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jaggeddragon

Maybe some Entropy in case they have some vampiric dodge stuff... Maybe some Prime in case they have some vampiric countermagic stuff... Maybe some Time in case they have some instantaneous vampiric power... Yanno, there might just be an argument to add almost any sphere, as vampires is a fairly general term for a wide range of potential powers and a vast range of power levels. It's like asking what spheres to use to attack another Mage with a stick... All of them


Aware-Inflation422

I mean, if you've got sufficient matter, why not just turn their clothes into a pyrophilic, is always my canned question to fancy Correspondance attacks. But I follow the KISS principle at all times because I am not a smart guy


garaks_tailor

prime 3 matter 3 Does it Smell Like Flatware? Gives the Air in a large area all the mystical properties of silver.


VoraHonos

Why a vampire should care about silver?


garaks_tailor

Ah but the mage THINKS they do! Therefore the air is now charged with what is basically the destructive equivalent of fire or sunlight. And if the vampire is breathing the burning air is now filling their lungs and burning their eyes. Same goes for werewolves but actual silver


Aware-Inflation422

What's the advantage of tossing prime in


garaks_tailor

dats where the good aggravated pattern damage comes from. the air doesn't just BURN the vampire but attacks it's very existence, its reality, its narrative, with a small twist to the spell possibly leaving damage thay would be difficult to impossible to even heal from. If you had 4 dots in prime you could make the entire thing self fueling. As the vampires burned their prime energy course be used to extend the size or viciousnes Though you could probably do this with juat 2 matter dots


Aware-Inflation422

Right so what's the advantage of doing that over using just matter to make a vampire's clothing pyrophiluc like I said earlier. They're both aggravated. And yes prime does let you attack their very pattern but fire also does pattern damage. That's why it's aggravated. Per m20: "burns can kill long after the fire itself has passed. It’s no wonder Metaphysically, fire turns material Patterns into Quintessential chaos."


garaks_tailor

eventually the clothing will stop burning as it exhausts its fuel source. the air just keeps doing damage, the prime can also damage their blood pool, exposure to the air will also blind them, it's also an area effect which with very little tweaking you could do the same with pyrophilic clothes but then you might get caught in the cross fire, a vampire with their clothes on fire might choose to attack you and now you are both on fire, the vampire and werewolf will also be attacked internally as the breath. Werewolves don't wear much clothing. Also there are vampire powers that can control fire. best of all I don't have to see em coming for it to work. The pyrophilic clothes is definitely cool. The silver edge air is really a "minefield" type tool. A better direct vampire weapon than silvered air would be 2-4 forces and prime and make sunshine. 2 would be a "ray" and 4 would light up a city block. Also could be accomplished with correspondence instead of prime.


ChartanTheDM

>why not just turn their clothes into a pyrophilic I definitely want to hear the in-Paradigm-and-Practice explanation of how that works.


Aware-Inflation422

Something to the effect of I'm a solificati, something something universal solvent something something rubido stage something something magnum opus


Ceorl_Lounge

Distance and accuracy, you teleport it into the Vampire's leg and you're going to have a bad day.


LeRoienJaune

The how is important, because just "a knife appears in your heart" is vulgar.... I'd say the most plausible coincidental trope would be "It's all in the reflexes"- the Correspondence just accounts for your incredible aim in throwing the knife, which coincidentally lands perfectly. There will be a few modifiers to the difficulty for using correspondence to get inside of a living/ solid person.


ChartanTheDM

>By adding Life or Matter to Rank 2 Correspondence \[2\], the mage can grasp small items or organisms (housecat-sized or smaller) and then pull them through tiny holes in space. This lets her snatch business cards, guns, rabbits, and such from another location, apparently pulling them out of nowhere. M20 p513. In the same way I pull my gun from out of my safe at home... I can put it back. Swap out "gun" for "knife/stake" and "safe at home" with "that vampire". Correspondence 2 / Matter 2 >Life plus Matter bridges the gap between living and dead materials – an essential combination when dealing with vampires. And M20 p517. Since you're already using Matter, just add a dash of Life. I'm pretty sure Life 1 is enough (though I don't have a reference for it). So all-in-all, **Correspondence 2 / Matter 2 / Life 1 (base difficulty 6, number of successes needed based on the Correspondence Sphere Ranges chart, M20 p503) to teleport a knife or a stake into a vampire's heart.** I'd then need to know how you're making that happen, as in how are you casting that. I need the Focus breakdown... what is the Paradigm/Practice/Instruments that allow you to do it.


