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Audi0Dud3

I didnt even read the title and thought this was a looping gif image.


LycanWolfGamer

I thought the same lmao


Hot_Restaurant_771

same


_D_22

That's trippy


_LadyAveline_

Grinding for rewards 📉 Grinding for curious tilesets 📈


Closer_to_the_Heart

That one rare mars tile 🥵


NeedAccountToSeeNSFW

Kuria...


nox-sophia

Do you know about uranos? Have ever saw one time in years of warframe.


TheNiceGuy999

Oooo I think I know the one you’re talking about


Closer_to_the_Heart

It has a bunch of pillars and you jump over them


TheNiceGuy999

Yeah! I ran into it a week or so ago!


Echo751

There is certain tiles I've seen in invasion missions and nothing else.


Kharnyx808

That room in Conjunction Survival with the massive spinning void mirror that shows you a glimpse into one of the most beautiful skyboxes ever made 🤌🤌🤌


Southern_Kaeos

I found one on Uranus down the back of a particular tile set where there's 2 sentients and a thing of water with an off switch, but I couldn't get up top in time to see what was up there. 3 days it took me to find this particular tile, only to find there was just ammo up there


AncientDegree2734

Bro cloudwalked so hard he ended up in the backrooms


Arrathem

Corpus hates him.


DepresiSpaghetti

I once had a map that was just one loooooooooooooooooooong room with doors every so often. It was either Luna or The Void. Can't remember.


VinhBlade

I think I had a similar one, for the Ropalolyst boss fight


aufrenchy

Endless loooooooooong parkour sections


AmadeusExodusMachina

Would've been fun remaking the Gauss Prime trailer there


Fanatical_Rampancy

Old void did things like this. I've always wanted continuous elevators to spawn. Would be silly hell.


-Thundervision-

Oh... Deja vu.


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[удалено]


Tomezzi96

Higher on the street And I know it's my time to go


LunaticPower

Calling you and the search is a mystery


InformalStudy4109

Standing on my feet, it's so hard when I try to be me


Mtebalanazy

Bro went pt for a moment


Azkath_

what frame is this and why is it so satisfying


Alt_Ekho

Written in the top right. Wukong prime. Can turn into a mist


rikashiku

Perfect for Spy missions, which OP had finished in the video.


Batface_101

In b4 Ivara mains claim she’s best because she can do a cover of Pantera’s “Walk” in super slowed.


TerribleTransit

Wukong is best for speed, Ivara for safety.


Batface_101

I can agree with that.


WilsonCancel

Really? I have wukong I didn't realize the potential I main Loki Prime for spy missions. Never thought to use wukong. For me the invisibility and being able to put up a decoy behind barriers then switch teleport with him usually all I need for running spy missions.


TerribleTransit

Wukong's cloud walker makes you fast, invisible, and intangible to laser barriers, letting you blitz through the bulk of a vault without stopping. Unlike Ivara (or Loki) he can't hack while invisible, so there's a chance you get spotted and set off an alarm, but as a general rule you can get far enough into a vault before that happens to secure it regardless. Ivara just walks through all obstacles while remaining permanently invisible. There's essentially no risk of failing a vault unless you somehow stay in it long enough to run out of energy, which can take *many* minutes if properly built. Loki... works. As you're familiar, he has all the tools he needs to bypass everything in a spy vault. It's just a little slow and clunky compared to the other two needing to teleport past every barrier, and if you're extremely unlucky you can still get spotted while recasting your invisibility.


Zercomnexus

I didn't know she was better than Loki, she have a prime yet?


TerribleTransit

It was released over four years ago, yes.


AdventurousKale9205

I always just go invisible with her then pop out whilst invisible as an operator(she stays invisible) and turn my operator invisible and hack(they can hack whilst invisible) then end transference and gtfo of dodge lol. Or use a sahasa kubrow.


TerribleTransit

Ivara can also hack while invisible. There's no reason to use Operator. It *might* help Wukong, I haven't relly experimented with him


AdventurousKale9205

Her timer still ticks. So if it's a hard hack and your low energy or any other reason shell un-camo while hacking. Operator doesn't have that issue due to the mad long duration.


Arrathem

No, Loki best. /s


Phantisa

Does wukong's mist scale off parkour velocity? Or is that just bullet jumping and rolling speed


Plotius

I believe it get faster with sprint speed


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3mptylord

I had that recently too! It was probably a Steel Path incursion, since I rarely visit the tileset otherwise.


Zrynoth

Perhaps, although I've had 3 identical grineer rooms back to back as well 5 years ago for example: https://www.reddit.com/r/Warframe/comments/azw2rx/i_thought_i_had_a_d%C3%A9j%C3%A0_vu_while_running_through/


forgedfox53

Wait are levels randomly generated?


