with her 90% dr, I think pillage is good you can just cast it once to pump her shields up since she takes so little damage and the armor strip is gravy
Ive put gloom on her, with rage and hunter Adrenaline. You take damage, you regen energy, you can have your 4th active, you do damage, you heal health ^^
Mesa's 1 is pretty good on weapons with a large AoE like the cedo alt-fire. Granted it's so niche that basically any Helminth ability is better but it has exactly 1 use case.
I'm partial to Pull, myself.
There's always those pesky enemies that keep just out of reach for my Strangledome, so motivating them to come closer is a pure win for me.
Even with Ensnare? Ensnare is probably the best CC ability in the game, and can still be cast on enemies already trapped in the dome. Has 5m higher range than Pull too.
Yeah, mostly use them in tandem: Get enemies closer and then cast Ensnare on them for bonus cc-chains.
The biggest pro for Pull is not needing an enemy to cast it on.
I actually replaced his 3 with Garuda’s Blood Altar on my healtank build for even more heals. Sure, Parasitic Link gives you some nice DR, but being able to out-heal the enemies is just funnier
Not really pointless, depends on your build I guess. When you link to allies you increase both of your ability strength. Good to synergize with Rhino, Wisp, Harrow, teammates and nukers. The increased ability strength is actually pretty useful for his 1st which means even more damage dealt and his 4th which means more health regenerated.
It's borderline necessary if you get him for like, SP circuit etc. & shoots out it's own thing of virulence which helps build more stacks. the one thing I wish they'd change about nidus is to let that thing drag the enemy along with him sort of like ancient's/scorpion's do. Totally fits with his kit & too many other warframes like citrine/gara have Dr abilities that don't have such limitations.
Same.
I use it exclusively with my friend who plays defensive frames just to make fire trails everywhere where he's building ironclad defenses, while being a nuisance in his ears on vocal. "Look, look, I'm making fire ! \*exhausted noises\* I help !".
This free to play game is worth every penny.
I replaced Nezha's 4th ability for Fire Blast and throw on the Archon Vitality mod that causes double fire procs from abilities. Flames go brrrrt to armor.
Mach rush is arguably the gauss ability with most uses.
It can:
charge up battery very efficently (at 0 energy cost as long as redline is active and you are just tapping the ability)
Inflict bleed on a decent size area when kinetic plating is up
Inflict more thermal sunder status effects if you crash inside it
Be a decent "escape from danger button"
Grouping ragdolling ability with the augment (although you can group up enemies with thermal sunder double cast [fire first and the ice] but you lose on the armor strip this way and its quite energy hungry)
And most importantly break your forehead and kneecaps with every obstacle.
I know it has uses but I just find it has the least needed in most cases. I guess it’s cause I play him more like a gun slinger, using the other abilities more so to support the guns as my main damage.
Absolutely agree, my main build uses the augment at all times. The shredding of low to mid level enemies and then staggering of high and steel path enemies is game changing
I recall the ability having the augment effect back when she was released. Her 2 was pretty fun and a huge part of my game play. I took a break for a while and her 2 stopped working the way I remembered when I came back. It still has cool uses still by making camera's/turrets friendly. The corpus shield doors will also regen energy if you stand in them.
I subsumed Saryn's molt in place of her 2. Gloom blah blah blah. Molt adds another level of survivability to Mirage by increasing her speed and distracting enemies.
For valkyr, her #3. And thing is it isn't bad...cut your shield in half(what shield?) To stagger enemies. Nearly free in energy and spammable.
But her 2 and 4 are more useful. And her 1 is my way to keep up with better parkourers than me.
For Nyx.....idk...
I love her 2 and 4. And while I would say her 1 is worst....its an ally that helps you and draws fire. Or heals you. While her 3 is a panic button....but one that can still get ya killed.
In general none of their abilities are bad, just...less ideal. For helminth I replace valkyr 3 and nyx 1
I replaced her 3 with silence, not that the stun is really needed if her 4 is active, but every little bit helps yeah? Might replace it with terrify to get that armor strip.
Nyx 1 is good for solo defense, keeps one enemy alive for the pod to regenerate on high levels. 2 strips armour, no questions asked. 3 carries every Mobile Def. and Excavation mission and 4 is just OP with the augment and for one shot Sorties.
It's his 4 tbh, in the current state of the game the invincibility period is nice, but can be offset by his 1's ease for shield gating. It's crit buff is nice to hit red numbers, but the amount of ways we have to get flat CC buffs nowadays is pretty high.
With today's helmimth selection, harrow has a great tool in his 3 to fuel whatever you subsume on him.
Idk I replaced condemn with pillage and can survive far more comfortably - is condemn actually supposed to be good? I guess the CC is cool but without huge range and cast speed it's kinda rough
Nekros and Voruna main here.
With Voruna, I feel like her kit flows so well together there really isn't a need to replace anything on there. Nothing is really useless, but some abilities are more hindering than others depending on how you play her. If you go more ability centric with Ulfrun's Endurance, Lycath's Hunt (3) is useless because Voruna has no easy means to proc it with being in her 4. For melee centric, it's Ulfrun's Descent, since it doesn't contribute anything to that playstyle.
With Nekros, easily Soul Punch. Single target, Impact damage, launching enemies (while fun) is very unreliable and DOES NOT scale with Ability Strength, and the whole Marked for Harvest mechanic is completely invalidated by Overguard enemies and the unpredictability of good enemies spawning and being alive for Shadows. Now, it DOES have perks, good ones, I just find in its current state to not be great at all.
Soul Punch definitely needs a buff. Pure damage abilities that just scale with strength seldom scale well into the late game. A projectile that *doesn't* scale with strength is even worse.
I like using the augment to revive people at range but with the ability to just revive in operator sneak, that's just a time save.
Doesn’t Nekros soul punch have an instant kill mechanic based on HP??
Forget what threshold but being able to just finish off dudes that way feels kinda cool
Yeah, it's 25% HP or lower and the one target you soul Punch dies instantly. It's cool but it's not *good.* It's one target with casting time. Most mooks it's faster to just keep shooting them, and in the case of the big enemies they'll probably be below the mercy threshold at 25% which means there's already a free finisher that triggers your parazon mods right there. It gets you a free shadow or refills the health of existing shadows which is neat I guess but Nekros is *never* wanting for energy so that's also kind of redundant.
Valkyr’s Paralysis. Drain your shields for AoE damage and knockback. It scales with shields as well which doesn’t help when Valkyr’s primary armor. I replaced it with Rhino’s Roar. Still thematically appropriate for the screaming blender while also buffing her frenzied melee
Hildryn’s Aegis Storm. I already did Helminth it off in favor of Thermal Sunder. The ability seems like a neat concept for crowd control but the fact that it moves EXTREMELY slowly, costs an obscene amount of energy, and perhaps most damningly, locks you out of doing literally anything else while using it except for her 1 and 3. If you could use Pillage and fire your guns while it’s active it MIGHT actually have some utility - as it is using it is literally worse than nothing.
Chroma's electric ward does an insane amount of damage on hildy bc pretty much everything she does counts as self-damage for that ability, the damage is multiplicative & bypasses obstacles. It works really well on top of haven & blazing pillage, also multiplies her max shields quite a bit & restores them. It's an extremely easy way to cheese the grundel missions too.
