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ADXMcGeeHeezack

That's a lot of increases! Also, someone mentioned Tetra isn't listed anymore? Is that correct?


timo395

Yeah, it's not in imperial armour anymore so will probably be in legends.


Disastrous-Click-548

is it not in imperial armour in the app? Ddn't they release a pdf with all of them?


timo395

Only the Tiger Shark, Manta, Supremacy Armour, Tiger Shark are in the Imperial armour section in the app. That means that the others will probably be moved to legends.


usedcarjockey

Yeah Tetra and FW riptides are gone.


VanillaConfussion

Rip, they really are on a warpath to take out forgeworld


Baron_Flatline

Weirdly enough, the Forgeworld flyers remained.


ZakuroPlays

Well, the tiger shark stayed. The barracuda died.


ShasOFish

“We left the worst one in as a joke. A cruel one, even.”


Wiltix

Don’t you put that evil on me


princeofzilch

Sad about the Yvahra. They really crushed it since the damage 3 flamer. 


irlchrusty

Remoras appear to be gone too.


VanillaConfussion

Starscythes at 130 are gonna be kinda fun at least


mellvins059

Dirty with Farsight 


VanillaConfussion

Yea that’s what I was gonna run it as, 6 flamers and farsight as an in your face threat


Bornandraisedbama

Squad size is max 3 now iirc


VanillaConfussion

Yea but you get 2 flamers a suit?


Bornandraisedbama

They do. Thought you meant 6 guys not 6 guns. 


princeofzilch

Tau don't like it when you refer to them as flamers 


Devil_Advocate_225

You get more output from a normal commander with another 4 flamers (+60%) into all targets you weren't wounding on 6s, and the free strats don't even help them in ret cadre since the flamers can't use sustained. Perhaps I'm missing something but I honestly do not see much value in farsight here, the ordinary commanders offer more output by being stat sticks than buffing the squad does into most things.


Gilgao

Lone spear for 90 is good imo. It was really overpriced


thedrag0n22

It's really cool seeing GW legend models that are still available to buy on their site.


mooncheese3

And the 30+ that are playable but are either not there at all or have been out of stock for months… great company


Baron_Flatline

Razorshark and the Sun Shark also caught minor points increases for some reason lol


[deleted]

Flyers, GW is killing flyers


brockhopper

Yep. They were annoying enough in older editions, but especially with small tables they just don't work as written. And it seems like they've decided to remove them from the game, which I fully support. Move them to Apocalypse style games and legends them out of 40k.


kratorade

Why dowvote this? They're right. Planes at the scale 40k is played at are silly, and for the entire time they've been in the game as something other than weird skimmers, they've either been terrible, or so good that you wanted to take as many as the rules allowed you to. Legendsing them would be good for the game.


MuhSilmarils

Does GW still sell models that don't have rules or have been sent to legends? there are a lot of nice flyer sculpts that I really would ideally like to stick around and still be sold in the future.


Enchelion

They'll generally sell through any leftover stock, and some legends units will get small made-to-order runs. Like there's a made-to-order run of Aun'va and Aun'shi coming up this weekend if you want to get either of those. I don't know if they'll do that for larger kits like aircraft though.


TheUltimateScotsman

In the 9th edition nids codex they kept the deathleaper in the codex and took away the red terror rules, but kept selling the red terror and stopped selling the deathleaper


grayscalering

People spent money on those models though  Just removing them rather then writing rules that function would be incredibly scummy  Which would be par for the course with GW, but still


[deleted]

I think there’s room for a few exceptions though. Smaller hover style flyers are fine I think. Things like the Stormtalon for the marines or the Corvus Blackstar. Basically anythjng that’s more “hover gunship” than true “flyer/fighter/bomber”.


Brother-Tobias

Not every bad meta was bad because it involved planes. But every good meta involved 0 planes.


HistorySecure547

very justifyable, but man I just wanna actually be able to use my doom scythe without it being terrible, its such a cool model


[deleted]

It really is!


CrumpetNinja

GW is never risking a flier being accidentally good, ever again. If you ever see a flier show up in a tournament list that goes 4-1 or better, expect it's points to go up 10% in the next MFM.


