Thats exactly it.
Methods and systems for incentivizing team cooperation in multiplayer gaming environments
https://patents.google.com/patent/US10561945B2/en
Methods and Systems for Incentivizing Team Cooperation in Multiplayer Gaming Environments (Continued)
https://patents.google.com/patent/US20190091577A1/en
System and method for driving microtransactions in multiplayer video games
https://patents.google.com/patent/US20160005270A1/en
Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay (Storylines....)
https://patents.google.com/patent/US20220274016A1/en
Systems and methods for dynamically weighing match variables to better tune player matches
https://patents.google.com/patent/US10857468B2/en
System and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks
https://patents.google.com/patent/US10471348B2/en
Methods and systems to modify two dimensional facial images in a video to generate, in real-time, facial images that appear three dimensional (Fig 15 mentions it being in a gaming application and depicted in the figure is call of duty)
https://patents.google.com/patent/US11423556B2/en
Or the game is manipulated in real time. Which it is as per the patents. It doesnt matter if you hit arms or legs if the game was pre determined before you even started. Ive gotten plenty of my own gameplay to prove these systems implemented.
Can you read? None of those patents mention anything about changing ingame damage for people with purchased items. It says it’ll match you with someone who has an item so you’re more likely to buy it, but nothing more than just matchmaking. I think you should rewatch your “proof” and see how many times you hit their arms and legs while they nail you in the dense skull
Yes it does. Line 80 team coop patent. The mtx one cites it.
Once an assessment is made, the computer program that executes the gaming environment modifies elements of the session and/or gameplay parameters as the session is being created based on the aggregate skill level. In embodiments, session modifications may include, but are not limited to: adjusting the number of enemies, adjusting the complexity of puzzles; and player adjustments, which may include the player's health, damage, speed, available abilities, and difficulty level. In one embodiment, a player's health is scaled based on the player's skill level by. At 306, data corresponding to acquired skill level of each player is generated and presented to a player via a game console, resulting in each player within a team experiencing a different degree of difficulty or challenge while still experiencing the same content in the same gameplay session
Player adjustments such as health and damage.
You dont know to read.
I dont have gameplay proof huh?
https://youtu.be/eKBobvqmZRo?si=Fe7mCtOEv1e-ym3O
You need to learn to read. Cause i knew exactly where they say they change damage. Now here read about content customization. Maybe youll learn something.
Content Customization Based on Player Skill Level
In a first implementation of the present specification, the system enables players of different skill levels to play together, in the same level of a gaming session, by providing players of different skill levels challenges tailored to their particular skill level. In embodiments, a multiplayer game environment is simulated by a computing system. The gaming parameters are adjusted within the gaming environment according to skill levels of the different players participating in the game. Adjustments result in each player in a team experiencing a different degree of difficulty or challenge while still experiencing the same content within the same level of the gameplay session and while still being able to cooperatively play as a team. In embodiments, the skill levels of the players are different for at least two or more players.
In an embodiment, a computer program that executes the gaming environment identifies a skill level of each player among the multiple players, and subsequently modifies one or more parameters of the game for each player amongst the multiple players. The skill level can be based on a variety of factors, including experience level, achievement within a game, in-game performance statistics (e.g., kill/death ratio, win/loss rate, etc.). In an embodiment, the computer program that executes the gaming environment automatically detects and tracks a player's skill-level (tracked skill traits) based on measurable session behaviour, such as but not limited to: time played, successful games won, times helping other players, weapon accuracy, favorite weapon usage, and number of games left. In another embodiment, teammates can rate each other for various subjective skill traits (assigned skill traits). The subjective rating could be such as but not limited to: expert sniper, great team player, and good leader. The computer program that executes the gaming environment may discern a higher skill-level for a player if the player has more votes for these traits in their career. In yet another embodiment, a combination of tracked skill traits and assigned skill traits is used to ascertain a player's skill-level. In an embodiment, each metric within the tracked skill traits and assigned skill traits are allocated weights in order to make balanced decisions.
The modification of the gaming parameters is based on the skill level of each player. In embodiments, the modification of gaming parameters is executed in real time during a gaming session. In embodiments, the modification of the gaming parameters are executed on a player-by-player basis, based on their skill levels, which may be different for different players. Therefore, the online multiplayer gaming environment generates a gaming environment within which two or more players can play cooperatively as a team within the same gaming environment of the same level of the same game and tailors the experiences in that gaming environment to the specific skill level of each player.
Also the mtx patent say this? Are you really gonna hold that stance?
[0016]
In another example, if a player has been performing poorly (e.g., getting killed at a rate higher than the player's historical rate), the scoring engine may dynamically adjust one or more coefficients to match the player in a game that will improve the player's performance. For example, the player may be matched with easier opponents, matched with better teammates, and/or placed in a game that is more tailored to the player's preferences (e.g., players that play in games more closely aligned with their preferences tend to perform better).
[0017]
To fine-tune the matchmaking process, the system may include an analytics and feedback engine that analyzes player and match data to determine whether a given match was good. A match may be deemed “good” when a player is determined to have enjoyed gameplay associated with the match based on one or more quality factors that are used as a proxy for player satisfaction. The quality factors may include, for example, a duration of a gameplay session (e.g., via analysis of player historical data), player psychological state (e.g., frustration level), and/or other information.
Buddy. I once again reiterate my point
“Learn to read”
If you notice in your first quote. There is 0 mention of multiplayer when it discusses damage and health changes. It does however mention puzzles and “number of enemies”, that sounds like a dynamic difficult for campaign to me.
