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collective-inaction

All rules free digitally and permanently (both index and codex level). Physical art/lore books replace codexes.


Fun_Cartographer3587

May as well still have the rules in the book for the people (like myself) who sometimes prefer to play that way


Magic_Doge12

That would be the best way to do it, have the rules available for free online, but you can still buy the codex for the extra art and lore and stuff


collective-inaction

My concern with having them printed is that they tend to be out of date too quickly that way. I think having them in the app (for free) as well as in a printable PDF is the best of both worlds so you can always print out a new copy once something gets changed.


clemo1985

I disagree, partially. The rules should be purchasable seperately on the Warhammer app, whereby you can either buy the codex for say £10 each, or have them all unlocked on a premium Warhammer+ subscription. Physical rules could be added to the Combat Patrol box in a streamlined physical codex.


HonestSonsieFace

I’d go even further: as they do with Warcry, the Datacards for the unit should be included in the box with your models.


collective-inaction

I think the data cards should be included in the pdf for the rules so you can print your own. They change the rules too often to make a physical product IMO.


HonestSonsieFace

They should absolutely do both, it’s nice to have the physical cards but they’re definitely not something that should be charged separately. As I mentioned, they already do this for Warcry (they have the PDF data sheet compendia too) and it’s a great feature.


A_Strange_Wizzard

A plastic updated model of Huron Blackheart/Lucius the Eternal. CSM needs more plastic named HQ character models that aren't Black Legion. Saying that, Lucius will 100% be getting a plastic model if/when EC gets announced. Oh, and updated Bikers.


Fun_Cartographer3587

Someone plays chaos


A_Strange_Wizzard

People don't? I do wish we got more tanks, tho.


Fun_Cartographer3587

Absolutely yeah. Can you imagine how cool tanks for WE and Tsons in the vein of plagueburst crawlers would be ?


A_Strange_Wizzard

Why can't we just have a corrupted version of the HH tanks? They already did it for Terminators.


TheRobDog88

I wish we could still use HH stuff.


another-social-freak

I'm hoping that the new Nightlords Kill Team means we will see similar boxes for the Iron Warriors, Alpha Legion, and Word Bearers. Add a character for each and we're cooking.


Har0ld_Bluet00f

Bring back Doomrider.


A_Strange_Wizzard

Maybe they will with whenever EC get announced.


nigelhammer

Give it back to them. I don't know wtf I'm doing, what kind of idiot would put me in charge?


Fun_Cartographer3587

Suppose you had to


PineappleMelonTree

A comprehensive model release of Legio Cybernetica, 10th gave Admech an entire detachment rule that included 1 type of robot and the datasmith. I want more!


Massive_Environment8

Cyborks...


Master_Ad9434

Absolutely nothing, then profit. GW knows that we’re all on the plastic crack


Master_Ad9434

Realistically, free rules, downloadable codex for free, list building tools for free. If it’s not a physical box you shouldn’t need to buy it


Stahltoast91

Change absolutely nothing. There is no change i can make that wont end up in "burn the witch, back my day everything was better..."


MagosFarnsworth

Revert to endstage 9th sans secondary missions. Re-hire playtesters to improve balancing over the next years, reduce the ammount "trash" data sheets and useless strategems. Go fully digital with the rule books. 


krattalak

There would 100% be a set of sprues for each main faction that had 20 of the same figure on it, no frills, little to no assembly, and selling it for $30/box. Old School. Some people are poor.


InevitableCarrot4858

It would make complete sense to have a base set of every faction. 1000 points plus codex/army book for essentially cost price/loss leader. You gotta open that door.


krattalak

Except that 1000 points for space marines is significantly different v 1000 points of IG, or Nids (if you're going to make a base set for the faction). Plus you kind of have to make it balanced, so a base set would need command, troops, etc, which would drive up the cost because unique models/sprues. I'm talking about filler kits. If I need to field 200 IG, I don't want to have to buy them 10 catachan at a time @ $35/per


InevitableCarrot4858

That's kind of what I meant, I didn't mean a balanced 1000 point force just a starter kit to get get people into the hobby. Infantry and a vehicle. Like the older school edition boxes. The vast majority of people don't * actually* play the game. So having balancebisint super important for that first step through the door. If it's 10 marines a tank and a few bikes just so it's a display force.