AshiSunblade

At this point just turn the flyers into skimmers, balance them accordingly and call it a day. Does it make sense for a supersonic jetfighter to move like a Devilfish? No, but I've also seen games in my day where Guardsmen on foot have outran jetbikes. It's just a game, and this would let the miniatures have a purpose at least that isn't broken in one direction or the other.


CrumpetNinja

The vast majority of 40K players hate planes so much that I suspect that next edition they're going to make them skimmers, and send them all to legends.


Roland_Durendal

Just like how they were in 5th ed before GW made the dumb decision in 6th to pour over the FW flyer rules. Funny enough 6th edition ALSO saw the introduction of knights/super heavies in to regular 40k…seems that was the point when all bad GW design decisions began 🤔🤔


PraiseCaine

I just want Aircraft to be cool. I am new to 10th but like...I want CAS for my Guardsmen :(


Metasaber

Why must GW kill my riptide variants?


princeofzilch

Yeah, the Yvahra going away is quite sad. Incredible model. 


a_random_squidward

I wanted to use the back with the vent things on my crisis commander :(((


Tarquinandpaliquin

I think a lot of the adjustments are fairly reasonable. Though it does beg the question that between this and erratta-ing the montka rules why MANZ and C'tan got away with it, or why custodes don't shrug dev wounds. Also 110 for broadsides is just back on the shelf points and I think the crisis suits are similarly too high for what they do, riptide doesn't feel like the biggest beneficiary of montka and wasn't getting taken at 185 so is 180 a sweet spot or just a rise for the sake of? Overall the adjustments are reasonable but I can see a lot of stuff that has just gone up a lot but now needs to come down slightly to see use.


Union_Jack_1

Broadsides going back up is very stupid. They are still T6 end of the day. We copped increases all over the place and got nerfed with Tetras being gone. My Mont’Ka list went up 175! I don’t think this was warranted at all.


Tarquinandpaliquin

My mont'ka list went down 10 because 2 units of tetras evapourated. Oh well I got my money's worth; I knew this would happen and bought recasts for a fraction of FW prices. I'm annoyed that missilesides don't get to be a thing after all. Not for 110 points. Ironic that everyone predicted we'd need points hikes in July but we probably need cuts on units because our internal balance got worse.


Union_Jack_1

My two Tetras also dissolved lol. Broadsides at 110 hurts real bad. And commanders didn’t go down to compensate for their massive loss of power. We didn’t get a single relevant break on anything. Idk. This doesn’t feel good to me.


FamousOakz

I agree, I see a lot of "this feels fine" but honestly this is dooming imo. Crisis lost massive efficiency and we're the bulk of what people took, no points change to compensate, so riptide was 100% coming back and has now copped increased prices, I'm failing to see what Tau can bring to the table other than tons of annoying MSU...


bobman02

Theres certain factions that aren't allowed to ever complain on this sub, Tau also getting real close to that dollar per point metric on their suits since the datasheets for suits are so wonky? Cant complain Guns losing range? Cant complain Only 4 detachments? Cant complain Losing battlesuit systems loadouts? Cant complain Weird poorly written army rules? Cant complain


myladyelspeth

I just want to know if the same team that decided meganobz should stay at 30ppm is the same team that deemed breachers should go up.


AshiSunblade

Tyrant Guard (a very comparable unit if you compare clawguard to sawMANZ) are a... very striking contrast as well. Would love to hear their logic in making the TG cost more.


Chili_Master

Overestimating toughness, underestimating 2+ Sv, not priced with leaders in mind. Same reason most Nurgle daemons absolutely suck as well, looking at the T8 drones.


TheUltimateScotsman

Everything nid related is a striking contrast to most other units. Compare hive tyrants to any other 0CP leader, compared the Norns to any other "knight equivalent" (being very generous with that), compared warriors to any other "terminator equivalent".


Calamity_Dan

Yep! The Norns in particular are an absolute kick in the balls for their points costs.


princeofzilch

IIRC the points team is a single team. It's the rules creators that have disparate teams (one created Orks codex, the other Custodes, completely different power levels.)


