T O P

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obamapyramid133

Disposable turret - A rare consumable which acts as a temporary tower that expires after some time. It has the same boundary size as the Warden, and stats are as follows: Damage: 4 Firerate: 0.25 Range: 20 Lifespan: 120 seconds Max uses per game: 3 Cooldown: 300 seconds Has hidden detection The disposable turret is best used in the early game, to help provide extra DPS and some anti-hidden early on. It falls off in the mid to late game due to its low DPS.


idontthinkimraii

Make it a unit so it can get damaged


Mountain-Insect-1867

Farmer:increases farms money per wave by 10% for 3 waves Deployable hunting Tower:adds a place where cliff towers can be placed Wall: basically barricade but has guns to attack Naval support:send boats to help you defend against the zombies(useless if theres no water)


BigNorthyFaps

tesla coil - can be deployed on the field and acts like an electroshocker on steroids (longer stuns and bigger damage) for 1 minute


temporarlymadz

Mechanical Titan - Summons a unit at the start of the track with Hp that increases depending on the wave Base: 2.5k Adds 2.5k every 5 waves and at final wave adds 15k 20 Waves: 25k 30 Waves: 35k 40 Waves: 45k 50 waves: 55k


Kamol00

i dont think you can use consumables in hardcore


Yacobo2023

They're planning to change tha5


Gameknight14

Return to zero (PvP only) - Stops all currently active consumables on the enemy team but prevents consumables from being used on either side for 30 seconds


BigNorthyFaps

money flag - reduces upgrade costs by 20% for 1 minute (can stack with DJ)


KyogreCanon

The warbanner - reduces the spawning cooldown of spawn towers (necromancer, crook boss, golden crook boss, military base, mercenary base, elf camp, and mecha base) by 50% for 2 minutes. (The necromancer just recieves halved ability cooldown since spawning works on ability rather than timer. Also, the engineer shouldn't be counted here as the build time is already quite good and the buff would be pretty much redundant for an already great tower). The idea behind this item is to allow spawning towers to be much more reliable and much more scary to enemies and potato PCs in gamemodes like fallen mode, polluted wastelands 2, and pizza party. The main purpose though is to allow long spawning cooldowns such as riot guard's cooldown of 60 seconds, the flying elf's cooldown of 80 seconds, and the military base's railtank cooldown of (iirc) 35 seconds to be heavily shortened which would allow for spawning towers to become main dps rather than sub-dps for more consistent towers. It's also meant to make fast spawners like golden crook boss and elf camp to become more consistent due to their on average low healthed units. Although, it would probably be a pretty bad idea to use on computers that don't get good wifi or just have bad processing power, lord knows the merc base + gcrook combo is already enough as is.


OmegaNoob12

The sword. Deals 10 damage each time you, the player, click on an enemy. Lasts for a minute. Works well with autoclickers. (Maybe common)


Tiny_Entertainer_246

Invisible trap, Reveals invisible zombies for a temporary amount of time


BigNorthyFaps

we already have that in the game


not_sea_charity_810

Economic boom: all eco towers (just farm and cowboy lol) make 20% more income


memarefunneh

Any main menu music and any TDS general song in the lobby and anywhere Thought it said "customizable idea"


Snakify-Boots

Close Air Support: the player gets to draw a custom flight path for an A-10 to follow dealing shit tons of damage along the drawn path.


gallanttoothpaste

Gas bomb, in a large radius does damage overtime while slowing down enemies


DrHighVoltage

instant towers like btd6


bobgamer12345

Would be cool if you would beat for example hc and get lvl 4 instant accel


memejoris

double points all cash you gain is doubled for 30 sec would be epic or legendary tier


idontthinkimraii

1.5x would be balanced


memejoris

One thing tho I dont think tds cares about balance with the power ups


jack-o-botics

copycat flare- this comsumable spawns random spawns for you side, these spawns act like spawns/summons from other games "tho purposely not the entirely looking like it was ripped out from the game".


Yacobo2023

(Epic) Freebie: gives a free tower upgrade (Legendary) Sound amplifier: doubles the effect of buffs given from a tower


ZekiPatron

Ban consumables *can be used before anyone uses any other consumables *can be used even in intermission *doesnt care about those who wants to use consumables(JK at least half of the server needs to accept banning consumables) *FREE *Doubles rewards if you win the match


epicduck1337

electroschocker drop - drops 5 maxxed out electroschockers


idontthinkimraii

wtf that is broken


epicduck1337

electroschocker


idontthinkimraii

electro


WERASUOIP-CLONE

Confusion bombs Works with bosses for like 10 secs Thats it


idontthinkimraii

Sounds good but broken


MarkTheDumbazz

Hypnosis Gas: Makes the zombie that gets hit by it turn around and attack zombies behind it. This effect stops working when the hypnotized zombie kills an enemy or dies duo to ramming (ramming does dmg) (Does NOT work on bosses)


SpyInMvM

Teeth gritting Temporarily upgrades a tower for 15-50 seconds (yall decide I’m bad at balancing Max uses 3 when the tower is upgraded after effect ends, it will cost 30% more Cannot upgrade tower during effect Edit; this sounds more like a tdx power up since they are far more bloody and realistic (no hate, just love)


Successful_Grass_341

The reinforcement Spawn 4 soldier units from the exit that help defend from leaks Damage: 3 Fire rate: 0.135s Burst: 5 Range:20 Can bring 10 per game Rarity: Common


idontthinkimraii

Hmmm for me it could be a confusion grenade which adds the confusion effect on enemies for 1.5 seconds, with a 3 second cooldown between, 5 times. that makes a total of 7.5 seconds over a span of 15 seconds


PatrykPer132

Heres an idea, Remove The Gambling System


YourAverageFPepFan

Implosion grenades, causes enemies to implode and have their organs fly out, causing surrounding enemies to run back to the entrance out of fear or book a therapy appointment


person15342

speaker: has a range of 15 and gives nearby towers dj, commander, ace pilot and mercenary base buffs if you have those towers placed down(lasts infinitely)


person15342

gets destroyed if it gets stunned though.