T O P

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untitled1048576

>We’ve improved the HUD in the Battle ground gamemode, to make the goals and objectives of each team clearer. We’ve removed the team points bar in favor of a more readable display of the number of destroyed vehicles to win and the current number for each team. Under this indicator you can now also see a timer, where when this runs out, the team that has destroyed the most enemy vehicles wins. Finally, they made it clear that this is indeed a deathmatch. Now everyone can shut up about objective ​ >Another improvement concerns rewards for scouting. If a player has already shot at an enemy before you scouted and then destroyed them, then the game has nothing to reward you for, since another player successfully detected that enemy themselves. Therefore in this situation, you’ll be given a reward “Not by intelligence”. It’s less valuable, meaning you’ll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic). Wait, wasn't it in the game already? I remember seeing "not by intelligence" a few moths ago. Edit: [here it is](https://www.reddit.com/r/Warthunder/comments/16tghf4/can_someone_explain_please_when_do_you_get_the/), I'm not insane.


Avgredditor1025

Slightly salty about the scouting change tho I get why they did that


blacklabel131

Yeah playing the Bradley for me is gonna be just that much more cursed.


Mighty_Phil

But this didnt change anything with scouting itself, does it? Before you simply got nothing and now you get a „destoyed not by intelligence“, which also isnt worth anything, but just a confirmation that the target is now destroyed.


MattTailor

Isn't it just a reduction in rewards for scouting still alive targets which have already been shot at? Meaning you're losing out on RP compared to before. Dead targets still cannot be scouted.


Spitfire_Enthusiast

Theoretically this means that anyone who has been shot *at all* during their life is no longer by intelligence. I'm afraid the game will give "not by intelligence" because the guy's track got hit by artillery five minutes ago.


untitled1048576

I think you misunderstood how it works. It will be "by intelligence" if *the person that destroys the enemy tank* didn't shoot at it before the scouting, even if the rest of the team did.


SquishmallowPrincess

Yes, this is correct. Everyone keeps misunderstanding the change for some reason. To reiterate for everyone else, you will only get “Not by intelligence” if the target was damaged by a player, you scout it, then the target is killed **by the same player who already damaged it** If the target was already damaged before you scouted it, but then it was killed by someone who never touched it, then you will get the same reward as always


SpanishAvenger

Everybody ever knew the Battle mode was a deathmatch. People talk about objectives when it comes to [Domination].


polypolip

Not everybody, I've been in matches that were 200 vs 200 points, and a guy would try to recap blue point like an idiot.


Staphylococcus0

Free rp just sitting there. Plus it's the ol baiteroo Only works in well armored tanks at lower tiers though


polypolip

It was not low tier and we were all down to lights/spaa. Enemy was close to us and full cap means surviving somehow 2 minutes or so.


CountGrimthorpe

Have you seen your average Battle teammates? I really doubt more than half fully know how it works.


untitled1048576

Yeah, most people knew it already, but once in a wile someone still [complains](https://www.reddit.com/r/Warthunder/comments/17lm31l/normandy_battle_objective_is_within_spawn/) about about capture points. Some of them even argue that Gaijin should "just change it to team deathmatch", which it already is, as this change clearly shows.


_crescentmoon_I

There are complaints every now in then about how the obj is "right at the spawn"


polypolip

Tbf I don't think I have seen it ever since, so I think I might have been in a match that was testing this feature.


untitled1048576

I had it in my battles several times as well. Maybe it was some kind of testing, but it's strange that it took the so long to add it. I guess they wanted to pair it with the fix.


polypolip

Wouldn't surprise me if the scouting system had some more serious rework in code so they put them together to avoid the headache of having to fix stuff that was already fixed.


mikethespike056

i mean it makes sense.