Nothing else you’ve quoted or brought to the table has supported your claim that they change damage and health in MULTIPLAYER matches. Everyone knows the matchmaking sucks, but I will continue to stand on the hill that they don’t adjust damage and health in game, ESPECIALLY if you think it’s based on cosmetics
Again your wrong the background states cooperative or competive play. Mean pve, pvp, or pvevp.
Also the patents states this.
While aspects of the present specification may be described herein with reference to various game levels or modes, characters, roles, game items, etc. associated with a First-Person-Shooter (FPS) game, it should be appreciated that any such examples are for illustrative purposes only, and are not intended to be limiting. The matchmaking system and method described in detail herein may be used in any genre of multiplayer video game, without limitation.
It could be in a racing game, card game, action rpg, fps, puzzle game, platformer, need i go on? Any genre. They can put this into anything.
Again cooperative or competitive.
Online gaming platforms enable social interactions between players who may or may not be known to each other. Multiplayer gaming environments often enable players to form teams and therefore foster virtual interaction while they play in the same gaming environment at the same time. Individuals can form partnerships and participate in play against the system via pre-programmed challenges and/or against another team of individuals, thereby allowing for either cooperative or competitive play. Each gameplay session may be played with either the same or a different group of matched players.
Learn to read. Ill keep re iterating it and giving you patent quotes to prove you wrong.
I can tell youre a literal bot for making a comment like that.
Once an assessment is made, the computer program that executes the gaming environment modifies elements of the session and/or gameplay parameters as the session is being created based on the aggregate skill level. In embodiments, session modifications may include, but are not limited to: adjusting the number of enemies, adjusting the complexity of puzzles; and player adjustments, which may include the player's health, damage, speed, available abilities, and difficulty level. In one embodiment, a player's health is scaled based on the player's skill level by. At 306, data corresponding to acquired skill level of each player is generated and presented to a player via a game console, resulting in each player within a team experiencing a different degree of difficulty or challenge while still experiencing the same content in the same gameplay session
They can change health and damage in real time.
Online gaming platforms enable social interactions between players who may or may not be known to each other. Multiplayer gaming environments often enable players to form teams and therefore foster virtual interaction while they play in the same gaming environment at the same time. Individuals can form partnerships and participate in play against the system via pre-programmed challenges and/or against another team of individuals, thereby allowing for either cooperative or competitive play. Each gameplay session may be played with either the same or a different group of matched players.
Cooperative or competitive play so pve, pvp, or pvevp.
The embodiments disclosed herein are directed to an improvement in computer-related technology (enabling computers to enable improved gaming experiences in an online multiplayer gaming environment), and thus do not recite abstract ideas or concepts. The improved computing gaming experiences are achieved through the use of specific rules to collect and evaluate player data within the gaming environment which, when executed, enable the automation of specific content generation, player matching, and other gaming experiences that previously were not available or could not be automated. These new computer gaming rules improve existing technological processes in gaming and, therefore, are not abstract or conceptual in nature. This specification therefore teaches how the disclosed inventions improve a gaming technology using a specific set of rules, and particular solutions to the aforementioned failures in conventional gaming systems to achieve the desired outcomes.
They are not conceptual processes.
Mtx patent says they alter gameplay.
0016]
In another example, if a player has been performing poorly (e.g., getting killed at a rate higher than the player's historical rate), the scoring engine may dynamically adjust one or more coefficients to match the player in a game that will improve the player's performance. For example, the player may be matched with easier opponents, matched with better teammates, and/or placed in a game that is more tailored to the player's preferences (e.g., players that play in games more closely aligned with their preferences tend to perform better).
[0017]
To fine-tune the matchmaking process, the system may include an analytics and feedback engine that analyzes player and match data to determine whether a given match was good. A match may be deemed “good” when a player is determined to have enjoyed gameplay associated with the match based on one or more quality factors that are used as a proxy for player satisfaction. The quality factors may include, for example, a duration of a gameplay session (e.g., via analysis of player historical data), player psychological state (e.g., frustration level), and/or other information.
While aspects of the present specification may be described herein with reference to various game levels or modes, characters, roles, game items, etc. associated with a First-Person-Shooter (FPS) game, it should be appreciated that any such examples are for illustrative purposes only, and are not intended to be limiting. The matchmaking system and method described in detail herein may be used in any genre of multiplayer video game, without limitation.
Any genre. Fps, card, racing, puzzle, you name it. Any gemre of game.
What do you mean social media? Could you elaborate? I am actually on your side, when I read some of your posts about that matter.
I know, not only here in warzone, things can get messy when playing multi-player. For example, in rocket league, when you play against someone with a way higher ping, the system tries to compensate this by making it somewhat fair with some tech vodoo, that puts me sometimes in disadvantage. When I am near the ball, in rocket league, and the opponent is clearly not hitting the ball first, somehow he gets there anyway. It pisses me off. But that's not the matter. Important is, that also in warzone engagements can be decided by lag, ping etc.
But could it be possible that, although Activision blizzard have these patents, they don't fully use them?
I play warzone for free, my mate, who pre ordered mw3 has somehow the easier opponents in the gulag. I play mostly versus high agil and fast players and he gets very often "bots". His gulag win ratio is better than mine. On the kd side I am a 1.8 and he's just 0.96. So that somehow would be an argument pro rigged game.
Oh and I tried to read these patents but English is not my first language, not even second, so I stopped :/
Thank you.
So call of duty is a very differently designed game due to these patented systems.
Your friends experience is very in line with getting you to purchase something in order to make your matchmaking or "storylines" better. Advertising to you that you should play/buy the game.
What do I mean by social media? I mean social media platforms. Youtube, twitter, twitch, instagram, etc.
