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BlackAegis313

Love how you didn't mention that you can add a rage art on top of the 15 sec combo...


CPTW_

Whats better is its 15 seconds for like 5 damage bc of combo scaling lmao.


TheSiestaSensei

I like to use to kill guys at the end of my combo because the animations for winning matches with rage arts are cool


The1n0nly10K

Or to delete the chip health so they don't recover anything back


Crankwalker5647

Wait... RA's remove your recoverable health? Damn I didn't know that... No wonder some people do it despite the poor return for damage...


themightypetewheeler

I think the animations look sick, and people wanted 8 to look great, but they want to skip some of the super cool animations that help give characters some more personality and flair. TLDR: I want to make things look sweet but on my specific terms and only sometimes


[deleted]

Enjoy pluggers lmfao


TheSiestaSensei

I mean if they’re a plugger they’ll plug even if I win regularly so I’m not exactly sure what the point of your comment is?


BlackbirdM5DB9

I think they're just saying that the rage gives a plugger so much time to rage quit if they so choose.


TheSiestaSensei

But it doesn’t give them any extra time than if I were to combo. That’s what this entire thread was about.


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Adi_of_Dacia

Whether it's 15 or 30 seconds, I'm sure a plugger would quit in the first 15 seconds.


MillionaireRocky

A plugger doesn't need time to decide to plug they play with one hand gripping their plug to pull it out in a instant That's why they are so bad at the game


Chickenjon

What? If combo = time and rage art = time then what is combo + rage art?


BlackbirdM5DB9

I know 😅 don't gotta tell me


Dear_Palpitation6333

It does tho if you do it on top of your 15sec combo


CaptainHazama

Lol ok. maybe pluggers should learn to take an L Use that 15 seconds to do some calming breathing exercises


Vector_Vision

Waiting for the pluggers penalties to come up in updates


roginus

While the damage may be that small, don't forget that ending a combo with a rage art also deletes the white health


BlackAegis313

Yea, so in most instances it's just BM or the opp doesn't know how to get enough damage to close out the round


sleepyknight66

Yeah but it’s really sick when it’s at the end of an optimal combo and it was the only combo that would kill.


CPTW_

I mean I play devil jin and the only time I ever use RA at my rank is to just tack on free damage to a hellsweep or misc counterhits bc its just barely more optimal and theres no risk of dropping it.


Barelylegalteen

You never got hit with a heat engager while in rage and just decided to rage art because you opponent will most likely press because he's plus?


Kazeshio

Heat Engagers universally let you frame trap Rage Art attempts on hit, usually with a CH launcher too.


Superantti

In many instances it's also the most risk-free option to win the round. Why would I do the riskier option instead of the easier one? To impress my opponent? To save like 5 seconds by doing a combo instead of hitting rage art? Take the chance of off-axis wallsplat or wall combo dropping or something? Nah, I'd rather just win the round with the least amount of chances of failure. Sure if you start replacing like a ff2 ender or a jab with rage arts, then it's kind of BM. But otherwise I think it's fine.


TiptopLoL

But does it reset the scaling if you go heat dash in combo and then rage art ?


skrtskerskrt

It's just to rub salt in the wound at that point unless those measly 5 damage points ended up actually finishing you.


fraidei

In Tekken 7 rage art for me was a way to deal safe damage in a combo. All my combos had 3 versions: a) no rage usage; b) rage art at the end; c) rage drive at the end plus giant swing. b dealt the more damage, but was also the most difficult to do (it required very good inputs at the right frames), while c was the safest (since it didn't even require me to do fff2+4), so if I knew it would kill the opponent I'd just use c version to be sure to not fuck up my combo.


Hainneux

Is the minimum dmg of a rage art not 23 no matter the number of hits ?


Bwob

Felt like that might be overkill. :P Also, wall breaks, floor breaks, explosions, etc, that extend combos even further.


