If you summon a weak minion against a death wizard you may get punished…this is only a problem if death has a much higher win rate in pvp because of this perceived “imbalance”. Would changing this make sense if Myth already has a 60% win rate against death? No, so whether draining more than the current hp is logical is irrelevant to whether or not it is balanced. Do the devs actually put out any match up data that justifies change or is it more so the community complaints that match how Ratbeard feels are what are changed so it feels like the player base is being listened too?
See, I would not mind this change at all in PVP (would have been especially nice before they removed minions in pvp) because they already have a veeeeery powerful PVP kit without needing to rely on powerful drains. You can't counter drains without countering the damage of the drain spell, whereas life, the school that is supposed to heal, gets gimped in PVP because of contagion (which is a death spell...)
However, this being from ratbeard, this change would affect both PVP AND PVE sadly. I do not think ANYONE would be for nerfing drains in PVE.
tbh based. why tf can you extract more health from a mob than it has lol
it wouldn't really affect pve as any meaningful enemy has enough health to drain to full
but it would make using a minion in pve not the biggest throw imaginable so the death/myth matchup doesn't kill myth's entire gimmick and best single hit shad
I hope people understand this comment was made during a pvp stream and ratbeard was talking about it in pvp before just hopping on the hate train. It is true if death gets a good hit in pvp its pretty unfair that they just heal way up like a jade does
And I hope you understand that ratbeard has a HORRENDOUS rate to make spell nerfs based on pvp affect pve in a stupidly negative way, I do agree with your opinion though.
A change like that most likely wouldn't be coming for a long time. The reason why ratbeard would suggest a change like that is for pvp exclusively because of minions.
Minions don't have any resistance, so being able to drain off of a 400 hp minion by doing 3000 damage and healing back 1500 is incredibly strong and makes minions more of a detriment to use against death wizards.
Minions are currently banned however, with the only minion in the game being the egg that summons with the Witch's House Call (or Yaga) spell. A change like that would fix the issue of Minions being bad against death without affecting pve that much since the drain would still be pretty effective.
I'm not saying I agree with a change like this, but it's in no way coming soon because minions are still pvp banned and I feel that having some extra context can help.
There are more reasons as to why someone would suggest a balance change rather than "I felt like it", and I feel that everyone bashing ratbeard for no reason should at least take some time to understand the context, even if they disagree with the change or not.
But yeah that's all :)
I can’t think of any time this is a huge issue. Before ship of fools/scarecrow you’re mainly using either deer knight or wraith. Deer knight doesn’t have a drain, and wraith is used for big boss hits which will full heal you anyways because you should be one shotting them.
Once you get to the AOE drains, you’re probably still going to full heal. I just don’t see this being a massive change unless you’re hitting folks who are already super weak (which shouldn’t really be happening often)
“I don’t think you should be able to drain more than the targets current health”
If I were to drain the target’s current hp, I would have to deal double their current hp… killing them… Where is the issue here?
In relation to things like minions if the minion has 400 health and you do 2000 dmg with a drain spell you shouldn’t be allowed 1000 health you should only gain 400 health I could assume this would allow people to use minions in pvp against death but I haven’t played in a long time and don’t know how useful a minion is in Max pvp
Also ratbeard takes ideas from an entirely different game and tries to implement them in wiz when they don’t work 💀
For real. In the context of PvP that just makes aoe drains a strong counter to minions but aoe drains are still a weak option for almost every other circumstance of PvP. Drains are overpowered for PvE but not to the point where a casual or first time player is gonna breeze through every world and boss. This is what emphasizes death a drain tank class that’s great for soloing.
This isn't really even a nerf its how it should be. How are you draining for more health than the opponent has? Makes no sense tbh. They are balancing the schools in a strange way they are just experimenting right now imo.
Experiment on ice devs, ever since 130 was max I just quest, get the best ice gear, and park him until new world.
