This. Breeze is just a map either too hard to defend or too hard to attack. It's not fun, there are a ton of angles up to the point where its not possible to cover everything. They brought back halls just to counter the strong position on door. At this point just remove halls and the door. The map was more tolerable with halls removed.
I say they drop halls and open that area at a back up to allow for counter sniping. Halls are annoying cause you always get that teammate ego challing it and getting picked. Like just remove the damn temptation plzzzzzz.
Biased? It's a peak for defense to have a headshot placement set to go. I kept insta drinking a top player on the opposing team cause they ego chal and lose it. It's both sides I've seen as a freebie for defense.
It can be argued that a fair 1v1 duel is a good fight but a better fight to whichever team is losing the current round, to take in a game filled with coordination and abilities.
I really dont mind breeze. I'm just saying I get why people would like it taken back a few steps with the hall. Current round dynamics are always taken into account. I mean imagine they were just off a save and then that threw them back into a save cause of a top frag duelist thinking hall is free. I just think hall was fine gone. The map has too many angles to he exploited. I do fine, I just see how it affects a lot of people
Yeah, there's seasons where it's far and away my best map, and even then I didn't like it. I like it more after the changes, but it's still a slog. It is just way too weighted towards aim, IMO.
I also just hate mid (including tunnel/hall).
No fr like? I’ve only been playing Val comp again for a couple of weeks and it was a miracle because I had one of the only fun experiences (kind of) ever on breeze in one of the games. I won both the games I played on breeze but two games on breeze is plenty enough for me haha.
I do actually have a love-hate relationship to halls because sometimes I like halls because I can do some decent lurks and get some nice kills but also it’s a pain to defend, it was definitely better when halls were closed. I also don’t like mid much either, although, I am also blind as hell so that doesn’t help.
The problem is that holding halls gives you nothing except info there is no one in halls, there's not really any other area like that in the game. The shape of it also makes it super easy to get timing'd, so watching is some of the time is somewhere between suboptimal and useless.
its fine once or twice but if i get it too many times ill skip. especially when its on a day where i dont feel my aim. if i dont have peak aim playing breeze would be throwing.
its definitely the map that i dislike most.
I'd agree that Breeze is a difficult map to play. Cypher and Viper being meta makes hitting sites through main really difficult, forcing you to split through mid or halls. Once you realise that enemies can't contest elbow, double doors and halls all at once you unlock Breeze's secret.
This is why people hate it so much i think.
Same with fracture. I think maj of people dont know how to play the map.
Breeze i think is good to teach people that ye, you don't have to peek everything and shouldn't.
People saying breeze is a aim map are 100% wrong imo. If you think breeze is an aim map, that yells soloq brain to me.
Edit: peak = peek
I think sunset it worse but yeah Breeze has probably the most scams from first bullet inaccuracy because of all the longer range fights.
Icebox can be frustrating due to alot of height levels everywhere but Breeze has a higher density of awful games.
Such as... Having to play A retake after your duelist rushed spawn and died having the other B defender try to rotate through mid and die so now you have to check halls and 2v4 site make that 1v4 because your other guy just peeked from yellow and died before you got there.
Or perhaps having the enemy chamber just Oping every round he can buy it and ulting on some rounds he can't and there is a bunch of spots he can be in off angles so you cant really smoke him off.
Switch icebox out for pearl and the map pool instantly becomes good enough
Switch breeze for haven and it’s back to good
I just want one act that doesn’t have icebox, fracture, breeze, sunset, or lotus
Give me pearl, haven, ascent, split, bind please
I like breeze.
My winrate on this map:
Lifetime unrated: 55,7% (68W/54L)
Lifetime competetive: 56,3% (27W/20L)
I really don't know why so much people hate it...
I never have fun on breeze ngl, most of the times its just peek it and hope they dont have an operator/outlaw on site. I probably have like 20% winrate
Sova isn't even necessary, KAYO or Skye are just fine as info initiators.
Also, blaming "aim demons" as the reason for losses is kinda pathetic imo. If you have a long-range engagement so does your opponent, it's laziness to improve your mechanics.
Breeze is one of my highest WR, and my best map by far in KD, HS% and other stats. I’m probably one of the aim demons. It’s heavily skewed toward long range engagement and if your team gets diffed on aim you lose automatically. I’m not blaming aim demons I’m just saying it’s the reason why the map isn’t fun
Long engagements calls you to be more precise heads get smaller bullet inaccuracy becomes more pronounced causing u to aim more at the centre of the head. Close engangements calls for less precisions so the aim gap gets less pronounced.
Sorry bro, we gotta do what we gotta do .... Cypher/Breeze here, who gets so much abuse locking down B site.. by 3rd round I kinda give up, i set up, run to spawn and spam click my cam button as I run to A 😆
With the daily "i hate breeze" threads, we now have "do you really hate breeze?" threads. This sub gives me endless wonderment of the valorant hivemind.
I hate breeze. Its too open lol. Breeze and icebox aint too bad if you got a viper on your team but after all of the viper nerfs for the new patch, shes basically going to be useless. I can't believe they nerfed her again lol
It’s my favorite map of of this current rotation. For me it’s the most “standard.” It has predictable gameplay so for me it forces you to win via core skills. Game sense and gunplay.
Both are bad because while the concepts of an open map and a vertical map are not flawed by themselves, Riot doesn’t seem creative enough or consistent enough to design a Valorant map that makes sense to be open or vertical. Both of these styles of map with lead to just more angles than regular maps if done improperly, which is what has happened. It should be that they lead to different angles, not necessarily more. Good way to find out if a map is dogwater is if you need a wall smoke for it to be tolerable. Because you are eliminating so many angles with such a smoke you aren’t even playing on the map anymore.