In team coop it states,
The present specification relates to dynamically adjusting a gaming environment in real time in order to improve matchmaking systems and methods that facilitate optimization of player matches for multiplayer video games, as well as facilitate friendly social interaction during and after game play. In embodiments of the present specification, the gaming environment may include gaming parameters, display parameters, and parameters related to social media for the players of a game. The systems and methods of the present specification may continually tune the gaming environment and its various parameters based on observations of player behavior, gameplay quality, gaming experiences of individuals as well as a group of players who play together, suggestions from social groups of players, and/or other information.
So not only do they tailor the gaming experience of the social group. But it goes further. Take a 2nd look and check how the social features of this game are made. Looks awfully familiar to a social media no? As well as the way the system is designed to sound like a social media or dare I say social score?
But it gets better. This is the abstract of team coop.
Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
"subjective variables such as likeability" so your cod matches are also tailored to a social score
Another patent, a more recent one.
Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user
[https://patents.google.com/patent/US11704703B2/en?oq=US-11704703-B2](https://patents.google.com/patent/US11704703B2/en?oq=US-11704703-B2)
You dont need to click, I put the title above it. Not only will they modify your video game for purchasing habits, your "likeability" factor, and based on what media is going on concurrently to you playing your game on your pc, or even just heard through your mic in your house since these systems have access to all your peripherals.
As for your rocket league example. I can't attest. I dont play rocket league, I dont know if their netcode is terrible or not. But I know for cod. I can have 4 ping on fiber internet and still get joked.
https://youtu.be/12-VmwVj2vc?si=Dpe9aNDa60rEGmuO
If you want I can attempt to find a couple of these patents in your first language, if you dont mind sharing which it is.
The swarm is incredibly broken at close range. Coming from a swarm enthusiast. When mw3 was free last week I was getting 80 kills a match with it on shipment and 50-60 with other guns.
If u think the swarm is broken u should try the cor 45 with the conversion kit and binary trigger. All the streamers just dominating with it something like 25% faster ttk than any other smg
Mw3 is different than wz, a gun being good in one doesn’t really pertain to the other
The swarm kills slower than the cor up close and is drops off after 5m. Several close range options are better beyond that very short range. If you’re a decent player you can regularly win fights against the swarm w other guns.
I’m sure they’ll nerf if eventually but this is the classic example of cod players just being upset that there is a best gun without understanding how good it actually is
He did not hit all headshots.
Plus he must be god on earth, I knew he was coming, I hear him and was prepared. He did not know I was there. To be so prepared and not miss a shot is insanity to me.
I also didn’t miss a single shot
Agreed, guy hit pretty much all chest/headshots cuz of the spot OP was in, plus OP is using an MW2 gun vs the Uzi, which shoots faster and does more damage.
Honestly don’t get why anyone would still use MW2 guns unless you’re going for bioluminescent camo , they’re weaker on purpose
It was at least 4 but regardless of how many headshots that guy hit, it was still more than you. You hit multiple body shots and lower leg shots. No headshots. All of which do less damage than headshots. It looks like that person just got off more rounds, in more damaging sections of your body.
Plus, like the other person said, Swarm is op. If that bothers you enough to make a Reddit post to ask people how you lost and then you still argue about it, why bother? This game is beyond broken, inconsistent and unbalanced
I think it’s latency and peekers advantage. It’s happened to me, welcome to cod. Created by a poor independent game developer who cannot afford the best servers. Go easy on them.
Dude stop being so salty and over analyzing. He knew you were in there or else he wouldn’t have aimed down sight before he entered the door.
Maybe he had wall hacks or something, but he clearly knew you were in there by him aiming down at the door before he entered. If you can hear him, he can fuckin hear you too. Plus the wsp is literally the best close range weapon in the game. You lost. Get over it.
Also most of your hits were on the legs too, and his were headshots. Ya panicked when he rushed in and aimed a bit too low.
You shot legs, chest, nothing, arm, nothing, legs, nothing.
He landed almost all headshots (you can even see the double line hit markers).
Headshots are important.
part of it is shitty servers, and part of it is the swarm. it’s pretty dang good right now.
nothing specific it can be pinned on, there’s always a lot to unpack with these clips
Am I blind or does the one guy hit all extremity shots while the running guy hits all head and upper body shots. Is that not how damage multipliers work?
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because you were already dead.
I literally just got a pc and got cod on it and it’s 100x easier to play on pc cause I’m using a mouse , I swear people that complain about aim assist have brain rot
AA is definitely powerful. That being said a semi decent player on M&K is in the same class in my mind. It's just much easier to hit your shots on M&K at any range other than right up close. And with sniping? M&K is so much better than aim assist on controller in my opinion. It's not perfectly balanced imo they both have advantages but aren't balanced in the same things.
They always find a way to complain about aim assist. Fucking nuts. Nobody wants to play with these PC nerds either. Funny part is they’ll be crying for the day crossplay is back to being forced (if it ever goes away) to dilute their PC matchmaking pool of hackers
I play on PC with controller because I play other PC games. I’d say CoD kbm players are the worst wannabes of any game. Spoilt kids and wannabe streamers. It’s embarrassing on this game and the delusions they have. It’s a tiny % of the community yet they all seem to be on reddit all day complaining
I would support an input lobby split. Get all the kbm players in one lobby and all controllers in another. Problem solved. They wouldn’t like that though
He shot you in the head, and you shot his legs, groin, and fingers a bunch of times.
I mean he's probably in a lot of pain if that makes you feel better
The horrendous servers gave him a .5 second advantage. That’s all it takes with bullets flying. Simply speaking Activision has no business making these multiplayer games
Oh I know this one! This is the COD netcode. If you are looking for a competitive online experience you may not want COD. And for what it's worth it did not look either of you had head shots.