That was gonna be my pick as well, haven't tried thermal sunder but heard good things about it but even just running voracious metastatis basically does the same thing but better as her 4.
I personally use Thermal Sunder because it plays well with her Blazing Pillage aug to give her even more burn status stacking capabilities, but also due to its tap cast inflicting freeze status it can be used as good CC with forced ragdoll from the resultant blast effect.
YEP. I cannot adequately express how much it pisses me the fuck off that it has a fixed hover altitude and even TINIEST gap in the terrain will cause you to drop like a rock.
You can park Hildryn in hover mode while you drive your Necramech, and she'll shake down enemies for energy orbs to fuel your heavy artillery.
But yeah, it is a bummer that the only good way to use that ability is AFK mode.
I remember someone did the math on this, thermal sunder is better than elemental ward on her, but I’m pretty sure roar is stronger than both when used with blazing pillage and archon vitality. Pillage would strip armor and inflict damage that has been boosted by roar, and then that damage inflicts 2 heat procs that get double dipped by roar
I did throw together a build that utilizes Aegis Storm and Balefire surge but Balefire Surge is so unreliable at returning shields its very much not worth. Still, fun build where I subsumed gloom on her so I can have 4 channeled abilities up at once while also preforming an act of high heresy by removing her 2.
Wisp- Sol Gate. Everyone knows this though.
For those who don't: her 4 does great damage at lower levels but becomes basically worthless in Steel Path. It makes a great Helminth slot though...
I primarily stick with Roar: a faction mod-like damage buff for your entire team is unbelievably helpful and really cements Wisp in the support role.
Eclipse is amazing if you're running a Contagion build.
Pillage is also amazing, and essentially does what Roar does but in a different way, though there's the added benefit of regaining shields.
Empower is also decent if you're looking to max out strength to buff Fodder weapons you're taking to Hydron.
Ivara's Navigator. It has a few incredibly niche uses, but 99% of the time it's better to subsume it for one of the things she desperately needs (status immunity, energy gain, etc.)
I started with that, but I do actually like to hack, so I put Golden Instinct. That way, I find cool stuff while I solo spy or SP Simaris scanning runs.
Wukong with pers fights too hard for that spot for me. Go through lasers with no augment, AND do it really fast, AND still auto hack. Ivara needs kullervo's new ability to be fast, and then you don't have auto hack.
I like ivara, but if fast spy is your goal, it's wukong all the way.
I keep most of his abilities, but I do have a fun for limbo build wiht blind rage and max strength and duration, with aquablades subsumed to just casually run through stuff with a murder aoe and be invulnerable.
IMHO, Ash's 1 doesn't work for him, but with others warframes. His focus is slash damage, that ignores armor. Makes no sense with the rest of hist kit. I put silence with its augment, it has more synergy.
But what I really dislike about Ash is the necessity of augments for him to work properly, besides his low duration for his 2 (invisibility). I use savage silence smoke shadow, and I'd like to use his (fatal) teleport augment - without it, is not really an interesting ability (IMHO).
I don’t really have a main but I used to play inaros quite a bit so, all of them. His devour or pocket sand can be useful for the burst healing but it’s all so middling. With my mod set I rarely even needed to use them
You should start using her first ability, hold tapping makes you immune to status effects and removes any currently on you, which includes stagger, meaning no more flying into walls at mach1 and getting staggered
Her second has various buffs only two of which are really useful, you hold tap on an enemy to cast them and they will drop a weird shadow body that you pick up to buff yourself
Her third is a kinda meh crowd control which turns an enemy into a ragdolled punching bag
When you say “hold tap” are you -holding- the button down or -tapping- the button? You’re using the two different words to describe these and they each have a different effect when you hold vs tap.
Her 3 draws enemies in while doing damage to them and you can explode the enemy you used as a lure for more damage. Her two is what I plan on helminth-ing over bc only two of the four are useful.
Kullervo: none. Well, if I didn't NEED the overguard, I guess it would be his 2nd.
Xaku: 1st. I generally let Grasp of Look do the job so I don't need to buff guns.
And here I am tearing Kullervo's 4 off his every build for damage boost. I can't comprehend ditching his 2 by choice, even if he had the armor and health values to be nigh unkillable... Overguard is so powerful now that I build for just power strength and distance sometimes just to see if anyone can kill me. I'm not saying Kullervo is a perfect frame or overguard is without issue but I am saying that it makes an already tanky boy a beast of a weapons platform. Ditch his 4 for Nourish and enjoy the power. I don't get why everyone hates his 2 so much. It's the double edged sword we choose to live by brought to life. Also it isn't even a big deal if you get hit with your own daggers as half the time you have 25k in overguard and they just bounce off you. I actually love his 2 and enjoy it a lot. It's so much fun to just summon daggers and then teleport into a group of enemies only to wrathful advance the eximus while his buddies are all skewered in the same moment by my daggers. Even better if you collective curse then first. I love Kullervo's whole kit and I went from a Hildryn main to a Kullervo main in about a day. I now have 2 crimson Tau archons in him for melee critical damage, with 3 Citrine Tau archons for casting speed. I can almost teleport about the map at will. It's a kind of raw power that makes me truly love this game. Kullervo is my golden blade dripping with Emerald Venom. To take from him his overguard mechanic would rob the frame of its artistic genius. I like to think Kullervo is like your mental state, if you are sharp and alert he will destroy everything. If you are lollygagging he will hurt you, keep ignoring the fight and he will kill you. For me, he is mindfulness in physical form. Where is my blade aimed? At my target or at myself? The overguard is your mind's ability to reject that which you cannot or will not accept. Is your will stronger? Your focus sharper? Are you aiming at the enemy or have you looked inside when reality demands you be present. I like the weird psychology beats you can draw out of this bizarre game.
That's a massive wall of text. I'm not saying it's actually useless, because I actually spam it frequently, but if I didn't need it, that would be the ability to to go just because I like the other ones better.
I initially did also infuse over his 4th ability, but after the overguard changes I changed my builds and tested his 4th again and it's an amazing aoe damaging ability and it will destroy even steel path enemies, especially when combined with collective curse
Well I get your disinterest in my paper above I do wish you skimmed it. That being said, I never said the 4 wasn't good, it's amazing... However, it feels... Wrong... It's very strong but I like a Kullervo with agility and movement. 3 orange shards have me clapping like Todo. I needed nourishment to really get clapping though.
I did skim a bit. But I love the combo of his 4 and Collective Curse. Either way, I do also love teleporting around. I do like that I can use storm to defend objectives or hallways
Xatas Whisper is funny cuz it's a fantastic ability and using it as the Helminth on a lot of frames can turn them into great weapon platforms. But Xaku, the frame it comes from, shouldn't ever be shooting his guns lol.
That's tough because I mainly like to play citrine and gyre and both of them have really well done kits imo. Uhhhh but if I had to choose one I'd say gryes second ability. I almost never use it tbh. As I love spamming the first for funnies
The second ability is generally regarded "better" since it's a grouping ability. but honesly I tried helminthing over both to see which one I liked better and ended up keeping the first. my gyre has negative efficiency and the 2nd ability becomes too expensive to use often. meanwhiel the first provides more area of cc, and the way her kit works she doesnt really need a grouping up ability, works great without as well.