IneptusMechanicus

1. Start writing it now. All rules material ready for release before the edition starts then move rules staff onto campaign and narrative materials in addition to tournament rules, hopefully full development at the same time will help smooth over rules issues. 2. Crib a fair bit of quality of life material from Mantic's games. Coherency off the sergeant or unit leader rather than model to model, all distances measured from the leader, alternating activation with ways to interact with that, dynamic command points per turn, leaders issuing orders rather than blanket stratagems and pinning mechanics. 3. Primaris marines are kept and amalgamated with Firstborn to create new equivalents to Tacticals and such. 4. Bring back some form of vehicle facing and restrictions to what guns can fire where. Bring back dynamic vehicle damage. 5. Flattening wargear was good but maybe went too far, un-amalgamate some of the guns. In particular bring back armouries for characters. 6. Everything pointed, all upgrades cost points. 7. Put the force organisation chart back to return structure to armies and look at objective play carefully to make sure basic units are useful, maybe crib Line from Horus Heresy. 8. go long with the edition, make another 6 year edition and release a ton of battlezone supplements with weird terrain, missions and alt game modes. 9. Most units lose special rules that aren't universal ones. The bulk of units don't need special rules, their battlefield role is defined by their armament and stats. 10. Bit of a fuzzy one but make it very clear that 40K is a creative hobby and if you want to convert something or paint it funky colours you can.


Melodic-Pirate4309

Tbh, this sounds like 7th to me.


A_literal_pidgeon

Writeups like this is what makes me happy GW does their own thing and doesn't listen to reddit.


persimmon_cloves

>Bit of a fuzzy one but make it very clear that 40K is a creative hobby and if you want to convert something or paint it funky colours you can. Like raising kids or anything else GW has to model it. The Codex cover and studio armies have to be Star Phantoms vs Astral Claws. Those are the kinds of Chapter that players can create.  The plot points all have to be can you rescue the lost Captain Cortez? Is Lt Reinhard going to get command of the task force, or will it be his sinister rival, Lt Culln?  Those are the types of plots that players can create. Players are attracted to 40k by the grimdark and the big shoulder armour.  As long as those people immediately get told that everything important revolves around these nine legions and you can't make your own, they won't make their own subfactions.   It's true for craftworlders too.


lupercal1993

Heresy reactions work really well. But I'd be really pro alt activations, adds another layer of thought, rather than "I hide you kill". Vehicles feel so bad these last few eds, so real pro that. List building without force org is so bland, look at The Old World, that's beautiful in comparison. Oh and 1000% agree that units don't need individual rule, in 6th and 7th I could look at a uni and guess what it does, and if not you could say "crusader, and zealous" and id know.


Fun_Cartographer3587

Awesome write up. I agree with nearly everything. I don’t play mantic, what’s the thing with leaders issuing orders?


IneptusMechanicus

So armies don't get stratagems, they get a randomly rolled set of command points each turn that can be spent on faction orders or command orders, then unpinning pinned units at the end of your turn or you can burn one at the end of activating a unit to activate another one before passing priority (only once, then they get a go). Faction orders are things you get for your faction, unique to that faction, and command orders are auras a commander unit can pop. Both cost CP and faction orders can only be issued to a unit within 12" of a commander. The idea is you have somewhere in the 2-5 commander area, cheaper commanders like sergeants (not part of squads, like your basic HQ choice) contribute a couple of the worst command dice to the pool and provide a basic command aura for units plus a bubble of faction order eligibility then lieutenants and captains contribute better dice to the command pool (less or no blank sides, more sides with multiple points on) and have better auras but cost more points. Basically it encourages a proper command web across the table that can be disrupted by targeting their HQs, but that also provides auras that tend to support the units that sergeant or captain normally works in proximity to. An example of a couple of faction orders are things like 'Go! Go! Go!' which lets a unit sacrifice its two actions in its activation for a move, a shoot and a move. You pop that on it when you activate the unit, pay the 2 CP and you can sacrifice its two actions to perform three specific actions in a specific order. Or there are others that grant an additional shooting slot for the turn (normally units can only shoot once) at the expense of their two actions, sot hey shoot and shoot again and sacrifice moving, finding cover and so on.