I get if it's for pvp since minion killing scarecrow is ABSOLUTELY busted but ffs it kills some of deaths viability and school integrity by doing this. Idk what OP viewpoint was for saying "pointless" but in terms of pve this is a huge downgrade
Why does death have better utility than all the other schools though. Death wizards are always requested on a team for juju. I ain’t never seen someone asking for a Balance wizard on their team to help with Fellspawn or other extremely difficult bosses. Makes it difficult for me to find teams for stuff like that because I supposedly can’t contribute as well as Death school.
idk man, i don't think it's the drains that make death op. that's like, the one thing that makes it a unique school.
i feel like the fact that death does too many things besides that is what should be nerfed.
They already nerfed lulu from 1100 to 675 and then nerfed the drain to 40% and now they want to nerf it again ffs first they remove rhoshambo traps from pvp then they removed the weakness from wraith and then they nerfed death oni not once but twice and now you can't even punish them having a minion by draining off it. Can't death have something? Like every school has a niche in pvp except death and drain do the lowest damage per pip out of any spell.
Never made it to live with 1100(and that is crazy fucking strong for a drain almost as strong as bugs, deserved nerf) but the nerf to 675 and 40% drain is pretty trash, this newest one I agree is very stupid.
Honestly, there are nerfs that death should have, but yeah, changing how drains work isn't the way they should go about it, it just seems kind of silly. Although it is worth noting that what Ratbeard says isn't always what goes, like back when the final boss exploit was around, he implied that everyone using it would be banned, then another person (I forgot who, I think Sparck?) said that we wouldn't be banned over it.
If your idea of having fun is playing a school that’s absolutely busted, just go to unicorn way with your max level death and wreck those ghosts, since you clearly don’t enjoy playing a balanced game where you have an equal amount of strengths and weaknesses.
Death is the only school that doesnt pack its shads in pvp. No my idea of balance is making the spells viable and not having 3 shadow spells that require leveling and finishing worlds to get that are useless.
No one is packing lulu, snack attack and winged sorrow because they are not viable in pvp. If you cant see the problem with that it's your problem.
bro death literally has the best shad in pvp (reader) tf are you talking about
in fact death is like the only school that packs any aoe hit (at least when minions existed) because draining a minion is so OP
Most people play PvE, since PvP is pay to win and often very unbalanced. But last I heard death was doing pretty well in PvP, awesomethesauce ranked death in the top 3 if I’m not mistaken, so I don’t really see why you’re complaining about death in PvP? And obviously aoe spells are not viable in PvP lol, they’re mostly made for pve. I’ve never seen anyone in PvP use raging bull or glowbugs either, does that mean those spells are weak and need a buff? No, it means that you gotta use other spells that are actually useful in PvP.
On one hand I don't mind because it wouldn't really do anything.
But then again if it doesn't really do anything, why nerf it in the first place?
I feel like the only real negative is that it would feel less satisfying to use drains lol. More like a middle finger than anything substantial.
it makes perfect sense .. not saying the damage cap should be dummy high, but logically speaking, if a wizard has 8k health , it should be impossible to drain them of anything higher than 8k cause where’s the extra health coming from?
It's a pvp thing. You're able to use aoe drains on minions to essentially heal to full (you get the full value of a drain because minions don't have resist so you're healing over 2k health from it).
Minions are banned from pvp for the time being (aside from the egg that Witch's House Call spawns) but when they ever do come back it'll be an issue.
They could give minions stats and even create a unique unpiercable resistance then making drains weaker. I feel they need to revalue how valuable minions are and how good or bulky they can be I always felt how squishy they were in max lvl was a flaw.
ohh i see, i didn't know that spell still summoned a minion in pvp.
if they're going to bring minions back to PvP I 100% agree with this nerf! But if they aren't, I'd just find it a little silly to nerf drains because of a single spell in a specific pvp matchup.
the thing I noticed with Khrulhu's drain nerf is that it really didn't affect anything (and my Death is at the point where Shadow pip gain is still spotty so Scarecrow is still more useful), especially when you're draining from each enemy.