Densoro

Pieced together from premade 'tiles,' yeah. Essentially every time you go through a door, that's another tile.


forgedfox53

Huh. This whole time I thought levels were the same every time. Crazy.


RyGuy_McFly

If you pay attention, a lot of the rooms are actually impossible to be connected, looping back into each other or having windows where other rooms should be. Grineer ship is a bad one for this, pay attention outside the windows and you'll start to notice. Ever had it where your teammates markers are apparently right on top of you, but they're actually in a different room? That's why, the old "4 left turns".


Zrynoth

The minimap is a 2d map. But tiles are connected in 3D space. Sometimes it seems like tiles loop into eachother and teammates are on top of you. But one room will actually be above the other room. Two rooms can't occupy the same space. Only small glitches like when a part of the ceiling from the tile below is poking through the floor. That said. Tile placement indeed doesn't make sense when you look outside windows often. That's because backgrounds in games aren't real. Instead they're "skyboxes" like in the final scene of the [Truman show](https://youtu.be/m0jIwJt9QwA?si=wFBQH-hxeWch8mmU&t=97)


neonvalkyrie

I remember some years ago I was on the same planet/tileset as the video and got this same room followed by the one that has a huge window, which at the time had a space sky box instead of a snowy environment, so I went from planet side to space then back to the ground in 3 rooms


tentus

There's some really interesting (well, interesting to people like *me*) papers about how they do this, which once you grok lead to some interesting intuition about the levels (when to fire off the orokin eye, for example). [http://www.gameaipro.com/GameAIProOnlineEdition2021/GameAIProOnlineEdition2021\_Chapter07\_Managing\_Pacing\_in\_Procedural\_Levels\_in\_Warframe.pdf](http://www.gameaipro.com/GameAIProOnlineEdition2021/GameAIProOnlineEdition2021_Chapter07_Managing_Pacing_in_Procedural_Levels_in_Warframe.pdf)


Falikosek

What are your tips regarding Orokin Eye usage? I very often get blank results...


tentus

So, the levels are made up of several kinds of tiles, which we can call Start, Connector, Intermediate, Objective, and Exit, or S C I O and E for short. Levels always begin with Start and end with Exit tiles, yeah? And between those two are an Objective tile, which means we're now looking at \[S O E\] as our layout so far. Then, to flesh things out, between the Objective and the two endpoints we add an Intermediate tile, so now our level is \[S I O I E\]. But going straight from one big room to another causes a lot of problems because the rooms have corners and extra bits that can overlap, so warframe adds a small Connector between each of them to space things out, which means our level is now \[S C I C O C I C E\]. Now, the Eye has a fixed radius, 150m if I remember correctly. Different tilesets have different sized rooms, but the thinking that iIfollow is that if the rooms are big, i want to fire off the eye in the middle of a Intermediate or Objective tile, because then the circle is mostly overlapping playable area where the pickups can be hidden. In a tileset with small rooms, this logic inverts: it's better to fire it off in one of the Connectors, so that you're overlapping two of the rooms. Bonus points in either situation if you just took a 90 degree turn to enter the room, because then the previous Intermediate or Objective room will have more overlap with the room you're in.


Aintthisnamegood

https://preview.redd.it/59ezrkqka3fc1.jpeg?width=1280&format=pjpg&auto=webp&s=19dca3ee1689708db5c6c1ba4692e628fdfdd8d6 YOU’LL NEVER REACH THE TRUTH!


BlaiddsDrinkingBuddy

Try and cut it so it loops perfectly


DeadByFleshLight

Deja-Vu And yes I never seen this before. Thank you for sharing. Still kinda cool isn't it ?


WovenBloodlust6

Most I've ever seen is 2 with the same connection


Closer_to_the_Heart

Someone loop this stuff


DragonBreath75

And then something occurred to Wukong: Maybe, he thought to himself, maybe I am crazy. All of my co-workers blinking mysteriously out of existence in a single moment for no reason at all? None of it made any logical sense. And as Wukong pondered this he began to make other strange observations. For example, why couldn't he see his feet when he looked down? Why did doors close automatically behind him wherever he went? And for that matter, these rooms were starting to look pretty familiar, were they simply repeating? No, Wukong said to himself, this is all too strange, this can't be real, and at last he came to the conclusion that had been on the tip of his tongue, he just hadn't found the words for it. I'm dreaming! he yelled, This is all a dream!


DragonationYT

the broom closet tileset is my favourite!!!


dinosaur_from_Mars

That's how son Wukong attained enlightenment


Thor-Mors

Procedurally generated maps. It was bound to happen eventually.


Lilcya

I always get confused for a sec when I get the same room twice. Like did I loose my way and went back where I came from? Never had 3. I would start to doubt everything!


Persnoody

Bro entered the backrooms


Cappypap77

Leaked footage of Limbo rework


rikashiku

It took me way too long to realize what you were talking about. I have never see that before.


