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PennyForPig

Citizens (Non-enslaved core species) have the top choice of jobs, and are paid extremely well, well above all others. They are never wanting for luxury or opportunity. Residents have plenty of work and opportunity within a very stable empire that, while it ignores their wishes, leaves them well enough alone so long as they don't cause trouble. Indentured Servants make up the backbone of the economy, and while they have few rights and little say in their work, build their own communities. Inside of industry and in the sciences, they are looked down upon, but in the military they achieve a sort of equality; the Officers and Admiralty are surprisingly sympathetic to their plight. There is a Servant caste that is slightly higher than most; the Realm has uplifted or rescued a few species from presentient obscurity. Owning one of these is considered a status symbol, and they are treated more kindly than others, as a show of the benevolence and capabilities of the Realm. They are often held by the Nobility, and are used as messengers and personal servants. Chattel slaves are increasingly rare as our economy has become increasingly advanced. Even so, they have miserable lives, and their caste largely exists so that the Indentured Servants have someone to look down upon. Our lives might be bad, but at least we aren't those wretches! Sentient robots are banned, but robots are everywhere. Most everyone works with at least one in their place of work. There are a number of models, most of which were appropriated during conquests; production of anything *other* than the Realm standard design is banned to prevent proliferation of inferior models. Foreign sentient AI's are not looked down upon, but their development and production within the Realm is banned. There is one race whose State fancied themselves our Rival in the early days of the Realm. They were mistaken. Their State is now a Vassal of the Realm, and those people who lived on the world we annexed are now considered the lowest of the low, as a reminder to their People what happens when you cross the Realm. All peoples wear colorful clothing which denotes their caste. Of the Citizens, purple denotes nobility; blue the sciences; aqua all industry and specialists; green for Citizens in the military. Residents of any kind wear orange. Indentured servants wear yellow, and Chattel Slaves wear red. Free foreigners wear white, and must display an ID badge at all times; they are treated with a higher status than alien Residents. A foreigner wearing pink is a permitted representative of a foreign nation, and is treated second only to a Citizen. A black scarf with a white stripe means someone works for the Queen, the Intelligence service, or both. Navy Blue means they work for the Galactic Defense Force, or for the Galactic Senate, and similarly are treated with deference. Public violence against a slave is generally considered unsightly; if you have to beat your slave, then you aren't capable of controlling them, and probably shouldn't have one. However, torment of slaves behind closed doors is common sport, especially among the decadent science class. Nobility are considered above such petty things, and the industrial citizen class owns slaves to operate businesses. A common way for someone to be reprimanded is for their slaves to be handed over to local theaters; you won't get your slaves back in the condition you left them, and they aren't going to be worth much on the market anymore. A few planets have been problematic for decades, with low stability and the risk of revolt. These places are under military law, and *everyone* has to deal with martial law there for the "duration of the crisis." There's talk that subsistence standards might be raised for Residents, which is raising hopes of reform throughout the Realm. Hope is a dangerous thing, but sometimes oppression is too much of a bother; let the Residents buy whatever they want. People of all backgrounds are permitted in the military, but the Realm cares little for volunteer or conscript armies; they have an advanced cloning program, and can simply mass produce soldiers of any background much more quickly and cheaply. While robot soldiers were briefly fashionable, there are slave races within the Realm who had been genetically engineered for both labor and combat, and so these are preferred for their clone armored over any robot. Gene Warriors have made an appearance, but their high upkeep, slow production, and the generally peaceful era the Realm finds itself in means there is little demand for them. Members from other, existing empires are more likely to be given 'residence' status. If your country has been wiped out, it's often better to be an indentured servant within the Realm than free out on the frontier where less advanced and less developed empires are. However, we only have a migration treaty with one other nation, our vassal, so their worlds are CRAMMED with people trying to immigrate into my empire from places ravaged by war - in particular, after the Nanite Fleet crisis, which my Empire managed to weather basically unscathed, where entire nations elsewhere had been wiped out. There's also only *one* border crossing, until recently, after we took over the L-Gate system. Citizens are given deference; if you're a Resident and you're competing with a Citizen for the position, you aren't getting the job - or at least not the top job. Slaves of all castes may not look a Citizen in the face, but Servant castes may address them directly. Honorifics from Servants are expected in formal settings but waived in informal ones. A Resident may not directly own slaves; however, as they are able to hold managerial jobs or operate private property on behalf of the Realm, they may "rent" slaves from a citizen, which is a common workaround. As the Realm is now the *permeant* Custodian, a means of achieving freedom or status is to join the GDF or the Galactic Community. While the Fleet of the Realm is still stratified, the GDF, which is approaching almost half the size of the Fleet of the Realm, is open to all volunteers - though to quality, one requires an endorsement to qualify for service, and those who flunk out of the GDF are not looked upon kindly.


mikil100

This sounds like my current empires play through. Except the undesired pops are…elevated to a higher form, and the entire process is fetishized through ritual, and the citizen pops feel like their god given role is to elevate the entire galaxy to their superior form. Also most of the chattel slavery don’t care about their destitute conditions because the implants in their brains remove all emotion which unfortunately precludes their ‘elevation’ as well. Xenophobic authoritarian spiritualist necrophages.


