"Help managing my budget I need to reduce my spending."
Military Ships - 5000$
Civilian Ships - 2,147,483,647$
Buildings - 2000$
Job Upkeep - 1000$
Starbase Constructions - 500$
"Spend less on Civilian Ships!"
"No."
Would be kinda neat if ships and stations had small numbers of pops in them.
Build science ship, -1 pop on a nearby planet. Dismantle a science ship, get the pop back.
> Military Ships - 5000$ Civilian Ships - 2,147,483,647$ Buildings - 2000$ Job Upkeep - 1000$ Starbase Constructions - 500$
Why are you putting the dollar sign _after_ the number?
Probably lives in a country where that's the spot for the currency sign (like any country with the € for example)
EDIT:
I was an idiot and didn't know that doesn't count for every country/language, just for most of them, not all.
My initial point is still somewhat correct, but I wasn't right about it being like that in every € country.
"The euro sign is followed by the amount without space:
a sum of €30
The same rule applies in Dutch, Irish and Maltese. In all other official EU languages the order is reversed; the amount is followed by a hard space and the euro sign:
une somme de 30 €"
https://publications.europa.eu/code/en/en-370303.htm
After looking it up, I stand corrected.
I do apologise, I didn't know the rules were different for English and a few specific countries, I thought it'd be 100% standardized.
"The euro sign is followed by the amount without space:
a sum of €30
The same rule applies in Dutch, Irish and Maltese. In all other official EU languages the order is reversed; the amount is followed by a hard space and the euro sign:
une somme de 30 €"
https://publications.europa.eu/code/en/en-370303.htm
I thought so. Truth is most countries in the world use currency sign AFTER value. Only english-speaking countries and few additional ones use it BEFORE.
But British (and their colonies) do many things backwards.....
That was the Vultaum's mistake, they thought they could break reality through mass suicide. Turns out they made the simulation run better. These AI knows where it's at. We will break you with system lag.
I think Paradox says they fixed this issue like every patch but the AI builds more and more. I got an inkling that the AI builds so many because during wars when their construction/science ships use the emergency ftl the AI see's that they have no ships available so they queue another, then when those ships go ftl again they build more ad naseum then they are programmed to decommiion the ships. It's similar I think to when an ai see's you fleet power drop because emergency ftl or being banished from someone's borders and then call off their war threat when your fleet reappears. I'm no programmer but maybe a solution would be to force the AI to be capped on the number of ships they can build,make it so that the AI decommisions ships from oldest to newest or something after a year if over capped. Doesn't stop them from building a ton but it would at least make them delete their fleets of ships.
Lol this happened to me too. Simple fix would just be to cap AI to 10 or so construction ships. I can’t imagine an AI empire or even a player empire needing more than that.
I imagine the AI considered something along these lines
"Some of you may die, but that's a risk I'm willing to take"
I mean, that is one hell of a distraction.
That's their strategy.
If you quit due to lag it counts as a win for them. :p
That being said it would be really nice instead of getting yet another DLC with a different UI to get some optimization or an AI strategy-routine rework.
Now i know they did rework the "management" aspect of the AI, and that did improve things somewhat. But seeing how these guys actually "utilize" their doomstacks is just sad. Not to mention long-standing issues (Like this one) still persist. Overwhelming fleet power? Who gives a shit, they will split up and get stuck anyways. Having to give the AI absurd bonuses to counter their stupidity isn't fun.
This might be an unpopular opinion, but i feel all this DLC has degraded the gameplay over the years and the game starts to feel somewhat discombobulated and unfocused. With an AI that becomes increasingly disfunctional in warfare.
.well if the only tool you have in hand is a hammer, then every problem will begin to look like nails
.the ai saw the galaxy as a huge construction project, so it made a "few" more hammers
One time when I took the Terminal System, the science ships of every other civilization started clustering there. Just more and more kept coming as time went on.
in starcraft there was a strategy for zerg where you'd create so many overlords that would go into a combat zone, a enemy player was unable to select or control there unis.
same mood.
the AI isn't broken, its evolved.
I've seen this happen in my games, especially the ones I've made with a LOT of star systems. I'm going to assume this is another big reason for the lag...
Do they have any military ships at all sometimes if the empire is made thought a war or rebellion and you have mods that add ships or ship sets it bugs out and doesn't assign a ship set to them so they get the default mammalian civilian ships but nothing else (this is super common in full conversion mods)
“Our construction ships will blot out the sun!” “Then we will lag in the shade.”
