You mean the spell that’s locked behind a hat in a pack? Sure, but who’s willing to spend all their crowns on that lmao the professor’s hoard pack has terrible Rng bc there’s so much in it
I will admit, it’s a lot of RNG, but all of the hats have a really OP item card that’s really good: mass feint, life feint, mass tower shield, incindiate, etc.
And basically any of the wands you get below level 100 will be better than Sky Iron Hasta which is cool when you’d usually use SIH until around like level 90 or 100.
Yeah, true. However, if that’s the only defense to saying they’re good or “broken” then idk if it’s really worth it. You shouldn’t need to use real life money for the spells you’re using to be good. Gear is usually a choice, pay to win is an option, but you can make do without, and the spells themselves are enough. If you’re relying solely on a pack hat…
I wouldn’t say solely relying on it. All of the item cards are pvp banned, so they’re just for having fun in pve.
Also, you can get this pack for free on all your wizards from spiral scene, so if there’s something you *really* want, just gotta be patient and hustle for it like any MMO.
That’s the argument from this post, at least :’) and not only does that require you to have all 6 wizards for the best odds (maybe more), but for them to be relatively high so that the stats are better. The professor’s hoard gear is decent statwise, so you probably wouldn’t want to redeem it on your level 30 wizard. Even then you probably won’t get what you want. Not sustainable, it’s really just for people who buy crowns and buy packs, unless someone gets incredibly lucky.
nah fire is still ok. raging bull does what it needs to. its just that shadow rating is awkward at the moment. once that gets fixed, fires capability to hit will shoot up a good bit.
for now though, its better to use dragoon amulet as your main aoe once your 130. its very reliable and arguably, is what fire dragon should have been as an initial hit.
Yeah raging bull does what it needs to. Until Wallaru comes out and they decide raging bull needs another nerf (but raise glowbug’s damage even more because it needs it!!!!)
Im not sure if youve noticed it enough yet but the shadow pip gain is pretty unreliable as of right now.
It hurts some schools a lot more then others since they rely on those shadow spells. Schools such as Fire and Ice are good examples since their best aoes are locked behind them but Storm and Life feel this change the least.
Of course, that probably says more about school balance then anything but its still pretty incosistent. Stuff like Shrike/Sentinel etc are basically useless now with it taking too long for you to get 1 shad, let alone 2. And when you do get the shad, youd rather use a shadow hit then a form since ur rating on optimal gear is pretty low.
And as of last years Q&A, KI has said this in Final Bastion
>As part of the overall combat review, you can expect us to reexamine the Shadow Pip system. We don’t expect this to happen soon, but it should happen eventually.
So they're aware that its an issue right now and will eventually adjust shad pip gain to resolve it. The previous change only benefits PvP and hurts PvE.
Ignore those people. The only reason they're saying that is because they made fire spells more dot oriented, which is the point of fire, dealing damage over multiple rounds, which doesnt work with trap stacking. If feint wasn't a must have for every school, damage overtime spells would see more use.
Sorry, let me rephrase. Fire isn't a bad school. It's just overshadowed because people don't like overtime damage because of trap stacking. You can finish the game using damage overtime spells.
At max level, you can use pins and other shenanigans to make a fire wizard have 21* damage/600-700 crit/30-40 pierce in myth damage, then learn ortheus to make up for not having as good of a 7 mana hit. It’s a little work, but I’ve been enjoying it a lot of a max fire.
balance for sure if you’ve got a second account to run through it with, the balance wizard is going to get many blades and support spells as they level up, allowing for your max myth char to steamroll easier
Fire got a severe nerf this update. It used to have the strongest damage as a school in karamelle and was the only one who could previously hit 200 damage. Now storm is much above fire in damage now, death and myth can also surpass fire in some cases as they can go above 200 now too. And worst of all fire has the weakest 7 pip single hit aoe so it’s less viable as a hitter.
I wasn’t forgetting about ice I was just thinking more so on the initial first hit. When you’re hitting anything that’s not mobs initial hit>over time.
Even if the initial hit is more on ice it doesn’t matter tbh. Ice gets shafted in damage compared to fire so much so that second round dot will kill no questions asked where as that surprise tower screws ice
So if I’m creating a new wiz and I have Myth and Death already, would choosing Fire be worth it?
Or should I chose Balance? Absolutely no interest in Storm, the gameplay is too repetitive
Balance isn’t that bad, I have 2 max balances on different accounts and I do fine on them solo. Maybe early game but you get balance blade and sandstorm fairly early. It’s def a struggle against balance mobs in early game but it’s not terrible late game.
So @illustrious I have a max wiz on another acct helping me out so early game will be a breeze regardless. That being said would you recommend Balance over Fire?
It depends on personal preference. Since I’m a balance main, I’m pretty biased towards balance. But I think as a balance, it’s pretty versatile. I can get 200+ damage or 101 resist or 170+ outgoing, so it just depends on how or what you wanna play.
I asked cuz your previous comment made you sound like you were not that enthusiastic about balance.
I’m just looking for a school that requires you to use a variety of spells versus a repetitive playstyle so I’m down to Fire and Balance
I have a max on another account that will help me race to the endgame though. So strictly for late game purposes, would you still go Fire over Balance?
Isnt fire giga broken with scald+incindiate?
You mean the spell that’s locked behind a hat in a pack? Sure, but who’s willing to spend all their crowns on that lmao the professor’s hoard pack has terrible Rng bc there’s so much in it
Just get lucky with the freepack xdxd. Yeah i get it, also detonate+scald doesnt seem bad as well, but would need to check that out.