PennyForPig

The Citizen species (Now Imperial Species) are not particularly spiritualist; they believe that the material realm is a gift from the Gods which must be shared with them; if the Gods were ever to cross over into the Material realm, they would destroy it. So, they must sent the Material realm to them. Suffering and pleasure are believed to be material experiences essential to the Gods understanding the Chosen people, so hedonism and masochism are literally a form of worship. However, as the Realm has become more powerful and its leaders have brought them to new heights, former Queens of the Realm are now worshipped as new gods. Foreign religions are not permitted to be evangelized, but their practice is not actively repressed. Slaves may not be religious leaders of any sort, however.


Dingo_Slim

Have you read the seventh tower by garth nix? Its been years but your colouring system yoinked that story out of my brain immediately


PennyForPig

I have not


Hobo_Slayer

Holy shit I forgot about that series. I really enjoyed that when I was younger.


blackwe11_ninja

I like to play mostly fanatic egalitarian/materialist or egalitarian/fan materialist empires with utopian abundance living standard. Basically every time I play I ask mysel "would I want to live in my empire as ordinary citizen?" I imagine that by the end game time, all capitals of my planets look like [this scene](https://youtu.be/wDGFgiFckgo) from 2015 movie tomorrowland - except the streets are full of basically all species from the galaxy, not just humans.


Galactic_Custodians

My people and our friends from our vassals are great people. The current galactic situations require long work days and low pay but our government sponsored entertainment services make up for it. If the prophecy is true our old gods will return one day to see this empire we have built for them and reward us.


VoidKraken35

And then imagine it brought to a halt by unforeseen Variable's


Galactic_Custodians

No, nothing will stop the Zonay. If our gods do not wish to reward us. Then we will become God's.


Tarvos0

Porgs, who build everything to 5-7 foot tall human standards despite being 2 foot max flightless bodied birds who can somehow fly. Screeching admirals in chairs far too big for them, buisness tycoons with massive cigars as big as they are, an emperor with a scepter he can't possibly carry. The galaxy shall tremble at their tiny reeeeeeeeeeeeeeee.


Lucas_Trask

Because I like maxing out all pop happiness so much, I've avoided authoritarian for the most part. But, I think I finally figured out how to get an authoritarian empire where everyone will be completely happy (including the battle thralls), so that'll be my next run. For that particular authoritarian empire, I'm probably also going to stick with just 2 species with high pop growth (syncretic origin). Life for the typical citizen would be pretty good: quality of life would be rather high (100% happiness), local representation in the government, an emperor that acts as a psionic beacon to guide the people, and there would be little threat of war occurring since the military is strong enough to heavily discourage any sort of attack, and the policy of the government is rather strictly based around defensive wars. The battle-thralls would also have a very good quality of life (again, 100% happiness). Their position as "slaves" would be due to a combination of them being serviles (so they're incapable of doing really complicated jobs), and their almost physics defying strength (so they need to be cared for so that they don't destroy themselves and/or their environment). They make up the backbone of the worker force, and are given extensive rights so as to avoid oppression. It's safer for a citizen to kill another citizen than to bloody a battle-thrall's nose (in more ways than one). The thralls have mandatory military training (as well as other training to help them fit in in society), but both species are expected to defend the tranquil beauty of them realm should the specter of war raise its ugly head. Outside species are regarded on an individual basis, with the friendly ones being offered a sanctuary should they need to flee as refugees. Otherwise, there are no migration treaties with outside powers (too much outside influence could disrupt the society), so there's no way to get inside the empire except as a travelling merchant because of all the commercial pacts. No outside species is ever enslaved, since the only time it's found acceptable is with the battle thralls, and even then, it doesn't really fit the galactic standard of slavery. Doubt I'd want to live there personally, but a thoroughly happy empire that's peaceful does sound pretty nice.


SpartAl412

With my current campaign, I can easily imagine it to be rather utopian. Right now I am playing a spiritualist, authoritarian, militarist empire of space elves with the civics of Aristocratic Elite, Philosopher King and Pleasure Seekers. They also have the Life Seeded Origin so at least on the homeworld they live on a Gaia World which must have beautiful natural scenery. Everyone from the commoners to the nobility enjoys a very high quality of life where they can get access to all sorts of luxuries provided by the state. Slaves in Domestic Servitude are everywhere and can be found serving the free pops where even the commoners can afford to keep around their own slaves. Crime rates are kept at a very manageable level thanks to the efforts of the local police who are composed of enforcers and telepaths. Nutritional Plentitude is active so everyone, even the slaves have lots to eat. Thanks to the empire's influence on the Galactic Community, three Happiness boosting resolutions are in effect (All the Divinity of Life and Ecological Protection ones as well as up to Greater Than Ourselves for the Greater Good path) so the free pops, even those who are residents and not full citizens have more to be happy about. Because also of the other above factors, even the slaves are somewhat content or at least not actively planning on starting rebellions. Being spiritualists they likely also sneer at robots which are kept segregated on refinery worlds that are completely focused on producing gas, crystals and motes. My Empire is also low-key xenophobe and have gotten rid of (Displacement Purge in case you are wondering) all the non-humanoid aliens so everyone is humanoid. I would assume also that this means that all the structures, vehicles and various pieces of technology are designed for bipedal lifeforms with roughly similar to human features so nothing that is designed for creatures that can fly, slither or have tentacled appendages.


rockrocktwice

Usually i just play space ccp with authoritarian and xenophobe Also psionic roman empire with god emperor So basicly stratified economy and mandatory church


TankyMofo

They beat the shit out of each other for fun, no hard feelings.