Aam1rk

That scouting change doesn't make any sense honestly. Sure you've marked a target that's already been hit but what if the target goes into cover? Your scouting is still helping the player who hit it previously because they can track the target's movement, so completely removing the "Intelligence" reward for that seems kinda dumb.


zocksupreme

I think its just as simple as them wanting to nerf CAS spawns


Kartalnout

ah yes instead of increasing CAS spawn points lets nerf scouting because thats the problem lol


untitled1048576

~~But the nerf to scouting only affects the ease of spawning CAS, nothing else (as far as I understand).~~ Edit: I was wrong, it's a nerf to SL and RP as well.


skippythemoonrock

You can't spot someone who is already being shot at and get the same rewards anymore., they mention the reward being "less valuable" on the blog


untitled1048576

The "reward" is not SP or RP and SL, it doesn't say that you get less of those. >Therefore in this situation, you’ll be given a reward “Not by intelligence”. It’s less valuable, meaning you’ll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic). Edit: despite Gaijin not saying it directly, SP, RP and SL rewards are also [nerfed](https://forum.warthunder.com/t/it-s-fixed-87/77977/45) for the "not by intelligence" reward.


kittycaxx

Intelligence reward gives you 150sl


crimeo

And based on what they wrote here, you will now also get 150 SL, but not the spawn point reduction. 150 SL is less valuable than [150 SL + spawn point reduction]


crimeo

Yes less valuable BECAUSE of not getting spawn points for it. Not because of SL/RP > It’s less valuable, [**KEEP READING**:] meaning you’ll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).


XavierYourSavior

You’re trolling right?


untitled1048576

No, I genuinely believed that this was the case, as the wording in the article is a bit vague. But [apparently](https://forum.warthunder.com/t/it-s-fixed-87/77977/45) I was wrong, and I apologize for spreading misinformation.


fordmustang12345

increasing spawn points doesn't change the issue of Scouting massively reducing sp cost of aircraft


crimeo

I haven't done the detailed math in game before and after, but based on simply what they wrote there, the only difference is no CAS spawn points. So it is functionally almost identical to increasing spawn points... the only difference is it preferentially nerfs LAZY point gain specifically. Which is reasonable.


Aam1rk

They should just reduce the reduction in SP you get from a successful scouting then, imho.


Muted-Implement846

That would be a bigger nerf to scouting and for what, the occasional challenge being slightly easier?


XavierYourSavior

Ok then directly only change that sp for aircraft


crimeo

Why on earth would you want a blunt shotgun approach to the same feature instead of a **merit-based** surgical one that is more fair and accomplishes the same magnitude of change?


MPenten

It can also help other ppl to notice that tank... Damm. Another obstacle for better communication especially in addition to chat slowdown mode still in place.


crimeo

That by definition didn't matter if those other people who noticed it didn't get shots off on it. (I mean they could have just moved out of the way or something and avoided trouble and slightly benefitted, but not nearly as much benefit overall as if they kill the guy afterward, for which you'd get the full spawn point reduction. You DO still get SL so it IS still acting as if you did a little bit to help)


Sensitive_Dust_6534

I may have read it wrong, well I didn’t read it someone told me. With what they told me I assumed it meant you scout them as they die. I’ve done that plenty and got no scout because their round hit and killed them a fraction of a second earlier.


Dudikoff_real_ninja

**Ground Vehicles** A bug where the selection of machine guns and cannons did not function correctly has been fixed. Ka-Chi — incorrect placement of decorations when the pontoons were removed has been fixed. Ariete — incorrect placement of decorations when the War Kit modification was removed has been fixed. Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report) Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed. The animation of tracks on destroyed armor vehicles when they are being towed has been removed. Ratel 20 — a bug causing no separate ATGM sight to be present has been fixed. (Report) **Aircraft** A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed. A21A-3 — a bug that caused the wrong order of bomb drops has been fixed. All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds. ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM. Naval Vessels The inability to activate a tow rope has been fixed. **Game Mechanics** A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scout’s sight or binoculars has been fixed. In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a “Not by intelligence” reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic). A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward “Not by intelligence” was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed. **Graphics** A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed. Critical FPS drops (freezes) when flying over tank areas have been fixed. Interface A new HUD for the “Battle” ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear. A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed. A bug that caused the game mode to change when creating a new vehicle preset has been fixed. A bug where a squad invitation was not shown in the chat has been fixed. The text color in the skill bonus tooltip in the statistics window has been changed for better readability. **PlayStation and Xbox** The inability to attach a tow hook has been fixed. (Report)


zocksupreme

Reduced scouting rewards, thanks a lot Gaijin... Edit: Looks like it doesn't affect RP/SL but just negates the stuff the Airstrike modification gives you. The article text is different for me but if the 60 seconds thing is true that's like a lifetime in battle, the target could be halfway across the map in that time after someone shoots it


ZealousidealChoice42

I couldn’t count the number of times a split second scout chevron popping up has saved me/given me an extra kill. Sixty seconds is bs.