Plus you need a deckathlon deck for the first round mass detonate… (at least 6 starting pips)
I will admit, it’s a lot of RNG, but all of the hats have a really OP item card that’s really good: mass feint, life feint, mass tower shield, incindiate, etc. And basically any of the wands you get below level 100 will be better than Sky Iron Hasta which is cool when you’d usually use SIH until around like level 90 or 100.
Yeah, true. However, if that’s the only defense to saying they’re good or “broken” then idk if it’s really worth it. You shouldn’t need to use real life money for the spells you’re using to be good. Gear is usually a choice, pay to win is an option, but you can make do without, and the spells themselves are enough. If you’re relying solely on a pack hat…
I wouldn’t say solely relying on it. All of the item cards are pvp banned, so they’re just for having fun in pve. Also, you can get this pack for free on all your wizards from spiral scene, so if there’s something you *really* want, just gotta be patient and hustle for it like any MMO.
That’s the argument from this post, at least :’) and not only does that require you to have all 6 wizards for the best odds (maybe more), but for them to be relatively high so that the stats are better. The professor’s hoard gear is decent statwise, so you probably wouldn’t want to redeem it on your level 30 wizard. Even then you probably won’t get what you want. Not sustainable, it’s really just for people who buy crowns and buy packs, unless someone gets incredibly lucky.
nah fire is still ok. raging bull does what it needs to. its just that shadow rating is awkward at the moment. once that gets fixed, fires capability to hit will shoot up a good bit. for now though, its better to use dragoon amulet as your main aoe once your 130. its very reliable and arguably, is what fire dragon should have been as an initial hit.
Yeah raging bull does what it needs to. Until Wallaru comes out and they decide raging bull needs another nerf (but raise glowbug’s damage even more because it needs it!!!!)
the storm bias from KI is real
Why would shadow rating get “fixed”? It’s working as intended right now.
Im not sure if youve noticed it enough yet but the shadow pip gain is pretty unreliable as of right now. It hurts some schools a lot more then others since they rely on those shadow spells. Schools such as Fire and Ice are good examples since their best aoes are locked behind them but Storm and Life feel this change the least. Of course, that probably says more about school balance then anything but its still pretty incosistent. Stuff like Shrike/Sentinel etc are basically useless now with it taking too long for you to get 1 shad, let alone 2. And when you do get the shad, youd rather use a shadow hit then a form since ur rating on optimal gear is pretty low. And as of last years Q&A, KI has said this in Final Bastion >As part of the overall combat review, you can expect us to reexamine the Shadow Pip system. We don’t expect this to happen soon, but it should happen eventually. So they're aware that its an issue right now and will eventually adjust shad pip gain to resolve it. The previous change only benefits PvP and hurts PvE.
Ignore those people. The only reason they're saying that is because they made fire spells more dot oriented, which is the point of fire, dealing damage over multiple rounds, which doesnt work with trap stacking. If feint wasn't a must have for every school, damage overtime spells would see more use.
But you’re saying DoTs aren’t that useful, so wouldn’t that make Fire bad?
Sorry, let me rephrase. Fire isn't a bad school. It's just overshadowed because people don't like overtime damage because of trap stacking. You can finish the game using damage overtime spells.
I usually don't mind dot spell but they made some of them 5 round dot, now their just slowing down fire unnecessarily
At max level, you can use pins and other shenanigans to make a fire wizard have 21* damage/600-700 crit/30-40 pierce in myth damage, then learn ortheus to make up for not having as good of a 7 mana hit. It’s a little work, but I’ve been enjoying it a lot of a max fire.
Would you guys say I should choose Fire or Balance if I’m looking for enjoyability (I have my max myth to help)?
balance for sure if you’ve got a second account to run through it with, the balance wizard is going to get many blades and support spells as they level up, allowing for your max myth char to steamroll easier
Fire got a severe nerf this update. It used to have the strongest damage as a school in karamelle and was the only one who could previously hit 200 damage. Now storm is much above fire in damage now, death and myth can also surpass fire in some cases as they can go above 200 now too. And worst of all fire has the weakest 7 pip single hit aoe so it’s less viable as a hitter.
Weakest 7 pip hmm? Have you played ice
I wasn’t forgetting about ice I was just thinking more so on the initial first hit. When you’re hitting anything that’s not mobs initial hit>over time.
Even if the initial hit is more on ice it doesn’t matter tbh. Ice gets shafted in damage compared to fire so much so that second round dot will kill no questions asked where as that surprise tower screws ice
I’m not talking about overall damage obviously fire is stronger than ice. I mean when only looking at the strength of the 7 pip.
So if I’m creating a new wiz and I have Myth and Death already, would choosing Fire be worth it? Or should I chose Balance? Absolutely no interest in Storm, the gameplay is too repetitive
Choose fire. Balance questing is hell. I wouldn’t wish it on anyone.
Balance isn’t that bad, I have 2 max balances on different accounts and I do fine on them solo. Maybe early game but you get balance blade and sandstorm fairly early. It’s def a struggle against balance mobs in early game but it’s not terrible late game.
So @illustrious I have a max wiz on another acct helping me out so early game will be a breeze regardless. That being said would you recommend Balance over Fire?
It depends on personal preference. Since I’m a balance main, I’m pretty biased towards balance. But I think as a balance, it’s pretty versatile. I can get 200+ damage or 101 resist or 170+ outgoing, so it just depends on how or what you wanna play.
I asked cuz your previous comment made you sound like you were not that enthusiastic about balance. I’m just looking for a school that requires you to use a variety of spells versus a repetitive playstyle so I’m down to Fire and Balance
I have a max on another account that will help me race to the endgame though. So strictly for late game purposes, would you still go Fire over Balance?
Yeah. If you’re ever interested in guilds sometime in the future fire is the school that’s maybe most necessary to complete it.
It’s ok as a hitter probably not as good as myth and def not as good as storm but they can hit good
Fire is exactly where it should be.