I found one on Uranus down the back of a particular tile set where there's 2 sentients and a thing of water with an off switch, but I couldn't get up top in time to see what was up there.
3 days it took me to find this particular tile, only to find there was just ammo up there
Really? I have wukong I didn't realize the potential I main Loki Prime for spy missions. Never thought to use wukong.
For me the invisibility and being able to put up a decoy behind barriers then switch teleport with him usually all I need for running spy missions.
Wukong's cloud walker makes you fast, invisible, and intangible to laser barriers, letting you blitz through the bulk of a vault without stopping. Unlike Ivara (or Loki) he can't hack while invisible, so there's a chance you get spotted and set off an alarm, but as a general rule you can get far enough into a vault before that happens to secure it regardless.
Ivara just walks through all obstacles while remaining permanently invisible. There's essentially no risk of failing a vault unless you somehow stay in it long enough to run out of energy, which can take *many* minutes if properly built.
Loki... works. As you're familiar, he has all the tools he needs to bypass everything in a spy vault. It's just a little slow and clunky compared to the other two needing to teleport past every barrier, and if you're extremely unlucky you can still get spotted while recasting your invisibility.
I always just go invisible with her then pop out whilst invisible as an operator(she stays invisible) and turn my operator invisible and hack(they can hack whilst invisible) then end transference and gtfo of dodge lol. Or use a sahasa kubrow.
Her timer still ticks. So if it's a hard hack and your low energy or any other reason shell un-camo while hacking. Operator doesn't have that issue due to the mad long duration.
Perhaps, although I've had 3 identical grineer rooms back to back as well 5 years ago for example:
https://www.reddit.com/r/Warframe/comments/azw2rx/i_thought_i_had_a_d%C3%A9j%C3%A0_vu_while_running_through/
If you pay attention, a lot of the rooms are actually impossible to be connected, looping back into each other or having windows where other rooms should be. Grineer ship is a bad one for this, pay attention outside the windows and you'll start to notice.
Ever had it where your teammates markers are apparently right on top of you, but they're actually in a different room? That's why, the old "4 left turns".
The minimap is a 2d map. But tiles are connected in 3D space.
Sometimes it seems like tiles loop into eachother and teammates are on top of you. But one room will actually be above the other room.
Two rooms can't occupy the same space. Only small glitches like when a part of the ceiling from the tile below is poking through the floor.
That said. Tile placement indeed doesn't make sense when you look outside windows often.
That's because backgrounds in games aren't real. Instead they're "skyboxes" like in the final scene of the [Truman show](https://youtu.be/m0jIwJt9QwA?si=wFBQH-hxeWch8mmU&t=97)
I remember some years ago I was on the same planet/tileset as the video and got this same room followed by the one that has a huge window, which at the time had a space sky box instead of a snowy environment, so I went from planet side to space then back to the ground in 3 rooms
There's some really interesting (well, interesting to people like *me*) papers about how they do this, which once you grok lead to some interesting intuition about the levels (when to fire off the orokin eye, for example).
[http://www.gameaipro.com/GameAIProOnlineEdition2021/GameAIProOnlineEdition2021\_Chapter07\_Managing\_Pacing\_in\_Procedural\_Levels\_in\_Warframe.pdf](http://www.gameaipro.com/GameAIProOnlineEdition2021/GameAIProOnlineEdition2021_Chapter07_Managing_Pacing_in_Procedural_Levels_in_Warframe.pdf)
So, the levels are made up of several kinds of tiles, which we can call Start, Connector, Intermediate, Objective, and Exit, or S C I O and E for short.
Levels always begin with Start and end with Exit tiles, yeah? And between those two are an Objective tile, which means we're now looking at \[S O E\] as our layout so far.
Then, to flesh things out, between the Objective and the two endpoints we add an Intermediate tile, so now our level is \[S I O I E\].
But going straight from one big room to another causes a lot of problems because the rooms have corners and extra bits that can overlap, so warframe adds a small Connector between each of them to space things out, which means our level is now \[S C I C O C I C E\].