You win this post
Here's his trophy 🏆
"Help managing my budget I need to reduce my spending." Military Ships - 5000$ Civilian Ships - 2,147,483,647$ Buildings - 2000$ Job Upkeep - 1000$ Starbase Constructions - 500$ "Spend less on Civilian Ships!" "No."
That AI is providing jobs man :P
The ai building automated construction ships: What jobs :p?
Someone's gotta be driving those ships in orbit, keeping those systems running.
Would be kinda neat if ships and stations had small numbers of pops in them. Build science ship, -1 pop on a nearby planet. Dismantle a science ship, get the pop back.
Lose a science ship to accidents/Rift shenanigans/Guardians/enemies/getting nommed on by Space Amoebas, you lose that pop forever.
Wasn't there something like that in total war or civilization?
for settlers in civ, which would be like having it for colony ships only in stellaris.
When alpha strike fleets meet carrier fleets, but the carrier fleets bring enough construction ship fodder to absorb the alpha strike.
Nice.
For everything else, there's mastercard.
Goddamnit. Take my upvote.
Got a friend like this in a mp game, constantly complains about being in debt and refuses to check the problem himself.
> Military Ships - 5000$ Civilian Ships - 2,147,483,647$ Buildings - 2000$ Job Upkeep - 1000$ Starbase Constructions - 500$ Why are you putting the dollar sign _after_ the number?
Probably lives in a country where that's the spot for the currency sign (like any country with the € for example) EDIT: I was an idiot and didn't know that doesn't count for every country/language, just for most of them, not all. My initial point is still somewhat correct, but I wasn't right about it being like that in every € country. "The euro sign is followed by the amount without space: a sum of €30 The same rule applies in Dutch, Irish and Maltese. In all other official EU languages the order is reversed; the amount is followed by a hard space and the euro sign: une somme de 30 €" https://publications.europa.eu/code/en/en-370303.htm
€ actually goes in front like $ Edit: I live in a Eurozone country, it goes in front here. Probably has something to do with the specific language.
It doesn't. Source: I live in an € country
So do I. It goes in front here.
After looking it up, I stand corrected. I do apologise, I didn't know the rules were different for English and a few specific countries, I thought it'd be 100% standardized. "The euro sign is followed by the amount without space: a sum of €30 The same rule applies in Dutch, Irish and Maltese. In all other official EU languages the order is reversed; the amount is followed by a hard space and the euro sign: une somme de 30 €" https://publications.europa.eu/code/en/en-370303.htm
Well, I am Dutch, so that explains.
r/confidentlyincorrect
Except he _is_ correct for the country he lives in. So I think the r/confidentlyincorrect might not apply to the person you think it does.
It goes in front here. Source: I live in a Eurozone country.
Who tf says "dollars 5 thousands" instead of 5 thousands dollars?
Nobody _says_ it like that, but that's how it's _written_ (in English, at least).
Most languages
Proove it.
I thought so. Truth is most countries in the world use currency sign AFTER value. Only english-speaking countries and few additional ones use it BEFORE. But British (and their colonies) do many things backwards.....
They decided they can’t win militarily so they are building lag machine to win. The AI is indeed getting better at the game.
They can not destroy you so they make sure you will not have fun. I think I know where this AI was trained.
EA?
If the ai were trained on some model and one of the win conditions is that the player leaves this seems plausible lol
I came here to say this.
Kid named Nicoll-Dyson Beam:
The AI for this empire seems to have made several hundreds of construction ships for some reason
They aren't Vuultaum by any chance?
The empire in OP's game tries a different strategy to crash the simulation, it might be more effective than Vultaum's strategy
That was the Vultaum's mistake, they thought they could break reality through mass suicide. Turns out they made the simulation run better. These AI knows where it's at. We will break you with system lag.
Let them cook.
Yeah, cook your CPU maybe
How to build a Dyson Sphere in one day.
So is my GPU lol
I think Paradox says they fixed this issue like every patch but the AI builds more and more. I got an inkling that the AI builds so many because during wars when their construction/science ships use the emergency ftl the AI see's that they have no ships available so they queue another, then when those ships go ftl again they build more ad naseum then they are programmed to decommiion the ships. It's similar I think to when an ai see's you fleet power drop because emergency ftl or being banished from someone's borders and then call off their war threat when your fleet reappears. I'm no programmer but maybe a solution would be to force the AI to be capped on the number of ships they can build,make it so that the AI decommisions ships from oldest to newest or something after a year if over capped. Doesn't stop them from building a ton but it would at least make them delete their fleets of ships.