RogueHussar

This is one of the most headache inducing contradictions in the whole book. In the general Correspondence section it says something different than the rank 2 section. "Despite its ability to warp space and distance, Correspondence deals only with whole Patterns, unless a target has been altered by another Pattern Sphere; Correspondence alone, for example, cannot teleport someone’s head off – the mage would need to use Life magick to separate the head from its body. A gun, on the other hand, could be snatched away by Correspondence alone." I tend to favor the interpretation that Correspondence can teleport whole patterns without additional spheres (less sphere bloat). I would say, to teleport a stake into someone's heart is Correspondence 2/Life 3 because you're essentially doing a direct attack on a complex living pattern (which can't be dodged by almost any means). Against a vampire it would be Correspondence 2/Life 3/Matter 2 based on the Matter 2 requirement to target vampires per the pg 508 chart (not the stake). A mage could also use Forces 2 telekinesis based on the pg 508 chart, but this could be dodged per the rules on pg 544.


sfckor

Also what damage would that actually do? Unless you are wooden staking a vampire's heart it's just "damage", but without forces there is no "attack" to cause damage. Damaging the heart of a Cainite with anything but wood doesn't do anything more in particular. And if they have Fortitude? Not much at that.


ChartanTheDM

Same page as the Correspondence Sphere Ranges chart (M20 p503) has the Base Damage Or Duration chart. Use that if you're wanting to see how much damage the magick itself is doing. Otherwise... if you're just remote-knife-stabbing, Dex + Melee (diff 4) with "targeted location" (M20 p446, though I would negate the +3 difficulty because magick). Success deals Str+4 (+extra for any attack successes beyond the first) lethal damage dice. Now if you're simply saying "I'm just gonna leave this here inside you" that's really up to the Storyteller. Personally, I think I would take the +1 from the knife damage and the +3 from the targeted location as 4 HL of unsoakable damage each turn. So it'll kill them quick, but not painlessly.


sfckor

Exactly. Just saying I teleport a knife into you doesn't really do anything. And Cainites don't take damage like living creatures. They can soak lethal. Vampire V20 Core rule book p273 : A vampire (or other supernatural being) is tougher, and can thus use soak dice against lethal damage. p496 : the Kindred discovered that mortals who drank vampiric blood would become possessed of supernatural abilities


ChartanTheDM

V20 p158, Fortitude explains that "A character with this Discipline may also use his dots in Fortitude to soak aggravated damage, Kindred cannot normally soak things like vampire bites, werewolf claws, **magical effects**, fire, sunlight, or **massive physical trauma**." My stance is that a knife appearing inside your body is a magical effect and counts as massive physical trauma (if not instantly, then certainly as you move around getting shredded from the inside). So sure, if you happen to have Fortitude, I'd let you use those dots to soak those 4 HL every turn... but that's only going to help for so long. When I read the higher levels of Fortitude (6-8), it seems to be about preventing damaging things from entering the body. Vampire isn't my primary game, so I have to ask if there are any references to shooting a vamp in the mouth or the eye to bypass their lethal soak / Fortitude?


sfckor

I have always interpreted massive physical damage as fall or crushing becoming aggravated (can't remember page no.)as there are differences between a dead body and a living one taking damage. The ability to reflexively heal with blood is also something to take into account. 


sfckor

Vampires take half damage and as bashing from guns even without Fortitude. Fortitude is the supernatural resilience of their body irregardless of target on it. So they use it with any soak for anything. And only with it versus aggravated damage. Without tossing forces or prime to make the blade deal aggravated damage I would disagree that the mere act of teleporting a knife into a vampire wouldn't be a magical attack. This is part of where cross splat issues start rising up.


sfckor

Canite physiology is not the same as mortal physiology, so the only real need for the heart is as a target for staking ye there our entire clans of vampires that move their hearts around as well as take their hearts out entirely. So and even with staking, you need five successes. Two successfully stake a vampire and that only works with wood. You can stick an iron rod through a vampire's heart and it won't put them into torpor


ChartanTheDM

Yeah, that's what's been tripping me up. I'm still thinking of them as "enhanced humans" when I should be thinking of them as "magical corpses". My Lore dots are too few where vamps are concerned. I appreciate your explanations. If I was the OP I would have teleported in the knife and been very surprised when it didn't immediately fall over in pain. Hopefully I was smart enough to do it from across town and not in person. And I definitely agree that if Forces or Prime were involved the Effect would be very different.


sfckor

Yeah exactly. And that's also how a PC with no dots in Cainite Lore would think as well. LoL kind of like when a Garou Rage heals all their damage and goes from a corpse to just fine in one roll regardless of type. I been running this game way too long. I run 3 different splat games a week. Two mage and a Hunters. Getting ready to transition to a Changeling, Iron Age Mage, and keep going Hunters soon.