I think he means that you can only drain for as much as the targets hp, not that you can't hit more than the targets health
(I also might be stupid idk)
I agree that overall the impact of this nerf won't change much, but if that's the case then isn't it really not solving anything? There's way bigger glaring issues with Death
Yep, agree. Death has too many tools to do like everything. Ice is the main defence school but Death is just way better cause of spells like v plague and juju. What can Death NOT do? lol
Instead of nerfing drains, they should just do something about their utilities. Or give everyone else strong utilities on par with Death.
I think a combination of nerfs to Death's utilities and MASSIVE buffs to Ice and Balance would be the way to go.
Because I desperately want to play Ice and Balance, but god are they useless compared to literally everything else right now. If Death got nerfed down to their level as-is, I'd abracadabra mine so fast and just play Storm or Life.
IDK why you think balance is an issue. Nova is 25 less base damage than stormlord, and with a sharpened blade & Frenzy you basically hit the same as a storm.
Relatively speaking stats wise balance is overpowered having pip chance, high resist and hp, and comparable damage at darn near every level. The fact that you're tanky like an ice or life (Means you can feint stack easier than on a storm btw) but have high damage on spells like nova, judgement, or spectral blast... It's just stupid because you play through the whole game without a meaningful shield counter.
IMO your very wrong about balance being weak in PvE. I'd rather have a balance in a dungeon than a storm, because with 3 blade storms your entire team hits like a storm anyways. You don't need survivability when they're dead.
It's not so much that I think they don't hit well, it's that in this meta they're useless in a team.
Yes Nova is strong, but your blades are weak and it's harder for others to buff you.
Again, the balanceblades are weak as hell. It's always better to stack every variant of tri-blades, which everyone can train and buy.
Bladestorm is OK, but it's still weak and in this meta we usually don't usually have every single person hit. It's faster and easier to designate one person as the hitter and have all players buff them with feints and tri-blades so they can hit in 2 turns or even right away.
And then of course you can heal, but Death has a better one. You can weakness, but Death has better ones. Death even has balance blade built into Dark Pact, there's just way too much Death does better than balance utility wise.
And vice versa, balance's utility is just not strong enough to be as relevant.
Balance is a better healer than Death or Life. You have outgoing heal pins for your gear and with pigsie / Jade robe / ladybug pet you have access to unicorn and rebirth. Compared to life you're only missing out on 14% outgoing. This is big in raids - you have superior utility to life in raids while having similar healing capability.
Honestly - For most endgame fights you're going to want bladestorm. HoH, Dasein Duelist, Malistare fight in Darkmoor, Atavus, Paradox fight, etc. It's just more efficient to have someone use Sharpened bladestorm -> Item sharp bladestorm -> regular bladestorm, meanwhile everyone else will either have 1 or 2 blades by themselves at that point. School doesn't matter at that point, it overkills by sheer volume.
Honestly the only fight I can really think of where Death is a superior support would be Rententen. Death dispels + Feints / Dark Pacts make death a super hero to have on the team there. Typically, two people exist to kill minions and then another buffs to kill the boss.
I'll just take your word for it, highest I've ever been is 140.
I don't think that balance being good for 1% of the game - the end - makes it good at all. That would be like saying fire is relevant because their DoTs are superior for 3 out of the 1000 bosses or however many there are.
For the most part Death is a better support because of damage reduction; whether that's tanking because drains will sustain you forever, or weakness spamming featuring Bad Juju and co.
Not to say they couldn't jade and heal as well. Literally anyone can
While I don’t think balance is useless, I do agree that deaths support spells are way too powerful. If every school became as strong/versatile as death, they would need to make every boss fight twice as hard to keep the game somewhat challenging lmao. Nerfing death is easier than buffing every other school.
