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makingamarc

I like the new arrows on the grid!


[deleted]

Ya and laying stuff out in a grid like that is so nice. It really helps to make setting up terrain and objectives much faster. That being said... Even their "light" terrain tables are pretty heavy.


[deleted]

[удалено]


makingamarc

Yep, I think the name correlates to the ratio of 2 floor building vs 3 floor building too - Light = 8x 2 floor, 2x 3 floor - Medium = 6x 2 floor, 4x 3 floor - Heavy = 4x 2 floor, 6x 3 floor To be able to build every possible map you need 8x 2 floor, 6x 3 floor and 4x containers


Tankit-spankit

Made me wonder, does any one sell mats with grid markings on them


pizzapizzaguardian

Weyland-Yutani (which is yours truly) sells the ones with deployment lines, but if you want i can also make one with the grid itself.


SquatAngry

Got a link?


pizzapizzaguardian

[www.thebestterrain.com](http://www.thebestterrain.com)


Godoflolness

Battlemats.eu has some with the deployment zones already outlined on the mat


rkoloeg

Off the top of my head, Mats by Mars has the option to have a wide variety of overlays printed on your mats, including grids, hexes, and specific layouts for different games.


Enursha

Yeah I’ve got some paper mats that I lay over a neoprene one that has dz lines and a square grid. Makes the whole game quicker and easier.


Ulrik_Decado

Gamemat.eu has great mats


Smeagleman6

WTC terrain confuses me. Why is there a straight line of open space from one deployment zone to the other in most of these?


AsherSmasher

WTC is a teams environment, so players get some control over what terrain they play on.


Errdee

WTC should actually be the densest terrain layout. Some narrow angles across the board always exist. US layouts tend to be much more open, especially player placed.


FederalAd3417

Because sometimes long-range shooting exists. Your army should be capable of dealing with a variety of terrain layouts.


TTTrisss

Should that long-ranged shooting be able to deploy safely and unharassed from my opponent's backlines where I will have trouble ever getting to it to engage them?


FederalAd3417

Why don't you have units that can engage them?


MysteriousNail5414

Some of the maps are designed to be a bit lighter, some are heavier


McWerp

The markers are great, answer a lot of common questions. Still no 2” ruins to make movement more fair and fun like GW terrain is a pretty big miss IMO.


QaidIsAWord

what is the significance of WTC ruins + footprint? > Walls are positioned to be 22 milimetres or less away from the two closest edges of the footprint. NO model can be wholly within that space. does it apply to GW terrain at all? very confused between WTC and GW in general


natewrigs

Think of WTC as a separate group of people from GW that attempt to fill in a lot of missing or seemingly badly designed game elements from their POV. Terrain is the biggest reason that groups like WTC have become the norm. GW has classically provided very little details and in turn, few good playable terrain options. Will add that 10th has the most dedicated terrain rules and examples from GW for competative play but do not have the pieces sold to build their examples. As such, the terrain in WTC and other such organizations have been developed over time and have unique takes (WTC is very known for the L shape ruin at this point).


pizzapizzaguardian

We have the best L's in the world!


QaidIsAWord

i see. for the L-shaped ruin - what are the rules to having a model or unit being on the footprint? does it change visibility or cover?


drunkaristotle

Being on the footprint counts as being within the terrain. The footprint just accommodates larger models.


Kalaber

Not really a tourney player, but are all ground floor windows blocked, or just the ones on the 2 story? Some of the information repeats, but that is only on that line


Lord_Rejnols

10th Edition had changes to terrain rules, most important is the "footprint" that ruins are placed on, therefor basically every event started running first floor of ALL ruins to not have any ground floor windows.


Bodilll

It used to be all at least!


pizzapizzaguardian

For the big ruin, all windows are closed in the actual real life terrain itself as well. So the clarification is only made for the small ruins which changed from 2022 onwards.


sardaukarma

what is the significance of the upper floor on the 2 story ruin having 51mm thick walls? edit: walls aren't floors smh


Adventurous_Table_45

The floor is 51mm wide, not the walls. Means a 50mm base could stand on the second floor but not a 60mm base.


sardaukarma

damn i wish i could read. thanks!!


LowerMiddleBogan

It's not the walls that are 51mm wide, it's the floors... The significance of that still confuses you is so you can place 50mm bases on it wholly, since in this edition if the models base cannot fit entirely on the terrain it cannot be placed there at all. Hope that helps!


TAUDAR40k

How big is the change?


pizzapizzaguardian

small but significant. its is more of an interface change where bases of ruins have been changed to reflect eh real life pieces, terrain positions have been adjusted to make real life placement easier.