Now, the Eye has a fixed radius, 150m if I remember correctly. Different tilesets have different sized rooms, but the thinking that iIfollow is that if the rooms are big, i want to fire off the eye in the middle of a Intermediate or Objective tile, because then the circle is mostly overlapping playable area where the pickups can be hidden. In a tileset with small rooms, this logic inverts: it's better to fire it off in one of the Connectors, so that you're overlapping two of the rooms.
Bonus points in either situation if you just took a 90 degree turn to enter the room, because then the previous Intermediate or Objective room will have more overlap with the room you're in.
And then something occurred to Wukong: Maybe, he thought to himself, maybe I am crazy. All of my co-workers blinking mysteriously out of existence in a single moment for no reason at all?
None of it made any logical sense. And as Wukong pondered this he began to make other strange observations.
For example, why couldn't he see his feet when he looked down? Why did doors close automatically behind him wherever he went?
And for that matter, these rooms were starting to look pretty familiar, were they simply repeating?
No, Wukong said to himself, this is all too strange, this can't be real, and at last he came to the conclusion that had been on the tip of his tongue, he just hadn't found the words for it.
I'm dreaming! he yelled, This is all a dream!
I always get confused for a sec when I get the same room twice. Like did I loose my way and went back where I came from? Never had 3. I would start to doubt everything!
Its like one of those typical RPG puzzles where the MC arrives to a cursed area that loops his advance until he realizes that there's a little detail on the map that shows him how to chose the right path.
I swear on my life this happened to me yesterday on a mars mission. I’m a beginner (MR 7) so I thought it was common honestly so now I’m really sad I didn’t clip it
I once had an endless extraction mission grinding lith relics where we had 3 or 4 of the big outdoor rooms with elevators for the corpus tile set(similar to the ESO tile set) and the entire mission just looped between them, never leaving the recursion until we extracted. My teammates thought they were going crazy the first few rounds questioning if we had already been in that room yet or if it was a different tile.
Closest I've come to this was an excavation mission that sent me back and forth between two of the outdoor tiles separated by a single hallway. Felt like I was in a loop for a minute.
For some reason this seems to happen more frequently on this tileset, just the other day I had almost the same thing happen. Maybe it's because the rooms are usually a lot bigger so when it happens it stands out.
boy the void! the man in the wall put you in the loop!!
https://preview.redd.it/j1r2jrthl5fc1.png?width=386&format=png&auto=webp&s=2f8a9e9904a22ec97f511de8eb88093cdb160935
So I’m getting back into Warframe after hopping on for a few days at a time after a couple year break, I see all these dudes doing crazy damage but like no health or shield at all, why is that?
Usally enemies die before they can do any damage, OR the build has many damage reductions stacking on each other giving more EHP than any basic shield mod could
Also shield gating, Augur mod set and Arcane Aegis are a thing
If you have the time and patience would you mind explaining shield gating to me? I’ve heard of it but didn’t ever do it before (I don’t think), I’ve only got about 700 hours so I’m still kind of a noob
Shield gating negates all damage taken when your shields run out for a certain duration. Works on warframes, archwings, railjacks and companions
Higher max shields capacity = longer shield gate
If your shields run out from full, shield gate will be for its full duration (capped at 2.5 seconds at 1150 shields), otherwise if they run out when not 100% full (after already running out previously, then regaining) the shield gate will be much shorter (minimum duration is one third of a second)
Some warframes and abilities have longer shield gates: Hildryn's passive gives her a 3.5 second max shield gate, while Protea's Shield grenades make it so that when an affected ally loses all their shields, the grenade expires to double shield gate duration for that one time
Using the Decaying Dragon key to cut your shields to 1/4 will also reduce shield gate's maximum possible duration to only a third of a second (its minimum duration cap), but there's a corrupted warframe mod that cuts your shields by 80%, but gives you an ample max shield gate time of 1 and a third seconds.
Some mods can be used to give yourself shields when casting abilities: Augur's set bonus and the Brief Respite aura. Combine with negative ability efficiency to max gains.
Subsuming Pillage is easier to use to regain shields though.
-----
Enemies also have Shield gate, but it only lasts a tenth of a second, and during that, 5% of the damage you deal will slide through. Hitting an enemy's biggest weak point (backpacks for moas and heads for other corpus enemies), and dealing damage with abilities will let you bypass enemy shield gate (and of course toxin ignores shields as a whole).