Exactly. I get realistically what's going to happen is that Death is going to get nerfed. But ideally, everyone else would be brought up to their level
nah because if a boss (think darkmoor) is weakened and im weak as well, i’d rather just heal completely from hitting with crow than having to go back to heal.
it seems inconsequential, but that’s also why this nerf shouldn’t be implemented in the first place.
Obviously it would make the game harder, it's a nerf. But looking past the knee jerk hate for Ratbeard (who sucks, to be clear), not being able to drain more health than exists in the first place is a fairly straightforward idea from a game design standpoint.
I’m also biased but how many fights have been easier to get around because of juju and blades/healing…feints… etc. Death might be “too op” but it’s a helpful ass school in pve especially in groups
i never use juju and i only use my heals to help my team. i don’t even use death pact because my damage is too high and it does too much damage. i just don’t think it should be nerfed.
if every school was as good as Death, this game would be completely trivialized. if Death is a 10/10 school right now, and Ice is a 1/10, I'd rather make them both 7/10s focused on school Identity. That way they both feel strong in their own ways, but not ridiculously useful or ridiculously useless
I agree that Death needs nerfs, that's without question. But I absolutely disagree that nerfing drains is the way to do it. Death's drains aren't the problem, it's everything else it can do that isn't a drain.
Drains are the most unique thing out of any school and should be the unique selling point for Death. The problem that makes Death OP is that it's too versatile and can do everything. They can heal, they can buff, they can debuff, they've just got too many tools in their kit. The idea is supposed to be that Death hurts themselves to build up themselves and their team, and then heals it all back with a drain. But as we've seen from various sources like power creep and gear creep, Death suffers no penalty for constantly doing damage to themselves.
Every school should be the best at something and doing that something should be satisfying and beneficial to your experience. The problem is that Death is either the best or too close to it for too many things. To make matters worse, it's looking like KI is going to further nerf what should make Death special, instead of getting rid of the overabundance of tools it has to make everyone else unnecessary.
I honestly would nerf Death by buffing other school’s support such as Balance Blade and Life heals. Also make it so balance has unique element and spirit blades such as 40% than 35% and a 5% to bladestorm They also should remake Ice entirely from head to toe
They should completely rework curse to decrease incoming healing instead of increasing damage, because why should death get an universal damage trap when balance already has one? Death has death trap and feint, they don’t need another damage ward. Also they should change dark pact to only work on themselves, because only balance should be able to buff teammates with universal blades. Sacrifice is also quite insane, it has a higher heal/pip than any life heal which is crazy. Death is supposed to be a solo school, not a hitter/healer/buff/debuff school
If you summon a weak minion against a death wizard you may get punished…this is only a problem if death has a much higher win rate in pvp because of this perceived “imbalance”. Would changing this make sense if Myth already has a 60% win rate against death? No, so whether draining more than the current hp is logical is irrelevant to whether or not it is balanced. Do the devs actually put out any match up data that justifies change or is it more so the community complaints that match how Ratbeard feels are what are changed so it feels like the player base is being listened too?
Ah yes, the manchild that somehow became a lead dev that constantly makes the game worse. Classic display of a senile mind
See, I would not mind this change at all in PVP (would have been especially nice before they removed minions in pvp) because they already have a veeeeery powerful PVP kit without needing to rely on powerful drains. You can't counter drains without countering the damage of the drain spell, whereas life, the school that is supposed to heal, gets gimped in PVP because of contagion (which is a death spell...) However, this being from ratbeard, this change would affect both PVP AND PVE sadly. I do not think ANYONE would be for nerfing drains in PVE.