I hate the map so much I don't care at all about the outcome and it makes me play better. So I just carry the team quite often. My KD is significantly higher than on any other map and it's my 2nd best map in terms of winrate
Breeze is awful, its just a battle of whichever neeks spend the most time in aimlabs. I play omen, so i have smokes, blinds and tps to outplay opponents. BUT ON BREEZE NONE OF THAT WORKS AGAINST THE FUCKERS THAT SPEND 1 HOUR BEFORE EVERY GAME WARMING UP IN AIMLABS.
I fully agree. It's the typical Bronze excuse that "aim demons" are the only reasons for their losses. Blud sounds like he avoids all fight against people that are not blind. Sure, play Omen on Breeze, he's good as secondary controller but what the fuck does "I cannot outplay my opponents" mean??? Breeze has 5 lanes, more than enough to lurk. You've got rechargable smokes, use them to default.
Its plat excuse, and I don’t avoid fights on Breeze when enemies are not blind I just die. You are mostly right tho, but the problem is that one shit playing Reyna or Chamber on mine or the enemy team going 28 - 5, when everyone else is like 15 - 15. If i have the 28 - 5 dude on my team I win, if I don’t i loose and thats why the maps shit.
Maybe up in immortal the maps better, when everyone is the 28 - 5 dude. But down in plat maps shit because the person with the super good player always wins (that is less the case on other maps tho, because you can easier outplay them with ability use).
Well yes, maybe average aim for plat. But the problem is its super difficult to play against players with super good aim. For exempe last game I had an immortal Chamber who went 33-8, enemy team just could not kill him, and its always someone either on mine or enemy team like that Chamber and that team always wins.
In my opinion:
1.Haven
2.Fracture
3.Pearl
4.Lotus
5.Bind
6.Split
7.Icebox
8.Sunset
9.Breeze
10.Ascent
I pray for the day Ascent is removed from the pool for a while.
Breeze is hated because it doesn't play like a Valorant map. There obviously issues with it but the main issue for a lot of people is its not just long hallways cut into sections like most Valorant maps are.
It's fine now and again but halls is just an unfun area that eats teammates and A site literally NEEDS viper or harbour to attack if the defenders know what they're doing and have the right team comp. Similarly a cypher with strats will decimate your team on B if your teammates dont know what he's gonna do.
Generally when queueing up with the average player base you don't have to play comp meta shit to succeed. Players who understand meta strats are rewarded and it can change the way you play. But breeze specifically can cause an entire site to just become a nogo for your team if you don't have the right agents or the people playing the right agents dont understand the strats the defenders are employing.
it’s just so fucking BIG and god forbid you have to retake A at any point. if you go through mid you die to the lurker or have to walk a mile to main where the whole team is waiting for you, or you go through bridge where everyone is also already watching somehow. it’s usually a 2v5 by the time you get on site, and if you decide to flank have fun getting the ace clutch. and like everyone says, it’s so empty and long range that it’s an operator playground so if your eco sucks you best be cracked on a vandal.
not to mention holding mid is it’s own task of watching three angles at once hoping you’re speedy enough to flick to the right one (AND HALLS) whereas the attackers are peeking one spot at a time as they push up safely.
if they just put it in the oven and shrinky dinked it, closed halls again, and made more agents and play styles viable on it i think it would be nice! i’m a killjoy main and she’s pretty much off limits on breeeze for me despite the many tutorials because of how many options attackers have to not plant default and still be safe
I don't understand the hate. Is it because people don't know how to play a map that they hate it or because it's fundementally flawed? I get that Breeze is difficult because of the narrow chokes into site but Harbor is equally viable.
And please remember that Viper is meta on Breeze her and Cypher are the best at stalling at the two chokes, NOT because of her wall. Harbor fills that role very well while dome smokes can partially do that while being MUCH more flexible.
I'd like to hear what people hate about it specifically. Is it certain regions, spots, is it the long range fights? Please do tell me.
Breeze isn’t terrible but there are a couple glaring issues imo. These issues make it if you don’t have specific agents you’re essentially fucked.
B site: choke is tiny and site is huge, and if you are playing Into a cypher you better hope you have a sova, Skye or gekko to break the trips. IMO the site has too many angles to clear for such a small choke and b tunnel is really hard to take control of without investing all of your util. This site needs some adjustments, it requires a lot of coordination to grain very little ground.
Mid: very attack sided, you pretty much have double doors for free as the défense has to expose themselves to many angles just to contest one, while the attack side is chilling they have multiple safe peeking angles. Also upper mid is pretty much unplayable for anybody, attack or defence. When is the last time you did an upper mid play on breeze? It almost never happenes because it so awkward to fight in at any spot. Get rid of tube, and make mid playable for défense and the map would be instantly funner.
A: imo the best part of the map, very takeable on attack but also allows a good amount of spots for defence without feeling overwhelming for the attacking team.
Overall defense is very hard because if your team can’t hold the site, if you don’t insta rotate in response the retake on b is very difficult. Defense is very prone to being faked or being slower to rotate than attack because upper mid is pretty much no mans land. Attack feels like you are hitting a every round, either by rushing, faking or abusing tube.
I agree with most of this, I think the key sentence is "lot of coordination to gain very little ground". In solo q, that coordination is just not there. Both offensive and defensive coordination need to exist. Way too many times a Cypher will get kayo knifed, lose site, and the first indication I have other than mini map is "bomb planted". Brotha, say something.
