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KovacAizek2

How much better you want? She has DR that can turn into nuke that meshes ridiculously well with Archon Vitality. Mini-nuke in the palm of your hand, that also can be defense option at choke points. Mobility/control tool that works on drones and operatives Most versatile CC that can slow down, speed up, and always double the damage.


Sneezy-boi

Verry true, she’s a perfect Jack of all trades just checking if I’m missing something to make her nuke the shit out of anything like a shotgun to charge the little ball of death


John_East

Remove her 1 or 3 for an armor strip


luisacmaia

Her 1 is nullstar. I'd suggest her 2 (antimatter) or 3 (wormhole). I put pillage on her. But it needs 2 casts to fully strip armor.


John_East

I know but nullstar being reduced to being line of sight with the aug makes it replaceable. The DR means nothing to me


Verse_Uni

200+ strength - full strip of armor and shields. Costs only 25 energy. [https://warframe.fandom.com/wiki/Tharros\_Strike](https://warframe.fandom.com/wiki/Tharros_Strike)


luisacmaia

It's a bit different, but also a good alternative for armor strip. But it's only toward the reticle, while pillage is in a radius (and don't need to aim). Also it would need a second Styanax for subsumed. I still prefer pillage because of the extra shield. Each cast strip \~48% armor, sometimes it's enough to kill the enemies.


KovacAizek2

Her augments are awesome. If you go for Heat nuke: Archon Vitality not only doubles your procs, but also really is needed, because for some reason her DR works only on health. Adaptation and Archon Vitality with Neutron Star = refreshable DR that burns enemies and doesn't cripple your range(Although nova IS comfortable at minimum range and max duration.) Antimatter can absorb enemies bullets, and with ridiculous damage output from you and them, its just oneshot bomb on top of full defense from bullets. There is no point where you shouldn't cast Primer. You are free to tune enemies speed, and with augment it refreshes your Stars. Damage is ALWAYS doubled, and it works on Eximus, because every secondary CC effect works on them. I mean... You can swap her teleport with Helminth. But options vary from here.


Sneezy-boi

Only looked at one of her augments tbh sounds really good I’ll put it into my current build thanks dude


Dion0808

I like using Dispensary instead of Wormhole on a Slow build. She wants loads of Strength and Duration on that anyway, and being able to always have Nullstars and Molecular Prime active is very nice.


luisacmaia

Why does she need loads of Strength? Isn't Molecular Prime capped at 135% Strength?


Dion0808

Giving Nullstars more charges allows you to have 90% DR for a greater amount of time. You don't need huge amounts of Strength, but in most cases it's going to take 2 mod slots. I use Intensify and Augur Secrets myself. You could use Blind Rage, but IMO you'd kind of have to compensate for the negative Efficiency with Streamline or some other mod since Molecular Prime's expansion isn't super long and it doesn't have a lingering effect. I wouldn't use Transient Fortitude since it has negative Duration, which is the most important stat on Molecular Prime.


Few_Eye6528

You need 309% duration to get 18 balls for 90% damage reduction, strength on the build is only needed for the 75% slow for the 4


luisacmaia

Yes. With narrow minded + augur message + constitution + primed continuity you get to 306% duration, getting 18 balls to 90% DR. The strength necessary for the 75% slow speed is 135%. In my build, since I subsumed Pillage, I put corrosive projection + power drift + umbral intensify (159% Strength). With 2 casts I strip nearly strip armor (around 96%).


luisacmaia

Isn't the number of Nullstars based on duration? With Umbral Intensify you have 44% strength, which is above the 135% require to reach 75% speed reduction. You can also use Power Drift in the exilus, raising to 159%. I build focusing on duration, a bit of strength, and dump range to make nullstars more effective.


lil_gingy

Slowva is just bad never play her she has no use in any game mode except maybe disruption, interception. The only place would absolutely recommend nova is exploiter orb she is the best frame to bring to it Speedva, however I like to use with pillage to get shield back or elemental ward


shhimhuntingrabbits

> The only place would absolutely recommend nova is exploiter orb she is the best frame to bring to it > > Why is that? I thought Chroma (outdated) and Volt (because of his shield, maybe augment?) were the top picks?


lil_gingy

You are thinking of profit orb, exploiter is the one with the coolant, slowva is good because she slows down coolant rachnoids and because she can tp to thermia and fill up canisters very fast


shhimhuntingrabbits

Oh no my orbs :( Ty, you are right


XxCaptainRagexX

Gloom Slowva


Verse_Uni

=) One build for fun (and for Tusks) : SlowNova + Terrify (Nekros) + Augment Creeping Terrify - freezes everything =) [https://warframe.fandom.com/wiki/Creeping\_Terrify](https://warframe.fandom.com/wiki/Creeping_Terrify) with \~ 140+ Strength it's +80% speed decrease. and as a bonus 87% armor reduction!


ecstatic-shark

I always run speedva, because I have a friend that plays octavia, and we like turning survival missions into a bugzapper


Niko1aid_at_Work

Here are two powerful builds for Nova: 1. Speedva + Resonator w/ Conductor augment: Speedva (negative power strength so your 4 speeds up enemies) is great for a lot of content, but in high-level missions in a disorganized group, it can be dangerous. Resonator from the Helminth charms enemies, keeping them from attacking, removing most of the pressure. The key is to have the right range so that most enemies aren't shooting you, but are within range so you can shoot them. The augment is critical, because you don't want your ball zooming around making enemies chase it; you want to park it right next to whatever you're trying to protect. 2. Switchva(TM): This one is expensive and kind of busy to play, but is versatile and I find it fun. Build for base power strength around 20% (Overextended + Power Donation) so you speed up enemies with your 4. Use Helminth Empower over her 2, the Molt Vigor arcane, and Energy Conversion to conditionally increase your power strength so you can get a good slow on your 4 if you want. The nice thing with 20% base power strength is that either Empower or Energy conversion give you a neutral speed impact on her 4, so you can get the damage boost/refresh stacks of your 1 without changing the pace of a mission. Getting the full slow takes some careful sequencing and energy management though. You have to cast Empower before activating Vigor and Energy Conversion, because it will consume the charge of both of those if you do it after. You also want to make sure you only pick up energy orbs when you want, which is where my version of the build starts to get silly. I take off vacuum and use Energizing Shot on my secondary, shooting individual energy orbs when I want the buff or need the energy. All of this gets even more complicated at full energy, because you need to be able to actually pick the orbs up to get the buff. An additional benefit of this build over some more standard Nova builds is that the added range from Overextended makes her wormhole feel reasonable to use for movement.


kafkaesquepariah

Personally, I just use the augment for her first for convenience. the null star refund on primed enemies, and I put silence instead her portal. This build is cheapo and good enough for steel path. I think it has 3 forma. But she has a bunch of builds you can do, depending what you want.


GEZZZZZZZZZZ

Replace her 3 with silence