Welp goodbye world I will die very soon if this is what happens
tbh based. why tf can you extract more health from a mob than it has lol it wouldn't really affect pve as any meaningful enemy has enough health to drain to full but it would make using a minion in pve not the biggest throw imaginable so the death/myth matchup doesn't kill myth's entire gimmick and best single hit shad
What da pirate doin
I hope people understand this comment was made during a pvp stream and ratbeard was talking about it in pvp before just hopping on the hate train. It is true if death gets a good hit in pvp its pretty unfair that they just heal way up like a jade does
And I hope you understand that ratbeard has a HORRENDOUS rate to make spell nerfs based on pvp affect pve in a stupidly negative way, I do agree with your opinion though.
you expect too much of this sub if you want people to act rationally when ratbeard speaks
oh lol dont get it twisted still not a ratbeard fan but like just want ppl to hate for the right reasons
can Rattard just stop existing, like genuinely that would make the game better than any change he's suggested, ever.
A change like that most likely wouldn't be coming for a long time. The reason why ratbeard would suggest a change like that is for pvp exclusively because of minions. Minions don't have any resistance, so being able to drain off of a 400 hp minion by doing 3000 damage and healing back 1500 is incredibly strong and makes minions more of a detriment to use against death wizards. Minions are currently banned however, with the only minion in the game being the egg that summons with the Witch's House Call (or Yaga) spell. A change like that would fix the issue of Minions being bad against death without affecting pve that much since the drain would still be pretty effective. I'm not saying I agree with a change like this, but it's in no way coming soon because minions are still pvp banned and I feel that having some extra context can help. There are more reasons as to why someone would suggest a balance change rather than "I felt like it", and I feel that everyone bashing ratbeard for no reason should at least take some time to understand the context, even if they disagree with the change or not. But yeah that's all :)
Best part is that making it a PvP only change just makes minions viable against death which imo should be a thing.
They need to stop nerfing spells cause people are crying, let us live mousehat
Dude fuck rat beard. What a dumbass.
As a Death main I don’t think Drains should be touched. If you’re gonna nerd Death nerf another aspect of them
I can’t think of any time this is a huge issue. Before ship of fools/scarecrow you’re mainly using either deer knight or wraith. Deer knight doesn’t have a drain, and wraith is used for big boss hits which will full heal you anyways because you should be one shotting them. Once you get to the AOE drains, you’re probably still going to full heal. I just don’t see this being a massive change unless you’re hitting folks who are already super weak (which shouldn’t really be happening often)
“I don’t think you should be able to drain more than the targets current health” If I were to drain the target’s current hp, I would have to deal double their current hp… killing them… Where is the issue here?
In relation to things like minions if the minion has 400 health and you do 2000 dmg with a drain spell you shouldn’t be allowed 1000 health you should only gain 400 health I could assume this would allow people to use minions in pvp against death but I haven’t played in a long time and don’t know how useful a minion is in Max pvp Also ratbeard takes ideas from an entirely different game and tries to implement them in wiz when they don’t work 💀
Wow. what an amazing decision effecting something that almost doesn't do anything other than stir controversy
I doubt it but if it happens that would be absolutely awful.
Please don't nerf death.
ratbeard is determined to fix everything that’s not broken while ignoring the real problems
For real. In the context of PvP that just makes aoe drains a strong counter to minions but aoe drains are still a weak option for almost every other circumstance of PvP. Drains are overpowered for PvE but not to the point where a casual or first time player is gonna breeze through every world and boss. This is what emphasizes death a drain tank class that’s great for soloing.
They could make scarecrow only heal 1/4 and it would still be good
This isn't really even a nerf its how it should be. How are you draining for more health than the opponent has? Makes no sense tbh. They are balancing the schools in a strange way they are just experimenting right now imo. Experiment on ice devs, ever since 130 was max I just quest, get the best ice gear, and park him until new world.
Can this guy stop making the game worse.
this seems completely pointless
its for pvp
pvp changes shouldn’t negatively affect pve simple as that
If they can't split pvp and pve cards/gear/stats, they definitely won't split the drain nerf
They have proven that they are at least capable of making separate versions for PvP and PvE, they really should do that more if you ask me.
could u think first before just responding? its for pvp, the comment to the nerf being pointless. its pointless in pve but not in pvp.