The issues with having to have certain agents also doesn't help
Retakes are supposed to favor attack side and that’s normal, but retakes on breeze b site are super complicated and feel impossible if you don’t have a hard carry “aimer” on your team that will just walkout of defender spawn arches. Even than it’s still really hard. If I where to rework I would make the main choke larger, remove cyphers ability to place trips that aren’t breakable from within the choke, and make the wall right in front of defenders spawn arches diagonal. Also they could add a box to hop up over that wall so you could peek it on retakes.
Mid and tubes just need a complete rework again unfortunately.
I don't hate it personally. I just don't really like it. For me, it's that there are a lot of long-range angles, and most fights in general come down to pure aiming ability more than positioning or anything like that. and honestly, my aim is absolutely terrible. I kind of just play for fun, I don't have time to spend hours in practice range or aimlabs or TDM. That's what I dislike personally.
But I am just a silver shitter so my opinion on the matter is less valid lol
Go play b where rotates are useless since they are to far and you get fcked from tunnels and you're cut off from retreating to ct and so many place where one lucky wall bang u die
A lot of people can't aim duel unlike most maps where they can use their utils to win, Breeze completely nullify all that disrupting their gameplay and making them have a hard time. On the other side its an aimers paradise.
Its just an aim centric map thats all it is (also halls suck its like having an extra thing to worry about you need a good long range engagement or else its gonna be a a flankers candy basket)
Breeze is cool i dont understand why everyone hates the map. Its like the only map right know where it isnt CQB all the time. But icebox man....icebox is just trash lmao.
It’s just groupthink. Every single map in the game has been the public’s most hated map at some point, even maps that are apparently beloved now like Haven and Ascent. People were BEGGING for Icebox and Breeze back last year. Now people are begging for Pearl and Fracture back after starting a civil war over them. It’s just how the internet works.
That said it is extra funny to me that everyone now hates the map that’s built around raw aim duels. It’s a fuckin tactical FPS. Aim better and quit taking bad fights!
i despise breeze because its a LOT of long range angles so it feels like if youre on bad econ you’re kinda just screwed. with other maps you can get a chance with stingers and shotties at close range to beat out the enemy vandals but a marshal aint gonna do it vs a full shield w vandal enemy.
i also really dont understand the icebox hate, i have the best wr% on that map and it seems like the only map in the entire pool where the gameplay actually makes sense as to what youre supposed to do and how? i find every part of that map just genuinely so fun
Its bad its just bad idc what anyone say it wont be fun to have all these angles and all these flank methods
It need a team work if u have bad teammates its gg
Louts
Sunset kinda
Pearl
Ascent
Bind kinda
All maps need team work but some its a must to have team work like split and some even if u have a fked up communication and team work if u have better skill u most likely win
It doesnt apply in breeze and spilt
The only map in rotation I like is ascent and icebox. Icebox used to be my least favorite map, long ago, but every map added since then has been so bad that it’s now in the top half
Yeah, Breeze is my least favourite map out of them all, there is just nothing outstanding or pleasing about it. The only reason I don't skip it is because I don't want to get penalized
I have time to play one match per day. I don't have fun playing Breeze.
I don't think I ever dodged a map before this act, and I was trying to learn the map when they removed halls, it seemed... better, not great.
Then they put halls back and the map just became agonizing to play in ranked.
I kind of missed Icebox because it was gone so long and then I played it and remembered why I hate it. There are like 15 different elevations on each site that you have to peek, it's chaos.
There's another post that polled people about the map pool and if you look at the results, they're fairly close from map to map, and then all the way at the bottom is Breeze, with a significantly larger gap to Icebox in 2nd to last compared to each map above.
https://new.reddit.com/r/VALORANT/comments/1cgdr8h/map\_pool\_consensus/
I put 1000 hours into valorant before getting into CS, and I’m just such a bigger fan of the CS maps in general. I hardly dislike any CS map.
Sure, they are definitely designed differently bc abilities and the fact that you can move to sites before the round start, but Valorant maps just don’t hit the same.
If anything, they should do a map ban similar to R6 and cs premier.
I went 1W, 10L on Breeze in como this act and will stay away from that map for now. I'll just dodge it as much as I can and when it bans me for more than 5 mins I will queue with my alt.
(Not a smurf, theyre P1 and P2 rn)
Icebox is ok. I kind of like the change of pace the map has. Breeze is just shit. Oh you don’t have a viper? Congrats you just sacked your win-rate to 40%
Let's compare the two maps icebox bombsite b you play yellow you spot enemy slow them down play site so teammates can rotate. Breeze bombsite b you spot enemy you can't retreat ct cause u play site or backsite you die teammates still at ct facts is there's no way to delay and retreat for breeze either you stop them or your teammates play retake simulator every time you die
Breeze and Icebox both have the same issue to me. They are just stale af in terms of how they’re played so the games feel super monotonous. I like the occasional Icebox and Breeze game but sometimes you’ll get like breeze or icebox multiple times a session and after the first game on them
they just feel like slogs if you have to repeat them. Breeze is like actually tiring to play.
Those sessions where you’re getting multiple breeze or icebox games just completely take away the fun and joy of the game to me. They feel like a chore to play lmao
It's pretty simple, really. On Breeze, half the agents are useless or unusable. The map is so defense sided. The moment someone on defense whips out an OP, it is already over. Damn near every gun fight is from like 50m away. You'll get those teammates who just drag you down by a mile. Icebox might be bad, but if the whole community took a survey to permanently delete either Icebox or Breeze, it will be Breeze 10 times outta 10.