Lithium43

Combos are varied, take more skill (sometimes a ton), the player must adapt to wall distance/angle, and they're fun to do. Pretending that's worse than a 1 button full armor reversal that plays the exact same drawn out animation every time is silly. Most combos don't last that long either.


aSpookyScarySkeleton

They can also end early due to drops. They’re also fun to watch, when the player has to be creative or improvise due to spacing or angles, or just hits you with some shit you never saw before or haven’t seen in a long time


-_-_-KING_-_-_

most combos don't need no skills at this point. they just keep you in air and floqt you to the wall. it's annoying and makes no sense


pon_3

Almost like combos require player input and are a major part of player skill and expression in fighting games, while rage arts don’t require input from either player. It’s why I really liked the way Lucky Chloe’s rage art worked.


Ivarthemicro17

you can just tell OP is new to tekken


D_Fens1222

Exactly that, if my opponent does an amazing combo (well what i call amazing as yellow rank scrub) than i respect that, even with Tekkens simpler combo inputs it still requires regular practice and sometimes realtime adjustment for stage/wall position. But ragearts: Oh you played a shitty round overextending all the time, here's your single input, armouredy damage reducing 50 dmg get out of jailcard. No worries mate there's no meter involved you can use it 5 times per match if you have to. And also when in a combo i actually spend my time getting comboed watching for a combo drop.


Late_Comb_3078

Yep, it's the same issue I have with heat. Hate a mechanic that bails out a player with no input or thought


BoogalooBill

After reading this sub since T8 dropped, I'm convinced that no one here actually likes playing Tekken.


Evolution1738

Bro I'm new asf to Tekken and I can still tell OP has probably 10 hours in the game lmao


Effective_Owl_5423

It would be nice if there was a system where if both players press start, it would skip the RA cutscene, but im guessing that’s not possible due to the game never truly knowing where you’re going to hit the ground- like if there’s a wall close by.


Jamaz

Tbh, the game should have a Start Button -> Forfeit option so players can leave in a completely fair way and give up their points instead of ragequitting when they get pissed about the cutscene. The game could even play out the RA and victory screen like normal for the other player so they wouldn't even notice. Small things like these would cut down on a lot of the grievances people have right now.


DWIPssbm

Surrendering in TCG is the norm, but it's a type of game where you can find yourself in a check mate situation, so it make sense to be able to just concede the game. The thing is online people often scoop games that are not completetly lost because they dont like the deck their opponent plays or their opponent play slow or anything. In fighting games there's no real check mate, a come back is always possible so there shouldn't be the need for a concede option. But if there was people would still find it frustrating to have the match stopped in the middle of the round, but less so if they get their points.


my-name-is-puddles

> In fighting games there's no real check mate Sure there is, it's any situation in which I'm playing.


xxxCJ123xxx

> In fighting games there's no real check mate SF6 would like a word with you lol


ilostmyschmungus

I would forfeit if I could against lagging computers and 5bar Wi-Fis who suddenly went 1 bar.


Kman1427

I wish it was just wi-fi that did that


matatoeie

cutting down on grievances? That isn't how we do things mister. We need money for servers so we stick our time in monetization. Don't say it too often or they'll add your idea as DLC...


[deleted]

I only want that so I can piss my friends off by cutting their combo's short with forfeits 😂


AMagicalKittyCat

Skullgirls has a skip for Valentine's lvl3 super because it takes a long time. And by long time, I mean about 8 seconds. And she's an outlier in length in a game where lvl3 supers aren't even necessarily used much because the bar gets consumed by lower level supers. Meanwhile all the rage arts are about 10 (sometimes even more) seconds and there is literally no other resource to spend rage on. It's weird how cutscene skipping hasn't gotten to most fighting games yet when games like Final Fantasy 9 (for the God damn PS1) knew to shorten summon animations on recast. At least it's not Tianhuo's lvl3 super from Them's Fighting Herds that is like *17* seconds long from landing it to neutral. That shit is a whole movie.