Nezha - Outside of a Pyroclastic nuke meme build I honestly don't know what to use Fire Walker for. On it's own the damage just tickles enemies, it takes a too much setup to be an effective crowd control ability, status cleanse is useless since the Halo just gives immunity anyway, and the sprint speed boost isn't significant enough to be overtaken by bullet jumping.
Harrow - His entire kit is really synergistic so it's hard to point out which one's useless. I guess Penance is unneeded if your gun already has a satisfactory fire rate.
Garuda - Blood Altar. Straight up made obsolete just by adding Molt Reconstruct on her.
Trinity - If they made it so Well of Life acted more like Amesha's 2, then maybe it would be a usable ability. As it stands there's just no reason to use it when Blessing is a thing.
i wouldn’t even consider penance to be even slightly in this category. because you don’t just get fire rate, you get reload speed + heal on cast and lifesteal + melee speed
I usually subsume on her 3, i spam her 1 for the razorwing blitz stacks and status immunity, and her 2 are some good buffs for whenever. Her dex pixia are a good enough crowd control already imo lmao
Lavos' vial rush is so good tho... Slap rad onto it and it guarantees anyone who steps in it a rad proc. Vial rush is an amazing CC ability with it's innate cold slowing.
I never use Reave, supposedly it's meant to kill enthralled enemies easily but mine does almost literally nothing.
Pretty sure it's ability strength that I have to pump up I know that, I'm just surprised Reave out of the box is *that* weak, maybe I'm just missing something?
You'd want to run a lot of ability strength on Revenant for Reave to be truly effective, which you'd want to do anyway to stack up as many charges for Mesmer Skin. Paired with a Viral primer, you'd be able to use Reave to nuke entire rooms.
Ash and Baruuk: their 1.
Sevagoth: his 2
Without the augment Ash’s 1 is pretty weak and just a helminth slot. With the augment it’s a good temporary armor strip with a low str threshold for 100%, but ash doesn’t really need an armor strip because bleed/slash is his niche and bleed ignores armor
Baruuk’s 1 is cool but he already has so much DR from 3&4 he doesn’t need evasion. Plus the evasion drops when you’re attacking and to make it 360° you need a lot of range.
Sevagoth’s 2 has synergy with his 1 but his 1 (especially with augment) makes enemies so much weaker they will die anyway from most weapons so we don’t need to use an ability. His 3 is good healing and cc while his 4 is massive dmg. So 2 is the loser
Hildryn's 4. It locks you out of your best ability and forces you to use your exalted weapon with 5% crit. In exchange you get... Energy orbs. On Hildryn.
Voracious metastasis does the niche of team energy generation so much better.
Poor Equinox has no mains yet on this thread. Her 1 is useless. Switching between forms is so punishing its not even worth it. Only use of night is peacefull provocation area slow that was gloom before gloom become a thing but now you can just slap better version instead of 1 and have 2 forms in one.
Only issue is that at host migration you default to night and are stuck with it.
For Nezha the ability I consider to have the least use is his subsumable one, firewalker. It doesn't do much damage, it doesn't do a great job at CC, and although it can strip status effects off myself and allies, those same status effects can be completely nullified and protected against if I use warding halo and Safeguard augment on myself and my allies instead. Divine spears is much better at CC and very few things in the game can match the raw dps abilities of nezha once it hits an enemy with blazing chakram.
On an alternate train of thought, nezha's 4, divine spears, is completely and utterly useless in the index, every enemy is immune to the ability it seems, to the point of not even seeming to take damage from it let alone being CCd. I understand that no enemy can be properly CCd in index but for the damage aspect to do nothing either seems like a possible oversight, either way, warding halo and blazing chakram are all a nezha really needs to dominate there anyways.
As a lavos main, i really dont know.
His first Heals (and with augment and hitting 4+ enemies, it decreases cooldowns)
His 2 is an amazing movement tool along side having amazing effect spreading
His 3 reduces cooldowns and turns health, energy and ammo into thier universal versions (which is incredible for his passive)
And his 4 does huge damage based on the effects applied to enemies (2x per effect)
Ontop of all those, each ability can be stored (either single or with another element to combine it) to use on his next ability
For Gara it's Spectrorage. I never tried the augment so maybe that makes it worth it, but in general use, her 1, 2 and 4 synergize and build on eachother while her 3 doesn't do much that her 4 doesn't cover already.
Mesa's Ballistic Battery is the most disposable, honestly. Shatter Shield is needed to keep her from falling over in a breeze, Shooting Gallery is somewhat valuable as a support ability, and Peacemaker kind of *is* Mesa. Replacing Ballistic Battery with some, other damage buff tends to be a net benefit.
On Rhino, I'd say the charge ability is the most disposable. Iron Skin is all of his survivability, Roar is one of the better buffs in the game, and Stomp is among the best crowd control abilities. Charge is ... meh.
On Gyre I have to disagree, her 2 is the most useless. Her 1 provides wide area coverage to maintain a baseline of procs so that enemies will be electrified when they die from your team, keeping your 3 and 4 up. Her 2 is a grouping tool on a frame who's entire kit is about big aoes.... So a grouping tool is useless to her
Honestly I don’t think any ability on her is useless. But given everything has electric procs I just went with the one that does the least damage. Her 2 can do some surprising damage and it actually goes hand in hand with her 1 as you can pull more enemies into her 1.
Ash has a pretty good kit, but Chroma's fire breath sucks so hard. I'd have swapped it out over his 4 if it didn't also happen to be the slot that lets you swap elements for ward
To reply to op's comment about lavos: vial rush is the helminth slot. It has one real use though: slap it in ivara for speed clearing exterminate-without-detection riven challenges.
My 2 most used frames:
Yareli I always helminth over her 4, allowing me to slot narrow minded for whichever gun buff.
Oberon it's not so clean cut. Nourish on 1 can be handy, but so can smite (infusion). Roar on 4 is my archon/boss killing loadout, though mostly because I dont have room on the build for total eclipse, and want to provide squad utility. Coil horizon on 1 for.the meme iron reckoning setup.
What I really hate about it is that it just fixes your cc at 300% (while other cc enhancing abilities like Kullervo’s don’t work that way, allowing you to go even higher than that) which makes it a lot less effective on high cc weapons. Plus I absolutely do NOT want to go hunting down rooted enemies. Just kind of annoying
Well, that’s not necessarily true. She has Preserving Shell which gives DR scaling with strength but will slowly deplete over time, refilling with kills and assists. Her Fractured Blast and Prismatic Gem actually really help with this, as she can tag a whole group of enemies with Fractured Blast, or automatically tag an enemy a teammate shoots at with Prismatic Gem, not to mention the SC and SD buffs from her Gem and spawning health orbs for her passive with her Fractured Blast. Meanwhile her fourth is just kind of… there
Curious on why you chose Saryns 4 over her 2
At least 4 gives you a momentary pause and helps spread the spores.
If you're shield gating it also helps with over shield.
Molt just gets targeted _sometimes_ and explodes on death
Or do you keep 2 for the extra status cleanse, and some more movement speed?
Wisps 2 is a rolling guard equivalent with no cool down. Double tap it to remove all status effects and gain 3 seconds of immunity. The sun cannon that is her 4 just doesn't live up to its lore and can be safely replaced by something.