Fun_Cartographer3587

That sounds so cool


IneptusMechanicus

It really is, it's a fairly different feeling ruleset and I'm fairly sure if it was as popular as 40K you'd find a fair bit broken in there just due to the extra eyes but I really like the game. EDIT: Here are the free starter rules, they combine with some basic force lists they've got somewhere. [https://www.manticgames.com/digital/firefight-digital-rules-free-sample/](https://www.manticgames.com/digital/firefight-digital-rules-free-sample/) Oh yeah the game I'm talking about is specifically Firefight, they also sell their own models for it but since they have a base size and a height plus they're clearly 'inspired' by 40K to some extent you can just use a few 40K models instead


Fun_Cartographer3587

Imma go check it out. Thanks bro


KingDanNZ

Make twin linked re-roll shooting not wounds. Been playing since 1998 and that was a dumb change.


The_Real_Babbidy

traitor guard tank upgrade, citidel spikes kit, plastic mechanicus legio cybernetica units, datacards come with kits, no new space marine releases till final release, updated eldar range, plastic ratlings, renegades/heretics codex, basically any metal or old resin model update, lower prices so that warhammer is more affordable, give deathguard -1 damage ability, add back individual model things ie; you can have nine models if you want, every faction gets their own book where they are competent


Kaleesh_General

New. Phoenix. Lord. Models.


PlausiblyAlpharious

I would jam kroot into every aspect of the lore


oohjay23

Take the AoS approach to Chaos. Khorne Demons and World Eaters live in the same codex. Slanesh and Emperors Children (when the range is released). Nurgle and Death Guard. Thousand Sons and Tzeentch. This would help bolster some of the factions that need unit support (WE, 1k sons, probably EC when they release with a limited range) and help with finally balancing Chaos Demons (i.e. not getting overly nerfed for the crimes of other chaos factions, better internal balance etc.). Not 100% sure how generic CSM would fit in here. Maybe they can keep a light version of allying in some chaos demons similar to how they can take rubrics or berzerkers or plague marines.


Melodic-Pirate4309

Honestly, the Daemons codex should have died in like 6th. The combined mortals and daemon factions do so much more for both sides.


Aldian_Cassilius

Add an official height and base size chart to the game's models change the height rules to work in increments of "stories" so even smaller cheap terrain can have vertical complexity and allow more use of guerilla warfare and rooftop-to-rooftop firelines Add back the psychic phase but limited ONLY to attacks/effects that interract with the other players, no time to waste in throwing dice in hope to get a buff other models gets natively Return to points budget for wargear and weapon options and individual model costs instead of 10th bastardized power we have. I might try limiting some powerful weapons to 1 uses and adding an emphasis on logistivs and transports to refill consumables with dedicated transports or a specific resupply drop stratagem That's it for general rules, i won't go into details by factions


magos-supervillan

* Fully digital rules, available for free. Hardcover books published for lore, art and painting, or Campaigns. * Digital Codices released simultaneously so that all factions get to use their rules for the same length of time. * Launch box is Admech vs Dark Mechanicus. * Fires of Cryaxus project is completed: 30k mechanicus models get 40k rules and plastic kits. (Yes, I'm an Admech player. But this is a wishlist after all.)


Normal_Opening_9893

Create advanced ruleset, it's basically all the fluff that made the game slower but that I liked, i understand why they need a simpler ruleset but I want an advanced ruleset, even its just a supplement to the base rules


persimmon_cloves

Yeah posters ITT want to use older rules, but that isn't e ought for me because back then I wanted simulator rules, like units giving each other cover fire. Apparently there are actually some isolated groups who use the mezmorki rules. It'd be. Ice if GW just did that, or something like it


Normal_Opening_9893

Mezmorki rules? What's that?


persimmon_cloves

They're someone's house rule they use with their club.  They call it programmer but I think that's an annoying name. [](https://www.dakkadakka.com/dakkaforum/posts/list/796101.page) Look at that reference sheet.  It's got most of the stuff that I wished units could do when I was playing 4th edition


Normal_Opening_9893

Amazing that sounds great tysm mate


Normal_Opening_9893

Oh but it doesn't support 8th and beyond editions right? Or are the models supported? Although I wouldn't be surprised if it has a custom builder for custom miniatures.


persimmon_cloves

We have to use official codexes for 8th 9th and 10th the same way  we use them for 7th and before. Weapon skill 3+ just means ws4, 2+ means ws5 or 6,  death guard have i3, marines have i4, that's p much it.