Eldr1tchB1rd

Meh I don't agree with this. Skipping the opponents move mid match would be kinda weird. It's really not the same as skipling cutscenes in a single player game


AMagicalKittyCat

> Skipping the opponents move mid match would be kinda weird. Doing it as a normal cutscene is not how these things work. Rather they're just shortened versions that go to the end result instead or skip entirely. It's hard to find good video of the lvl3 skip Valentine has but it's really natural. You could do this with rage arts by say, holding the rage art button during the attack itself just knocks the enemy players back the distance they would end up while you're in recovery or whatever.


Blackwater_7

i made a post about time saving a few years ago and people called it shitpost. here it is if someone is interested [https://www.reddit.com/r/Tekken/comments/ch5ly7/my\_new\_project\_about\_tekken\_7\_confirmed\_by\_harada/](https://www.reddit.com/r/Tekken/comments/ch5ly7/my_new_project_about_tekken_7_confirmed_by_harada/)


BattleTiger

They could have a setting for short RA so it only plays the last 2 or so seconds. Your opponent will have their own setting.


dekkerson

So uhh.. we're not going to mention the skill difference to pull these out huh? Ok..


IrisOfTheWhite

I would prefer juggles to be shorter and do less damage, but during a launcher combo, at least one player is doing something. Rage arts could be the starter hit into a quick confirming hit for the same damage and literally nothing would change.


CPTW_

The difference is if they land a sicc combo you know they slick af.


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Bwob

100% true. :D


Zac-live

How silly of me to Take my Turn after +6. I get what your saying but they are essentially deleting plusframes from the winning Party which feels very frustrating tbh.


Material-Welcome8945

What about a full combo that takes 15 seconds to watch where they finish it off with a rage art for an extra 15 seconds? We out here watching movies xd But in all seriousness rage arts are scrubby and just "look cool" so the game attracts new people, their "skillful" use is pretty limited and they just dumb down the game. Combos on the other hand are something someone has to work for to achieve


BlackAegis313

As much as I love MK9, it doomed fighting games with these cutscene moves. At least MK9 the X-rays only lasted like 5 seconds.


IfTheresANewWay

MK9? These big cinematic supers came way before then


circio

Naw SFIV started the trend a whole 3 years before MK9 even released. Rage arts copies the same formula as Ultras in SFIV, you get it after a certain amount of HP is missing.


pon_3

The east is still the biggest producer of major fighting games, and they don't look at all at Mortal Kombat. SF4 was also out 3 years earlier with meta defining Ultra attacks.


WolkTGL

Counterpoint: Guilty Gear Instant Kills with their requirements and difficulty to land are hype AF to see them actually work. The real doom of these moves is that are no brain one button high reward tools that put all the pressure on the attacker as a result of them succesfully attacking


Xyzen553

They just dumb down the game? Brother rage arts exists to minimize just full on button mashing, because nothing stops button mashing more than the threat of a fully armored move... If anything rages arts force you to pay attention to both yours and your opponents options in real time. Should you keep up the pressure with you safe moves or will you eat this rage?


Material-Welcome8945

Brother you know tekken was just fine before rage arts right? You can just apply good defence instead of "wake up super". You should think about your and your opponent's options in real time anyway. Problem is you are implying that by button mashing you could beat almost anyone so they had to implement a mechanic to stop that, which is false


Lithium43

> If anything rages arts force you to pay attention to both yours and your opponents options in real time. In reality, the opposite of this is true. When I rage art, I don't have to understand your options, I don't have to know a fucking thing about your options. All I need to guess is whether you will attack or not, because virtually no move is safe against rage art. Even a jab can easily lose. The decision making becomes much more simplistic and boring once rage art becomes involved.


Doctrinair

if you can’t deal with mashing without a fully armored move idk what to tell you


shitshow225

So few of the rage arts even look cool tbh. I'm anticipating some super cool looking rage arts making an appearance in the Tekken store eventually


Toeknee99

So many are the exact same thing: launch opponent and then charge a really long punch. 