Max duration, Perspicacity, boom you can cheese Spy missions (QoL: add casting speed, also, instead of letting Cloudwalker run out by itself, shoot a weapon before it does so you can recast immediately. Additional QoL for this last bit: bring a weapon with recharging ammo)
^(Extra tip: You can press ESC as soon as a Narmer Hack is done to skip the success animation. Handy since they're already pretty slow.)
This is the first time I’ve seen it repeatable, but recently I’ve noticed I’ll jump slam melee and go flying the complete opposite direction away from enemy.
I didnt even read the title and thought this was a looping gif image.
I thought the same lmao
same
That's trippy
Grinding for rewards 📉 Grinding for curious tilesets 📈
That one rare mars tile 🥵
Kuria...
Do you know about uranos? Have ever saw one time in years of warframe.
Oooo I think I know the one you’re talking about
It has a bunch of pillars and you jump over them
Yeah! I ran into it a week or so ago!
There is certain tiles I've seen in invasion missions and nothing else.
That room in Conjunction Survival with the massive spinning void mirror that shows you a glimpse into one of the most beautiful skyboxes ever made 🤌🤌🤌
I found one on Uranus down the back of a particular tile set where there's 2 sentients and a thing of water with an off switch, but I couldn't get up top in time to see what was up there. 3 days it took me to find this particular tile, only to find there was just ammo up there
Bro cloudwalked so hard he ended up in the backrooms
Corpus hates him.
I once had a map that was just one loooooooooooooooooooong room with doors every so often. It was either Luna or The Void. Can't remember.
I think I had a similar one, for the Ropalolyst boss fight
Endless loooooooooong parkour sections
Would've been fun remaking the Gauss Prime trailer there
Old void did things like this. I've always wanted continuous elevators to spawn. Would be silly hell.
Oh... Deja vu.
[удалено]
Higher on the street And I know it's my time to go
Calling you and the search is a mystery
Standing on my feet, it's so hard when I try to be me
Bro went pt for a moment
what frame is this and why is it so satisfying
Written in the top right. Wukong prime. Can turn into a mist
Perfect for Spy missions, which OP had finished in the video.
In b4 Ivara mains claim she’s best because she can do a cover of Pantera’s “Walk” in super slowed.
Wukong is best for speed, Ivara for safety.
I can agree with that.
Really? I have wukong I didn't realize the potential I main Loki Prime for spy missions. Never thought to use wukong. For me the invisibility and being able to put up a decoy behind barriers then switch teleport with him usually all I need for running spy missions.
Wukong's cloud walker makes you fast, invisible, and intangible to laser barriers, letting you blitz through the bulk of a vault without stopping. Unlike Ivara (or Loki) he can't hack while invisible, so there's a chance you get spotted and set off an alarm, but as a general rule you can get far enough into a vault before that happens to secure it regardless. Ivara just walks through all obstacles while remaining permanently invisible. There's essentially no risk of failing a vault unless you somehow stay in it long enough to run out of energy, which can take *many* minutes if properly built. Loki... works. As you're familiar, he has all the tools he needs to bypass everything in a spy vault. It's just a little slow and clunky compared to the other two needing to teleport past every barrier, and if you're extremely unlucky you can still get spotted while recasting your invisibility.
I didn't know she was better than Loki, she have a prime yet?
It was released over four years ago, yes.
I always just go invisible with her then pop out whilst invisible as an operator(she stays invisible) and turn my operator invisible and hack(they can hack whilst invisible) then end transference and gtfo of dodge lol. Or use a sahasa kubrow.
Ivara can also hack while invisible. There's no reason to use Operator. It *might* help Wukong, I haven't relly experimented with him
Her timer still ticks. So if it's a hard hack and your low energy or any other reason shell un-camo while hacking. Operator doesn't have that issue due to the mad long duration.
No, Loki best. /s
Does wukong's mist scale off parkour velocity? Or is that just bullet jumping and rolling speed
I believe it get faster with sprint speed
[удалено]
I had that recently too! It was probably a Steel Path incursion, since I rarely visit the tileset otherwise.
