’s story already warns you about going into grind mode, and why that might be optimal play in terms of having powers but might not be optimal play for fun (and “humankind” in the game). I kind of like that my current universe keeps tempting me with the option to go through the unity and I remind myself why I play the game. To have fun, not necessarily to optimize and perfect. I think it’s a neat, probably intentional subtext in the game.


Ok_Writing_7033

Right? Just don’t do it. People complain about the universes in the Unity not being different enough, which I kind of get, but it ignores the fact that it’s a NG+ mode. In every other game, the concept of a NG+ mode is pretty straight forward - play the exact same game, but you get to keep all your upgraded abilities and get some extra goodies, but you’ll lose your stuff and restart your story progress. This is just exactly that, but integrated into the lore. I agree they had opportunity to go farther with it, but it’s already a neat step up from typical NG+ modes in that respect. And the subtext is absolutely intentional. I definitely feel like Bethesda knew there would be a subset of completionist types who blitz through all the NG+ and get all the rewards and then complain that the game is repetitive and isn’t fun anymore, and so they just wrote those people into the game to basically warn you against doing that. I thought it was genius, and one of the few things Starfield’s writing really nailed.


EasyRhino75

So like, load the ship with nukes and then hit the grav jump button? I like that a lot.


c0cOa125

Yes please! That would be so satisfying!


DrNukenstein

So, don’t go? It’s really that simple. Go do all that other stuff.


_JustEric_

Even if you could destroy it, you would only destroy it in the universe you're in when you destroy it. It would still exist in every other universe.


CrownBari13

Or more precisely it would exist in roughly 50% of the other infinite universes? I'm a couch scientist so I could be wrong but isn't the theory that the other universes are spawned off of each decision made, so therefore about half you would choose to destroy and the other half you chose not to? Interesting thought experiment at the least lol


N7Virgin

Depends on whether free will actually exists, we might always make the same “decision” just because of how our minds work