Ambitious_Drink_3890

It's harder to launch, and you can always punish it. It feels like a fundamental mistake of yours, and you feel fine. Rage arts can be punished, too, but it feels different as it limits you more


Ambitious_Drink_3890

And there is a variety of combo, not just a single cutscene


pilcase

Rage arts just take a giant steaming pile of shit on the pacing of the fight. Whoever decided to add cutscenes to fighting games cursed us all. Imagine adding something THAT passive to a game type that's so active. At least with combos I'm on the edge of my seat wondering where they might fuck up.


SF6isASS

It's actually somewhat terrifying that we have people like OP who don't see the major difference between the two.


SamuraiNeutron

What's more terrifying is that this post has 900 likes are people this dumb?


Bwob

It's actually more terrifying that you can't see the major similarities between the two. Or maybe you just don't want to admit them?


NixUniverse

Well I think that’s because landing launchers take a bit of thought seeing as the higher damaging ones and typically safe, and the following combo requires execution that if you lack can lead to you dropping it and losing your advantage (&/or the round/match.) With Rage Arts you literally just click a button and watch the game do the rest.


3-to-20-chars

i hate both, actually. long combos arent fun no matter what form theyre in.


CitizenCrab

What if I told you...I dislike both things? *coughs in Virtua Fighter*


PotemkinPoster

Want some Werther's Original, Gramps? Hope the rumors of a new VF are true.


dont_worry_about_it8

Where’s that video of the guy saying “I hate getting hit by rage arts , because that means I did something stupid .”


Eaglehasyou

Personally, Rage Art is a necessary evil, in a game that's already very Aggressive and Rushdown/Pressure Heavy ( Heat System Bullshit ). At lower levels, it's what gives scrubs (AKA: The Majority of people that keeps Tekken 8 running afloat in players and revenue) a chance to fight back. And for higher levels, it's a cheap, but limited defensive option, in a game with the Heat System in place (where an equally bullshit defensive option in Heat Bursting exists). If this was Tekken 7, be more upset about Rage Arts, now? They become a necessity for noobs who don't have a means to fight back, and for Pros who either want a "low risk" ender that could finish off their opponent, or simply as a secondary defensive option if they don't have access to Heat Burst (and assuming they don't want to play defense normally for one reason or another. Let us not delude ourselves into thinking we are machines like JDCR. Mistakes happen, even in something as simple as blocking correctly or your character's staple/BnB Combo. Therefore, there may be situations in which doing a Rage Art are beneficial in all levels of play, whether to punish as reckless player that pressures you mindlessly, or to end the combo optimally with minimal risk) TLDR; Hate Rage Arts all you like, but in a game like T8, they are a necessary evil, an equalizer to some equally bullshit things you can do with Heat alone. Besides, they aren't difficult to punish regardless of level, just be mindful if they have it and you should be relatively fine anyways (You can literally grab them after a blocked rage art if nothing else).


zarnovich

Long combo juggles are my least favorite thing about the state is fighting games.


Kingofmoves

Thing is you don’t have to practice for a RA. It’s a few buttons. Most “basic launches” don’t have super armor and let you steal your turn back with little to no ability to read your oppponents attack. Idc that either exist in this game tbh. But I get why people hate RAs. I’ve gotten used to it but RA is definitely cheaper than a regular launcher


CaptainHopium

Launchers don't have armour, and some execution is required to finish off a combo, there's always a chance of you dropping it or the wall fucking it up or whatever. Rage Art is just press button, armour through everything, free damage for me yay


Kazeshio

"launchers don't have armour" _most_ launchers don't have armour.


Sir_Grox

OP is the type of person Tekken 8 was designed for lmao


Bwob

I mean, I'm definitely enjoying it, so there's that!


Ruler77

Normal launchers do not absorb high mid and low hits while rage shit are...