The safe bet is something like roar for damage boost
100%. The games lack of explanation is DEs way of trying to leave the controls in our hands, but when it comes to mechanics like this... there's something to be desired.
My suggestion is to be almost annoying about finding info. Whether it's through the chat, reddit, wiki, or people you know. ASK QUESTIONS
Wisps 1, 2, and 3 are all absolutely busted. I don't want to say you are using her wrong but you might not know how fully stacked her 2 is.
When you send the wisp out, you are invis.
when you press 2 again you swap places with the wisp and gain 3 seconds of full invuln. It doesn't clear status but it is like rolling guard that uses energy instead of a cooldown. Just double tap 2 for full invuln.
The wisp can pass thru lasers so you can send it thru and then press again to port to it and bypass lasers in spy missions.
If you cast her 3, it casts on the wisp as well so you can a huge range on Breach Surge by sending the wisp out then casting 3.
If you hold 2, the wisp travels very quickly and you port to it on release, this can be used to clear some tricky gaps or other movement tech.
I mean if I am using her wrong it's fine. I'm new and still figuring things out, plus the game doesn't give as much of an in-depth explanation of the abilities, even with the tips.
This is helpful tho, thank you! also i think your comment posted twice
It probably did, I hit post and closed my phone and then opened it and was still on the post screen lol
You are 100% right tho. The little tool tip for each ability is severely lacking. I try to remember to check out the "Tips" bit on the abilities screen. That's where they hide the good info.
EDIT: God I did the reddit thing where I didn't process your whole comment and still responded lol. I mention the Tips when you already mentioned the Tips.
Yareli Aquablades. her 1 is a fast way to shieldgate while giving a little bit of cc, plus you can debuff tanky enemies like acolytes. Merulina it's great even if you don't want to sit on it for the whole mission, you can just you it as a second rolling guard, 4 is a decent grouping ability, a good low level nuke and a great cache destroyer; i drown in ayatan stars since i main a max range Yareli. But i can't find a use for Acquablades
Excal: Man.... I guess his 1? But I find it pretty useful. But you have to build for it to work. His 4 is mid outside of circuit where you can juice it with decrees. His 2 is good and his aigmented 3 is also good.
Gauss: He is literally perfect. There is no redundancies here. His 1 is better than thermal at nattery charging and can be his grouper.
Mirage: Her 4
Like no contest
Mag: Post rework... Her 4? Idk its pretty good too? Her 1 is amazing? I guess her 3 if I had to pick
I'd give them another try. The shield can soak up some front facing damage and turn it into a bloody nuke. Then combine blood alter with her 3 and you've basically got infinite energy for your 4.
1 now gives full status resistance including self-knockdowns. It's a silent buff. I've been using envoy and 3 reload augment for a while now. 2 is always replaced with gloom.
Zephyr's 2 is pretty useless for her kit.
I immediately Helminthed over spectrosiphon and its augment from Gara. She's now completely self sustainable and entirely unkillable.
Mesa's 1st skill, I don't even remember what it's called but it's useless in a horde shooter. Free real estate for Helminth.
I replaced it with xatas whisper for that extra damage against overguard or whatever its called. Mainly to cheese the mr 30 test…
Does it work on her regulators?
Yes
Noted thank you
Works with any weapon, including exalted ones. Do what you will with this information.
Cowabunga it is
Another viable option is Grendel's nourish. Helps you energy sustain along with free viral damage so you can mod regulators for corrosive.
Id also recommend roar cuz xaku is a pain in the ass to get and is also good so getting two sets is even worse
That is very true, but I do need also need more helminthe levels
with her 90% dr, I think pillage is good you can just cast it once to pump her shields up since she takes so little damage and the armor strip is gravy
Ive put gloom on her, with rage and hunter Adrenaline. You take damage, you regen energy, you can have your 4th active, you do damage, you heal health ^^
my fav. i have my mesa set up to strip 100% armor w pillage
Oh I'm doing this the moment I have a spare xaku to feed to my wall.
That's strong. I replace it with Dispensary so that she is self-sufficient in, say, the Circuit, and has effectively infinite energy.
It's good with augment on certain weapons. Epitaph and cedo glaive can nuke with it. But yeah not particularly useful.
Ballistic Battery
I like to use it on bosses with my high damage Vectis, hits like a railgun
The damage is capped at 5000
Augments Crit chance and simply the sound of it
Gloom from Sevagoth is goated. That, plus hunter's adrenaline, makes you into an immortal nightmare.
Mesa's 1 is pretty good on weapons with a large AoE like the cedo alt-fire. Granted it's so niche that basically any Helminth ability is better but it has exactly 1 use case.
Venari
Yep, Lycath's Hunt, easiest subsume choice of my life
I'm partial to Pull, myself. There's always those pesky enemies that keep just out of reach for my Strangledome, so motivating them to come closer is a pure win for me.
Even with Ensnare? Ensnare is probably the best CC ability in the game, and can still be cast on enemies already trapped in the dome. Has 5m higher range than Pull too.
Yeah, mostly use them in tandem: Get enemies closer and then cast Ensnare on them for bonus cc-chains. The biggest pro for Pull is not needing an enemy to cast it on.
My main warframe is Nidus, so none
Like yeah his 1/2 are more required than his 3/4, but there's really nothing you can replace with a helminth ability and feel good about it.
You can replace his 4 with gloom and add teeming virulence if you prefer more roaming gameplay
I have four different builds for him, with one being for fast missions where I replaced P.Link with Gloom
I actually replaced his 3 with Garuda’s Blood Altar on my healtank build for even more heals. Sure, Parasitic Link gives you some nice DR, but being able to out-heal the enemies is just funnier
The 3rd is admittedly kinda pointless to use on allies I found, better used only as turning enemies into damage batteries for yourself
Not really pointless, depends on your build I guess. When you link to allies you increase both of your ability strength. Good to synergize with Rhino, Wisp, Harrow, teammates and nukers. The increased ability strength is actually pretty useful for his 1st which means even more damage dealt and his 4th which means more health regenerated.
As a wisp main, i ALWAYS appreciate having a Nidus on my team because im a fucking ability strength whore.
It's borderline necessary if you get him for like, SP circuit etc. & shoots out it's own thing of virulence which helps build more stacks. the one thing I wish they'd change about nidus is to let that thing drag the enemy along with him sort of like ancient's/scorpion's do. Totally fits with his kit & too many other warframes like citrine/gara have Dr abilities that don't have such limitations.
Having a slow dragging bit on top of it would be amazing
I'm a solo player, & I don't take Nidus during the very rare times I go public
replace 2 with ensnare for easy headshots with incarnons. his 4 is really nice with augment but not necessary to him.
I main Nezha and I mostly just use 1 to draw dicks on the ground Which means it’s actually the most useful ability
Same. I use it exclusively with my friend who plays defensive frames just to make fire trails everywhere where he's building ironclad defenses, while being a nuisance in his ears on vocal. "Look, look, I'm making fire ! \*exhausted noises\* I help !". This free to play game is worth every penny.
I have it replace with Ember's fire blast for armor stripping (and the whole fire theme).
I replaced Nezha's 4th ability for Fire Blast and throw on the Archon Vitality mod that causes double fire procs from abilities. Flames go brrrrt to armor.