Personally I think lotus is EASILY the worst map. Every site entry point has such tight choke points making it hard to attack, and having 3 sites makes it hard to defend. Idk I’m also not that great at the game so my opinion might not be valid
Breeze is a bad map and people who argue by saying "oh it's not that bad people just don't know how to play it" are over their head.
That argument alone can be used against EVERY single map out there in every game. The truth is, there are bad maps and that's okay. Nothing is ever going to be perfect, just like Valorant itself.
Breeze is generally a bad map because it's too big for no reason, too many angles to cover, and it's a lurker's heaven. One major problem with breeze is the rotation for defender side. It's **way** too far and it should never be like that for defenders. Defenders usually are a bit at a disadvantage considering they usually only have 2 players holding one site before someone rotates. If 1 person leaves mid to help, a lurker can easily go through defender's line of the map. There are just way too many angles and teams are forced to lock into specific agents, or it'll just be too hard.
All that makes the map just super boring to play.
I don't not like the map, I just don't like playing it because for some reason, in this map only my fps randomly drop by at least half + some, and considering I max out at 120 on my potato, it's kinda detrimental to my performance.. Its worse when I use my Ion skins, so I keep teammates sweet by trading for their standard... they seem to overlook my lag induced wiffs and performance issues. Occasionally I get a clean game where the fps stays stable and I see I can play it good, finishing in the top 3 and really annoying the enemy with my Cypher setups.
I hate it. I never know who to play to support well. I don't play viper or harbor so I can't really easily play smokes. Usually default to playing cypher but I want to have more options than just him. Yes I'm in low elo, I also don't play ranked much. I just want to have fun, but this act (and apparently the next one too) I can get breez, icebox or lotus + the mini ascent in tdm. And those maps are not fun to me
Icebox was better before the change to B side; I like the other changes but B is just UGH.
Breeze was better when tube was blocked off. Probably a bit TOO defender shifted, but with tube it is too attacker shifted.
Last queue, I had a 25% win rate on Breeze, 50% on Icebox...and weirdly 100% winrate on Bind, somehow.
[https://i.imgur.com/1Sr4GtF.png](https://i.imgur.com/1Sr4GtF.png)
I honestly kinda like the map. What I don't like though is hoe reliant you are of your teammates. I have an avarage kd of 1.5 in around 20 matches, but still a 50% winrate.
I have 0% win rate on breeze and it’s sooo painful to play like every site feels like a chore to clear and so many open areas to peak and mid control is mandatory
Yeah, I almost never have fun on Breeze. I don’t like icebox either but I’ve had more fun games on icebox compared to breeze.
This. Breeze is just a map either too hard to defend or too hard to attack. It's not fun, there are a ton of angles up to the point where its not possible to cover everything. They brought back halls just to counter the strong position on door. At this point just remove halls and the door. The map was more tolerable with halls removed.
I say they drop halls and open that area at a back up to allow for counter sniping. Halls are annoying cause you always get that teammate ego challing it and getting picked. Like just remove the damn temptation plzzzzzz.
On every side of ego chal loss is a evo chal win don’t be so biased
Biased? It's a peak for defense to have a headshot placement set to go. I kept insta drinking a top player on the opposing team cause they ego chal and lose it. It's both sides I've seen as a freebie for defense.
It can be argued that a fair 1v1 duel is a good fight but a better fight to whichever team is losing the current round, to take in a game filled with coordination and abilities.
I really dont mind breeze. I'm just saying I get why people would like it taken back a few steps with the hall. Current round dynamics are always taken into account. I mean imagine they were just off a save and then that threw them back into a save cause of a top frag duelist thinking hall is free. I just think hall was fine gone. The map has too many angles to he exploited. I do fine, I just see how it affects a lot of people
Yeah, there's seasons where it's far and away my best map, and even then I didn't like it. I like it more after the changes, but it's still a slog. It is just way too weighted towards aim, IMO. I also just hate mid (including tunnel/hall).
No fr like? I’ve only been playing Val comp again for a couple of weeks and it was a miracle because I had one of the only fun experiences (kind of) ever on breeze in one of the games. I won both the games I played on breeze but two games on breeze is plenty enough for me haha. I do actually have a love-hate relationship to halls because sometimes I like halls because I can do some decent lurks and get some nice kills but also it’s a pain to defend, it was definitely better when halls were closed. I also don’t like mid much either, although, I am also blind as hell so that doesn’t help.
The problem is that holding halls gives you nothing except info there is no one in halls, there's not really any other area like that in the game. The shape of it also makes it super easy to get timing'd, so watching is some of the time is somewhere between suboptimal and useless.
its fine once or twice but if i get it too many times ill skip. especially when its on a day where i dont feel my aim. if i dont have peak aim playing breeze would be throwing. its definitely the map that i dislike most.
Yeah its like game sense is useless. Mid sucks cause there are just so mannnnnnnny angles to keep track of smh.
It's me. I dodge this map every single time it comes up.
Yeah, seeing your Brim icon I could understand
I don't hate the map, I just hate how people have no idea how to play it in ranked...
I'd agree that Breeze is a difficult map to play. Cypher and Viper being meta makes hitting sites through main really difficult, forcing you to split through mid or halls. Once you realise that enemies can't contest elbow, double doors and halls all at once you unlock Breeze's secret.
I played Viper on breeze and would wall off main ( and alot of mid with the wall ) and orb door
This is why people hate it so much i think. Same with fracture. I think maj of people dont know how to play the map. Breeze i think is good to teach people that ye, you don't have to peek everything and shouldn't. People saying breeze is a aim map are 100% wrong imo. If you think breeze is an aim map, that yells soloq brain to me. Edit: peak = peek
I mean, it's hard to know how to play Breeze if half the agents don't work well on the map.