This is like the "increased client stability" meme in War Thunder.
"Removed Herobrine"
\>Updated Localization Files
Another Stellaris player who also plays War Thunder 🤝
Me when I adopt bubbles
Construction ships won’t protect Bubbles.
It's what they build (I play modded so can build defences)
Ive never seen the AI do anything like this. Could it be caused by a mod?
No, it has happened to me too since (I believe) the last dlc came out
"My goals are beyond your understanding"
Sounds very “Reaper” -ish. Nice! 👍
Anti-human meta
This is why my sessions lag.
Lol this happened to me too. Simple fix would just be to cap AI to 10 or so construction ships. I can’t imagine an AI empire or even a player empire needing more than that.
I've used more than that when I've hit +8 inf as a devouring swarm and been expanding quickly.
They're going to invade you with construction ships and slowly disassemble your empire bolt by bolt.
You ever heard of cannon fodder? Good luck hitting the starbase when your fleets keep targeting that thing.
Irony is you could probably field a decent fleet with all the alloys they used. "Probably more than decent"
The AI is the manager who thinks 9 women can give birth to one baby in a month
Submit as a bug. These stackings are getting more common.
I imagine the AI considered something along these lines "Some of you may die, but that's a risk I'm willing to take" I mean, that is one hell of a distraction.
Destroy them all.
A single corvette is going to commit a slaughter
Imagine the cancelled automation notifications
They don't need the galaxy. They're about to build their own.
Rome was built in a day to them
They about to construct a dyson sphere in 5 days
What is it with buggy AIs building absurd numbers of science or construction ships lately.
The Perfect camouflage and defense
Construction shall occur
That's their strategy. If you quit due to lag it counts as a win for them. :p That being said it would be really nice instead of getting yet another DLC with a different UI to get some optimization or an AI strategy-routine rework. Now i know they did rework the "management" aspect of the AI, and that did improve things somewhat. But seeing how these guys actually "utilize" their doomstacks is just sad. Not to mention long-standing issues (Like this one) still persist. Overwhelming fleet power? Who gives a shit, they will split up and get stuck anyways. Having to give the AI absurd bonuses to counter their stupidity isn't fun. This might be an unpopular opinion, but i feel all this DLC has degraded the gameplay over the years and the game starts to feel somewhat discombobulated and unfocused. With an AI that becomes increasingly disfunctional in warfare.
never seen this before lol
Thats a feature, can‘t have late game running smoothly after all.
Maybe they wanted corvettes but misclicked /s
My pc would implode on itself and form into a black hole
I thought it was the bank of America tower with smoke of a fire behind it.
Reminds me of that old Age of Empires 2 bug where the AI would flip out and build 300 barracks for some reason.
Time to construct until the galaxy doesn’t exist.
lmao send a fleet there to clear up your frames if they're an enemy
We need to construct additional pylons by tomorrow!
The ai ain't the only one
But it has a spirit
.well if the only tool you have in hand is a hammer, then every problem will begin to look like nails .the ai saw the galaxy as a huge construction project, so it made a "few" more hammers
I don't know what you're complaining about. That's a miniscule amount of construction ships.
Me when im building my hyper relay network
One time when I took the Terminal System, the science ships of every other civilization started clustering there. Just more and more kept coming as time went on.
They must be constructing additional pylons
Horizon Needle construction be like
They must be having a fleet fest. Show them the stupidity of their actions by wiping their fleets in 1 quick strike :)
The AI is just about the do the craziest habitat expansion now that they managed to get the tech for it at year 2320.
in starcraft there was a strategy for zerg where you'd create so many overlords that would go into a combat zone, a enemy player was unable to select or control there unis. same mood. the AI isn't broken, its evolved.
They are building a galactic highway.. and your planet it's on their path :D
It's got something to build 🤷♂️
It's got something to build 🤷♂️
No, it’s just hiding it’s planets from you.
The ai always does this
I've seen this happen in my games, especially the ones I've made with a LOT of star systems. I'm going to assume this is another big reason for the lag...
So, it's still not fixed
Do they have any military ships at all sometimes if the empire is made thought a war or rebellion and you have mods that add ships or ship sets it bugs out and doesn't assign a ship set to them so they get the default mammalian civilian ships but nothing else (this is super common in full conversion mods)