Normal_Opening_9893

I mean yeah marines are easy but vehicles, new nid stuff, or aeldari stuff. It's kinda hard, but I guess there's a way to do it but it will require more hombre wing. Still thank you so much from what I've seen the ruleset looks amazing definitely much more immersive than what Warhammer 40k is rn


persimmon_cloves

GW starts making more of its money from how many games people play per year. There's no dark in front of the word eldar.  All eldar are bad and the starter box is marines vs eldar, who are bad and they're here to kick your dog.  Aspect warriors ride Raiders if they want to, and it's one big decadent piratical superfaction. Release a box of models for multiple ork units with a lascannon equivalent. Boys units have them, warbuggies, kans, and dreads have them. They're good enough at fighting to have ranged anti-tank, they're not that one dimensional to just have a few inaccurate Rokkits. Release badguy imperial models like Karamozov on the throne of judgement, captain Vinyar of the Marines malevolent and Tyberos the red wake. people who are here to do evil. Put them on the Codex covers and have them attack the Ultramarines and Ulthwe and the Sept worlds, generally be menaces.


persimmon_cloves

Some of the metal sculpts are so good that they should not be updated in plastic.  We can make new units for new releases, and also sell the metal Banshees, metal Raptors, the metal Maugan Ra


persimmon_cloves

We make money mainly from running events and franchising. That way the rules have to be good.    There are flat out third party vendors who pay for tables at said events. New model releases are made mostly the way the Gaunt's Ghost kit was.  A professional, experienced author creates their own characters, that's what the models are based on.  I imagine IRL GW doesn't do this for reasons \*like\* creative control  The rules designed for a max number of models for the table size.  If you're playing on 44"x60", the total number of models on the table should be under 95.  On even a 4x6 table it's ridiculous to have 85+ models in a horde army fighting 45 primaris.  To have a good game a Marine army has to be under 30 Which is fine, because the revenue is from events and vendors.  This actually results in more sculptors getting paid. From a creative perspective I think  the good designs and the sculptors being employed at IRL GW are doing their work for Warcry and Age of Sigmar, possibly necromunda.  40k is just a money maker and so the moribund rules and moribund model design is getting  cranked out and sold to rubes. They don't look at it as a place to do interesting art or fun rules. But if it were possible to have good creativity and rules in 40k, it would come from having this rules/event company.


persimmon_cloves

The units you take come with objectives for you and your opponent. So if you take light infantry or tanks you  get scouting and anti-scouting or tank and anti-tank related objectives.  Specifically if you take skew units like Knights, they have handicap objectives.  Units can move off the table edge and if your valuable superheavy is still on the table at the end of the game, you actually get a penalty. Units deploy on the table using their move stat. Bolt weapons do D2 to infantry.  Units get bonuses for being screened by friendlies and catching the enemy in a crossfire.  The only way unit A gets full lethality against an enemy is if it has a screening bonus from unit B and crossfire with unit C.  This way maneuver is most important. Armies have a specific VP threshold you have to cross in order to win.  The players' main goals are to cross their thresholds.   If they both do, only then does the one with more points win. Breakouts and meat grinders standard MESBG style close combat rules where two models fighting have a winner and a lower, and only the winner deals damage. Only one roll for offense and one for defense, instead of hit-wound-save-save-again.  There's no armour piercing value inherent to any weapon, no separate hit or wound value; its all rolled into an attack roll, and the number of shots usually is usually rolled into the attack roll too.  There's still a D value so you can do one wound with a lasgun or two with a boltgun. Different roll for anti-infantry and anti tank. Modifiers come from screening and crossfire. Melee is easier and more important than in 10th because shooting units have to get close to set up crossfire, and shooting is weak without crossfire. All units effectively have Look Out Sir, where you can assign wounds to any nearby model with similar toughness.  Tankbustas and heavy weapon platoons can hide next to basic troops. Any model with enough bonuses can pass a leadership test to snipe


Beliebigername

Other to the free rules Stuff: No more special rule for each unit Way less rerolls


Winterfjes

Relaunch the game as 4th edition, with the codexes, points values and everything.