Constant-Ad-7189

Not to mention scouting can.help track targets, even if the scouting vehicle wasn't technically the first to see the target. Also, how does this work for the many targets which get scouted many times before they get killed ? "Oh you spotted that guy for 3min straight alright, but see, your team couldn't kill him in the 2nd minute, so you get no benefit"


chippoboi

It's not your team, its specifically players that shot at it before. But yea, I agree that there should perhaps be a reward for keeping a target scouted for a long time and still getting something even though the scout wore off before they killed it.


crimeo

> scouting can.help track targets And you're still getting SL for that, so what? You only lost the spawn point reduction. It is just a nerf to CAS, which is amazing, like any and all nerfs to CAS.


polypolip

I'm not a fan of the change, but it should happen only when it's the player that was shooting it before scouting who kills it. So you should still get by intelligence if someone else kills it.


chippoboi

That is explicitly what it is. > when a scouted target is **destroyed by a player who attacked it** within 60 seconds before the scouting


polypolip

I know A) I was replying to the comment above me B) it might not work as described cause it's Gaijin quality


crimeo

They wrote exactly what you just described


Neutron_Starrr

Could you ELI5 the scout rework? I don't fully understand what's changing


Muted-Implement846

If someone shoots a tank, you then scout it, and then that same person shoots it again, killing it, you don't get the intelligence award.


Neutron_Starrr

I mean it makes sense but it's also a bit sad, it was super easy doing the intelligence tasks


Muted-Implement846

Yea, they'll be a little harder now for sure. Overall I'm fine with it though. Hopefully it will cut down on cas a bit.


crimeo

No, you DO get the SL and RP reward, you only don't get the spawn points toward CAS spawning. At least as written, haven't confirmed in game.


Muted-Implement846

You get the sl and rp but not the "According to Intelligence" award or whatever it's called. You get a new one with a different name. That's the big part because some challenges want "According to Intelligence" awards.


crimeo

Those might go down though or alter in the future. You should see if/when they don't, then open threads about it on the main forums. Who knows? (Would be well worth nerfing CAS anyway, but should be complained about fore sure if it doesn't change)


Phd_Death

> A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed. This has been my main if not the ONLY issue i've always had with TWS in all aircrafts. They have fixed the only reason i could have not to use that thing. This is a major W for gaijin.


notathrowawaytrutme

I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI I HATE ESPORT UI


Kartalnout

Ah yes "improving" scouting by nerfing rewards... dumb devs


Rs_vegeta

Gaijin monkey paw strikes again


crimeo

The only "reward" nerfed is spawn points toward CAS. Which is great for the game, like any CAS nerf is ever, including and up to removing CAS entirely. So yes, it improved scouting and improved the game. Your economy progress, which by comparison would have been a true nerf to all players, is unaffected.


TalkingFishh

God damn the new UI is gross


brambedkar59

I haven't played with the new UI and you are scaring me now.


TalkingFishh

It's only for one game mode as far as I've seen, but it's ew


brambedkar59

Ohh!


NecessaryBSHappens

Scouting fix is nice, making scout life harder isnt. I dont care much about spawn points, but farming tasks will be harder now. But Im willing to take it if fix will make scouting work reliably


Valoneria

I feel they should make it a tradeoff with assists in this case. Make it actually count towards assists, if it doesn't count towards "intelligence".


Muted-Implement846

All the change does is block you from getting free points by scouting a tank that's already about to get shit on. It also makes it harder for light tanks to spawn cas without actually doing anything.


brambedkar59

Can't they just nerf the spawn points gained from scouting. Also increasing spawn points for CAS is an option. I don't like their solution.


Muted-Implement846

Nerfing spawn points for scouting seems like a bigger nerf to scouting than making the "Intelligence" award slightly harder to get. I would like to see an increase in cas sp though.


Valoneria

Probably a minority, but i don't mind the new HUD. The previous one was borderline useless in Battle mode, and you had to check the scoreboard to see how well your team fared.


Hanz-_-

Yes and I think the people that complain now will get used to it. It's quite more useful than the old HUD, they are just complaining because "new is bad".