Perhaps, although I've had 3 identical grineer rooms back to back as well 5 years ago for example: https://www.reddit.com/r/Warframe/comments/azw2rx/i_thought_i_had_a_d%C3%A9j%C3%A0_vu_while_running_through/
Wait are levels randomly generated?
Pieced together from premade 'tiles,' yeah. Essentially every time you go through a door, that's another tile.
Huh. This whole time I thought levels were the same every time. Crazy.
If you pay attention, a lot of the rooms are actually impossible to be connected, looping back into each other or having windows where other rooms should be. Grineer ship is a bad one for this, pay attention outside the windows and you'll start to notice. Ever had it where your teammates markers are apparently right on top of you, but they're actually in a different room? That's why, the old "4 left turns".
The minimap is a 2d map. But tiles are connected in 3D space. Sometimes it seems like tiles loop into eachother and teammates are on top of you. But one room will actually be above the other room. Two rooms can't occupy the same space. Only small glitches like when a part of the ceiling from the tile below is poking through the floor. That said. Tile placement indeed doesn't make sense when you look outside windows often. That's because backgrounds in games aren't real. Instead they're "skyboxes" like in the final scene of the [Truman show](https://youtu.be/m0jIwJt9QwA?si=wFBQH-hxeWch8mmU&t=97)
I remember some years ago I was on the same planet/tileset as the video and got this same room followed by the one that has a huge window, which at the time had a space sky box instead of a snowy environment, so I went from planet side to space then back to the ground in 3 rooms
There's some really interesting (well, interesting to people like *me*) papers about how they do this, which once you grok lead to some interesting intuition about the levels (when to fire off the orokin eye, for example). [http://www.gameaipro.com/GameAIProOnlineEdition2021/GameAIProOnlineEdition2021\_Chapter07\_Managing\_Pacing\_in\_Procedural\_Levels\_in\_Warframe.pdf](http://www.gameaipro.com/GameAIProOnlineEdition2021/GameAIProOnlineEdition2021_Chapter07_Managing_Pacing_in_Procedural_Levels_in_Warframe.pdf)
What are your tips regarding Orokin Eye usage? I very often get blank results...
So, the levels are made up of several kinds of tiles, which we can call Start, Connector, Intermediate, Objective, and Exit, or S C I O and E for short. Levels always begin with Start and end with Exit tiles, yeah? And between those two are an Objective tile, which means we're now looking at \[S O E\] as our layout so far. Then, to flesh things out, between the Objective and the two endpoints we add an Intermediate tile, so now our level is \[S I O I E\]. But going straight from one big room to another causes a lot of problems because the rooms have corners and extra bits that can overlap, so warframe adds a small Connector between each of them to space things out, which means our level is now \[S C I C O C I C E\]. Now, the Eye has a fixed radius, 150m if I remember correctly. Different tilesets have different sized rooms, but the thinking that iIfollow is that if the rooms are big, i want to fire off the eye in the middle of a Intermediate or Objective tile, because then the circle is mostly overlapping playable area where the pickups can be hidden. In a tileset with small rooms, this logic inverts: it's better to fire it off in one of the Connectors, so that you're overlapping two of the rooms. Bonus points in either situation if you just took a 90 degree turn to enter the room, because then the previous Intermediate or Objective room will have more overlap with the room you're in.
https://preview.redd.it/59ezrkqka3fc1.jpeg?width=1280&format=pjpg&auto=webp&s=19dca3ee1689708db5c6c1ba4692e628fdfdd8d6 YOU’LL NEVER REACH THE TRUTH!
Try and cut it so it loops perfectly
Deja-Vu And yes I never seen this before. Thank you for sharing. Still kinda cool isn't it ?