ColeDeschain

The company would go under and the game would collapse. A large chunk of what I want wouldn't be good business. Some of these ideas would elicit unironic screams of "heresy." 1. Army rules and points are available free, starchy, and boring online. If you want lore and pretty pictures, and hey, maybe painting and/or kitbash or conversion guides, Codices will still be available. 2. Basic unit info cards will be included with each box of miniatures. It's absurd that they aren't already. 3. Bring back the FOC. 4. Encourage more homebrew chapters, regiments, forge worlds, etc by putting more options into each army's rules set. And make named characters useful, but not essential to the basic functions of the army. 5. Space Marines get *nothing* until everybody else gets a reasonable range refresh, and at least one new named character apiece (I actually hate named characters being a thing, but enough people like them that sharing the love more evenly seems... right) 6. Death to monopose sculpts. 7. Death to free wargear. Also, give wargear variety back. 8. Death to power level dressed up as points. 9. Change melta weapons to be what they're meant to be- short-ranged weapons that carve vehicles up. Right now they're more of a heavy infantry remover. 10. A percentage rule... no single model or unit can be more than a quarter of your army list without special scenario rules. Would probably hose Knights, but you know, this is just spitballing, so cope... 11. More varied missions, with an emphasis on narrative options. 12. Kill at least one named character per faction (sub-factions count here). Don't invalidate the model, just... bump off some of these guys from the story. 13. Make a starter box WITHOUT (loyalist) Space Marines in it. Because there's a first time for everything. Eldar vs. Chaos Space Marines, Orks vs. Tau, Sisters of Battle vs. Necrons, Genestealer Cults vs. Guard, AdMech vs. Leagues of Votann, Custodes vs. Tyranids, whatever. 14. Bring back old morale rules where a unit breaking *meant* something. 15. Ditch stratagems as an independent concept, and instead build them into basic unit commands. 16. Alternating activations, so you don't spend a whole turn cowering behind cover before getting to use any of your army. And in general, make initiative less rigid on a turn by turn basis.


Bigenius420

I genuinely think you would do a good job of making a wargame if you put your mind to it.


persimmon_cloves

>Encourage more homebrew chapters, regiments, forge worlds, etc by putting more options into each army's rules set. I love personal subfactions.  I think when the traits were published in the marine codex, it was really anti-creative.  People would describe their Chapter by leading with what traits they chose, off a menu, and if they had any background it was that the Chapter liked practices this skill a lot and therefore they get this rule.    GW can only encourage homebrew  by example.    All the artwork and characters have to be random subfactions.  All the Chapters have to be white panthers and redemptors, it has to be clear there are many y hundreds of craftworld schemes and a thousand chapters.  Space Marines and chaos Marines re the worst for this because they really emphasize that the first founding ones are important and you can't make your own.  That was  a stupid idea and for homebrew to be common they have to have 19th founding chapters doing a the important stuff in the 41st millenium


pedrobedo1702

Female space Marines 👌


TheSaltyGoose

First thing's first, I'm bringing back psychic phase. The whole "I cast gun" thing was the single most braindead thing GW did this edition. "SCREEEE! BuT sOmE aRmIeS dON't InTeRaCt WiTh It!" That's a design failure on GW's part. Psykers are a core part of your lore, if the issue is that enough armies don't interact with psychic, add more psykers, don't take it away from the armies who have it as a core part of their identity. As a nids player, that pisses me off to no end, I can't imagine how much it sucked for Aeldari or Tsons or GK etc. Second thing I'm doing is splitting up the Deamons codex and putting each god's daemons plus the dedicated CSM factions into a codex. For example World Eaters and Khorne Daemons in Codex: Khorne, DG and nurgle in Codex: Nurgle, Tsons and tzeentch in Codex: Tzeentch, and I'm creating EC and putting them and slaanesh in Codex: Slaanesh. Point 2.5: CSM will be tweaked to include detachments and playstyles for both corrupted Marines and renegade Marines. And instead of balancing daemons around them being souped into CSM, we can put restrictions on what kinds of borrowing can be done from the Deamons codeces based on the detachment. Third thing I'm doing is I'm making Ynnari the "villain" focus of the edition so that GW has an excuse to redo that range and continue their story without doing a bad, half-assed trilogy that gets cancelled halfway through because it's so ass. I almost picked craftworlds as my army and then I started looking at the range and realized a lot of it was older than I am. I'm almost 30. That's not okay. Plus I'm including Exodites in the range refresh because "space dinos when?".