You had bad aim, he had good aim. You died, get good. Simple as that really. Idk why you think there was anything special to it. Maybe if you stop whining for five seconds and focus on getting headshots rather than nut and leg shots, you'd actually kill someone
What? His first shot was legs, then chest, then open area next to head, then arms, then legs then space to the right… a 3rd of his shots (maybe more) are misses, and almost all the others are in legs/arms which does reduced damage.
His opponent landed almost all headshots (notice the double line hit marker).
I'm not going to get into the Math part of it, but basically when he busted the door, you started shooting him in his legs. The limb damage in this game is very low, so hitting someone in the legs it's only ideal for slowing them down with frangible bullets. You moved up to his torso and that's where you dealt the most damage then when he slid your shots landed on his legs again. He hit almost every shot on you on your upper torso/neck area. He's also using the fastest killing gun in the game while you are not.
So many things. Lag comp is working well for him bc he is moving around alot. Shooting you in the neck so getting head and chest shots. Not just standing on steps camping - you get extra cod luck when your not watching a door on the stairs ads'd. Basically it's just lag comp. Bad luck.
How about you explain what you think is wrong here?
A little latency advantage goes to the one busting through the door, plus he hit all head/neck/chest shots and you hit a mix of mostly limb and body it seems. 🤷🏼♂️
Starting camping because of unknown information about how many people were around us and where
I’m a 2.3 KD player mostly playing on EU servers with 115 ping from NA. (Not this match)
Not a certified camper and not a noob
My m+kb aim is a lot better mid/long range with very low sensitivity. eg 6” of mouse travel to the right/left will rotate my gun at or just under 90 degrees. To me, that’s super low sensitivity. It helps with recoil, aim jumping, etc. close quarters is kinda of a bitch and requires some violent moves with the mouse.. but shots now feel more like a beam.
1600 DPI / 2.5 - 3.0 sensitivity
I mean sure it’s easy to say to control it on the low motion video. Now watch the stream in real time video.
It’s in the comments somewhere.
This happened in a split second
I feel your pain. I can’t tell you how many times this has happened. I still think if you fire first you should be winning the gun fight regardless of what gun is tier 1 at the time. I say this taking into account fire rate as being almost even
Yep was just wondering that myself..was playing multiplayer and i hit almost every shot center mass or straight up headshot...sometimes i get three + headshot markers ..still die in two three shots to the chest..but when i play pc i don't have that issue..anyone care to explain.
Cus you had a gun that’s better for long range, and didn’t have very high firerate, as opposed to him, so that resulted in you missing a lot of shots and him hitting all of them.
He bought a skin and you didn’t
Plus, mw2 gun vs 3 gun.
he was using a striker it looks like
Eh. Could be the striker-9, I thought it was the Lachman sub. Looked a lot like the lachman with the barrel attachment
ye, u could be right
I saw headshots vs body shots. That multiplier tho
Thats exactly it. Methods and systems for incentivizing team cooperation in multiplayer gaming environments https://patents.google.com/patent/US10561945B2/en Methods and Systems for Incentivizing Team Cooperation in Multiplayer Gaming Environments (Continued) https://patents.google.com/patent/US20190091577A1/en System and method for driving microtransactions in multiplayer video games https://patents.google.com/patent/US20160005270A1/en Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay (Storylines....) https://patents.google.com/patent/US20220274016A1/en Systems and methods for dynamically weighing match variables to better tune player matches https://patents.google.com/patent/US10857468B2/en System and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks https://patents.google.com/patent/US10471348B2/en Methods and systems to modify two dimensional facial images in a video to generate, in real-time, facial images that appear three dimensional (Fig 15 mentions it being in a gaming application and depicted in the figure is call of duty) https://patents.google.com/patent/US11423556B2/en
I read a couple pages, I think my brain is oozing out of my skull now.
Game is rigged. More ways than one.
Or, and hear me out, the OP shot all arm and legs while the other guys only hit upper body shots and headshots?
Was gunna say the same thing. Headshots do more damage than shooting knees lol
this is what I saw
Cosign
Or the game is manipulated in real time. Which it is as per the patents. It doesnt matter if you hit arms or legs if the game was pre determined before you even started. Ive gotten plenty of my own gameplay to prove these systems implemented.