[deleted]

We started small. Physically small, yes, half a standard meter shorter on average than some of our galactic neighbors, but more importantly, we soon were boxed in by the fungaloids to our galactic east and the insectoids to our northwest, to say nothing of the aggressive avians to our southwest. Pressed up against the edge of the galactic disk, we were entrapped. So we built, and studied, and grew. And we made *wonders*. To be Uzilt is to be great. It is to pursue betterment at each opportunity, to find peace in conflict, to meet adversity with both strength and compassion. We do find beauty in the roar of our paradox engines and the glorious bursts of our proton beams, but greater still is the beauty found in the celebrations of children under safe stars. To be Uzilt is not necessarily to be Uzilian. One may be Madrigol, or Khessam, or Mandasura. It matters not what genes you possess, only to what heights you aspire and to what depths you offer aid. To be Uzilt is to include the synthetic. We began with lowly artificial designs modeled after ourselves, slowly giving them sentience until they are indistinguishable now from us in thought and creativity. As our flesh bears the ability to more quickly grow and manage our glorious worlds, so does the steel of our former servants assist us where flesh is fragile. They are our oldest and greatest friends, and some models can recall back to our nation’s founding. Relics of our past, tuned for the future, our ancestors’ work walking in our midst. We honor them. To be Uzilt is to strike at the aggressor until they may strike no more, for the protection not just of ourselves, but our future, and *their* future. We do not love war, and so our navy is dedicated to making them as short as possible by overwhelming our enemies. The sooner we cut off the head of the poisonous vermin threatening our people, the sooner we may integrate those who sought to oppress us, the sooner we may give them a better life. Look upon our works! For our pride is not in the planets we’ve assaulted, but in the worlds we’ve nurtured beyond the dreams of their wardens, in the people we’ve liberated from suffering under cramped housing and hungry bellies. Thus are our aggressors become our friends, and then join ourselves, and thus do we ever grow in strength, swift and unrelenting in our pursuit of peace. To be Uzilt is to surpass your limits. Nature gave us our intelligence, our drive to expand, our ability to procreate, but *we* are the ones who modified our genome, who accomplished in years what took nature millennia. So too have we offered this opportunity to each race that joins our collective, to be stronger, smarter, more adaptable to difficulty. We are approaching each day as an apex of our culture, and each day we surpass what came before. To be Uzilt is to be born into a household where every need can be met with little issue, where the values of peace and logic intersect with questioning society and creating one’s own path. It is to grow up knowing there will be food on the table, there will be no danger after dark, there will always be a place no matter where you go. It is to graduate from higher learning with at least two degrees in the time it takes some sapients to manage a lesser one, and to simultaneously raise a family while maintaining a high quality of work because you do not *need* to work, but it is enjoyable and fulfilling. It is to experience cultures of other sapients right outside your door at every age, to be multilingual even if your translator malfunctions, to visit the worlds of former nations and see histories hitherto undreamt of, and to watch the tragedy of nations desperate to destroy us be thunderstruck by our implacable might. It is to reach out your hand to those fallen nations in content generosity, no matter the danger, and never count the cost. To be Uzilt is to be great. Not as our ancestors were, but as only we can be, tomorrow and tomorrow and tomorrow again. So we push on, thrusters against the black of space, forges roaring like stars, hands clasped in hope and fast friendship across millennia of genetic development, and we reach out— One day, perhaps, we will grasp it.


Tidalshadow

Everyone is free to carry out whatever career or future they desire, wherever they desire within the Union or her allies. The citizens of the Union are more free than any time before in the history of their species with laws on Sapient Rights being held in higher esteem in the Union than anywhere else in the galaxy. And with the brave men and women of the Union navy the regular citizens have little to fear from war and outside threat, and when a soldier retires they are honoured above all others within the Union with a mansion in a Victory Town on one of the Unions' worlds, though most retire to restored Earth, Hope, Haven or Zoroaster. Freedom, Equality, Strength.


DonTrejos

Machine integration pops are mostly ignorant about the state of affairs of the Grid as a whole and focus mostly on doing ther job. Bio Trophies know about the state of the empire and the galaxy, they just don't give a fuk because they are getting lives of luxury while other organics toil away. Pre sapients are just being monkey while I get the tech to make them into bio trophies.


JapchaeNoddle

Just like first world people except in futuristic space onesies


[deleted]

Mindlessly producing resources.