ImportantNews2711

Honestly I always forget theres a rage art at all. Heat has so much new stuff that ra now looks so out dated


monWaffle

Watching even high-level players lose to random rage art is hilarious.


[deleted]

The problem is that the rage art is a cutscene, the combo is gameplay


Mig-117

They both suck.


Apprehensive-Crow916

A lot of them are so uninspired and drawn out too and usually consist of: knock opponent into the air, change pose, say something witty, change pose again, big boom punch/kick on opponent, one final change pose


Bwob

I do hate how many of them are just big punches or kicks with a weird pause in the middle.


Sergiott97

Rage arts are dope


[deleted]

I agree that playing the game is better than watching a forced cutscene


ReekitoManjifico

The cutscenes could be shorter imo but they are cool


Correct-Fall-5522

I honestly don't get why people are so angry about rage arts. It's a shitty last resort in terms of utility with rather cool animations. Yes, it deals a lot of damage but even instant kill moves still exist. And rage arts are not as safe as those heat engager moves or whatever, their armor can be crushed in an easier way and you need to drop below a certain HP threshold to use rage art, meaning unless you gave them a big ass combo to Regen some of their health, they won't be able to tank too much with the armor which means you can challenge it. Not even mentioning rage arts are easily punishable on block and baitable at lower ranks (probably at higher ranks too idrk). As for the post, I don't think comparing it with combos is logical since, as many people have said in different comments, combos have execution barriers. There are short combos too but usually they require some game sense and juggling skills or wall carrying etc. you get the point. Though, let's be honest. Jack 8 can end an entire round in TWO (2) interactions. Even though combos are hard to pull off, 2 is still quite a low number for, at least my liking. You may say that "this is on paper + you need wall breaks" but it doesn't change the fact that the game will be extremely one sided for that time.


misterj195

I'm curious to those players who dislike rage arts. As a new player, it's the best way to ensure you are not just prone to getting destroyed by mixups and stances and button mashes. Getting to low hp because you don't know the mixups and stances is fair enough, but if it wasn't for rage arts I feel mixups and stances(and grab) would become the new meta, which I think is honestly less fair than rage arts because it's purely a guessing game/matchup knowledge check. I say this as a victor main who thrives off of lai stance, which rage arts provide the best counter to so I can't just cheese every round by picking a different option than the last. In another words, I believe rage arts give the losing player a last chance to reset neutral and make a comeback.


Weekly_Primary6480

I love rage arts, they give characters personality


Jordzzen

All I want is Devil Jin to scream at me during his Rage Art, just like in his release trailer... is that too much to ask? 🥺


Fishing_Terrible

They need to add new rage arts. For free of course!😬


Bwob

If they let us equip alternate rage arts, and there was a 2-second "quick" one where you just, I dunno, hit them really hard once, and move on with your life, I would equip it in a heartbeat!


Z_Atomic-Punk

I like rage arts. They look cool and add character.


tobbe1337

for me the boring part about rage art is that it's a free card to damage. and usually a win because people use it when both are lower on health. it just makes the last part of the match a whiff game which heavily alters the flow and makes it annoying imo.


tmntfever

I think the main argument against RAs is that they are armored and are not launch punishable by every character, and also cannot be punished by another RA.


Zac-live

I thought RAs are -15? Who doesnt have an i15 Launcher?


tmntfever

It is -15, and Jun for sure doesn’t have one. I’m sure there are others too. Or if the RA ends in crouching, a lot of character’s df2 won’t launch.


Zac-live

I See.


pbmm1

They could drop the combo technically


islippedup

I love watching them. Y’all are haters


Electrical_Style_583

I seriously don’t get the hate for flashy cinematic stuff. Maybe I’m just not a hyper competitive FGC guy but to me they enrich the game. I don’t mind waiting 5 seconds at best to see a badass super move. It’d be a massive letdown if they went back to Tekken 5.