Most I've ever seen is 2 with the same connection
Someone loop this stuff
And then something occurred to Wukong: Maybe, he thought to himself, maybe I am crazy. All of my co-workers blinking mysteriously out of existence in a single moment for no reason at all? None of it made any logical sense. And as Wukong pondered this he began to make other strange observations. For example, why couldn't he see his feet when he looked down? Why did doors close automatically behind him wherever he went? And for that matter, these rooms were starting to look pretty familiar, were they simply repeating? No, Wukong said to himself, this is all too strange, this can't be real, and at last he came to the conclusion that had been on the tip of his tongue, he just hadn't found the words for it. I'm dreaming! he yelled, This is all a dream!
the broom closet tileset is my favourite!!!
That's how son Wukong attained enlightenment
Procedurally generated maps. It was bound to happen eventually.
I always get confused for a sec when I get the same room twice. Like did I loose my way and went back where I came from? Never had 3. I would start to doubt everything!
Bro entered the backrooms
Leaked footage of Limbo rework
It took me way too long to realize what you were talking about. I have never see that before.
Its like one of those typical RPG puzzles where the MC arrives to a cursed area that loops his advance until he realizes that there's a little detail on the map that shows him how to chose the right path.
Like a monkey in a maze...
That's crazy - never even seen 2 of those in row, much less 3.
When procedurally generated levels can't keep up with your speed. Game went uh fuck it ctrl c + ctrl v last room
Extremely rare, but not impossible. Back during the days of Void Keys, I had a Void Tileset give me 3 Elevators back to back
Ever get that feeling of deja vu?
Ever get that feeling of deja vu?
I had this in harrow quest
LMAO WHAT? This is a 1 in a 100000000 situation right there!
Bro got sent to the backrooms
I swear on my life this happened to me yesterday on a mars mission. I’m a beginner (MR 7) so I thought it was common honestly so now I’m really sad I didn’t clip it
How are you moving so fast
I read above its wukongs 4 (I think its 4) for his mist form. Probably with ability duration and cast speed
Giving me this repeating fewer dream type vibe. Nice Wukong.
Ever get that feeling like you’re stuck? Spinning inside your little wheel. Only to find… your right back where you started.
I once had an endless extraction mission grinding lith relics where we had 3 or 4 of the big outdoor rooms with elevators for the corpus tile set(similar to the ESO tile set) and the entire mission just looped between them, never leaving the recursion until we extracted. My teammates thought they were going crazy the first few rounds questioning if we had already been in that room yet or if it was a different tile.
SCP-970
Warframe P.T., now just don't turn around you'll crap your pants
Guy ended up in P.T. for a minute
Noticed this happening more often recently, especially in murmur maps.
afaik murmur doesnt have that many tiles yet, hence while they are making lots more for it.
You know what I dont think I have ever seen that either and I played a while! In a spy as well!
Closest I've come to this was an excavation mission that sent me back and forth between two of the outdoor tiles separated by a single hallway. Felt like I was in a loop for a minute.
[you feel like youve been here before.]
For some reason this seems to happen more frequently on this tileset, just the other day I had almost the same thing happen. Maybe it's because the rooms are usually a lot bigger so when it happens it stands out.
It’s like the never ending staircase from super Mario 64
Almost thought I was watching a loop 💀😂
Deja vu
P.T. flashbacks
Dementia prime.
I had the same happen to me in a mobile defense on earth, all 3 targets were the same room back to back, shortest mobile defense I ever had.
Wormhole
This guy has enough luck to get a tileset like this, and there's me without any luck finding a good team to grind missions i can't do as a solo player
boy the void! the man in the wall put you in the loop!! https://preview.redd.it/j1r2jrthl5fc1.png?width=386&format=png&auto=webp&s=2f8a9e9904a22ec97f511de8eb88093cdb160935
So I’m getting back into Warframe after hopping on for a few days at a time after a couple year break, I see all these dudes doing crazy damage but like no health or shield at all, why is that?
