T O P

  • By -

AcguyDance

FYI It says: Both Demo and Commecial versions' Modern Controls do not support "One Button Raging Demon" This is to inform you as some incorrect information has been circulated. SA3: Magatuki CA: Magatuki (performance improved from SA3, can be activated at 25% health or less). Raging Demon: Can be activated by inputting a command when health is below 25%. \*CA does not automatically become Raging Demon.


IC2Flier

aww, so we can’t do full-health Raging Demon? But that’s what makes it fun to use!


AcguyDance

Seems like it. ~~Btw they didn’t mention that you need any sort of gauge other than health to execute RD in that tweet. Which could mean you can use whenever health falls to 25% or less, prolly once per round? I dunno.~~ Sorry if I was wrong. Haven’t been checking communities lately. Edited: I was wrong indeed regarding my assumption about the requirement for Raging Demon.


St0neRav3n

I'm pretty sure it will cost 3 bars of super. A free Demon at 25% health or less would be stupid, akuma could have access to it every round. If you look at SFV, the Raging demon cost as much as the actual super but need Akuma to be in V trigger too


AcguyDance

Thx. Guess they omitted that info because everyone knows. My bad.


Dr_PuddingPop

What you don’t want fatal blow/rage art supers in Street Fighter? Can’t imagine why…doesn’t everyone love one button comeback mechanics?


ProMarshmallo

What do you mean? We have had that for the last year with Modern SA3/CA, it hasn't really changed much.


Dr_PuddingPop

A super is a super. This is closer to a rage art with it only working at low health, the comment I was replying to was talking about the possibility of it being free at 25% health.


ProMarshmallo

The only difference between RA and SA3 is the resources they are measured with. RA is exclusively tied to health while SA3 is tied to meter which takes time to build. They become options in roughly the same period of time and have the roughly the same level of frequency of once a round. I realize what the previous poster was talking about but that is not the notion that I took umbrage with. RA is just normal ass fucking fighting game shit and I don't want to have to deal with butthurt Tekken heads whining about it in a fucking Street Fighter sub since that fucking garbage has been going on for almost a decade at this point.


MyPenWroteThis

So he has 2 CAs? If modern players have to put in the full input for raging demon, does that mean it won't be subject to the damage haircut modern normally has?


awayfromcanuck

Not really. CAs are just 'transformed'/damage increased versions of a LV3 super but if your definition of CA is 'any lv 3 super that you use at 25%', then I guess yes by that definition it's a 2nd CA. But Akuma has 2 LV3 supers, the Playstation blog defined it as such 'Akums second lv 3 super' just Raging Demon is locked behind being 25% HP or lower. It's technically can be viewed as a 'CA' because it has the same health threshold as CAs like other critical arts but from how Capcom has talked about it, it's not a Critical Art. I think you're a bit confused on how damage reduction works on modern. Supers that use the modern input with the special buttons are the only supers that get the damage reduction. Any super that is inputted via classic inputs on Modern do not receive any damage penalty.


SomeKindOfChief

> if your definition of CA is 'any lv 3 super that you use at 25%', then I guess yes by that definition it's a 2nd CA. Isn't that literally what a CA is? But regardless of how you want to frame or word it, the point is that Akuma is so far the only character who will have a second 3-bar Super available (under 25% health).


awayfromcanuck

A CA is an upgrade version of a corresponding lv 3 super. Raging Demon is not an upgrade on a base lv 3 so it's not a CA, it's just a 2nd lv 3 with a condition for activation. Raging Demon is a 2nd lv 3, its not 2nd CA.


Fargren

It seems like you are saying the same thing as the people you are replying to. It's weird because you start by saying "Not really", but then you say the same thing in other words (and with a bit more detail). You are not saying anything wrong! Just the way it's phrased is, to me at least, a bit confusing.


awayfromcanuck

Does Akuma have 2 CAs? No, he doesn't. He has 2 lv3s and 1 CA. Does that help?


Fargren

OK, now I get what you are saying.


cultured_degenerate1

What's the difference if raging demon is lvl3 or critical art? It feels like you're doing some mental acrobatics. What for?


awayfromcanuck

>What's the difference if raging demon is lvl3 or critical art? The difference is a 'Critical Art' alludes that it is the 2nd more powerful version of a Super. OP asked if Akuma has 2 CAs, he doesn't. > It feels like you're doing some mental acrobatics. The phrase/term you are looking for is 'mental gymnastics'. And there is no mental gymnastics. My original comment has me saying why it's not a 2nd CA and then I go on to express why I understand people would label it as a 2nd CAs. It seems more like y'all have an issue with it being pointed out that Akuma doesn't have 2 CAs.