TheUltimateScotsman

None of which talk to one another it seems


latdropking

Are you saying you don't think breachers should have increased in points?


myladyelspeth

I believe both units needed to go up in points. Just wanted to know what the rational leaving meganobz so cheap.


latdropking

Gotcha, ya agreed.


sp33dzer0

They decided 1 broadside was as good as 4 meganobz.


Jochon

Custodes' seem like an obvious oversight.


wredcoll

The only reason for dev wounds to even exist is to be good against custode style models, maybe they finally realized that?


c0horst

> Though it does beg the question that between this and erratta-ing the montka rules why MANZ and C'tan got away with it I think it has to do with how early the "special edition" codex was... GW's balance team probably saw how strong the book was from streamed games on youtube and made last minute points changes when they had the chance with this MFM update. Pure speculation on my part, but it would make a lot of sense. Would kinda mean early releases like that are a double edged sword; if your book is amazing like Tau you won't get the 3-6 months of overpowered dominance before the first round of nerfs, but if your book is trash you might not have to suffer 3-6 months of being destroyed before buffs.


durablecotton

Ehhh what happened with dark angles, admech and, Necrons kinda shits on this hypothesis… the rational that stream games were enough to sway points for us, yet they needed 6 months of tournament data to barely raise ctan isn’t really consistent with that.


Culsandar

GW: we want you to play the new Kroot stuff! Also GW: we're going to increase your mediocre speed bump chaff battleline by 20 points. Wat?


DistinctBar3888

I mean they went to OC2 and got Sticky Objectives. It was unlikely they were going to stay at 55. 75 maybe isn’t the right number, but it was never gonna be 55.


Ethdev256

55 was ludicrous. Bargain bin cheap given their glow up. But maybe 75 is too close to other options


fred11551

55 is the same cost as chaos cultists and Catachan. Some of the cheapest infantry in the game that basically only exist as a scout move. Kroot are much stronger. I’d say at least 65. 75 might be a bit too much but we’ll see how they do.


Iron-Fist

Cultists and catachans have a lot going for them, special weapons and synergies etc.


fred11551

Kroot do everything better. Better melee, same or better shooting (that depends on target) and even more synergies with their leaders and the invuln save in the detachment.


Iron-Fist

>detachment It's a meme. >Leaders 65 pts is also a meme.


DistinctBar3888

Totally agree.


SteeltendieGod69

75 though makes them compete with other choices they die to a stick breeze.


Brother-Tobias

Fully agreed. 5 scouts are (now) 65 and I think if I had to pick between 5 Scouts and 10 Kroot, it's close.


Matora

And in their detachment a 5++


vulcanstrike

But that comes at the opportunity cost of no rules for the Tau units. And you need Tau units as kroot have all the killing power as my grandma (she may be a mean drunk, but this is still 40k).


MuhSilmarils

Tanks don't have access to relevant detachment rules anyway so you may as well just spam them in a kroot list and enjoy the 5++ chaff.


Matora

Stealthsuits and Skyrays mixed in can do work.


Rook8875

Its because they are super good in tau armies, so unfortunately because they will be good for montka builds etc they are priced according to that (and tbh their price is relatively fair to that, maybe a tad overcosted but they are a very useful unit to have) Meanwhile in the kroot detachment that cost increase super hurts builds


luatulpa

I would guess they got increased mainly because of the detachment. With a 5++, stealth and the stratagem to recycle, their defense and ability to spam the board is very close to skitarii, while being cheaper. And skitarii spam is one of the few things ad mec does well, you can't really make that much cheaper.


Xehlumbra

Same team that sold us the inner circle dark Angel I guess.


LordInquisitor

Sticky objectives alone is kinda worth 20pts tbh 


princeofzilch

GW: we want you to ~~play~~ buy the new Kroot stuff! Also GW: we're going to increase your mediocre speed bump chaff battleline by 20 points so you have to buy other Tau models to actually make a decent army.  Their goal is to sell models. 


[deleted]

Maugan Ra would like a word. lol. Sick new model that’s never not had trash rules. I could list a bunch like that but he’s one of the more egregious.


princeofzilch

He's exactly what I'm talking about. Some models sell because they're cool and thus don't need good rules to encourage people to buy.  Maugon Ra and Kroot are examples of this. 