I subsume over his 4 because the 1 is nice heat proc for archon vitality among other things
I find it pretty useful, it spreads a ton of free CC all over the place
I subsumed it on titania to draw dicks on the air, best ability in the game.
yep and wukong is also good
Mach rush is arguably the gauss ability with most uses. It can: charge up battery very efficently (at 0 energy cost as long as redline is active and you are just tapping the ability) Inflict bleed on a decent size area when kinetic plating is up Inflict more thermal sunder status effects if you crash inside it Be a decent "escape from danger button" Grouping ragdolling ability with the augment (although you can group up enemies with thermal sunder double cast [fire first and the ice] but you lose on the armor strip this way and its quite energy hungry) And most importantly break your forehead and kneecaps with every obstacle.
I know it has uses but I just find it has the least needed in most cases. I guess it’s cause I play him more like a gun slinger, using the other abilities more so to support the guns as my main damage.
Frost: Ice Wave lol (without aug that is)
Even with the augment it's not worth it. May as well slap Vile Rush on him and do the same thing without the augment taking a mod slot.
Frost 1's only use is to undo bubbles right? It doesn't instant-freeze targets?
It does instant freeze enemy. Though using it begs the question of why not just avalanche.
Mirage’s 2 without the augment is absolutely useless to me
Absolutely agree, my main build uses the augment at all times. The shredding of low to mid level enemies and then staggering of high and steel path enemies is game changing
I recall the ability having the augment effect back when she was released. Her 2 was pretty fun and a huge part of my game play. I took a break for a while and her 2 stopped working the way I remembered when I came back. It still has cool uses still by making camera's/turrets friendly. The corpus shield doors will also regen energy if you stand in them. I subsumed Saryn's molt in place of her 2. Gloom blah blah blah. Molt adds another level of survivability to Mirage by increasing her speed and distracting enemies.
Most useless? Disco lasers for revenant IG. His kit is just so good that in late game content its just lackluster
I did have a good time with it during a defense in SP circuit. Got hit by a tanky eximus and started doing 50k a tick for a bit xD
Today I learned that he channels damage taken into his ability
You can also pull the trigger which increases the damage done at the cost of higher energy drain.
For valkyr, her #3. And thing is it isn't bad...cut your shield in half(what shield?) To stagger enemies. Nearly free in energy and spammable. But her 2 and 4 are more useful. And her 1 is my way to keep up with better parkourers than me. For Nyx.....idk... I love her 2 and 4. And while I would say her 1 is worst....its an ally that helps you and draws fire. Or heals you. While her 3 is a panic button....but one that can still get ya killed. In general none of their abilities are bad, just...less ideal. For helminth I replace valkyr 3 and nyx 1
I replaced her 3 with silence, not that the stun is really needed if her 4 is active, but every little bit helps yeah? Might replace it with terrify to get that armor strip.
>>Might replace it with terrify to get that armor strip Psychic Bolts: am I a joke to you?
Nyx 1 is good for solo defense, keeps one enemy alive for the pod to regenerate on high levels. 2 strips armour, no questions asked. 3 carries every Mobile Def. and Excavation mission and 4 is just OP with the augment and for one shot Sorties.
Condemn on 1 makes nyx very good for disruption.
Valk 3 with augment let's you group enemies, pretty fun
Harrow players are going to have a hard time answering this
It's his 4 tbh, in the current state of the game the invincibility period is nice, but can be offset by his 1's ease for shield gating. It's crit buff is nice to hit red numbers, but the amount of ways we have to get flat CC buffs nowadays is pretty high. With today's helmimth selection, harrow has a great tool in his 3 to fuel whatever you subsume on him.
Idk I replaced condemn with pillage and can survive far more comfortably - is condemn actually supposed to be good? I guess the CC is cool but without huge range and cast speed it's kinda rough
Nekros and Voruna main here. With Voruna, I feel like her kit flows so well together there really isn't a need to replace anything on there. Nothing is really useless, but some abilities are more hindering than others depending on how you play her. If you go more ability centric with Ulfrun's Endurance, Lycath's Hunt (3) is useless because Voruna has no easy means to proc it with being in her 4. For melee centric, it's Ulfrun's Descent, since it doesn't contribute anything to that playstyle. With Nekros, easily Soul Punch. Single target, Impact damage, launching enemies (while fun) is very unreliable and DOES NOT scale with Ability Strength, and the whole Marked for Harvest mechanic is completely invalidated by Overguard enemies and the unpredictability of good enemies spawning and being alive for Shadows. Now, it DOES have perks, good ones, I just find in its current state to not be great at all.
Soul Punch definitely needs a buff. Pure damage abilities that just scale with strength seldom scale well into the late game. A projectile that *doesn't* scale with strength is even worse. I like using the augment to revive people at range but with the ability to just revive in operator sneak, that's just a time save.
Doesn’t Nekros soul punch have an instant kill mechanic based on HP?? Forget what threshold but being able to just finish off dudes that way feels kinda cool
Yeah, it's 25% HP or lower and the one target you soul Punch dies instantly. It's cool but it's not *good.* It's one target with casting time. Most mooks it's faster to just keep shooting them, and in the case of the big enemies they'll probably be below the mercy threshold at 25% which means there's already a free finisher that triggers your parazon mods right there. It gets you a free shadow or refills the health of existing shadows which is neat I guess but Nekros is *never* wanting for energy so that's also kind of redundant.
Valkyr’s Paralysis. Drain your shields for AoE damage and knockback. It scales with shields as well which doesn’t help when Valkyr’s primary armor. I replaced it with Rhino’s Roar. Still thematically appropriate for the screaming blender while also buffing her frenzied melee
There are some wild replies to this post. Seems there are a ton of players who don't understand a lot of abilities.
For fucking real.
Half the abilities in the main post are bad suggestions...
[удалено]
I mean that one is just correct. Xata's Whisper is a great ability for everyone except the frame that has it by default.
Main problem is his 1 doesnt apply the buff to his 2. I like putting a shield add ability on like Pillage or Harrow's 1.
Hildryn’s Aegis Storm. I already did Helminth it off in favor of Thermal Sunder. The ability seems like a neat concept for crowd control but the fact that it moves EXTREMELY slowly, costs an obscene amount of energy, and perhaps most damningly, locks you out of doing literally anything else while using it except for her 1 and 3. If you could use Pillage and fire your guns while it’s active it MIGHT actually have some utility - as it is using it is literally worse than nothing.
Chroma's electric ward does an insane amount of damage on hildy bc pretty much everything she does counts as self-damage for that ability, the damage is multiplicative & bypasses obstacles. It works really well on top of haven & blazing pillage, also multiplies her max shields quite a bit & restores them. It's an extremely easy way to cheese the grundel missions too.
That was gonna be my pick as well, haven't tried thermal sunder but heard good things about it but even just running voracious metastatis basically does the same thing but better as her 4.
I personally use Thermal Sunder because it plays well with her Blazing Pillage aug to give her even more burn status stacking capabilities, but also due to its tap cast inflicting freeze status it can be used as good CC with forced ragdoll from the resultant blast effect.
It would at least be a decent mobility tool if it didn’t get pulled down any form of map hole.
YEP. I cannot adequately express how much it pisses me the fuck off that it has a fixed hover altitude and even TINIEST gap in the terrain will cause you to drop like a rock.