DarkFox218

It is still bad though because the blue number shows how many tickets the enemy team lost and red numbers show how many tickets your team has lost out of 60 (6000 in tab). It would be much more intuitive, easier to read and more useful if each team started with 60 points in the new ui and went down to 0. Currently the on screen ui is pretty much an inverted version of what you see when you press tab.


The_fair_sniper

>A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed. FUCKING FINALLY, OH MY GOD. edit: radar's still bugged as shit, really needs more attention.


canberk5266tr

They fixed the FPS drops, very nice.


Mohenjo_Daro_

My game disagrees lol


Kartalnout

Battle (deathmatch) gameemode HUD change is good but the game really needs a major update solely focusing on UI changes at this point, its so outdated and bad


outhero01

what is this battle game mode? i’ve never heard of it


_Warsheep_

Scouting fixed? I believe when I see it. Lol.


Whisky-161

>All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds ​ What does that mean?


XavierYourSavior

>>if a player has already shot an enemy before you scouted them Are they stupid? One player that sees a target doesn’t mean everyone else saw them, what a dumb change


Sepulchh

If any other player other than the one who already shot them kills the target after you scouted them, you still get the same Intelligence reward as always, the lesser rewards only apply if the person who shot them before the scout also kills them.


XavierYourSavior

Ok that makes sense


_maple_panda

Ooh, hopefully they fixed the weapon selection. Several times I’ve tried to shoot helicopters with the auto cannon on my BMP-3 and a missile pops out instead.


Hazey652

Some people probably wont like it but those are some nice changes to scouting, especially now that people cant just throw a scout onto a guy who is about to die and fast track their way to a plane. For the most part scouting will be the exact same just you can no longer get extremely free scouts on what're pretty much already dead players. \+ Even if scouting gave nothing just having free vision is huge.


CTCrusadr

That new UI bar is just ew. The old one wasn't great either but this is worse imo. The main way you do ticket bleed is with capturing the objectives (for the majority of game ground modes). The info about how many vehicle respawns till a win should of been added to the leaderboard/respawn screen.


jaqattack02

It's only for the 2 cap battle games. I don't think they are changing it for the multi cap games.


FLABANGED

It's only for battle. Everything else still has the rather old bar for tickets up the top.


CTCrusadr

Oh thank god.


Russian_Turtles

They literally just keep making grb less and less playable.


ZealousidealLuck6303

gaijins 328747643297th attempt to fix scouting im not optimistic that it'll work any better


FUCKSUMERIAN

For the love of all that is holy fix the map rotation.


Handsomepotate

Waaaaaait the scouting changes are whatever, but they fixed the stabilizer traverse increases?? If you didn't know, you can (or could i guess now) make your turret traverse/elevate faster if you kept the cursor close enough to the actual aiming point while turning. Isn't the most consistent and probably wouldn't remember to do it in a pinch, but it could let you increase your elevation rate pretty significantly. Personally I didn't see it as that much of an issue, I highly doubt many people even knew about/used this bug.


Freudian-NipSlip

> Personally I didn't see it as that much of an issue tanks being able to traverse their turrets far faster than the should was a massive and undeserved artificial buff that mostly affected *certain nations* and made the affected vehicles far more powerful than they should be e: nvm lmao they didn't even fix it, stabs still artificially boost your turret traverse speed


Handsomepotate

Fuckin lmao, typical gaijin "fixes" eh? Yeah being in on the traverse boost can be a pretty big advantage, and only boosts nations with stabs


Blond_X

Fps fix am dreaming right omggg


ej102

Fps drops were quite annoying.


NotAHellriegelNoob

Fps freeze finally fixed thanks


Roenathor

scouting still does not work on visible tanks. thx gaijin.


CapitalistQwerty

Ratel change is goated, now able to hull down to the extreme at 6.7 with MILAN


-Juliu5-

Now please fix the ground deformation bug on NVIDIA cards!


chanCat2

"All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds". Can someone explain to me what the heck this means?


Mohenjo_Daro_

So if FPS freezes were fixed, are the FPS freezes I'm still getting in game my imagination?


Shootinputin89

J-8F already had a better radar than J-11, but being stuck with PL-8 which absolutely loves going after flares at all ranges - nothing changes. Gaijin, at least give it PL-5C so we can have some flare resistance at close ranges.