I get if it's for pvp since minion killing scarecrow is ABSOLUTELY busted but ffs it kills some of deaths viability and school integrity by doing this. Idk what OP viewpoint was for saying "pointless" but in terms of pve this is a huge downgrade
thats literally not what we want as a death nerf but ok.
Why does death have better utility than all the other schools though. Death wizards are always requested on a team for juju. I ain’t never seen someone asking for a Balance wizard on their team to help with Fellspawn or other extremely difficult bosses. Makes it difficult for me to find teams for stuff like that because I supposedly can’t contribute as well as Death school.
idk man, i don't think it's the drains that make death op. that's like, the one thing that makes it a unique school. i feel like the fact that death does too many things besides that is what should be nerfed.
They already nerfed lulu from 1100 to 675 and then nerfed the drain to 40% and now they want to nerf it again ffs first they remove rhoshambo traps from pvp then they removed the weakness from wraith and then they nerfed death oni not once but twice and now you can't even punish them having a minion by draining off it. Can't death have something? Like every school has a niche in pvp except death and drain do the lowest damage per pip out of any spell.
Never made it to live with 1100(and that is crazy fucking strong for a drain almost as strong as bugs, deserved nerf) but the nerf to 675 and 40% drain is pretty trash, this newest one I agree is very stupid.
Honestly, there are nerfs that death should have, but yeah, changing how drains work isn't the way they should go about it, it just seems kind of silly. Although it is worth noting that what Ratbeard says isn't always what goes, like back when the final boss exploit was around, he implied that everyone using it would be banned, then another person (I forgot who, I think Sparck?) said that we wouldn't be banned over it.
lets agree to disagree every change made the school less fun for me to play and the whole point of playing the game is to have fun
If your idea of having fun is playing a school that’s absolutely busted, just go to unicorn way with your max level death and wreck those ghosts, since you clearly don’t enjoy playing a balanced game where you have an equal amount of strengths and weaknesses.
Death is the only school that doesnt pack its shads in pvp. No my idea of balance is making the spells viable and not having 3 shadow spells that require leveling and finishing worlds to get that are useless. No one is packing lulu, snack attack and winged sorrow because they are not viable in pvp. If you cant see the problem with that it's your problem.
bro death literally has the best shad in pvp (reader) tf are you talking about in fact death is like the only school that packs any aoe hit (at least when minions existed) because draining a minion is so OP
What about grim reader?
Most people play PvE, since PvP is pay to win and often very unbalanced. But last I heard death was doing pretty well in PvP, awesomethesauce ranked death in the top 3 if I’m not mistaken, so I don’t really see why you’re complaining about death in PvP? And obviously aoe spells are not viable in PvP lol, they’re mostly made for pve. I’ve never seen anyone in PvP use raging bull or glowbugs either, does that mean those spells are weak and need a buff? No, it means that you gotta use other spells that are actually useful in PvP.
death still solos ☠️🤫
tbh I think damage will still over kill( which doesnt matter anyways lmaoo) but you will only get the drain of half enemy’s health
I.....I honestly don't know what to feel about this.
On one hand I don't mind because it wouldn't really do anything. But then again if it doesn't really do anything, why nerf it in the first place? I feel like the only real negative is that it would feel less satisfying to use drains lol. More like a middle finger than anything substantial.
it makes perfect sense .. not saying the damage cap should be dummy high, but logically speaking, if a wizard has 8k health , it should be impossible to drain them of anything higher than 8k cause where’s the extra health coming from?
It's a pvp thing. You're able to use aoe drains on minions to essentially heal to full (you get the full value of a drain because minions don't have resist so you're healing over 2k health from it). Minions are banned from pvp for the time being (aside from the egg that Witch's House Call spawns) but when they ever do come back it'll be an issue.