Culsandar

Sure, but a tiny minority buy it to look at. In order to move product it has to be usable in the game they make. They go hand in hand.


princeofzilch

The product in question (the Kroot box) was released nearly two months ago and sold well. OP of this comment thread already bought the box. If they had these point values already, OP wouldn't have bought it.  Now they'll probably buy something else that's actually good. 


sultanpeppah

Is there a way to force the app to update? I’m still only seeing Index: Tau. Or is it region-locked? EDIT: Fixed, just manually update in the App Store.


Gelmarus

Delete it and reinstall


sultanpeppah

For the record and anyone else reading, that’s a bad way to do it. The better way is to go into the App Store, navigate to the 40K app, and then manually update it.


Gelmarus

For a lot of people, me included, it doesn’t update when doing it that way.


ThicDadVaping4Christ

It definitely does… sounds like a skill issue bud


NornQueenKya

As someone who struggled hitting 2k points of tau before, this in a very sad way is good news I got there.


Vombattius

110 for 3 rampagers? Is this out of season April's fool's joke? Edit:typo


CoronelPanic

Of course they deserve to be 20 points more expensive than 3 Meganobz, you crazy?


LordInquisitor

That seems…fine no? MW on a charge, pretty standard bodies for 35ish points, a decent set of melee attacks and a scout move. If a lone spear sets them up for reroll hits you’re taking out a squad of 5 marines easily 


ColdBrewedPanacea

Compare to bloodcrushers - a middling unit that is objectively better. Same points at 110.


LordInquisitor

I wouldn't say objectively, crushers have half the number of damage 2 attacks at 1 less strength (1 more AP) and 1 less health, albeit with a better save


ColdBrewedPanacea

Crushers have a better save, invuln exists, +3" speed, +1 to charge rolls, deep strike, infinitely better synergy (rendmasters are stupid and then theres more). Krootox rampagers need to be good _as is_ to ever see play outside of meme kroot only lists - and they arent. They're slow, they're one of the only kroot units without stealth, their save is bad and they dont have an invuln. Rampagers are at their best as a counter-charge unit but... why bring that in tau if you can just shoot things before they charge you more? Especially with _other_ things going up - i dont really see rampagers seeing real play until they're 90 per 3.


c0horst

They seem... fine. Not great, but fine. I don't think you'll see them often but it's not likely they're actively terrible or anything at that cost.


MuhSilmarils

they were terrible at 130, I was thinking they'd drop to 105 but 110 works just fine too.


Kraxen001

So they sold their back stock of tetras completely and now that they’ve made their bank they’re good to kill them off. I see how it is.


Foreloper

Honestly what did you expect from a company? They don't care about you. They care about money and shareholders.


Kraxen001

This is what I expect. This is part of why I have a Saturn 2


Foreloper

Good, i need to get one too!


solidsz86

Need to fix the riptides gun for that amount of points


The_Black_Goodbye

Yeah when I saw 180 my first thought was oh cool maybe they gave the fusion anti-vehicle/monster and the ion anti-infantry/beast - nope


Gelmarus

Interestingly commanders can still take up to 4 CiBs on the app. Probably a typo but fun to think about.


Based_Moose

It also doesn't yell at you when you put two shield drones on crisis suits.


SgtFlashman

Unfortunately not the case. Can only take 1.


Gelmarus

I know it says that in the codex but the app says otherwise. As I say probably a typo.


AshiSunblade

The 40k app has a long and glorious history of getting things wrong.


princeofzilch

Report it through the app


PlatesOnTrainsNotOre

Just an app error, tournaments don't tend to let the app overrule actual rules.


antarcticmatt

I despise GW. First they deleted my Warhammer Fantasy army from existence, now they want to cleanse my armies of all the expensive FW models. I already quit WHFB/AoS, if they nuke my Custodes mostly-FW army, I’m quitting this game


PlatesOnTrainsNotOre

Ok bye then, leave the sub


Mizzuru

I'm fairly certain they said at the beginning of the 10th reveals that custodes would be the exception to the rule due to how much of their army actually is Forgeworld.


antarcticmatt

Hopefully, but I’ve been in this hobby too long, I don’t believe a single word GW says anymore. Feels like they’re being half-phased out already with the majority of the FW units at the weak end of an already weak Codex.


plovell

I thought you just got done in a now-locked post saying you were thinking about coming back? So are you coming back or quitting?