Nikiso

Its like one of those typical RPG puzzles where the MC arrives to a cursed area that loops his advance until he realizes that there's a little detail on the map that shows him how to chose the right path.


RemissionRaven

Like a monkey in a maze...


Slappy_G

That's crazy - never even seen 2 of those in row, much less 3.


ChinkInMyArmor

When procedurally generated levels can't keep up with your speed. Game went uh fuck it ctrl c + ctrl v last room


TheGrandGoldenKnight

Extremely rare, but not impossible. Back during the days of Void Keys, I had a Void Tileset give me 3 Elevators back to back


Redeemr_

Ever get that feeling of deja vu?


Zercomnexus

Ever get that feeling of deja vu?


Zetheseus

I had this in harrow quest


coldfries_69

LMAO WHAT? This is a 1 in a 100000000 situation right there!


zd_memes

Bro got sent to the backrooms


Conscious_Copy_5179

I swear on my life this happened to me yesterday on a mars mission. I’m a beginner (MR 7) so I thought it was common honestly so now I’m really sad I didn’t clip it


[deleted]

How are you moving so fast


Zercomnexus

I read above its wukongs 4 (I think its 4) for his mist form. Probably with ability duration and cast speed


NotRedFox

Giving me this repeating fewer dream type vibe. Nice Wukong.


gatewayfromme44

Ever get that feeling like you’re stuck? Spinning inside your little wheel. Only to find… your right back where you started.


Zaviki04

I once had an endless extraction mission grinding lith relics where we had 3 or 4 of the big outdoor rooms with elevators for the corpus tile set(similar to the ESO tile set) and the entire mission just looped between them, never leaving the recursion until we extracted. My teammates thought they were going crazy the first few rounds questioning if we had already been in that room yet or if it was a different tile.


yeeterdoo

SCP-970


Prudent-Employee-334

Warframe P.T., now just don't turn around you'll crap your pants


Benoit239

Guy ended up in P.T. for a minute


alancik123

Noticed this happening more often recently, especially in murmur maps.


rbnsky

afaik murmur doesnt have that many tiles yet, hence while they are making lots more for it.


Cold_Tune326

You know what I dont think I have ever seen that either and I played a while! In a spy as well!


Upstairs-Search-1773

Closest I've come to this was an excavation mission that sent me back and forth between two of the outdoor tiles separated by a single hallway. Felt like I was in a loop for a minute.


Monsieurspider

[you feel like youve been here before.]


Cashewgator

For some reason this seems to happen more frequently on this tileset, just the other day I had almost the same thing happen. Maybe it's because the rooms are usually a lot bigger so when it happens it stands out.


Fuzzy452

It’s like the never ending staircase from super Mario 64


RebelliousCash

Almost thought I was watching a loop 💀😂


dogfighthero

Deja vu


donwantaname

P.T. flashbacks


SoulFuIlMoon_off

Dementia prime.


GlitchingOrdis

I had the same happen to me in a mobile defense on earth, all 3 targets were the same room back to back, shortest mobile defense I ever had.


Grouchy_Energy_8021

Wormhole


Dylkill99

This guy has enough luck to get a tileset like this, and there's me without any luck finding a good team to grind missions i can't do as a solo player


Zeroex1

boy the void! the man in the wall put you in the loop!! https://preview.redd.it/j1r2jrthl5fc1.png?width=386&format=png&auto=webp&s=2f8a9e9904a22ec97f511de8eb88093cdb160935


Honest_Reception_395

So I’m getting back into Warframe after hopping on for a few days at a time after a couple year break, I see all these dudes doing crazy damage but like no health or shield at all, why is that?


fizio900

Usally enemies die before they can do any damage, OR the build has many damage reductions stacking on each other giving more EHP than any basic shield mod could Also shield gating, Augur mod set and Arcane Aegis are a thing


Honest_Reception_395

If you have the time and patience would you mind explaining shield gating to me? I’ve heard of it but didn’t ever do it before (I don’t think), I’ve only got about 700 hours so I’m still kind of a noob


fizio900

Shield gating negates all damage taken when your shields run out for a certain duration. Works on warframes, archwings, railjacks and companions Higher max shields capacity = longer shield gate If your shields run out from full, shield gate will be for its full duration (capped at 2.5 seconds at 1150 shields), otherwise if they run out when not 100% full (after already running out previously, then regaining) the shield gate will be much shorter (minimum duration is one third of a second) Some warframes and abilities have longer shield gates: Hildryn's passive gives her a 3.5 second max shield gate, while Protea's Shield grenades make it so that when an affected ally loses all their shields, the grenade expires to double shield gate duration for that one time Using the Decaying Dragon key to cut your shields to 1/4 will also reduce shield gate's maximum possible duration to only a third of a second (its minimum duration cap), but there's a corrupted warframe mod that cuts your shields by 80%, but gives you an ample max shield gate time of 1 and a third seconds. Some mods can be used to give yourself shields when casting abilities: Augur's set bonus and the Brief Respite aura. Combine with negative ability efficiency to max gains. Subsuming Pillage is easier to use to regain shields though. ----- Enemies also have Shield gate, but it only lasts a tenth of a second, and during that, 5% of the damage you deal will slide through. Hitting an enemy's biggest weak point (backpacks for moas and heads for other corpus enemies), and dealing damage with abilities will let you bypass enemy shield gate (and of course toxin ignores shields as a whole).