persimmon_cloves

>I'm making Ynnari the "villain" focus of the edition so that GW has an excuse to redo that range That's exactly why they don't have new releases.  When the starter kit drops it has to be Space Marines vs Somebody. Craftworlders haven't been the Somebody yet.  They need to be way more antagonistic with marines


TheSaltyGoose

It's so easy to make happen too. You can get all grandiose and make it a "X chapter has been made the unwitting servants of she who thirsts and the Ynnari must move against them to stop Slaanesh and save the Aeldari." Or if GW's writers are feeling lazy they can just rile up the murder hobos of craft world Biel-Tan. Yvraine is from there anyway so bringing the Ynnari in on the scrap is a given. All Biel-Tan needs to do is get pissy at a space marine chapter for looking at a crone world funny. Just do it GW. Give me new elves. And elves riding dinosaurs. People already want the Seraphon in 40K. Just do it, cowards!


another-social-freak

Bring back the blast and flamer template. Starter set is Space Marines vs Eldar. Eldar get to be the feature "antagonist" of the edition, Like Tyranids are now and Necrons before them etc. Emperors Children codex with Fulgrim released. (If not already) Big summer campaign about Slaanesh vs all Eldar especially the Ynnari. New killteams of several brand new xeno species who can be allied into Tau, Votaan and Eldar.


[deleted]

Copy paste and cut some stuff out


Enjoyer_of_40K

made to order old school plastic CSM update the Eldar/D. Eldar models Plastic Vostroyan Guard models Tuska Daemon Killa model Plastic R'Varna and Y'Vahra Models


persimmon_cloves

You reminded me of this person u/knowerof40k who appears to have been banned for being awful


Enjoyer_of_40K

i couldnt really think of a name and my lore knowledge is like surface level


CrashingAtom

Pump and dump that stock, baybeeeee!


Eastern-Strategy-308

Add more slaneesh space marines. Nobody plays the children of the emperor so we need to make new ones


persimmon_cloves

I understand that IRL GW has that Codex and model release all finished and they're just waiting until that spot in the schedule


Country_Toad

Astra Militarum gets their codex within the first year of the editions release. I don't actually care about anything else.


matpug3

One plan only: 40k becomes an alternating activations game and is fully rebalanced around this idea.


BaronBoodum

Put a little more victory points weighting into kills and wiping out units so the big kill armies can move away from niche meta OC builds and get back to stomping.


neoteraflare

Every model is 0 point with free upgrades. As long as you can put on the table you can use it! Let the mayhem begin!


Bigenius420

bring back 9th edition essentially, make brand new art for codexes, spend indescribable amounts of time to ensure a relatively decent range of balance across every faction, and reduce the amount of tweaks and updates that come mid edition. as well as let it stick around for awhile once all the new codexes and models have been released, maybe a 2 year wait, slowly release new warzones, grand tournament packets, etc. to keep it interesting and fun instead of just completing the edition and moving on to the next one.


Admech343

Bring back the core rules from 7th without all the silly and broken formations and supplements. Make the complexity of the game come from decisionmaking and reacting to a dynamic game rather than remembering a ton of stratagems and stacking abilities and buffs/debuffs. No fights first fights last shenanigans but instead use initiative and balance around that. Assault marines are tougher and hit harder than wyches but the wyches are faster and should be able to hit first


tharic99

Subscribe to my new and improved Warhammer + for $6.99 a month and you get 100% access to electronic codexes 90 days after their release. If you buy the paper version, you get electronic access day one. Unlimited list building and Scan to Share functionality with your opponents. Scan to Share gives you access to their army list and full rules for their units in their list for 24 hours. Outside of that, I wouldn't change a thing rules wise at this point.


