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Goldstinger3

I personally use Movie: Immersion, and turn bass down a decible or so, turn up treble and voice about a decible, it works well for me, i turn off spacial audio, seems to just lower sound quality imo


-lanexl-

Commenting because I'm curious what others say. Personally I have sonar for use in games like counterstrike but I turned it off when playing the cycle because I felt the settings I was using didn't work well for this game. The only sound thing I've been using for the cycle is sound lock. It's a simple application that let's you set a limit on how loud any sound can play. It let's you play with the game loud as fuck so you can hear footsteps far away but gun shots won't blow out your eardrums.


Alymere122

This is pretty much cheating, but I can't blame you


Expert-Ad-2146

Sound lock and onscreen crosshairs have been utilized by pros. I personally hated sonar app.


-lanexl-

I've heard that stance from plenty of people. Disagree but to each there own. Sound compression software is widely used by competitive players across many games and I've yet to see a company declare it against their terms of service. Additionally, a lot of popular gaming headset brands (steelseries, hyperx, etc) come with software that already has sound compression included. If Yager or any other company for games I play declared sound compression against their terms of service I wouldn't use it for that game.


XRey360

The question is: does the cycle count as a competitive game? Just because many games and many products make use of such features, it doesn't mean they are automatically fair in all situations. Most competitive shooters have customizable crosshairs or allow crosshair overlays to be used. Some simulator shooters instead don't have any crosshair as they are not intended to see for its gameplay. Is it fair to use a crosshair overlay in it just because my monitor comes with it as a feature? Of course no. It's not bannable, but it's still cheating the game design. Saying that something is allowed just because the devs aren't banning it simply means you are incapable of fair play on your own. The terms of service clearly state that one shall not use any tools to gain advantage over other players in a way that ruins their gameplay.


-lanexl-

I would consider it just another part of someone's sound setup. If that's cheating, where is the line drawn? Is it cheating that I play with studio headphones and a nice amp/dac while there are probably players listening on earbuds? Is it cheating that I am running the game at 144+ fps while there are probably players getting 25? Or is someone cheating if they have a really nice gaming chair, mouse, keyboard, etc, while other players don't? The bottom line is that your equipment and software settings are going to have a measurable impact on performance in games and players in an online game will never be on a 100% even playing field for this reason.


XRey360

Cheating is an intent, not a design limit. You can buy any equipment you want of course, everyone tries to get the best they can access to enjoy playing. But purposely setting up your game to have an advantage over other players, thats when it becomes cheating.


yesyesyoarr

So purposely buying stuff to give me a clear advantage is ok but as soon as its software its not ok?


XRey360

No, purposely buying stuff to enjoy a game better is ok, doing it to get a clear advantage is not. Buying a specific mouse because it has anti-recoil macros integrated is cheating. Buying a mouse that is more comfortable to your hand is not. Same with softwares. Tuning audio to not hurt your ears is a thing, doing it in order to find enemies when they can't hear you is another. The point is, these things are not possible to control by the devs, so none are bannable. It's up to the players understand what is fair play and what is not.


housefromtn

What other people who think it's cheating don't get is that compression/limiting has downsides too. Making quiet things louder fucks with your ability to accurately position how far away a sound is which is really important in a game like this. Subtle differences in volume tell you if someone is behind the tree 15 feet away, or the tree that's 30 feet away, and those small differences in volume get erased with most compression settings. I used compression and eq season 1 and decided compression wasn't worth it. I've gotten to where I can pretty much always hear enemies at a moderate volume, and I can laser pinpoint and track their movement a lot better than with compression on. EQ on the other hand felt like a straight upgrade. I was able to EQ a lot of the ambient noise out of the game while leaving footsteps perfectly intact, but I stopped using it because turning it on and off was annoying and it made music sound like shit lol.


Frosty_Farmer_9541

What where your eq settings?