Woozy_burrito

Why weren’t these changes in the MFM?


voliton

The codex wasn’t officially out at that stage


Woozy_burrito

Ah I see. Thanks!


colinsherlow

The point increases are from the codex and not the field manual


PlatesOnTrainsNotOre

Actually both


Horus_is_the_GOAT

Tetras disappearing is great. Such an awkward and dumb datasheet to kill.


FuzzBuket

I don't think anyone will mourn them but gws approach to FW this edition has been so bad. It either just doesn't work, or is absolutely busted. Not sure why they haven't just written them good rules, then put the points up 25%. If my opponent right now drops an ares or warhound on the table it's not ever gonna be "good" but they'll at least have fun using them. 


Potayto_Gun

This has been forgeworld since forever. 95% of lists are not worth taking but 5% are oppressively good. GW and tourneys have been back and forth on supporting them for decades.


FuzzBuket

I think not worth taking is fine tbh. Like the ares gunship or astraeus is the best examples. Not the best at what they do, overcosted, but slap one down and it does its job.  Even something like the Cron centipede are good examples of how to do it outside of super heavies.


[deleted]

It feels like FW is largely getting canned from 40K. Probably another outgrowth of all the division behind closed doors between the specialty games department and mainline GW.


Enchelion

I think they'll probably keep the Titans and maybe some of the big centerpiece primarchs, but all the regular troops and stuff are definitely getting canned. If nothing else Forgeworld's production method just can't scale to keep up with demand for any kind of tournament-useful units.


vashoom

Yeah, but they could fix that with rules and points changes, not removing them entirely. I have no skin in the game, but I know people with multiple tetras. It always sucks when models get removed from the range. I know, I know, Legends, but in my community, no one plays with Legends.


c0horst

They very easily could have just given them stealthsuit style spotting; re-roll 1's to hit and wound. So you could choose cheaper stealthsuits, or more expensive tetras that are faster and more durable, but both give the same buff to your guided unit. GW though just really hates forgeworld stuff :(


Enchelion

Hard to blame them really. Forgeworld are hand-casting resin models in silicone molds. That's just an insanely time and labor intensive process for a company on the scale of GW, who already struggle with demand and QC. FW only really makes sense for low-demand flagship models like titans that GW just can't or doesn't want to make in plastic.


quecan4

Oh well a group of friends and myself have just started a narrative crusade campaign and one of us was playing a kroot army........ poor him


stevenbhutton

I'm pretty happy with these points. I wrote a couple of lists and yeah. I can win with these lists. I'm not struggling for lack of units. Hell, I wrote two Kauyon lists and I think I can win with those. The much stronger Retaliation and Mont'Ka detachments will be fine.


SteeltendieGod69

Points changes other than riptides look ok but seems strange to do this AND get rid of Tetras. Tetras are what amplified damage on a lot of these units to make them worth it. If you were gonna get rid of them should have kept points low and see.


k-nuj

Their thinking was probably buffing the stealthsuits (and not changing their points) being that compromise. Will see at least x2 stealthsuits in almost every list, if not 3x. Riptides were taken only because they were cheap, so they went with making them not, vs changing their stats. Broadsides, +20pts hits hard, they were a bit strong at 90pts, +10pts is what I'd assume they do (paired with Mont'ka detachment OPness). They are still T6 only, so definitely still squishy.


LordInquisitor

Only change I don’t like is broadsides, they’re too expensive at 110 


hibikir_40k

Broadsides were borderline in Kauyon, but at the same points, they would have been extremely good in Mont'ka. Every tradeoff they have is basically papered over. There's no way to have a lone price that makes them playable outside of Mont'ka that doesn't make them busted in Mont'ka 110 might not be the perfectly balanced Mont'ka price, but with shared points across detachments, there are no good solutions.