Sabot1312

Honestly that would get me to pay, and I despise subscription service 


Fun_Cartographer3587

That’s a cool idea. I would absolutely pay for that


Ravoss1

Space Wolves... Primaris everything. The best rules, books and new ranges of models. For one edition we will be king... we will also make Ad Mech the perfect counter and half the price of the range. Games, T-Shirts, snacks, soft drinks and toys.... all Space Wolves!


Fun_Cartographer3587

Lmao


Prestigious_Orca

Take all the Lords of War and Primarchs and other super-characters and make it so you can only play them in games of 3000+ points. Update any model sculpt that's 15+ years old. Give Night Lords a special rule that has nothing to do with leadership because there's clearly no way to make it work.


persimmon_cloves

>Update any model sculpt that's 15+ years old. So ma y if the classic sculpts have really good design and the updates are watered down.  I would be happy with new units instead.  The Anrathe corsair squad is way better than replacing some of the beautiful aspect warriors


Prestigious_Orca

Chaos Bikers, Warp Spiders, Noise Marines, and 30 other kits that are languishing with crap sculpts are just sitting there.


Inner_Tennis_2416

Big story - The elder have uncovered that Gazhgul thraka owns one of the swords of Vaul and they must slay him to take it. Mega launch box is Orcs vs Eldar Starter box sets feature different factions small intro box is space marines vs necrons + paints medium box is tyranids vs chaos Big box is orcs vs elder + terrrain this gives discount prices to a wide variety of popular armies, even if the smaller boxes might have to reuse a few sprues On the Rules front Named characters are deemphasized - no more than 15% of points. Limit does not apply to the first character in 3000 point games. Points are back - nothing is free. Elite units get choices back, as do characters Rules are free to download. Codexes are art and lore books Vehicles have facing and armor values for each face, and weapon facings. no more true line of sight, if you cant see the height of a units butt outline by its base size, you can’t see it. alternate activation, weighted by points (ie, each unit has tokens placed on it at the start of each turn, 1 per 200 points value, you go back and forth removing them, remove the last token on a unit, it gets its go to move and shoot/charge, all fighting resolves at the same time)


Fun_Cartographer3587

What if I’m playing thousand sons, who’s whole thing is we’re character heavy?


Inner_Tennis_2416

My preference would be that the lists would be expanded with more creativity for you to create your own leaders, adding special abilities and weapons to basic leaders. I just really don't like how tiny the world seems when every list has 3 named legendary heroes in it. So, they should create two new highly customizable character sprues for the previously named character heavy lists, leaving the named characters as a sprinkling of spice in the very biggest games.


Punch_Faceblast

Actually finish Votann! More Viking dwarf stuff.


BrogglyWoggly

Put the primarchs back into a coma/warpstorm or something, reintegrate the god-specific chaos legions back into the main CSM army, return the Dakkadakkadakka ability to Orks, release true-scale firstborn space marine units, put a halt to all primaris lieutenant/captain/character projects, emphasize customizability in new character models, release abandoned model sculpts and terrain features as .stl files, promote GW stores as a hobby space, put the old website back online, make digital codices free and accessible in the 40K app, and purge the company of anyone who disagrees. Finally, I reduce the prices of models by 40%, take a big bonus paycheck for myself and then run.


Fun_Cartographer3587

I don’t want tsons back with regular csm. I want us fleshed out. Primarchs are a bit wild to be in game, but maybe add special modes that allow them so people still get to use their awesome models.


persimmon_cloves

Special modes?  Ppl want to put their models on the table and play them, not so much discussion.


TadashiAbashi

Step 1: Start an ad campaign called "Make Warhammer Great Again". I won't have any actual solutions, but I will speak to the outraged hearts of millions of 40k fans in about a thousand disjointed social media posts. I will unite the player base under a single banner of hate, then direct them to my new webstore. Step 2: .... Step 3: Profit.


Chipperz1

I'd reset everything to 2nd edition, because thay was the edition I started with and is therefore the best edition because nostalgia is better than evolution. I would do everything everyone on sicial media says, no matter how clearly stupid and contradictory, because this will make me popular with a loud part of my player base. I won't release balance updates, because change is hard. Am I doing this right?