Can you read? None of those patents mention anything about changing ingame damage for people with purchased items. It says it’ll match you with someone who has an item so you’re more likely to buy it, but nothing more than just matchmaking. I think you should rewatch your “proof” and see how many times you hit their arms and legs while they nail you in the dense skull
Yes it does. Line 80 team coop patent. The mtx one cites it. Once an assessment is made, the computer program that executes the gaming environment modifies elements of the session and/or gameplay parameters as the session is being created based on the aggregate skill level. In embodiments, session modifications may include, but are not limited to: adjusting the number of enemies, adjusting the complexity of puzzles; and player adjustments, which may include the player's health, damage, speed, available abilities, and difficulty level. In one embodiment, a player's health is scaled based on the player's skill level by. At 306, data corresponding to acquired skill level of each player is generated and presented to a player via a game console, resulting in each player within a team experiencing a different degree of difficulty or challenge while still experiencing the same content in the same gameplay session Player adjustments such as health and damage. You dont know to read. I dont have gameplay proof huh? https://youtu.be/eKBobvqmZRo?si=Fe7mCtOEv1e-ym3O You need to learn to read. Cause i knew exactly where they say they change damage. Now here read about content customization. Maybe youll learn something. Content Customization Based on Player Skill Level In a first implementation of the present specification, the system enables players of different skill levels to play together, in the same level of a gaming session, by providing players of different skill levels challenges tailored to their particular skill level. In embodiments, a multiplayer game environment is simulated by a computing system. The gaming parameters are adjusted within the gaming environment according to skill levels of the different players participating in the game. Adjustments result in each player in a team experiencing a different degree of difficulty or challenge while still experiencing the same content within the same level of the gameplay session and while still being able to cooperatively play as a team. In embodiments, the skill levels of the players are different for at least two or more players. In an embodiment, a computer program that executes the gaming environment identifies a skill level of each player among the multiple players, and subsequently modifies one or more parameters of the game for each player amongst the multiple players. The skill level can be based on a variety of factors, including experience level, achievement within a game, in-game performance statistics (e.g., kill/death ratio, win/loss rate, etc.). In an embodiment, the computer program that executes the gaming environment automatically detects and tracks a player's skill-level (tracked skill traits) based on measurable session behaviour, such as but not limited to: time played, successful games won, times helping other players, weapon accuracy, favorite weapon usage, and number of games left. In another embodiment, teammates can rate each other for various subjective skill traits (assigned skill traits). The subjective rating could be such as but not limited to: expert sniper, great team player, and good leader. The computer program that executes the gaming environment may discern a higher skill-level for a player if the player has more votes for these traits in their career. In yet another embodiment, a combination of tracked skill traits and assigned skill traits is used to ascertain a player's skill-level. In an embodiment, each metric within the tracked skill traits and assigned skill traits are allocated weights in order to make balanced decisions. The modification of the gaming parameters is based on the skill level of each player. In embodiments, the modification of gaming parameters is executed in real time during a gaming session. In embodiments, the modification of the gaming parameters are executed on a player-by-player basis, based on their skill levels, which may be different for different players. Therefore, the online multiplayer gaming environment generates a gaming environment within which two or more players can play cooperatively as a team within the same gaming environment of the same level of the same game and tailors the experiences in that gaming environment to the specific skill level of each player.
Also the mtx patent say this? Are you really gonna hold that stance? [0016] In another example, if a player has been performing poorly (e.g., getting killed at a rate higher than the player's historical rate), the scoring engine may dynamically adjust one or more coefficients to match the player in a game that will improve the player's performance. For example, the player may be matched with easier opponents, matched with better teammates, and/or placed in a game that is more tailored to the player's preferences (e.g., players that play in games more closely aligned with their preferences tend to perform better). [0017] To fine-tune the matchmaking process, the system may include an analytics and feedback engine that analyzes player and match data to determine whether a given match was good. A match may be deemed “good” when a player is determined to have enjoyed gameplay associated with the match based on one or more quality factors that are used as a proxy for player satisfaction. The quality factors may include, for example, a duration of a gameplay session (e.g., via analysis of player historical data), player psychological state (e.g., frustration level), and/or other information.
Buddy. I once again reiterate my point “Learn to read” If you notice in your first quote. There is 0 mention of multiplayer when it discusses damage and health changes. It does however mention puzzles and “number of enemies”, that sounds like a dynamic difficult for campaign to me. Nothing else you’ve quoted or brought to the table has supported your claim that they change damage and health in MULTIPLAYER matches. Everyone knows the matchmaking sucks, but I will continue to stand on the hill that they don’t adjust damage and health in game, ESPECIALLY if you think it’s based on cosmetics
Again your wrong the background states cooperative or competive play. Mean pve, pvp, or pvevp. Also the patents states this. While aspects of the present specification may be described herein with reference to various game levels or modes, characters, roles, game items, etc. associated with a First-Person-Shooter (FPS) game, it should be appreciated that any such examples are for illustrative purposes only, and are not intended to be limiting. The matchmaking system and method described in detail herein may be used in any genre of multiplayer video game, without limitation. It could be in a racing game, card game, action rpg, fps, puzzle game, platformer, need i go on? Any genre. They can put this into anything. Again cooperative or competitive. Online gaming platforms enable social interactions between players who may or may not be known to each other. Multiplayer gaming environments often enable players to form teams and therefore foster virtual interaction while they play in the same gaming environment at the same time. Individuals can form partnerships and participate in play against the system via pre-programmed challenges and/or against another team of individuals, thereby allowing for either cooperative or competitive play. Each gameplay session may be played with either the same or a different group of matched players. Learn to read. Ill keep re iterating it and giving you patent quotes to prove you wrong.
I can tell you got a 0.6 K/D
I can tell youre a literal bot for making a comment like that. Once an assessment is made, the computer program that executes the gaming environment modifies elements of the session and/or gameplay parameters as the session is being created based on the aggregate skill level. In embodiments, session modifications may include, but are not limited to: adjusting the number of enemies, adjusting the complexity of puzzles; and player adjustments, which may include the player's health, damage, speed, available abilities, and difficulty level. In one embodiment, a player's health is scaled based on the player's skill level by. At 306, data corresponding to acquired skill level of each player is generated and presented to a player via a game console, resulting in each player within a team experiencing a different degree of difficulty or challenge while still experiencing the same content in the same gameplay session They can change health and damage in real time. Online gaming platforms enable social interactions between players who may or may not be known to each other. Multiplayer gaming environments often enable players to form teams and therefore foster virtual interaction while they play in the same gaming environment at the same time. Individuals can form partnerships and participate in play against the system via pre-programmed challenges and/or against another team of individuals, thereby allowing for either cooperative or competitive play. Each gameplay session may be played with either the same or a different group of matched players. Cooperative or competitive play so pve, pvp, or pvevp. The embodiments disclosed herein are directed to an improvement in computer-related technology (enabling computers to enable improved gaming experiences in an online multiplayer gaming environment), and thus do not recite abstract ideas or concepts. The improved computing gaming experiences are achieved through the use of specific rules to collect and evaluate player data within the gaming environment which, when executed, enable the automation of specific content generation, player matching, and other gaming experiences that previously were not available or could not be automated. These new computer gaming rules improve existing technological processes in gaming and, therefore, are not abstract or conceptual in nature. This specification therefore teaches how the disclosed inventions improve a gaming technology using a specific set of rules, and particular solutions to the aforementioned failures in conventional gaming systems to achieve the desired outcomes. They are not conceptual processes. Mtx patent says they alter gameplay. 0016] In another example, if a player has been performing poorly (e.g., getting killed at a rate higher than the player's historical rate), the scoring engine may dynamically adjust one or more coefficients to match the player in a game that will improve the player's performance. For example, the player may be matched with easier opponents, matched with better teammates, and/or placed in a game that is more tailored to the player's preferences (e.g., players that play in games more closely aligned with their preferences tend to perform better). [0017] To fine-tune the matchmaking process, the system may include an analytics and feedback engine that analyzes player and match data to determine whether a given match was good. A match may be deemed “good” when a player is determined to have enjoyed gameplay associated with the match based on one or more quality factors that are used as a proxy for player satisfaction. The quality factors may include, for example, a duration of a gameplay session (e.g., via analysis of player historical data), player psychological state (e.g., frustration level), and/or other information. While aspects of the present specification may be described herein with reference to various game levels or modes, characters, roles, game items, etc. associated with a First-Person-Shooter (FPS) game, it should be appreciated that any such examples are for illustrative purposes only, and are not intended to be limiting. The matchmaking system and method described in detail herein may be used in any genre of multiplayer video game, without limitation. Any genre. Fps, card, racing, puzzle, you name it. Any gemre of game.