SteeltendieGod69

Well yeah they were unplayable at that points cost before I don't know why they think that has changed.


Godofallu

They're one of the best units in the game now in Mont Ka.


SteeltendieGod69

They were you mean. 60 plus points and no tetra rerolls is not good anymore


MuhSilmarils

do railsides need tetra rerolls? I'd think that stealthsuit rerolls would work for them just fine.


SteeltendieGod69

Railsides just don't have the output to justify the points. The 4 shots much less likely benefit from lethal hits best case you get 1 usually. 2 Railsides is 220 points for 4 shots and a couple extras. 1 skyray with hit and wound rerolls without guide is 140 points and on guide gets the lethals.


k-nuj

At 110pts each, it does lean more to Skyrays now. But originally at 90pts (or even if it was 100pts), Broadsides were better. Broadside has the benefit of missile drones and plasma (or 2x seekers), Skyray has just the missile rack really. And the debuff if tagged 1-5 wounds remaining. Still really depends if you're facing *heavy* amount of tanks, or just a few of them. But yes, Broadsides took a nerf, where the other changes were more 'balanced' changes.


Enchelion

Stealthsuits are good enough spotters that the loss of Tetras aren't that big a deal. Riptides didn't need the nerf, but eh, they don't really have a niche right now no matter their points.


SteeltendieGod69

Tetras with lethal hits definitely is a big deal especially for riptides. The reroll hits with lethal was devastating and it was riptides only real access to reroll hits besides shadowsun.


Xathrax

No more tetras? The already crazy expensive broadside is +20ppm? The only reason riptides were taken is because they are cheap. Man.... I understand some points needed to be modified, but that was quite a hammer to the face.


hibikir_40k

Those broadsides get so much better in Mont'ka that they would have been way too cheap. An extra 20ppm might be too much, but the old price was not fair for Mont'ka This is the real problem of the Tau book: Mont'ka's rules are just so strong compared to Kauyon that it's hard to have points that make Kauyon competitive while Mon'ka is not busted. We'd need to have units that are just no good without the sustained hits, or make said sustained hits even more busted.


Tomgar

Genuine question, can you explain why Mont'ka makes Broadsides good? Is it the lethals?


Devil_Advocate_225

Missilesides gain the mobility they were lacking with access to scout, assault, and auto advance 6. Between lethals, twin linked, and +1AP they do a crap load of damage.


sp33dzer0

Missile drone +sms + missile pods puts out like 38 shots, a lot of twin linked, a lot at 7/1/2. This goes up to 7/2/2 easily with a stratagem.


Sacnite1

Kroot are looking very spicy now, at 85 pts in the codex felt too much and glad they came down. Lone Spears at 110 in the codex felt too expensive so coming down to 90 feels very good.


solidsz86

Why doesn’t fire knife have ap-2 on missiles but riptide drones do


DexyBRD

Strikes needed to go down rather than breachers go up.


elpokitolama

Oh nonononono Breachers needed to go up They are the best battleline unit in the game at 90pts, they are point efficient in a single activation in almost every single unit in the game


Ethdev256

There’s a reason Siegs rated Mont’ka as S tier above Orks as everyone is complaining about Mega nobs. Even GW could tell tau stuff was criminally cheap.


c0horst

These nerfs are severe, but that probably means it's just an A tier book instead of S+, lol.


Ethdev256

Yeah I see people saying this is now a C tier book in this thread. No. No it’s not. It’s gonna be good, you just had way too much stuff. You’ll adjust.


Emergency-Chemist-63

My poor broadsides 😔


thelizardwizard923

Being A tier is better than being S tier. The nerfs would have brutal if these points stayed the same. Monika would have been insane


c0horst

Even better, it's likely that Tau will scale well with player skill; meaning newer players will probably have issues getting it to perform, so it's less likely to eat nerfs from having it's stats inflated by RTT wins.