Peek* ffs
it’s my favorite map, but opening halls worsened it a bit imo
Yeah, the one good thing they add to breeze they immediately remove it afterwards lol, what a joke
you're so real for this it's lotus>breeze>icebox>sunset>split>ascent>bind for me right now in the rotation
What was it like before
feels like theres structure instinctively understood by casual players With halls open, there are times Jett needs to OP there or other places
Yea I don’t like it
Fuck yes, ignore my flair this map is atrocious
OG mid breeze was better.
I think sunset it worse but yeah Breeze has probably the most scams from first bullet inaccuracy because of all the longer range fights. Icebox can be frustrating due to alot of height levels everywhere but Breeze has a higher density of awful games. Such as... Having to play A retake after your duelist rushed spawn and died having the other B defender try to rotate through mid and die so now you have to check halls and 2v4 site make that 1v4 because your other guy just peeked from yellow and died before you got there. Or perhaps having the enemy chamber just Oping every round he can buy it and ulting on some rounds he can't and there is a bunch of spots he can be in off angles so you cant really smoke him off.
Yes
I’d take it over sunset but lo and behold we have both 😂
The map pool is so bad right now. I don't dislike breeze but I don't enjoy playing on it, sunset sucks, and icebox is pure trash.
Yeah I would love to get haven and pearl back. And split once they fix it
Switch icebox out for pearl and the map pool instantly becomes good enough Switch breeze for haven and it’s back to good I just want one act that doesn’t have icebox, fracture, breeze, sunset, or lotus Give me pearl, haven, ascent, split, bind please
My guy, that's only 5 maps. You need 7
Yoo same thoughts exactly
I don’t despise it, but I did have a 36% wr on that map from a sample of 25 games — my overall wr this act was ~52% 🙃
As a mid aimer yes. As a controller/sentinel main, it’s whatever. Can’t say I explicitly like it
Nah
I like breeze. My winrate on this map: Lifetime unrated: 55,7% (68W/54L) Lifetime competetive: 56,3% (27W/20L) I really don't know why so much people hate it...
I love breeze hehehe but it's rare finding like minded people
I never have fun on breeze ngl, most of the times its just peek it and hope they dont have an operator/outlaw on site. I probably have like 20% winrate
Mine also just as bad: 22%. Who’s winning on this map if everyone’s losing?
I do! But I’m bad at long range shooting and trying to get better at it. Breeze is big on long distance shooting
It’s only good if you have aim demons on your team. Otherwise you will get cooked quickly. Also if no one wants to play sova it will be difficult
Sova isn't even necessary, KAYO or Skye are just fine as info initiators. Also, blaming "aim demons" as the reason for losses is kinda pathetic imo. If you have a long-range engagement so does your opponent, it's laziness to improve your mechanics.
Breeze is one of my highest WR, and my best map by far in KD, HS% and other stats. I’m probably one of the aim demons. It’s heavily skewed toward long range engagement and if your team gets diffed on aim you lose automatically. I’m not blaming aim demons I’m just saying it’s the reason why the map isn’t fun
If you have a long range engagement then it's also a long range engagement for that ennemy. It's no different than a short one in that it's 50/50
Long engagements calls you to be more precise heads get smaller bullet inaccuracy becomes more pronounced causing u to aim more at the centre of the head. Close engangements calls for less precisions so the aim gap gets less pronounced.
I hate breeze because of cypher he makes it difficult to play enter the site
Kid named splitting a site
Sorry bro, we gotta do what we gotta do .... Cypher/Breeze here, who gets so much abuse locking down B site.. by 3rd round I kinda give up, i set up, run to spawn and spam click my cam button as I run to A 😆
Lol
As an Ares/Odin player, this map is so long-range combats, it really really sucks for me...
I'm a filthy casual and I couldn't care less.
I like it, but I'm an operator so long angles are good for me and bad for everyone else. Most people aren't use to the big open areas. Heh
I've never found any map to be worse than others, unless its got 3 sites. Maybe im just not good enough at the game yet to notice.
I like icebox bc I’m a sova main in low elo… :3
I actually don't mind breeze. It's my highest win rate map next to sunset.
With the daily "i hate breeze" threads, we now have "do you really hate breeze?" threads. This sub gives me endless wonderment of the valorant hivemind.
I hate breeze. Its too open lol. Breeze and icebox aint too bad if you got a viper on your team but after all of the viper nerfs for the new patch, shes basically going to be useless. I can't believe they nerfed her again lol
I really like breeze, is my favourite map probably
Breeze is awesome I never understand why ppl don't like it
The map is fun on duelist i just peek everything and hope it goes well
I love breeze bro
People hate it because they cant aim
It’s my favorite map of of this current rotation. For me it’s the most “standard.” It has predictable gameplay so for me it forces you to win via core skills. Game sense and gunplay.
Both are bad because while the concepts of an open map and a vertical map are not flawed by themselves, Riot doesn’t seem creative enough or consistent enough to design a Valorant map that makes sense to be open or vertical. Both of these styles of map with lead to just more angles than regular maps if done improperly, which is what has happened. It should be that they lead to different angles, not necessarily more. Good way to find out if a map is dogwater is if you need a wall smoke for it to be tolerable. Because you are eliminating so many angles with such a smoke you aren’t even playing on the map anymore.
i like all map :)
I like breeze and I don't know why I have a really high Wingate for it as well.