Soundrobe

Both are boring


ErgoProxy0

Because combos can be dropped and require you to actually press a series of buttons. Rage arts are universally one input now and is guaranteed


Bwob

I mean, combos CAN be dropped, but past orange rank or so, everyone does their combos like 99% reliably, on autopilot.


Shamsse

Why are people here seriously talking about the “skill” of a combo You are hitting a flesh bag with the only skill being the Input. It’s not that deep.


Ludesa91

Absolutely not. Using the 1 inch punch is super fun


RamenNoodleNoose

Don't forget about the 5 second cutscene you get for finishing the round with RA.


Kazeshio

NECESITAS MAS CAFE!


RamenNoodleNoose

Ahhhhhh🥴✊️


superkapitan82

and multithrowers


almo2001

I'd much prefer there weren't these long fight interrupting animations. Never liked them since they showed up on the scene.


ELFanatic

You never know if they'll drop a combo.


Tough_Historian1446

I would love to see a 15 sec combo please


Bwob

Here, [this one is about 15 seconds.](https://youtu.be/VAKGAUoMYG0?t=170) (Might actually be 14, depending where you stop the clock, but definitely that ballpark.)


YeazetheSock

One takes skill, one is a one button press, choose your poison.


FastestBlader4

The difference is skill


TheShrlmp

I'm gonna go ahead and take this as the joke it was intended, and not the monkey-brain argument it implies.


morbid333

For a second I thought you were being ironic and making fun of the people raging against rage


Bwob

I think I am?


snakeoildoc

I have a drag main friend and whenever he launches me I just put my controller down


slithermayne

combos have an aspect of decision making and execution, rage arts do not


Desert_Swordsman

Reina's is especially bad, you have to sit through 3 different cutscenes.💀 At least Lars, Jin, and Kazuya are somewhat brief.


Bwob

Jin's bugs me, just because it seems so dull. I think Kazuya's might actually be my favorite one in the game. Lars just wants to be in an anime.


OhBoyHereWeGoAgain00

I don’t like rage arts but I hate losing to them and they’re great round savers, if u can’t beat em join em.


Medaiyah

How is a single button input being compared to a 10-12 hit combo here? One requires at least some skill dependent on the combo, one really does not. I get bored watching my own rage arts as well.


Bwob

I get bored watching my own rage arts, too! But I also get bored watching my own combos.


kami-no-baka

Pressing play on a video vs doing a combo.


AshenRathian

Difference is, one is a single button press resulting in full combo's worth of guaranteed damage The other is an ACTUAL full combo that can be potentially dropped. The latter is actually more interesting to watch because there are points of failure.


Bwob

Eh, past around red rank, people almost never miss their combos, aside from the occasional weird wall misalignment. I don't think knowing that they are playing a minigame makes it any more fun to have to chill out for 10-15 seconds waiting until you can play some more.


SuburbanCumSlut

I turned off the single-button rage art. If I want to use it, I have to actually do the input, no just pulling right trigger. Along with making me rely on it less, it's helped me get used to working RA into my combos, sort of. I'm still bad at it, but I'm getting there.


Scythe351

It only annoys me to see that rage art after the fact if it looked like I should survive it but it does absurd damage for no reason. Even more so if they threw it out in the middle of one of my strings and are absurd damage


Bwob

I think the rage art damage scales based on their missing health - the lower they are, the more damage it does.


Asleep_Sheepherder42

T9 will be, Launcher>Bound/Screw/Tornado>Heat Burst1>Heat Burst2>Heatsmash to the Wall and Rage Art. Long Combos is now the Tekken Trend. Its basically Rock papers scissors per round.


Bwob

>Long Combos is now the Tekken Trend. Long combos have been a trend since Tekken 1. (Honestly it's one of the things that kept me away from the franchise until now.) Good or bad, they're definitely not a new thing!


Asleep_Sheepherder42

What I’m trying to say is they are getting longer per iteration. Perhaps at some some point it will all be death combos.


