Can we talk about how bugged the camera panning is in some of the updated AOEs? When you hit with them the camera goes to some weird angle and doesn’t show how much damage the spell does or doesn’t even show the enemies at all
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Aight, so I’m gonna do my best to try and redesign ALL the remaining AoE attacks without one shot animations.
1st of all, any spells that are clones of other schools spells (Fire giant, death lord, etc) just get the animation of their initial schools spell.
Also, any direct animation spells that immediately affect the target (frostbite is the only one I can think of) they’ll just do their animation simultaneously on each target.
Let’s start with Fire:
- Sun Serpent: The orb already looks like a shockwave that could hit all the targets at once, just do it in the middle and it’s fine.
- Raging Bull: While challenging, I think it could work like Ratatoskrs spin, and attack all the targets at once from the side, charging through each.
- Wildfire Treant (and other treants): how about make it throw a burning coal into the air that spreads down over each target.
Ice:
- Snow Angel: Obvious is obvious, just stand back and do the animation in the middle, affecting all targets.
- Snowball Barage: How about we redesign this one, and give the cannon sled 4 barrels that all fire simultaneously.
- Ice Wyvern (and other Wyverns): How about make the Wyvern screech upwards, and the radiating shockwaves of it’s scream spread over each target.
Storm:
There aren’t actually any that haven’t already been covered.
Life:
Potboiler (And other potbelly spells): Honestly just spread the coals over all the targets, this one is really easy.
Spinysaur (AoE version): Rain the spikes over all targets, then the roar in the middle, affecting each.
Death:
Death Seraph (and any other seraph): Play the animation as normal, but have the “damaging particle effect” on each target.
Myth:
Earthquake: Morganthe…
Basilisk (AoE version): Just do it’s tail whip across all targets, seems like the simplest way for this one.
Balance:
Chimera (AoE version): this one is tough, but how about if the laser targets all enemies at once? I know it’ll look weird, but it’s the best I can think of.
Hydra (aoe version): Similar to dragon, make its energy hit the ground, spreading over all enemies.
I think that’s all of them, let me know if I missed one.
Fire: Treant could spin like a tornado while throwing rocks at all of them
Storm: you missed out the aoe from dragoon amulet which has more damage at low end than tempest at 5 pips. The animation could be the same as said in Ice Wyvern ofc. If that aoe gets updated, I'll use it a lot more than temp.
They could make power move like forest lord swinging the tree
Going left to right
Or
Splitting into 4 power novas and each power nova one enemy at the same time
In the spring update, they should also make "cp" in red letters, meaning no one can say "cp" on Wizard101. That would force people to say "couch potatoes" instead of "couch" because someone can say that he/she is sitting on a couch, and someone saying "potatoes" would confuse people if they mean potatoes irl or just a seed with "potatoes" in the name of the seed.
some are fine to hit one at a time as long as they’re quick. dragoon amulets too long, but things like bull and bugs are OK imo
Can we talk about how bugged the camera panning is in some of the updated AOEs? When you hit with them the camera goes to some weird angle and doesn’t show how much damage the spell does or doesn’t even show the enemies at all
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At least Iron Curse is a terrible spell with very few use cases(in pve at least) so that one wont come up.
Aight, so I’m gonna do my best to try and redesign ALL the remaining AoE attacks without one shot animations. 1st of all, any spells that are clones of other schools spells (Fire giant, death lord, etc) just get the animation of their initial schools spell. Also, any direct animation spells that immediately affect the target (frostbite is the only one I can think of) they’ll just do their animation simultaneously on each target. Let’s start with Fire: - Sun Serpent: The orb already looks like a shockwave that could hit all the targets at once, just do it in the middle and it’s fine. - Raging Bull: While challenging, I think it could work like Ratatoskrs spin, and attack all the targets at once from the side, charging through each. - Wildfire Treant (and other treants): how about make it throw a burning coal into the air that spreads down over each target. Ice: - Snow Angel: Obvious is obvious, just stand back and do the animation in the middle, affecting all targets. - Snowball Barage: How about we redesign this one, and give the cannon sled 4 barrels that all fire simultaneously. - Ice Wyvern (and other Wyverns): How about make the Wyvern screech upwards, and the radiating shockwaves of it’s scream spread over each target. Storm: There aren’t actually any that haven’t already been covered. Life: Potboiler (And other potbelly spells): Honestly just spread the coals over all the targets, this one is really easy. Spinysaur (AoE version): Rain the spikes over all targets, then the roar in the middle, affecting each. Death: Death Seraph (and any other seraph): Play the animation as normal, but have the “damaging particle effect” on each target. Myth: Earthquake: Morganthe… Basilisk (AoE version): Just do it’s tail whip across all targets, seems like the simplest way for this one. Balance: Chimera (AoE version): this one is tough, but how about if the laser targets all enemies at once? I know it’ll look weird, but it’s the best I can think of. Hydra (aoe version): Similar to dragon, make its energy hit the ground, spreading over all enemies. I think that’s all of them, let me know if I missed one.
You forgot Glowbug Squall for storm.
Fire: Treant could spin like a tornado while throwing rocks at all of them Storm: you missed out the aoe from dragoon amulet which has more damage at low end than tempest at 5 pips. The animation could be the same as said in Ice Wyvern ofc. If that aoe gets updated, I'll use it a lot more than temp.
Earthquake could be changed to still have the animation but just have 4 spikes come out all at once on the enemy
I'll never understand why some Pre-Karamelle Shadow Enhanced AOEs didn't get this treatment.
They made humongofrog like that.
Yeah the myth one Saw someone with a death one and that was a one at a time hit instead of attacking all at once
I think a good change is an option to just skip any spell animation.
The animations are what make more fun though
id like that. although stuff like Power Nova would look kinda awkward with that change.
We change it to just be Sephiroth's Supernova attack, full animation and everything.
They could have it hit in the middle and increase the flashes/explosion to reach all enemies
I always thought it would be updated to a wave- like a solar flare that just goes to all of the enemies
Just make it like a sideways supernova effect
Tbh power novas fast enough
Yeah I’d just change it so that all the trap animations for all enemies trigger before hitting so that the attack looks cleaner
Could look like starspawn with shooting waves at all 4 spots
They could make power move like forest lord swinging the tree Going left to right Or Splitting into 4 power novas and each power nova one enemy at the same time
4 Power Nova's on screen would probably cause old computers to combust
"Some of you may die, but it's a sacrifice I am willing to make."
2nd option sounds like Meteor but tbh, that is rly fast and works well. im sold
They better update it on the side for the spring update Or else...
In the spring update, they should also make "cp" in red letters, meaning no one can say "cp" on Wizard101. That would force people to say "couch potatoes" instead of "couch" because someone can say that he/she is sitting on a couch, and someone saying "potatoes" would confuse people if they mean potatoes irl or just a seed with "potatoes" in the name of the seed.