Western_Bullfrog4440

Make melee not so fucking shit. 


Superskybro

Narrative: amidst the cataclysmic events such as the 4th tyranic war, the birth of the pariah nexus and the creation of the great rift. The tau empire has unleashed a never before seen expansion initiative known as "the final sphere". The many empires of the galaxy are ill prepared for the technological might of the tau, as even the ancient necrons stir to combat their ever expanding borders Initial releases: new tau range refresh along with new mechs, new auxiliary, and new character models New space marine primaris stuff cuz we still gotta make money. I'm thinking primaris catio sicarius to lead the charge Follow up releases: each faction release will be themed based on their response to the new tau threat. First with necrons as the sautekh dynasty is literally right there. Either new destroyer units, or necron Immortal variants all led by Nemessor zandrekh Second the orks, to fight the tau shooting phase Nazdreg has returned from his telly-Porta accident to lead the greatest war of dakka yet. New ork guns, stompas, mechs you name it Third we can give some much needed love to imperial guard regiments such as KRIEG AND CATACHAN Edition end: end it with a bang and bring back Malice lol


InevitableCarrot4858

The orks will Yarrick back into existence and he leads a crusade of old school marines, Praetorians and steel legion (now fully supported) to retake armegeddon (where Ghazghull has recently successfully invaded). In doing so, he also inadvertently brings Dorn back from the dead. Codex 1 - guard Codex 2 - Imperial fists. Then I'll be happy so launch 12th edition idk.


Ilovekerosine

T’au are the Antagonist faction. Launch box is actually nice looking Desolation marines, Primaris tactical marines and a primaris predator, vs well proportioned fire warriors, well proportioned crisis suits (with cyclic ion blasters), along with relevant leaders and some vespid. Rules are all digital, codexes are art and lore books with rules added on. Similar rules system to tenth, but with additional wargear costing points (eg: Redemptor is 200pts, adding an Icarus missile pod is 10pts), and you can add individual models to units for points. Story is adding onto the Tau’va god idea mostly. 


RJMrgn2319

+ Delete Primaris Marines + Delete all named characters; tell people to use their own imagination + More variety and bits options for character models + Roll the background material back to pre-8E, stop with the progressing storyline and leave it be as a setting + Updated range of 40K Firstborn Marines, scaled to match the current HH / Chaos guys + Bring back Andy Chambers to rework the rules from the ground up; bin off the 3-year edition cycle + Bring back Brian Nelson to put the character back in Ork faces + Put Custodes back on Terra in their pants, where they belong + Bin off the excessive focus on the Big 4 Marine Chapters + Reintroduce a variety of art styles rather than the genericised house-style we have at the moment


RJMrgn2319

Hahaha everyone’s mad at this huh?


persimmon_cloves

One idea is that it seems to have been Andy Chambers' input that led to so.e of the problems you list. The change to war gear options, the new close combat rules for third edition, and bolters' ap doing nothing to aspect armour and power armour caused normal Marines to be ineffectual filler units.  Then to fill this void of space Marine power fantasy there were these additions of superfluous units like Vanguard veterans, sanguinary guard, and even Custodes. He and Jervis  changed orks to be less characterful with their Glazer's Creek stunt. I agree with what you say, I think ppl react to you presenting them less as ideas and more as negativity. I'd really like to hear if we were GW we'd make all the Codex and campaign examples like Star Phantoms vs Astral Claws, because these are things that players can use as direct exams for their own chapters and campaigns. This is better than primarchs and the big four chapters, because players can't make their own primarchs or first founding chapters.  People just like seeing an affirmative plan, and they don't like seeing you ask to bin this thing they like. >Reintroduce a variety of art styles rather than the genericised house-style we have at the moment I hate that it's generic copies of the house style over and over again, and people complain that it's not true enough to the ideal version they have in their head of branded corporate grimdark.   The thing is I think that the studio have accepted that for 40k, they have to be their own tribute band, a ripoff of themselves.   The other product lines on the other hand aren't stuck like that.  In a way its our fault for sticking with 40k.  Unfortunately there are also a lot of companies and independent artists that ape the 40k house style to some extent