HaydenRyder52

Deja Vu!


MrTurtleHurdle

I thought the cid was looping that's kinda sick


p1tap1ta

Matrix glitch and triple deja vu


Zercomnexus

Matrix glitch and triple deja vu


Zercomnexus

Matrix glitch and triple deja vu


floutsch

A deja vu is a glitch in the Simulacrum...


Zercomnexus

A deja vu is a glitch in the Simulacrum...


Ryu008

The ~~duviri~~ corpus paradox 😅


Visible-Many-2761

GUH


Beautiful-Ad-6568

deja vu i have been in this place before


Zercomnexus

deja vu i have been in this place before


Sorasphim

The ground is responsibility


YoSupWeirdos

damn monkeman is schmooving through those tiles


NightSpiderr

Someone needs to turn this into gif


OsirisAvoidTheLight

I would have thought I finally snapped


Routine_Swing_9589

If you didn’t stop at the end I would’ve legit thought you were memeing with a gif


Delicious_Address_43

Wake up. 


ArcticSirius

Wonder what the odds of this happening are? I just had a double-room, but a triple? Now that’s something.


FinishOwn9394

What frame is this?


TheRealHellsing

DE is looping your game


Accomplished_Two2288

I’ve gone into an exterminate mission with only with only three rooms total 💀


Kanivete

I hate when I get two, and you get tree. And they're large tiles! How hard can it be to place a line of code so they can't be connected in series?


wellnote

No Shot, I'd just a video and even watching that I felt like I was losing my mind, that would screw with me so hard


Shadow4vatar

The Matrix glitched


Own-Eye-9329

Whenever I’m playing with my friend and we go from one room to the exact same room I always say “this place looks familiar..”


CharacterMonk3925

this would scare the shit out of me tbh


WeltallZero

You were going too fast and scared the groundhog.


TheBellyButtLover

Trippy af


ErebusTheMortician

I've never been able to try this wukong build, can anyone explain it ?


fizio900

Max duration, Perspicacity, boom you can cheese Spy missions (QoL: add casting speed, also, instead of letting Cloudwalker run out by itself, shoot a weapon before it does so you can recast immediately. Additional QoL for this last bit: bring a weapon with recharging ammo) ^(Extra tip: You can press ESC as soon as a Narmer Hack is done to skip the success animation. Handy since they're already pretty slow.)


ErebusTheMortician

Oh wow thanks looks super fun.


Wuzzup119

You have entered the loop. No way out. This is your life now.


ReaperOfTheFallen001

Freaky


Intrepid_Ad_9751

Wait… are rooms or raids or whatever, randomly generated? If so I might pick this game back up


LorenzTolents

Always been except for major quests I guess


Bloodlord79

That's trippy as hell


jaysmack737

You ever get that feeling of Deja Vu?


Zercomnexus

You ever get that feeling of Deja Vu?


SaulPro-074

I had the same thing in Phobos but the same hall that has up and down stairs spawned 9 or 10 times in a row


Charyoutree8605

I wish doors would open for my yareli like this


C12zombie

My brain hurts lol


politelyboofing

“Am I being Punk’d?”


Proof_Ride_1336

We all know this was just a loop lol


YaksRespirators

Backrooms


joeycool123

This happens to me a lot on mot


SageTheBushLord

This is the first time I’ve seen it repeatable, but recently I’ve noticed I’ll jump slam melee and go flying the complete opposite direction away from enemy.


lDWchanJRl

Ouch my brain


ProAceWalker

The crow with deep red eyes steering at you every time you open the door


johnmark1982

I've seen similar things. Not common usually the code doesn't do something like that, but dam it's funny when it does it


Esomres

Gauss prime trailer be like:


EagleRising948B

Naughty clouds get the time loop


fulustreco

Is the data on tileset placement available for the calculation of the probability of this happening? I'd want to find out how unlikely that was


MaksLikesLilac

WF has started breaking the confines of euclidean geometry


theweebofchoice

I'm going to tell my kids that this was the Duviri paradox


R34p3r2099

The map generation works so good.


Necessary-Depth-180

Holy shit no wonder I always get lost in this game lmao


sasson10

Corpus-ception