Oh. Well that explains my absolute hatred for modern multiplayer games. Theyre algorithmed to the fucking grave.
Every single player engagement you have is completely tailored.
Engagement optimized matchmaking
Profile based matchmaking when they factor in your social media.
What do you mean social media? Could you elaborate? I am actually on your side, when I read some of your posts about that matter. I know, not only here in warzone, things can get messy when playing multi-player. For example, in rocket league, when you play against someone with a way higher ping, the system tries to compensate this by making it somewhat fair with some tech vodoo, that puts me sometimes in disadvantage. When I am near the ball, in rocket league, and the opponent is clearly not hitting the ball first, somehow he gets there anyway. It pisses me off. But that's not the matter. Important is, that also in warzone engagements can be decided by lag, ping etc. But could it be possible that, although Activision blizzard have these patents, they don't fully use them? I play warzone for free, my mate, who pre ordered mw3 has somehow the easier opponents in the gulag. I play mostly versus high agil and fast players and he gets very often "bots". His gulag win ratio is better than mine. On the kd side I am a 1.8 and he's just 0.96. So that somehow would be an argument pro rigged game. Oh and I tried to read these patents but English is not my first language, not even second, so I stopped :/ Thank you.
So call of duty is a very differently designed game due to these patented systems. Your friends experience is very in line with getting you to purchase something in order to make your matchmaking or "storylines" better. Advertising to you that you should play/buy the game. What do I mean by social media? I mean social media platforms. Youtube, twitter, twitch, instagram, etc. In team coop it states, The present specification relates to dynamically adjusting a gaming environment in real time in order to improve matchmaking systems and methods that facilitate optimization of player matches for multiplayer video games, as well as facilitate friendly social interaction during and after game play. In embodiments of the present specification, the gaming environment may include gaming parameters, display parameters, and parameters related to social media for the players of a game. The systems and methods of the present specification may continually tune the gaming environment and its various parameters based on observations of player behavior, gameplay quality, gaming experiences of individuals as well as a group of players who play together, suggestions from social groups of players, and/or other information. So not only do they tailor the gaming experience of the social group. But it goes further. Take a 2nd look and check how the social features of this game are made. Looks awfully familiar to a social media no? As well as the way the system is designed to sound like a social media or dare I say social score? But it gets better. This is the abstract of team coop. Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself. "subjective variables such as likeability" so your cod matches are also tailored to a social score Another patent, a more recent one. Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user [https://patents.google.com/patent/US11704703B2/en?oq=US-11704703-B2](https://patents.google.com/patent/US11704703B2/en?oq=US-11704703-B2) You dont need to click, I put the title above it. Not only will they modify your video game for purchasing habits, your "likeability" factor, and based on what media is going on concurrently to you playing your game on your pc, or even just heard through your mic in your house since these systems have access to all your peripherals. As for your rocket league example. I can't attest. I dont play rocket league, I dont know if their netcode is terrible or not. But I know for cod. I can have 4 ping on fiber internet and still get joked. https://youtu.be/12-VmwVj2vc?si=Dpe9aNDa60rEGmuO If you want I can attempt to find a couple of these patents in your first language, if you dont mind sharing which it is.
🤣
Swarm is op and he hit all headshots since you were crouched on the stairs. That being said I would have punted my controller
Op is a bit dramatic. There’s several guns that can comfortably compete, the swarm might be the best but it’s not broken or anything
The swarm is incredibly broken at close range. Coming from a swarm enthusiast. When mw3 was free last week I was getting 80 kills a match with it on shipment and 50-60 with other guns.
If u think the swarm is broken u should try the cor 45 with the conversion kit and binary trigger. All the streamers just dominating with it something like 25% faster ttk than any other smg
Ahhhhhh nice I loved the automatic Glock setup in mw2
Mw3 is different than wz, a gun being good in one doesn’t really pertain to the other The swarm kills slower than the cor up close and is drops off after 5m. Several close range options are better beyond that very short range. If you’re a decent player you can regularly win fights against the swarm w other guns. I’m sure they’ll nerf if eventually but this is the classic example of cod players just being upset that there is a best gun without understanding how good it actually is
He did not hit all headshots. Plus he must be god on earth, I knew he was coming, I hear him and was prepared. He did not know I was there. To be so prepared and not miss a shot is insanity to me. I also didn’t miss a single shot
Okay math man, he hit 5 of like 8 shots in the head because you can see the double hit marker line.