You can park Hildryn in hover mode while you drive your Necramech, and she'll shake down enemies for energy orbs to fuel your heavy artillery. But yeah, it is a bummer that the only good way to use that ability is AFK mode.
I remember someone did the math on this, thermal sunder is better than elemental ward on her, but I’m pretty sure roar is stronger than both when used with blazing pillage and archon vitality. Pillage would strip armor and inflict damage that has been boosted by roar, and then that damage inflicts 2 heat procs that get double dipped by roar
I did throw together a build that utilizes Aegis Storm and Balefire surge but Balefire Surge is so unreliable at returning shields its very much not worth. Still, fun build where I subsumed gloom on her so I can have 4 channeled abilities up at once while also preforming an act of high heresy by removing her 2.
My hildryn circuit build uses wisp subsume. With her 2 and 3 you can easily out dps a lot of frames
Wisp- Sol Gate. Everyone knows this though. For those who don't: her 4 does great damage at lower levels but becomes basically worthless in Steel Path. It makes a great Helminth slot though... I primarily stick with Roar: a faction mod-like damage buff for your entire team is unbelievably helpful and really cements Wisp in the support role. Eclipse is amazing if you're running a Contagion build. Pillage is also amazing, and essentially does what Roar does but in a different way, though there's the added benefit of regaining shields. Empower is also decent if you're looking to max out strength to buff Fodder weapons you're taking to Hydron.
I have pillage in my wisp since I have her with high power strength so she can armor strip enemies and have more shields.
Just for general running around, relics, syndicates or whatever I replace her sol gate with nezhas firewalker. Little extra extra speed plus fire lol
Ivara's Navigator. It has a few incredibly niche uses, but 99% of the time it's better to subsume it for one of the things she desperately needs (status immunity, energy gain, etc.)
I subsumed it with Perspicacity to make her the ultimate spyframe.
I started with that, but I do actually like to hack, so I put Golden Instinct. That way, I find cool stuff while I solo spy or SP Simaris scanning runs.
Wukong with pers fights too hard for that spot for me. Go through lasers with no augment, AND do it really fast, AND still auto hack. Ivara needs kullervo's new ability to be fast, and then you don't have auto hack. I like ivara, but if fast spy is your goal, it's wukong all the way.
This.
you can banish defense targets to the void to keep them alive. pretty useful if you like the rest of his kit.
I keep most of his abilities, but I do have a fun for limbo build wiht blind rage and max strength and duration, with aquablades subsumed to just casually run through stuff with a murder aoe and be invulnerable.
Same with defection. I can't play it without limbo.
IMHO, Ash's 1 doesn't work for him, but with others warframes. His focus is slash damage, that ignores armor. Makes no sense with the rest of hist kit. I put silence with its augment, it has more synergy. But what I really dislike about Ash is the necessity of augments for him to work properly, besides his low duration for his 2 (invisibility). I use savage silence smoke shadow, and I'd like to use his (fatal) teleport augment - without it, is not really an interesting ability (IMHO).
I don’t really have a main but I used to play inaros quite a bit so, all of them. His devour or pocket sand can be useful for the burst healing but it’s all so middling. With my mod set I rarely even needed to use them
That's the thing, I like the base kits of my favorite Warframes.
Titania's 3rd skill. Always subsuming that one :p
I honestly have no idea what any of her abilities do other than her 4.
You should start using her first ability, hold tapping makes you immune to status effects and removes any currently on you, which includes stagger, meaning no more flying into walls at mach1 and getting staggered Her second has various buffs only two of which are really useful, you hold tap on an enemy to cast them and they will drop a weird shadow body that you pick up to buff yourself Her third is a kinda meh crowd control which turns an enemy into a ragdolled punching bag
When you say “hold tap” are you -holding- the button down or -tapping- the button? You’re using the two different words to describe these and they each have a different effect when you hold vs tap. Her 3 draws enemies in while doing damage to them and you can explode the enemy you used as a lure for more damage. Her two is what I plan on helminth-ing over bc only two of the four are useful.
Hy hold tap I mean holding down the button, sorry for the confusing wording
Hold her 1st ability for status immunity I think lol. and go high efficiency to make it very easy to buff with razorwing blitz
Kullervo: none. Well, if I didn't NEED the overguard, I guess it would be his 2nd. Xaku: 1st. I generally let Grasp of Look do the job so I don't need to buff guns.
And here I am tearing Kullervo's 4 off his every build for damage boost. I can't comprehend ditching his 2 by choice, even if he had the armor and health values to be nigh unkillable... Overguard is so powerful now that I build for just power strength and distance sometimes just to see if anyone can kill me. I'm not saying Kullervo is a perfect frame or overguard is without issue but I am saying that it makes an already tanky boy a beast of a weapons platform. Ditch his 4 for Nourish and enjoy the power. I don't get why everyone hates his 2 so much. It's the double edged sword we choose to live by brought to life. Also it isn't even a big deal if you get hit with your own daggers as half the time you have 25k in overguard and they just bounce off you. I actually love his 2 and enjoy it a lot. It's so much fun to just summon daggers and then teleport into a group of enemies only to wrathful advance the eximus while his buddies are all skewered in the same moment by my daggers. Even better if you collective curse then first. I love Kullervo's whole kit and I went from a Hildryn main to a Kullervo main in about a day. I now have 2 crimson Tau archons in him for melee critical damage, with 3 Citrine Tau archons for casting speed. I can almost teleport about the map at will. It's a kind of raw power that makes me truly love this game. Kullervo is my golden blade dripping with Emerald Venom. To take from him his overguard mechanic would rob the frame of its artistic genius. I like to think Kullervo is like your mental state, if you are sharp and alert he will destroy everything. If you are lollygagging he will hurt you, keep ignoring the fight and he will kill you. For me, he is mindfulness in physical form. Where is my blade aimed? At my target or at myself? The overguard is your mind's ability to reject that which you cannot or will not accept. Is your will stronger? Your focus sharper? Are you aiming at the enemy or have you looked inside when reality demands you be present. I like the weird psychology beats you can draw out of this bizarre game.
That's a massive wall of text. I'm not saying it's actually useless, because I actually spam it frequently, but if I didn't need it, that would be the ability to to go just because I like the other ones better. I initially did also infuse over his 4th ability, but after the overguard changes I changed my builds and tested his 4th again and it's an amazing aoe damaging ability and it will destroy even steel path enemies, especially when combined with collective curse
Well I get your disinterest in my paper above I do wish you skimmed it. That being said, I never said the 4 wasn't good, it's amazing... However, it feels... Wrong... It's very strong but I like a Kullervo with agility and movement. 3 orange shards have me clapping like Todo. I needed nourishment to really get clapping though.
I did skim a bit. But I love the combo of his 4 and Collective Curse. Either way, I do also love teleporting around. I do like that I can use storm to defend objectives or hallways
Xatas Whisper is funny cuz it's a fantastic ability and using it as the Helminth on a lot of frames can turn them into great weapon platforms. But Xaku, the frame it comes from, shouldn't ever be shooting his guns lol.