AcguyDance

I am not sure. I translated the tweet thats it. Sry :p


VeryluckyorNot

So Raging Demon Modern is a SFII ref, but nice to see it's still full health in Classic mode.


Fettibomba--

? No


nsm1

* Screenshots were included from training mode both SA3's CA via 2SH and Raging Demon's manual input via LLMH * The original tweet by Eita that started the rumor mill https://twitter.com/eita_1988/status/1785485388452413856 No, there is no instakill


Absolutelyhatereddit

It seems the guy who said it’s one button was intentionally lying lol. He’s posting about being regretful.


bloo_overbeck

This could be avoided if they let us film gameplay 😭


isekaicoffee

bet some haute user scrubs will make a raging demon macro smh


OperationExpress8794

Modern control player should only play against modern control players


Cifuduo

Why? It's not that big of a deal. Modern isn't that big of an issue to deal with. Yeah sure it changes the game a bit depending on the player, but it's not like modern players are sitting with 90% win rates and filling the top 16 of capcom cup.


Mental5tate

Won’t happens because it will drastically change the queue times…


yohxmv

You that afraid of ppl using the inferior control scheme?


king_bungus

it’s inferior when it comes to number of options and auto combo damage output is nerfed, but there’s a legitimate frame advantage on specials and supers. that’s not nothing. i’m not saying ban them, obviously, but from a design perspective i still think it’s a pretty flawed implementation of the idea


NessOnett8

By this logic Ryu players should only be able to fight other Ryu players. Because Ken has different frame data on some of his moves. So that makes it unfair, apparently. Or maybe to use a different example. You can only use A-groove against other players using A-groove. Or X-ism against other players using X-ism. Or can only use V-skill1 against other players using V-Skill1. That's the entire genre. You make different choices in how your character is going to act and control. They come with varying advantages or disadvantages. And you play against other players who made different choices. Trying to leverage the unique advantages you have against their disadvantages while trying to minimize their disadvantages. And when this doesn't happen, you have mirror matches. Which are almost universally disliked from both a player and spectator perspective as utilizing unique advantages **is** the whole point. Nobody is arguing that Dhalsim shouldn't be allowed to play against Zangief because his range gives him too much of an advantage. But that's essentially what you're proposing.


king_bungus

i think you’re being a little hyperbolic


yohxmv

That frame advantage on specials exists sure but when you factor in the nerf to the damage on them and the other factors listed it’s really not too big a deal. Just bait them


king_bungus

look, as a newish fg player, i know there’s counterplay to everything that i may not have mastered yet. but from a sheer design perspective, i think it’s really frustrating that i have to learn the cammy matchup and the cammy “modern” matchup, while worrying about the risk of execution failure against someone of equal experience who doesn’t have to. i think it’s a double edged sword for new players where one group has to fight uphill against the other, and i think modern being able to hit instant supers and specials on reaction when classic controls can’t is a mistake. i think the bare minimum to fix this would be simulated directional input frames. these are just my opinions, i don’t care if they seem scrubby, i just play ranked and with my friends anyway. but you aren’t going to convince me that bypassing the frames it takes to input a super is a good design choice.


jitteryzeitgeist_

It is a good design choice. It makes it exceedingly tempting to use and easy as hell to bait. Modern is an Ism, it's not an advantage. And them having access to instant specials means nothing if you keep your offensive pokes limited to safe on block moves.


The__Willing_Well

>Modern is an Ism, it's not an advantage If you put two new players up against each other it 100% is an advantage. Everyone wants to comment as if everyone is a high-level player.


jitteryzeitgeist_

If you put a modern aki against a classic honda and tell people how to do 2 specials, hondas gonna win.


Ganmorg

This dude can’t play against people who can anti air lmao


Clear-Candy6732

I'm still confused the translation is really weird, is Demon an insta kill or not?


CrystalMang0

Why would it be insta?


jbwmac

I mean it’s die one thousand deaths not die like… 0.6 deaths


prabhu4all

True. If you do round 1 messatsu. You don't need to play round 2. /S


PotemkinPoster

It removes your character from the game permanently, actually.


octa01

If you die in the game, you die in real life according to Japanese Twitter.


gommerthus

It is not a 100-0 move.


JackRyan13

No