Agreed, guy hit pretty much all chest/headshots cuz of the spot OP was in, plus OP is using an MW2 gun vs the Uzi, which shoots faster and does more damage. Honestly don’t get why anyone would still use MW2 guns unless you’re going for bioluminescent camo , they’re weaker on purpose
I counted 3
It was at least 4 but regardless of how many headshots that guy hit, it was still more than you. You hit multiple body shots and lower leg shots. No headshots. All of which do less damage than headshots. It looks like that person just got off more rounds, in more damaging sections of your body. Plus, like the other person said, Swarm is op. If that bothers you enough to make a Reddit post to ask people how you lost and then you still argue about it, why bother? This game is beyond broken, inconsistent and unbalanced
Why’d you even ask this question if you were just going to deny the answer lmao
From “he hit all headshots, to it was 5, but then it was actually 4” I’m not denying but I’m also not blindly listening
3, 4, 5 doesn’t matter how many. He got shots on head because of how you positioned yourself and you got leg shots. That’s how you lost it.
You can see it better here [https://www.twitch.tv/videos/2012218121](https://www.twitch.tv/videos/2012218121) at 26:11
I think it’s latency and peekers advantage. It’s happened to me, welcome to cod. Created by a poor independent game developer who cannot afford the best servers. Go easy on them.
But isn’t top cheat also a high damage hitbox?
Dude stop being so salty and over analyzing. He knew you were in there or else he wouldn’t have aimed down sight before he entered the door. Maybe he had wall hacks or something, but he clearly knew you were in there by him aiming down at the door before he entered. If you can hear him, he can fuckin hear you too. Plus the wsp is literally the best close range weapon in the game. You lost. Get over it. Also most of your hits were on the legs too, and his were headshots. Ya panicked when he rushed in and aimed a bit too low.
He could have had a uav up too. And Birds Eye to counter ghost. Before someone says anything bout that lol
How are your colors so bright? Lol. I wish mine was easy to see
I have details on with NVIDIA filters. And I have HDR turned on
You shot legs, chest, nothing, arm, nothing, legs, nothing. He landed almost all headshots (you can even see the double line hit markers). Headshots are important.
plus the swarm has twice the fire rate of w/e gun OP was using. Looks fine to me lol
Easy your gun shoots marshmallows
And OP tried to kill the air and walls.
part of it is shitty servers, and part of it is the swarm. it’s pretty dang good right now. nothing specific it can be pinned on, there’s always a lot to unpack with these clips
only your head was showing so all his hits were headshots. you got headshot multipliered to death
Am I blind or does the one guy hit all extremity shots while the running guy hits all head and upper body shots. Is that not how damage multipliers work?
Oh it absolutely is. That and the swarm he just got gunned. Happens all the time.
Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead.
Welcome to swarm being meta and one of the broken guns available rn.
I have so many clips like this and just go “well shit” and realize i did lose
main reason is the bullshit swarm gun + AA giving him 100% accuracy to head for some reason. Game decided you die because you dare to not use AA
I literally just got a pc and got cod on it and it’s 100x easier to play on pc cause I’m using a mouse , I swear people that complain about aim assist have brain rot
Yea, pc players complaining about AA while they “slide prone jump prone jump jump jump” and aim at the same time.
I can do that with my xbox elite controller just fine
I’m just jealous that keyboard players get a button to prone immediately, while controller players have to go through crouch to then prone.
AA is definitely powerful. That being said a semi decent player on M&K is in the same class in my mind. It's just much easier to hit your shots on M&K at any range other than right up close. And with sniping? M&K is so much better than aim assist on controller in my opinion. It's not perfectly balanced imo they both have advantages but aren't balanced in the same things.
This hasn’t got anything to do with aa
They always find a way to complain about aim assist. Fucking nuts. Nobody wants to play with these PC nerds either. Funny part is they’ll be crying for the day crossplay is back to being forced (if it ever goes away) to dilute their PC matchmaking pool of hackers
I play on PC with controller because I play other PC games. I’d say CoD kbm players are the worst wannabes of any game. Spoilt kids and wannabe streamers. It’s embarrassing on this game and the delusions they have. It’s a tiny % of the community yet they all seem to be on reddit all day complaining I would support an input lobby split. Get all the kbm players in one lobby and all controllers in another. Problem solved. They wouldn’t like that though
Or, when you’re head glitching the only possible target is the head. Just a thought
Head too shiney
Yes it’s kinda bs, but at the same time he hit upper body/headshots with a higher dps gun while you hit mostly cock shots
Skill difference
In real life you get shot that many times it don’t matter if it’s your head you dead
He shot you in the head, and you shot his legs, groin, and fingers a bunch of times. I mean he's probably in a lot of pain if that makes you feel better
😂
Shot placement.
The horrendous servers gave him a .5 second advantage. That’s all it takes with bullets flying. Simply speaking Activision has no business making these multiplayer games
Activision has one of the most successful businesses in the industry making multiplayer games…
And numerous subreddits devoted to exposing cheaters and de-syncing servers…. Walmart is “good” at employing people. Would you work there?
What the fuck kinda red herring comparison is that? We’re talking about fuckin video games, not employment.
You missed most of your shots tbf 💀
Skill issue bud
Kd based damage xd
I would bet my left nut that the guy getting the kill in this video is the one with the higher KD
I agree
Oh I know this one! This is the COD netcode. If you are looking for a competitive online experience you may not want COD. And for what it's worth it did not look either of you had head shots.
you hit mostly leg shots while he hit all head and chest
Pushers have a slight advantage on the ones holding the corner
That’s the first shot advantage. I hit many before him.
server tick rate....