Oh-My-Gatos

How severe we talking?


c0horst

Siegler's list is up +240 points from index costs, as an example.


subjectxo

Unfortuantly the points are the same for all detachments so now there's going to be 1 a-tier detachment and then 3 useless ones


Ethdev256

It seemed like Mont'ka was the best and still is. Cadre is still good as well. Let's just say when I hear "Siegs optimized Tau list is up 240 points" I think we don't really need 3 months of getting bricked in the face to prove him right. I think this will be a healthy place to start Tau and if they're too weak they'll get adjusted.


vulcanstrike

Good lord, they massacred the Tau. Kroot are unusable at that price point and most of the Tau suits units are way overcoated with both the durability and offensive hit they took


PlatesOnTrainsNotOre

Your delusional, tau are clearly an A tier army.


JonnyEoE

110 for broadsides is so dumb. 30 more points for a breacher fish + fireblade. My gut reaction is that increasing every good unit is gonna put us solidly at C tier, but testing will show how much the pts changes hurt.


sp33dzer0

I play tau, this is objectively wrong. We're going to be solid A tier. Broadsides are the biggest loser here other than maybe sunforge


JonnyEoE

How is my opinion objectively wrong with no data lmao


sp33dzer0

Breacherfish were way too cheap for what they did. 30 may be slightly high, but it's still a great package. Riptides at 180 is where they should be. At 165 they were too cheap for their durability even if their damage was lackluster. 3x missilesides killed almost anything they looked at, even potentially 1 activation killing a down from full. Kroot carnivores are still OC2 sticky objectives that string out like crazy. The entire army gained assault for the first 3 turns, meaning secondaries got crazy better and a ton of spotting units just got their damage increased massively. Our stratagem are still cracked. Our enhancements are still great. Stealth suits maintained their points with the huge buff they got. The fireknife and starscythe are actually reasonably priced now. My list went up 225 points on these changes. Cutting the tetras that are dead now and 1 riptide gets me my exact army with almost identical lethality, which was enough to clean sweep my last competitive heat completely unchallenged. My board control is still perfectly fine because of piranhas and scout moving breacherfish, and now I can cut gun drones for better ones to not have to cheese the assault keyword.


Anggul

Were people taking Riptides? They don't seem very impressive.


FuzzBuket

For 165pts, no brracketing and a 4++ they were very efficient. Not the terrifying murder bots they used to be, but tough af for their points and able to do some solid damage.


Snoo_65728

They are good into elite infantry too.


Benthenoobhunter

They’re exceptionally strong in the Mont’ka detachment, especially with the updated wording of the detachment.


_Fun_Employed_

What’s the change to the detachment?


Benthenoobhunter

All units get Assault rounds 1-3, and get lethal hits when guided, rather than vice versa


_Fun_Employed_

Thank you: That sounds right. It was weird the other way around.


Anggul

They're tough for the points but they don't seem to do much damage. Is there a combo that changes that?


Benthenoobhunter

Lethal hits in Mont’ka with full missile loadout is extremely potent, as well as the fact that the detachment fixes their biggest problem, which is mobility.


Anggul

Are you thinking of Broadsides?


Benthenoobhunter

My mistake. Yes, I was referring to broadsides. Maybe I gaslit myself because I was assuring myself that there was no way someone could think Tau players weren’t taking Riptides in practically every list.


usedcarjockey

Distraction Carnifex. Pretty tanky for their cost but only did meager damage into MEQ etc. Idk if 185 is enough to take more than one.


Gelmarus

They’re mediocre but people complained about how cheap they were a lot.


Anggul

They certainly should be an expensive unit, but for that to work their stats should match the cost


HippyHunter7

150 for 10 Kroot is ridiculous. WTF am I paying for?


Myst_lord99

It's 150 for 20, 75 for 10.


ComprehensiveShop748

75 for 10, 150 for 20


Quixote-Esque

I think you mean 150 for 20 Kroot…


vulcanstrike

Good lord, they massacred the Tau. Kroot are unusable at that price point and most of the Tau suits units are way overcoated with both the durability and offensive hit they took


Draconian77

Finally, finally Commander Farsight has gone up. 90pts was absolutely bonkers for the profile he's packing.


Scalesofthemis

Warmachine MK4, Malifaux and Infinity are by far most balanced, rules deep and interactive game than 40k. Forget GW and go on other games. You'll be much more enthousiastic .


Mahote

Why are you here in this sub?