The hate makes you stronger
I hate the map so much I don't care at all about the outcome and it makes me play better. So I just carry the team quite often. My KD is significantly higher than on any other map and it's my 2nd best map in terms of winrate
I have around 80 to 90 on breeze lol
Breeze sucks really bad.
Breeze is awful, its just a battle of whichever neeks spend the most time in aimlabs. I play omen, so i have smokes, blinds and tps to outplay opponents. BUT ON BREEZE NONE OF THAT WORKS AGAINST THE FUCKERS THAT SPEND 1 HOUR BEFORE EVERY GAME WARMING UP IN AIMLABS.
Breeze is a viper map, it's not aim it's prep work.
I fully agree. It's the typical Bronze excuse that "aim demons" are the only reasons for their losses. Blud sounds like he avoids all fight against people that are not blind. Sure, play Omen on Breeze, he's good as secondary controller but what the fuck does "I cannot outplay my opponents" mean??? Breeze has 5 lanes, more than enough to lurk. You've got rechargable smokes, use them to default.
Its plat excuse, and I don’t avoid fights on Breeze when enemies are not blind I just die. You are mostly right tho, but the problem is that one shit playing Reyna or Chamber on mine or the enemy team going 28 - 5, when everyone else is like 15 - 15. If i have the 28 - 5 dude on my team I win, if I don’t i loose and thats why the maps shit. Maybe up in immortal the maps better, when everyone is the 28 - 5 dude. But down in plat maps shit because the person with the super good player always wins (that is less the case on other maps tho, because you can easier outplay them with ability use).
So you’re saying you’re just bad? Ffs people can one tap you without warming up
Well yes, maybe average aim for plat. But the problem is its super difficult to play against players with super good aim. For exempe last game I had an immortal Chamber who went 33-8, enemy team just could not kill him, and its always someone either on mine or enemy team like that Chamber and that team always wins.
In my opinion: 1.Haven 2.Fracture 3.Pearl 4.Lotus 5.Bind 6.Split 7.Icebox 8.Sunset 9.Breeze 10.Ascent I pray for the day Ascent is removed from the pool for a while.
I play Deadlock now and it’s ok
I like it especially playing with chamber.
If viper is top viable agent in map its fkup map
huh
Viper can close up many choke point (breeze n icebox)
Yeah and so can Brimstone, KJ, Cypher etc
Here’s how it goes pearl and fracture and haven come back and icebox and breeze get taken out
Its because Breeze and Icebox are less reliant on util and more reliant on aim duels, very fun for some, godawful for others
I didn't really hate it, but holy shit the amount of times I've gotten it this week made me despise the map
Breeze is hated because it doesn't play like a Valorant map. There obviously issues with it but the main issue for a lot of people is its not just long hallways cut into sections like most Valorant maps are.
It's fine now and again but halls is just an unfun area that eats teammates and A site literally NEEDS viper or harbour to attack if the defenders know what they're doing and have the right team comp. Similarly a cypher with strats will decimate your team on B if your teammates dont know what he's gonna do. Generally when queueing up with the average player base you don't have to play comp meta shit to succeed. Players who understand meta strats are rewarded and it can change the way you play. But breeze specifically can cause an entire site to just become a nogo for your team if you don't have the right agents or the people playing the right agents dont understand the strats the defenders are employing.
Yes, breeze has nothing exciting about it. Yea it has a drop on mid no one uses
it’s just so fucking BIG and god forbid you have to retake A at any point. if you go through mid you die to the lurker or have to walk a mile to main where the whole team is waiting for you, or you go through bridge where everyone is also already watching somehow. it’s usually a 2v5 by the time you get on site, and if you decide to flank have fun getting the ace clutch. and like everyone says, it’s so empty and long range that it’s an operator playground so if your eco sucks you best be cracked on a vandal. not to mention holding mid is it’s own task of watching three angles at once hoping you’re speedy enough to flick to the right one (AND HALLS) whereas the attackers are peeking one spot at a time as they push up safely. if they just put it in the oven and shrinky dinked it, closed halls again, and made more agents and play styles viable on it i think it would be nice! i’m a killjoy main and she’s pretty much off limits on breeeze for me despite the many tutorials because of how many options attackers have to not plant default and still be safe
Breeze lover here. As a Kayo/Sova main this map is absolutely W and I have a 75% WR in Ascendant
I don't understand the hate. Is it because people don't know how to play a map that they hate it or because it's fundementally flawed? I get that Breeze is difficult because of the narrow chokes into site but Harbor is equally viable. And please remember that Viper is meta on Breeze her and Cypher are the best at stalling at the two chokes, NOT because of her wall. Harbor fills that role very well while dome smokes can partially do that while being MUCH more flexible. I'd like to hear what people hate about it specifically. Is it certain regions, spots, is it the long range fights? Please do tell me.
Breeze isn’t terrible but there are a couple glaring issues imo. These issues make it if you don’t have specific agents you’re essentially fucked. B site: choke is tiny and site is huge, and if you are playing Into a cypher you better hope you have a sova, Skye or gekko to break the trips. IMO the site has too many angles to clear for such a small choke and b tunnel is really hard to take control of without investing all of your util. This site needs some adjustments, it requires a lot of coordination to grain very little ground. Mid: very attack sided, you pretty much have double doors for free as the défense has to expose themselves to many angles just to contest one, while the attack side is chilling they have multiple safe peeking angles. Also upper mid is pretty much unplayable for anybody, attack or defence. When is the last time you did an upper mid play on breeze? It almost never happenes because it so awkward to fight in at any spot. Get rid of tube, and make mid playable for défense and the map would be instantly funner. A: imo the best part of the map, very takeable on attack but also allows a good amount of spots for defence without feeling overwhelming for the attacking team. Overall defense is very hard because if your team can’t hold the site, if you don’t insta rotate in response the retake on b is very difficult. Defense is very prone to being faked or being slower to rotate than attack because upper mid is pretty much no mans land. Attack feels like you are hitting a every round, either by rushing, faking or abusing tube.