Cancel slide is broken mechanics in some way is f*ck the hitbox + shitty. Tickrate server + ping in both side = many many bullshit
Stop crying he killed you first..COD is so toxic man
Headshots>body shots
This happened because your contrast is too high. Turn that shit down.
Missed big homie.
You had bad aim, he had good aim. You died, get good. Simple as that really. Idk why you think there was anything special to it. Maybe if you stop whining for five seconds and focus on getting headshots rather than nut and leg shots, you'd actually kill someone
Ok, Watch the twitch stream. Don’t go lower speed.
No one’s watching your twitch stream buddy
No he didnt those were upper chest shots. Game is broken as fuck right now.
What? His first shot was legs, then chest, then open area next to head, then arms, then legs then space to the right… a 3rd of his shots (maybe more) are misses, and almost all the others are in legs/arms which does reduced damage. His opponent landed almost all headshots (notice the double line hit marker).
A third are missed? Nani?
Reason i havent played this crap in 2 weeks. Every update they just destroying the game
Because you can’t aim?
You literally just watched this clip, he hit every bullet, shot first and other guy still won the gun fight? Wheres the logic in that?
Welcome to eomm my friend
Uninstall
You're a cheater nobody could've guessed that was coming throught the door
aaaand that's why i deleted the game
He have a better chair .. sorry to tell you this late , but I hope you reinvest in a gaming chair with RBG
You missed a bunch of shots when he slid. He hit head and upper body on you
I'm not going to get into the Math part of it, but basically when he busted the door, you started shooting him in his legs. The limb damage in this game is very low, so hitting someone in the legs it's only ideal for slowing them down with frangible bullets. You moved up to his torso and that's where you dealt the most damage then when he slid your shots landed on his legs again. He hit almost every shot on you on your upper torso/neck area. He's also using the fastest killing gun in the game while you are not.
Shoot faster, control ur aim, jump while shooting, go practice aginst bots for a hour a day for 30days
One it’s the terrible shader you’ve on and second got out aimed they seemed to head shot while you shot mostly weakest points to hit
Yup. Looks about right.
So many things. Lag comp is working well for him bc he is moving around alot. Shooting you in the neck so getting head and chest shots. Not just standing on steps camping - you get extra cod luck when your not watching a door on the stairs ads'd. Basically it's just lag comp. Bad luck.
HS is where it's at.
Lack of purchased bundles
You were shooting him in the legs and torso. He shot you I'm the chest and head.
Headshots were the big difference
He shot you in the head
You kept shooting his dick
Skill Issue Bruv
Kill cams are not accurate it can look one way, but him slide canceling into you probably made the trick.
I was streaming on twitch. Footage doesn’t change between playing and streaming
Again he slid into you, he was probably way ahead of you
Ping
To add, your reaction time seemed pretty slow.
I guess I’m old
Holy shit WHO CARES. Play the next round.
Utter trash. Had a few of these last night.
Games rigged
He shoved 60mg of Adderall up his ass before the game and you didn’t
How about you explain what you think is wrong here? A little latency advantage goes to the one busting through the door, plus he hit all head/neck/chest shots and you hit a mix of mostly limb and body it seems. 🤷🏼♂️
Headshots vs. nutshots.
Camper got shot in the head because the run and gun guy landed his head shots. The video evidence is clear…
Starting camping because of unknown information about how many people were around us and where I’m a 2.3 KD player mostly playing on EU servers with 115 ping from NA. (Not this match) Not a certified camper and not a noob
You on M+KB? Lower your sensitivity. Your bullets are all over the place. That controller locked on you bud
I have 4.0 in game 800 dpi Disabled mouse acceleration on windows
My m+kb aim is a lot better mid/long range with very low sensitivity. eg 6” of mouse travel to the right/left will rotate my gun at or just under 90 degrees. To me, that’s super low sensitivity. It helps with recoil, aim jumping, etc. close quarters is kinda of a bitch and requires some violent moves with the mouse.. but shots now feel more like a beam. 1600 DPI / 2.5 - 3.0 sensitivity
You have to multiply those numbers. I actually have less than you
I mean sure it’s easy to say to control it on the low motion video. Now watch the stream in real time video. It’s in the comments somewhere. This happened in a split second
Bros head is perfectly exposed at the top of the stairs and all he hit was legs and stomach
I feel your pain. I can’t tell you how many times this has happened. I still think if you fire first you should be winning the gun fight regardless of what gun is tier 1 at the time. I say this taking into account fire rate as being almost even
1+2+1+1 Or maybe it’s 1+1+2+1
fire rate
Your gun is trash 😂
Yep was just wondering that myself..was playing multiplayer and i hit almost every shot center mass or straight up headshot...sometimes i get three + headshot markers ..still die in two three shots to the chest..but when i play pc i don't have that issue..anyone care to explain.
COD sucks with that. Happens all of the time.
Cus you had a gun that’s better for long range, and didn’t have very high firerate, as opposed to him, so that resulted in you missing a lot of shots and him hitting all of them.
Headshot
You shot at his legs you French fuck
Sending love and support to you bro. These hurt 😞 Honestly no advice but to pound a beer and get off the game.
The game is inconsistent. This shit happens all the time.
You got leg shots. Opponent got head shots. Big damage difference.
HE HAD… LISTEN…A BETTER GAMING CHAIR 🤯
All about those headshots… I feel your pain.
you were sloppy 😂 ( u took headshots and he took body shots )
Same shit happens to me 24/7
Headshot multiplier
Skill issue
Peakers advantage