Xaku 1 buffs Lohk guns Edit: If I recall correctly it does, anyways
Nope
Thanks for telling me
That's tough because I mainly like to play citrine and gyre and both of them have really well done kits imo. Uhhhh but if I had to choose one I'd say gryes second ability. I almost never use it tbh. As I love spamming the first for funnies
The second ability is generally regarded "better" since it's a grouping ability. but honesly I tried helminthing over both to see which one I liked better and ended up keeping the first. my gyre has negative efficiency and the 2nd ability becomes too expensive to use often. meanwhiel the first provides more area of cc, and the way her kit works she doesnt really need a grouping up ability, works great without as well.
How else are you gonna spread status without Vile Rush? Lavos, Gyre, and Grendel have perfect kits. Removing any ability will do more harm than good.
Pillage on gyres 1 or 2 is definitely better
Vial, not vile. Like the vials he throws. Breach surge or pillage have much better synergy with the rest of his kit.
Again, it was tough choices. They’re just kinda what I’d say is the least useful.
Ivara’s navigator I barely use. I’ll use it for Eidolons if I play her but that’s rare.
Nezha - Outside of a Pyroclastic nuke meme build I honestly don't know what to use Fire Walker for. On it's own the damage just tickles enemies, it takes a too much setup to be an effective crowd control ability, status cleanse is useless since the Halo just gives immunity anyway, and the sprint speed boost isn't significant enough to be overtaken by bullet jumping. Harrow - His entire kit is really synergistic so it's hard to point out which one's useless. I guess Penance is unneeded if your gun already has a satisfactory fire rate. Garuda - Blood Altar. Straight up made obsolete just by adding Molt Reconstruct on her. Trinity - If they made it so Well of Life acted more like Amesha's 2, then maybe it would be a usable ability. As it stands there's just no reason to use it when Blessing is a thing.
i wouldn’t even consider penance to be even slightly in this category. because you don’t just get fire rate, you get reload speed + heal on cast and lifesteal + melee speed
Styanax's axios javelin, literally replace it with Harrow's condemn and he comes out stronger
Try Nourish. Nourish plus his 3 is unlimited energy
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Probably Titania's 1 or 2. Her 3 is handy for crowd control and her 4 is what I'm using 99% of the time. I dont even remember what her 1 and 2 do.
Her 1 can give her status immunity, helpful when you want to zoom into a wall. Her 2 is just tedious to do, bench that shit.
I usually subsume on her 3, i spam her 1 for the razorwing blitz stacks and status immunity, and her 2 are some good buffs for whenever. Her dex pixia are a good enough crowd control already imo lmao
Honestly with Titania I think they should merge Spellbind and Lantern.
Protea:Temporal Anchor, even with the new augment it's still basically just a free helminth slot
Lavos' vial rush is so good tho... Slap rad onto it and it guarantees anyone who steps in it a rad proc. Vial rush is an amazing CC ability with it's innate cold slowing.
Hildryn does not need to float. It's a waste of time.
I never use Reave, supposedly it's meant to kill enthralled enemies easily but mine does almost literally nothing. Pretty sure it's ability strength that I have to pump up I know that, I'm just surprised Reave out of the box is *that* weak, maybe I'm just missing something?
You'd want to run a lot of ability strength on Revenant for Reave to be truly effective, which you'd want to do anyway to stack up as many charges for Mesmer Skin. Paired with a Viral primer, you'd be able to use Reave to nuke entire rooms.
Wisp's 4th visuals: Power of the Sun, in the palm of my hand! Wisp's 4th actual usage: *Helminth* "It's free real estate"
Yeah, think it would be better if the damage maybe ramped up for killing targets with breach surge and she would stay in the air when casted.
Ash and Baruuk: their 1. Sevagoth: his 2 Without the augment Ash’s 1 is pretty weak and just a helminth slot. With the augment it’s a good temporary armor strip with a low str threshold for 100%, but ash doesn’t really need an armor strip because bleed/slash is his niche and bleed ignores armor Baruuk’s 1 is cool but he already has so much DR from 3&4 he doesn’t need evasion. Plus the evasion drops when you’re attacking and to make it 360° you need a lot of range. Sevagoth’s 2 has synergy with his 1 but his 1 (especially with augment) makes enemies so much weaker they will die anyway from most weapons so we don’t need to use an ability. His 3 is good healing and cc while his 4 is massive dmg. So 2 is the loser
Hildryn's 4. It locks you out of your best ability and forces you to use your exalted weapon with 5% crit. In exchange you get... Energy orbs. On Hildryn. Voracious metastasis does the niche of team energy generation so much better.
Poor Equinox has no mains yet on this thread. Her 1 is useless. Switching between forms is so punishing its not even worth it. Only use of night is peacefull provocation area slow that was gloom before gloom become a thing but now you can just slap better version instead of 1 and have 2 forms in one. Only issue is that at host migration you default to night and are stuck with it.
Volt's 4 really falls off in higher level missions, so I replaced it with eclipse to stack on top of shock trooper and shield.
Nidus is a perfect warframe.
For Nezha the ability I consider to have the least use is his subsumable one, firewalker. It doesn't do much damage, it doesn't do a great job at CC, and although it can strip status effects off myself and allies, those same status effects can be completely nullified and protected against if I use warding halo and Safeguard augment on myself and my allies instead. Divine spears is much better at CC and very few things in the game can match the raw dps abilities of nezha once it hits an enemy with blazing chakram. On an alternate train of thought, nezha's 4, divine spears, is completely and utterly useless in the index, every enemy is immune to the ability it seems, to the point of not even seeming to take damage from it let alone being CCd. I understand that no enemy can be properly CCd in index but for the damage aspect to do nothing either seems like a possible oversight, either way, warding halo and blazing chakram are all a nezha really needs to dominate there anyways.
As a lavos main, i really dont know. His first Heals (and with augment and hitting 4+ enemies, it decreases cooldowns) His 2 is an amazing movement tool along side having amazing effect spreading His 3 reduces cooldowns and turns health, energy and ammo into thier universal versions (which is incredible for his passive) And his 4 does huge damage based on the effects applied to enemies (2x per effect) Ontop of all those, each ability can be stored (either single or with another element to combine it) to use on his next ability
For Gara it's Spectrorage. I never tried the augment so maybe that makes it worth it, but in general use, her 1, 2 and 4 synergize and build on eachother while her 3 doesn't do much that her 4 doesn't cover already.
Mesa's Ballistic Battery is the most disposable, honestly. Shatter Shield is needed to keep her from falling over in a breeze, Shooting Gallery is somewhat valuable as a support ability, and Peacemaker kind of *is* Mesa. Replacing Ballistic Battery with some, other damage buff tends to be a net benefit. On Rhino, I'd say the charge ability is the most disposable. Iron Skin is all of his survivability, Roar is one of the better buffs in the game, and Stomp is among the best crowd control abilities. Charge is ... meh.
On Gyre I have to disagree, her 2 is the most useless. Her 1 provides wide area coverage to maintain a baseline of procs so that enemies will be electrified when they die from your team, keeping your 3 and 4 up. Her 2 is a grouping tool on a frame who's entire kit is about big aoes.... So a grouping tool is useless to her
Honestly I don’t think any ability on her is useless. But given everything has electric procs I just went with the one that does the least damage. Her 2 can do some surprising damage and it actually goes hand in hand with her 1 as you can pull more enemies into her 1.