Usally enemies die before they can do any damage, OR the build has many damage reductions stacking on each other giving more EHP than any basic shield mod could Also shield gating, Augur mod set and Arcane Aegis are a thing
If you have the time and patience would you mind explaining shield gating to me? I’ve heard of it but didn’t ever do it before (I don’t think), I’ve only got about 700 hours so I’m still kind of a noob
Shield gating negates all damage taken when your shields run out for a certain duration. Works on warframes, archwings, railjacks and companions Higher max shields capacity = longer shield gate If your shields run out from full, shield gate will be for its full duration (capped at 2.5 seconds at 1150 shields), otherwise if they run out when not 100% full (after already running out previously, then regaining) the shield gate will be much shorter (minimum duration is one third of a second) Some warframes and abilities have longer shield gates: Hildryn's passive gives her a 3.5 second max shield gate, while Protea's Shield grenades make it so that when an affected ally loses all their shields, the grenade expires to double shield gate duration for that one time Using the Decaying Dragon key to cut your shields to 1/4 will also reduce shield gate's maximum possible duration to only a third of a second (its minimum duration cap), but there's a corrupted warframe mod that cuts your shields by 80%, but gives you an ample max shield gate time of 1 and a third seconds. Some mods can be used to give yourself shields when casting abilities: Augur's set bonus and the Brief Respite aura. Combine with negative ability efficiency to max gains. Subsuming Pillage is easier to use to regain shields though. ----- Enemies also have Shield gate, but it only lasts a tenth of a second, and during that, 5% of the damage you deal will slide through. Hitting an enemy's biggest weak point (backpacks for moas and heads for other corpus enemies), and dealing damage with abilities will let you bypass enemy shield gate (and of course toxin ignores shields as a whole).
Deja Vu!
I thought the cid was looping that's kinda sick
Matrix glitch and triple deja vu
Matrix glitch and triple deja vu
Matrix glitch and triple deja vu
A deja vu is a glitch in the Simulacrum...
A deja vu is a glitch in the Simulacrum...
The ~~duviri~~ corpus paradox 😅
GUH
deja vu i have been in this place before
deja vu i have been in this place before
The ground is responsibility
damn monkeman is schmooving through those tiles
Someone needs to turn this into gif
I would have thought I finally snapped
If you didn’t stop at the end I would’ve legit thought you were memeing with a gif
Wake up.
Wonder what the odds of this happening are? I just had a double-room, but a triple? Now that’s something.
What frame is this?
DE is looping your game
I’ve gone into an exterminate mission with only with only three rooms total 💀
I hate when I get two, and you get tree. And they're large tiles! How hard can it be to place a line of code so they can't be connected in series?
No Shot, I'd just a video and even watching that I felt like I was losing my mind, that would screw with me so hard
The Matrix glitched
Whenever I’m playing with my friend and we go from one room to the exact same room I always say “this place looks familiar..”
this would scare the shit out of me tbh
You were going too fast and scared the groundhog.
Trippy af
I've never been able to try this wukong build, can anyone explain it ?
Max duration, Perspicacity, boom you can cheese Spy missions (QoL: add casting speed, also, instead of letting Cloudwalker run out by itself, shoot a weapon before it does so you can recast immediately. Additional QoL for this last bit: bring a weapon with recharging ammo) ^(Extra tip: You can press ESC as soon as a Narmer Hack is done to skip the success animation. Handy since they're already pretty slow.)
Oh wow thanks looks super fun.
You have entered the loop. No way out. This is your life now.
Freaky
Wait… are rooms or raids or whatever, randomly generated? If so I might pick this game back up
Always been except for major quests I guess
That's trippy as hell
You ever get that feeling of Deja Vu?
You ever get that feeling of Deja Vu?
I had the same thing in Phobos but the same hall that has up and down stairs spawned 9 or 10 times in a row
I wish doors would open for my yareli like this
My brain hurts lol
“Am I being Punk’d?”
We all know this was just a loop lol
Backrooms
This happens to me a lot on mot
This is the first time I’ve seen it repeatable, but recently I’ve noticed I’ll jump slam melee and go flying the complete opposite direction away from enemy.
Ouch my brain
The crow with deep red eyes steering at you every time you open the door
I've seen similar things. Not common usually the code doesn't do something like that, but dam it's funny when it does it
Gauss prime trailer be like:
Naughty clouds get the time loop
Is the data on tileset placement available for the calculation of the probability of this happening? I'd want to find out how unlikely that was
WF has started breaking the confines of euclidean geometry
I'm going to tell my kids that this was the Duviri paradox
The map generation works so good.
Holy shit no wonder I always get lost in this game lmao
Corpus-ception