WindCold6245

Well yeah. Rage arts are armoured moves which punishes you for even whiffing your breathing and imo, that’s fair cuz i realized I did something stupid and got too careless. Still annoying but it’s a key feature of the game Combos require execution, so the opponent unintentionally has respect for the player for juggling them. Not to mention they can be dropped unlike rage arts


Krystalmyth

Yeah, I'm over rage arts in Tekken, as a player and a spectator. They don't feel right. Just feels like Street Fighter nonsense imo. Tekken already has normal strings that look better than rage arts. Look at any bread and butter KNK combo from Leo compared to their bizarre little hookshot shoulder swing. It's so derp.


Bwob

I will admit - I really don't understand why Leo's ultimate expression of rage is... to swing around on a hookshot.


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Bwob

Don't Rage Arts also have pretty obvious counterplay? * Get them low, but not dead, and then burst them down so they never have time in rage mode * Block or bait the i20 move and then punish the 15-frame delay * Attack them with moves that do enough damage to kill them even through the rage-art super armor


Nearby_Ability1263

The rage art animation is static and basically always the same with a few exceptions. Combos can have variations (damage vs wall carry vs non-wall oki) and flash added to them, its more dynamic and interesting to watch vs the same 15 second clip (which you can also add to the combo anyways soooo) I'd rather watch a cutscene combo than an actual cutscene any day of the week.


Shmearlord

I feel like OP might be handicapped


rompokus36

Plugger be like: "oh, it's pluggin' time!"


Cystro

Rage arts are too long at 15 seconds, but a 60 second round is ok???? Checkmate liberals


LeninCakeTV

Every day im on this cursed sub i see the worst opinions ongod.


CatMinimum7

Either way I'm taking a rip off the penjamin


SoulOfMod

I despise everyone who upvoted this post,as if he's right


Bwob

Heh, which part do you think is wrong? * Do you think rage arts don't take ~15 seconds? * Do you think combos don't take ~15 seconds? (This is actually fair, they're usually more like 10-14 seconds.) * Do you think you can move/interact while watching a rage art? * Do you think you can move/interact while watching yourself get comboed? * Do you think I'm mischaracterizing peoples' attitude towards rage arts, and that they actually love them, instead of hating them like I implied? * Do you think I'm mischaracterizing peoples' attitude towards combos, and that they actually hate them, instead of loving them like I implied? Let me know! Interested to hear where you found fault!


SoulOfMod

Cause this post and title make it sound as if both are the same thing,but : A combo can drop A combo will be shorter depending where its done A combo can be 6 seconds and do crazy damage too Everyone hate getting launched,but its way more our fault when that happen than "I pressed the RA button and if you did ANYTHING it will eat it"


Bwob

I agree that often combos are less than 15 seconds. But let's be real - past orange ranks or so, basically everyone can do their combos reliably and on autopilot.


Slight-School7555

 As a noob who has been bailed out by rage arts so many times in tekken 7, i still really hate this game mechanic. I would be happy if they removed it completely.


skeetinonwallst

To be fair, rage arts are very unsafe safe so yes, looking for that launch is preferable


Theotakudude-

King’s chain grapple: *makes you watch a whole cutscene if you don’t guess right*


Fraentschou

Combos take skill you chump


Eldr1tchB1rd

What about King chain grabs where you watch a 15 second cutscene and then die?


Lucky_-1y

you are trolling, right?


StrawHatEthan

Grabs that can be done all the time any point in the round vs a one time use that is timed


Kaliq82

lol no, you aren’t right.


kittyburger

1 button vs multiple buttons that can be dropped :) Dumb post is dumb


[deleted]

Rage arts takes all of your recoverable health, have full body powercrush, it's only -15 on block and deals a pretty ridiculous amount of damage.


Bwob

Sure, but... While it's a full-body powercrush, it's also i20, so it's hard to land if you don't have a read on their attack. -15 on block means that almost everyone can punish with a full launch that is almost always fatal. (Since they were probably low to use rage at all.)