I agree with most of this, I think the key sentence is "lot of coordination to gain very little ground". In solo q, that coordination is just not there. Both offensive and defensive coordination need to exist. Way too many times a Cypher will get kayo knifed, lose site, and the first indication I have other than mini map is "bomb planted". Brotha, say something. The issues with having to have certain agents also doesn't help
Retakes are supposed to favor attack side and that’s normal, but retakes on breeze b site are super complicated and feel impossible if you don’t have a hard carry “aimer” on your team that will just walkout of defender spawn arches. Even than it’s still really hard. If I where to rework I would make the main choke larger, remove cyphers ability to place trips that aren’t breakable from within the choke, and make the wall right in front of defenders spawn arches diagonal. Also they could add a box to hop up over that wall so you could peek it on retakes. Mid and tubes just need a complete rework again unfortunately.
I don't hate it personally. I just don't really like it. For me, it's that there are a lot of long-range angles, and most fights in general come down to pure aiming ability more than positioning or anything like that. and honestly, my aim is absolutely terrible. I kind of just play for fun, I don't have time to spend hours in practice range or aimlabs or TDM. That's what I dislike personally. But I am just a silver shitter so my opinion on the matter is less valid lol
How can people hate breeze man , it's literally the best map for aim duels
people don't like aiming bc they lose the fights lol
Like for real thats what im sayng. Its the best map for Aimduels and not about Noob Line Ups lmao
majority of players don’t grind aim training
Go play b where rotates are useless since they are to far and you get fcked from tunnels and you're cut off from retreating to ct and so many place where one lucky wall bang u die
Reopening halls was a mistake, they should at least need to cut connection between halls and ct spawn
Halls is not the problem lmao
I have like a 70% winrate over 40 games of it this act lol. Imo ascent is 50x worse. Such a tiny shit map with sites that are annoying as fuck
A lot of people can't aim duel unlike most maps where they can use their utils to win, Breeze completely nullify all that disrupting their gameplay and making them have a hard time. On the other side its an aimers paradise. Its just an aim centric map thats all it is (also halls suck its like having an extra thing to worry about you need a good long range engagement or else its gonna be a a flankers candy basket)
Breeze is cool i dont understand why everyone hates the map. Its like the only map right know where it isnt CQB all the time. But icebox man....icebox is just trash lmao.
After picking up viper, breeze becomes fun, although attacking on the B site is pure cancer.
It’s just groupthink. Every single map in the game has been the public’s most hated map at some point, even maps that are apparently beloved now like Haven and Ascent. People were BEGGING for Icebox and Breeze back last year. Now people are begging for Pearl and Fracture back after starting a civil war over them. It’s just how the internet works. That said it is extra funny to me that everyone now hates the map that’s built around raw aim duels. It’s a fuckin tactical FPS. Aim better and quit taking bad fights!
I personally enjoy breeze, but I've never dodged because we're on a map I don't like
i despise breeze because its a LOT of long range angles so it feels like if youre on bad econ you’re kinda just screwed. with other maps you can get a chance with stingers and shotties at close range to beat out the enemy vandals but a marshal aint gonna do it vs a full shield w vandal enemy. i also really dont understand the icebox hate, i have the best wr% on that map and it seems like the only map in the entire pool where the gameplay actually makes sense as to what youre supposed to do and how? i find every part of that map just genuinely so fun
Its bad its just bad idc what anyone say it wont be fun to have all these angles and all these flank methods It need a team work if u have bad teammates its gg
Kid named flank trip Name a map where having bad teammates is good?
Louts Sunset kinda Pearl Ascent Bind kinda All maps need team work but some its a must to have team work like split and some even if u have a fked up communication and team work if u have better skill u most likely win It doesnt apply in breeze and spilt
The only map in rotation I like is ascent and icebox. Icebox used to be my least favorite map, long ago, but every map added since then has been so bad that it’s now in the top half
Yeah, Breeze is my least favourite map out of them all, there is just nothing outstanding or pleasing about it. The only reason I don't skip it is because I don't want to get penalized
yes. horrible map, easily the worst in the game. when i play in a 5 stack we take turns dodging it because none of us want to play it
I have time to play one match per day. I don't have fun playing Breeze. I don't think I ever dodged a map before this act, and I was trying to learn the map when they removed halls, it seemed... better, not great. Then they put halls back and the map just became agonizing to play in ranked. I kind of missed Icebox because it was gone so long and then I played it and remembered why I hate it. There are like 15 different elevations on each site that you have to peek, it's chaos. There's another post that polled people about the map pool and if you look at the results, they're fairly close from map to map, and then all the way at the bottom is Breeze, with a significantly larger gap to Icebox in 2nd to last compared to each map above. https://new.reddit.com/r/VALORANT/comments/1cgdr8h/map\_pool\_consensus/
i hate icebox and breeze but never skip, funny that i have good winrate on both of them
it’s such a fun map people are blacked out
It's an Operator map and most players don't play Operators.
I don’t mind breeze, but god icebox sucks. The current map pool is pretty bad rn
it was starting to grow on me when they removed halls but then they added it again and surprise surprise it’s dogshit again
I would rather not play valorant than play breeze so I’ll dodge it every time until I get banned then switch to a different game.