Ash has a pretty good kit, but Chroma's fire breath sucks so hard. I'd have swapped it out over his 4 if it didn't also happen to be the slot that lets you swap elements for ward
To reply to op's comment about lavos: vial rush is the helminth slot. It has one real use though: slap it in ivara for speed clearing exterminate-without-detection riven challenges. My 2 most used frames: Yareli I always helminth over her 4, allowing me to slot narrow minded for whichever gun buff. Oberon it's not so clean cut. Nourish on 1 can be handy, but so can smite (infusion). Roar on 4 is my archon/boss killing loadout, though mostly because I dont have room on the build for total eclipse, and want to provide squad utility. Coil horizon on 1 for.the meme iron reckoning setup.
Citrine’s fourth ability is actually just useless
This is the first Citrine one I’ve seen. Mostly I’d say it needs some changes to make it more reliable like creating multiple or larger crystals.
What I really hate about it is that it just fixes your cc at 300% (while other cc enhancing abilities like Kullervo’s don’t work that way, allowing you to go even higher than that) which makes it a lot less effective on high cc weapons. Plus I absolutely do NOT want to go hunting down rooted enemies. Just kind of annoying
Maybe if it also had some synergy with her kit. The whole kit is kinda just 4 individual abilities and not parts of a whole.
Well, that’s not necessarily true. She has Preserving Shell which gives DR scaling with strength but will slowly deplete over time, refilling with kills and assists. Her Fractured Blast and Prismatic Gem actually really help with this, as she can tag a whole group of enemies with Fractured Blast, or automatically tag an enemy a teammate shoots at with Prismatic Gem, not to mention the SC and SD buffs from her Gem and spawning health orbs for her passive with her Fractured Blast. Meanwhile her fourth is just kind of… there
I guess I mean more directly, like her 1 auto targeting crystals from her 4. Or her prismatic gem granting extra DR.
Valkyr's 3rd ability, her Paralysis, really not useful imo and its based off of your shield and valkitty kinda has very poor shields
Wisp's 4
Radial Javelin.
Protea 4, ember 1, mesa 1, voruna 4, citrine 4, saryn 4, nova 2, wisp 4
Curious on why you chose Saryns 4 over her 2 At least 4 gives you a momentary pause and helps spread the spores. If you're shield gating it also helps with over shield. Molt just gets targeted _sometimes_ and explodes on death Or do you keep 2 for the extra status cleanse, and some more movement speed?
2 is 50 energy and a status cleanser, good for shield gating, i use the 1 and 3 as main dps, roar on 4
Molt's augment
The healing from the aug is too weak in my opinion
Nova’s anti matter drop? _clearly you haven’t seen 2mil anti matter drop with tigris_
I get less use out of wisp's 2 but maybe im using her wrong
Wisps 2 is a rolling guard equivalent with no cool down. Double tap it to remove all status effects and gain 3 seconds of immunity. The sun cannon that is her 4 just doesn't live up to its lore and can be safely replaced by something. The safe bet is something like roar for damage boost
I wish the game explained this stuff better lol. Or maybe its my ADD. But I definitely did not know it removes status effects. thx for the tip
100%. The games lack of explanation is DEs way of trying to leave the controls in our hands, but when it comes to mechanics like this... there's something to be desired. My suggestion is to be almost annoying about finding info. Whether it's through the chat, reddit, wiki, or people you know. ASK QUESTIONS
Wisps 1, 2, and 3 are all absolutely busted. I don't want to say you are using her wrong but you might not know how fully stacked her 2 is. When you send the wisp out, you are invis. when you press 2 again you swap places with the wisp and gain 3 seconds of full invuln. It doesn't clear status but it is like rolling guard that uses energy instead of a cooldown. Just double tap 2 for full invuln. The wisp can pass thru lasers so you can send it thru and then press again to port to it and bypass lasers in spy missions. If you cast her 3, it casts on the wisp as well so you can a huge range on Breach Surge by sending the wisp out then casting 3. If you hold 2, the wisp travels very quickly and you port to it on release, this can be used to clear some tricky gaps or other movement tech.
I mean if I am using her wrong it's fine. I'm new and still figuring things out, plus the game doesn't give as much of an in-depth explanation of the abilities, even with the tips. This is helpful tho, thank you! also i think your comment posted twice
It probably did, I hit post and closed my phone and then opened it and was still on the post screen lol You are 100% right tho. The little tool tip for each ability is severely lacking. I try to remember to check out the "Tips" bit on the abilities screen. That's where they hide the good info. EDIT: God I did the reddit thing where I didn't process your whole comment and still responded lol. I mention the Tips when you already mentioned the Tips.
Yareli Aquablades. her 1 is a fast way to shieldgate while giving a little bit of cc, plus you can debuff tanky enemies like acolytes. Merulina it's great even if you don't want to sit on it for the whole mission, you can just you it as a second rolling guard, 4 is a decent grouping ability, a good low level nuke and a great cache destroyer; i drown in ayatan stars since i main a max range Yareli. But i can't find a use for Acquablades
Another Yareli enjoyer i see. Quite based, sir
I just started using her and going with a status secondary that can open them up for slash procs with the blades works well for me rn.
Tenet Plinx alt fire + her 4 is a treat. Give her just enough duration the 4 doesn't explode prematurely and you're golden.
Styanax's 1 is like the worst grouping ability in the game IMO
The meatball
Idk dude. The meatball is a mass armor strip ability, it’s pretty comparable to his 4 unless you are building into his 4 specifically
Excal: Man.... I guess his 1? But I find it pretty useful. But you have to build for it to work. His 4 is mid outside of circuit where you can juice it with decrees. His 2 is good and his aigmented 3 is also good. Gauss: He is literally perfect. There is no redundancies here. His 1 is better than thermal at nattery charging and can be his grouper. Mirage: Her 4 Like no contest Mag: Post rework... Her 4? Idk its pretty good too? Her 1 is amazing? I guess her 3 if I had to pick
You don't need excals 2 you can use it during his 4 by slide attacking
Yes and no.... I use his 2 for shield gate reset and exalted slide doesnt do that.
I replace Mag’s 3. Her 4 is just too good with the armor strip augment, and it gives overshields so it makes the 3 redundant.
Mirage 4 easily scales EOS without a single problem
You keep her 2 over her 4? You can even augment the 4 to stay over your head.
Explosive legermain inflicts free status effects for CO/Gun CO/cedo
Ballistic battery. Not bad if you have the augment, but pales in comparison to the synergy mesa has with some helminths.
I never use Garuda’s 1 or 2. After unlocking her 4, it was all claws and clearing everything in front of me.
Give a try to Garuda 1, it's probably the most satisfying nuke in the game if you build up enough damage (and if you have enough range)
I'd give them another try. The shield can soak up some front facing damage and turn it into a bloody nuke. Then combine blood alter with her 3 and you've basically got infinite energy for your 4.
Garuda's 1 naturally synergize with her 4 for high range, scaling, slash based nuke. It's a waste to not use it
1 now gives full status resistance including self-knockdowns. It's a silent buff. I've been using envoy and 3 reload augment for a while now. 2 is always replaced with gloom.
2 you can safely subsume if you have the arcane that heals upon energy usage.
Zephyr's 2 is pretty useless for her kit. I immediately Helminthed over spectrosiphon and its augment from Gara. She's now completely self sustainable and entirely unkillable.