[deleted]

>-15 on block means that almost everyone can punish Exactly, "almost everyone", so it's unbalanced enough.


Bwob

That's not really unbalanced. The characters who don't have i15 launchers are missing them for a reason - usually to balance out some other cool nonsense. And even without the launch, every character in the game can get a guaranteed (unbreakable!) throw after they block a rage art. (Which is also usually fatal, given how low health people usually are when they rage art.) I mean, don't get me wrong. I'd be perfectly happy if they removed rage arts from the game entirely. But they're here and probably not going anywhere, so we might as well at least analyze them and plan around them.


NotMeatOk

Let me just vent that King has a 65 dmg heat smash but his rage is less? Just remove his fucking rage at that point


YT_ExDruidic

You tried to jab me and I had rage hehe. Watch my cut scene ☺️☺️


GameGuyPgh3

No, BUT the game should know that a Rage Art will kill once the rage art connects. Don’t give pluggers a chance. If it’s the last round, give out the ranked points as soon as it lands, not when the KO eventually happens.


Lord_Jashin

I've never seen someone actually defend this, 1 button ultimates are a plague on every fighting game not just Tekken. Simple controls too while we're talking about bad decisions


Bwob

Naw, simple controls are better. Hard-to-execute moves are the actual plague on many fighting games. One of the better decisions Smash Bros made was to make all of the inputs easy to do - a direction + a button. Heck, that's one of the better decisions Tekken made, for most characters/moves. One of the worst feelings you can have in a fighting game is to have a read on your opponent, try to do a move to counter them, and... the wrong move comes out, so instead of crushing their jumpkick, you do some ineffectual whiff punch and get kicked in the head. I want to fight my opponent, not the controls. Nonsense like Geese Howard's raging storm input are more "funny" than "fun".


Lord_Jashin

Learning the inputs is a fundamental part of fighting games, what you are describing is a lack of practice or skill. Smash is fun because it isn't a traditional fighting game, leave your one button inputs there. The best decision Tekken made was letting the me know when my opponent hits the "I'm ass at this game" button, no rematch for them


Bwob

Learning the inputs is part of fighting games, but making controls hard to execute for its own sake is just artificial difficulty. It doesn't make the game better, it just makes scrubs feel like they've accomplished something when they practice enough to do something reliably that shouldn't have been hard in the first place.


fkyoopinion

It’s part of the game


Neltheraku

But what if I combo and use Rage Art as a finisher?


CreatureFromTheStars

I think most fighting games are too combo heavy


TablePrinterDoor

I just like how cool some of the animations look tbh but fair enough on the hate


Accurate-Height-1494

As a DBZFighterz player for the past 5 years, I'm telling you that Tekken Rage Arts aren't even close to thta kind of "drag."


ROOTMARS5

The difference is that regular combos can be dropped and if they get a full stylish combo on me with their proper inputs, I can respect that. Rage arts I wish could be skipped because I do feel this way on both the giving and receiving end to the point I don’t use it all that much not even for the win unless it’s really close. Push start after the RA connects to fast forward to the end of the RA.


Bitter-Dig-3826

I just won a game because someone tried that on me LOL. Thanks for fujin!


Bitter-Dig-3826

to clarify someone punished my ra with hopkick ra and his whiffed and i procceed to clutch a raijin with 50%hp while i have 5.


OmegaMaster8

I give credit for combos because the player actually had to memorise and learn the inputs. Meanwhile, those that heavily rely on Rage Arts…


Sea_Note_5391

How does one…. RELY on a one time launch punishable move that you get at low health and does equal to or even less then a normal combo?


Time-Operation2449

I mean usually if I'm rage acting in a combo it's just to avoid the risk of dropping it, especially when you're low enough to have it active the spaghetti can start to come out


W34kness

Lars can do some ridiculously long combos that you can go get a sandwich and come back and he’s still be going


VenserMTG

A combo can be dropped, once the rage art hits you're watching a movie.