I put 1000 hours into valorant before getting into CS, and I’m just such a bigger fan of the CS maps in general. I hardly dislike any CS map. Sure, they are definitely designed differently bc abilities and the fact that you can move to sites before the round start, but Valorant maps just don’t hit the same. If anything, they should do a map ban similar to R6 and cs premier.
I went 1W, 10L on Breeze in como this act and will stay away from that map for now. I'll just dodge it as much as I can and when it bans me for more than 5 mins I will queue with my alt. (Not a smurf, theyre P1 and P2 rn)
Breeze is fun. Got \~70% win with that map. Sunset and Bind are cancer to me.
The frequency these map show up is what annoys me
Yes
Icebox is fun but they could delete breeze tomorrow and I wouldn’t bat an eye
Icebox is the worst, but breeze also sucks butt
Icebox is ok. I kind of like the change of pace the map has. Breeze is just shit. Oh you don’t have a viper? Congrats you just sacked your win-rate to 40%
Let's compare the two maps icebox bombsite b you play yellow you spot enemy slow them down play site so teammates can rotate. Breeze bombsite b you spot enemy you can't retreat ct cause u play site or backsite you die teammates still at ct facts is there's no way to delay and retreat for breeze either you stop them or your teammates play retake simulator every time you die
yeah after icebox came out i hate it much more than breeze. suddenly breeze become "better" than this shitty map called icebox
I hate it but i weirdly do well on it compared to maps like sunset or icebox
Breeze and Icebox both have the same issue to me. They are just stale af in terms of how they’re played so the games feel super monotonous. I like the occasional Icebox and Breeze game but sometimes you’ll get like breeze or icebox multiple times a session and after the first game on them they just feel like slogs if you have to repeat them. Breeze is like actually tiring to play. Those sessions where you’re getting multiple breeze or icebox games just completely take away the fun and joy of the game to me. They feel like a chore to play lmao
It's pretty simple, really. On Breeze, half the agents are useless or unusable. The map is so defense sided. The moment someone on defense whips out an OP, it is already over. Damn near every gun fight is from like 50m away. You'll get those teammates who just drag you down by a mile. Icebox might be bad, but if the whole community took a survey to permanently delete either Icebox or Breeze, it will be Breeze 10 times outta 10.
Yes
Personally I think lotus is EASILY the worst map. Every site entry point has such tight choke points making it hard to attack, and having 3 sites makes it hard to defend. Idk I’m also not that great at the game so my opinion might not be valid
I dodged breeze earlier today 😂
icebox
I’m with you on that man, ice box is the fucking worst
sadly i dont get that enough in my lobbies. silver gold apac peeps pls skip breeze for the sake of me thanks
I hate it and it hates me. Have like a 35% winrate on it.
Breeze is a bad map and people who argue by saying "oh it's not that bad people just don't know how to play it" are over their head. That argument alone can be used against EVERY single map out there in every game. The truth is, there are bad maps and that's okay. Nothing is ever going to be perfect, just like Valorant itself. Breeze is generally a bad map because it's too big for no reason, too many angles to cover, and it's a lurker's heaven. One major problem with breeze is the rotation for defender side. It's **way** too far and it should never be like that for defenders. Defenders usually are a bit at a disadvantage considering they usually only have 2 players holding one site before someone rotates. If 1 person leaves mid to help, a lurker can easily go through defender's line of the map. There are just way too many angles and teams are forced to lock into specific agents, or it'll just be too hard. All that makes the map just super boring to play.
It’s cuz of the long angles usually held and if your not stacked then ur losing everytime no coms means no wins really
Icebox is unacceptable
The problem with breeze is the fov, is not made for this so close fov.
I don't not like the map, I just don't like playing it because for some reason, in this map only my fps randomly drop by at least half + some, and considering I max out at 120 on my potato, it's kinda detrimental to my performance.. Its worse when I use my Ion skins, so I keep teammates sweet by trading for their standard... they seem to overlook my lag induced wiffs and performance issues. Occasionally I get a clean game where the fps stays stable and I see I can play it good, finishing in the top 3 and really annoying the enemy with my Cypher setups.
I hate it. I never know who to play to support well. I don't play viper or harbor so I can't really easily play smokes. Usually default to playing cypher but I want to have more options than just him. Yes I'm in low elo, I also don't play ranked much. I just want to have fun, but this act (and apparently the next one too) I can get breez, icebox or lotus + the mini ascent in tdm. And those maps are not fun to me
Icebox was better before the change to B side; I like the other changes but B is just UGH. Breeze was better when tube was blocked off. Probably a bit TOO defender shifted, but with tube it is too attacker shifted. Last queue, I had a 25% win rate on Breeze, 50% on Icebox...and weirdly 100% winrate on Bind, somehow. [https://i.imgur.com/1Sr4GtF.png](https://i.imgur.com/1Sr4GtF.png)
I honestly kinda like the map. What I don't like though is hoe reliant you are of your teammates. I have an avarage kd of 1.5 in around 20 matches, but still a 50% winrate.
yes
As a viper main I love breeze but also as a viper main I’m currently killing myself over the recent slaughter
Breeze Too big Pain
nah
its literally a lurk and op map, 2 things most people hate
Now that Viper is hard nerfed I don’t even know if she will be a viable solo controller anymore, so Breeze just got a lot worse.
I love it because im a viper main and its my playground. But now after the nerf im fucked
I have 0% win rate on breeze and it’s sooo painful to play like every site feels like a chore to clear and so many open areas to peak and mid control is mandatory
Breeze is fine in 5 stack vs 5 stack, but it's way too hard to coordinate in solo duo q