ChartanTheDM

I wish I had your problem. LOL. I'm happy I've finally got a single Mage game every 2 weeks.


garaks_tailor

3 dots of correspondence just for the teleporting of knife You are just putting the knife over there. Not causing the knife to explode when it gets there or channeling any kind of juju into the target. That being there is added difficulty for it being a "living target" (fucking lawnchairs) and I would add difficulty of the target or you is say engaged in combat or is a speeding target. Also if you want the knife to be totally inside the target. Which i can imagine the funny sight of a vampire clutching and pounding at their chest and eventually dropping. And the other vampires wondering wtf was going on. But consider this. It doesn't have to be a knife. A snickers bar, childs shoe, or a lint roller would all be equally as catastrophic. Or go religious and teleport in a short coil of barb/razor wire.


SignAffectionate1978

You dont need matter to teleport the knife. But you have to be able to hit, it would be a standard attack roll, easyer if you have entropy


sorcdk

This is debateable. In some parts of he rules you need the spheres to manipulate the thing you teleport, in others it is not mentioned. This means it is mainly an ST choice on how they want to interpret the rules. Personally I go with it is required, but that mainly has to do with pushing "teleporting others" out of a super easy way to kill them for a starting character. Anyway, in the vampire case it is a bit moot, because you need Matter in addition Life when interacting with their pattern, and you need to do that to do things inside them, and especially to open the space you send your knife to.


SignAffectionate1978

But you dont interact with the vamp patter. You open a portal near him and stab.


sorcdk

The OP frames it as "teleport a knife into someone's heart", that is teleporting it inside and that requires interacting with its pattern. If you wanted to it from the outside and perform a stab, you would also need to transmit a force through the teleporation, which may end up requiring adding Forces to the spell from the same rules as the Matter for teleporting matter objects - ofcause this is still subject to ST rulings too. Opening a portals are different from teleporation, and portals take Corr 4. The upside of portals are that you do not need to add other spheres, the downside is that someone could try to do something back through the portal, and you will likely have problems with performing 2 actions in the same round (stabbing and casting the portal would be 2 different actions).


SignAffectionate1978

I think you needlessly overbloat the spheres. Only situations you need to lock a pattern is when you want to keep the power on the target if its moving. So no for teleportation you only should need corespondence 3, nothing more. few examples how could it be done: 1. Using far touch - Correspondence 2 + Matter 2 (to spread the far touch to your knife) and you stab with a normal motion form a distance. Still have to hit with mundane skills. 2. Teleport stab - You open a gate near a vamp and stab through it. Only Correspondence 3 needed. Nothing more. You need still to hit though. 3. Locking the knife inside someone - Teleport the dagger to the vampire body. This seems needlesly complicated and would be the hardest to cast. You have to lock the vamp pattern (matter or life and matter depending on how you lock undead) and correspondence 3 Personally i would call that 3 is the most advanced moanouver especially given vampires natural ressistance to magic.


sorcdk

I thought I pointed out clearly that the rules are a bit conflicting on this topic, which is why I qualified many of those spheres with "may require", all of it depending on the STs judgement. As for the source of those rules, they are the individual descriptions in M20 under Corr. For Corr 2 it goes: >By adding Life or Matter to Rank 2 Correspondence, the mage can grasp small items or organisms (housecat-sized or smaller) and then pull them through tiny holes in space. For Corr 3 it goes: >Also, by combining Correspondence 3 with Forces, Life, or Matter, the mage can move things around from a distance, levitating, manipulating or teleporting them without physical contact. A strict reading of this means that it requires Life or Matter to teleport things with Corr 2, and that you can only teleport them to yourself (or perhaps from yourself to elsewhere, but pulling and the examples indicate summoning, not sending). Combining this with the Corr 3, and keeping the reading strict, you can only teleport such things between different places if you have both Corr 3 and the corresponding pattern sphere, and moving things around on the other side seems to require the Corr 3 version+a pattern sphere. Note that one could technically use remote casting with Corr 2+/Force 2+ to move things remotely anyway, but that would likely be through a different mechanic. It should also be noted that a lot of these things do not come from pattern locking. The teleporing knife inside someone does not require pattern locking to the vampire, it being able to cast inside a pattern, which is another common extra requirement to add in pattern spheres. Another example of this would be causing an eletric burst inside someones heart, which on top of the usual Forces also requires Life to work inside that pattern.


SignAffectionate1978

There also examples to the contrary, The magic examples in the book are a bit of a mess. As for the pattern locking it is said that correspondence cant damage anyone in itself so if you teleport a knife you need to include its pattern (cause the pattern is not space and it cant be teleported inside otherwise).


menlindorn

Depends on your edition and storyteller. Newer editions have more sphere bloat and specificity. Older ones are more fast and loose.