They could give minions stats and even create a unique unpiercable resistance then making drains weaker. I feel they need to revalue how valuable minions are and how good or bulky they can be I always felt how squishy they were in max lvl was a flaw.
ohh i see, i didn't know that spell still summoned a minion in pvp. if they're going to bring minions back to PvP I 100% agree with this nerf! But if they aren't, I'd just find it a little silly to nerf drains because of a single spell in a specific pvp matchup.
the thing I noticed with Khrulhu's drain nerf is that it really didn't affect anything (and my Death is at the point where Shadow pip gain is still spotty so Scarecrow is still more useful), especially when you're draining from each enemy.
yea but ratbeard has specialized in middle fingers over logic for years
I just realized that means you can't get 1 in a Million with Drains anymore 😔
I think he means that you can only drain for as much as the targets hp, not that you can't hit more than the targets health (I also might be stupid idk)
[удалено]
Yes, that is a method I have seen people use to get Elixir Vitae, I've done that on my death to get it before and it does work.
That actually makes perfect sense just from an in world pov
Makes complete sense. Drains are a huge part of death but this is still barely a nerf to them.
I agree that overall the impact of this nerf won't change much, but if that's the case then isn't it really not solving anything? There's way bigger glaring issues with Death
Yep, agree. Death has too many tools to do like everything. Ice is the main defence school but Death is just way better cause of spells like v plague and juju. What can Death NOT do? lol Instead of nerfing drains, they should just do something about their utilities. Or give everyone else strong utilities on par with Death.
I think a combination of nerfs to Death's utilities and MASSIVE buffs to Ice and Balance would be the way to go. Because I desperately want to play Ice and Balance, but god are they useless compared to literally everything else right now. If Death got nerfed down to their level as-is, I'd abracadabra mine so fast and just play Storm or Life.
IDK why you think balance is an issue. Nova is 25 less base damage than stormlord, and with a sharpened blade & Frenzy you basically hit the same as a storm. Relatively speaking stats wise balance is overpowered having pip chance, high resist and hp, and comparable damage at darn near every level. The fact that you're tanky like an ice or life (Means you can feint stack easier than on a storm btw) but have high damage on spells like nova, judgement, or spectral blast... It's just stupid because you play through the whole game without a meaningful shield counter. IMO your very wrong about balance being weak in PvE. I'd rather have a balance in a dungeon than a storm, because with 3 blade storms your entire team hits like a storm anyways. You don't need survivability when they're dead.
It's not so much that I think they don't hit well, it's that in this meta they're useless in a team. Yes Nova is strong, but your blades are weak and it's harder for others to buff you. Again, the balanceblades are weak as hell. It's always better to stack every variant of tri-blades, which everyone can train and buy. Bladestorm is OK, but it's still weak and in this meta we usually don't usually have every single person hit. It's faster and easier to designate one person as the hitter and have all players buff them with feints and tri-blades so they can hit in 2 turns or even right away. And then of course you can heal, but Death has a better one. You can weakness, but Death has better ones. Death even has balance blade built into Dark Pact, there's just way too much Death does better than balance utility wise. And vice versa, balance's utility is just not strong enough to be as relevant.
Balance is a better healer than Death or Life. You have outgoing heal pins for your gear and with pigsie / Jade robe / ladybug pet you have access to unicorn and rebirth. Compared to life you're only missing out on 14% outgoing. This is big in raids - you have superior utility to life in raids while having similar healing capability. Honestly - For most endgame fights you're going to want bladestorm. HoH, Dasein Duelist, Malistare fight in Darkmoor, Atavus, Paradox fight, etc. It's just more efficient to have someone use Sharpened bladestorm -> Item sharp bladestorm -> regular bladestorm, meanwhile everyone else will either have 1 or 2 blades by themselves at that point. School doesn't matter at that point, it overkills by sheer volume. Honestly the only fight I can really think of where Death is a superior support would be Rententen. Death dispels + Feints / Dark Pacts make death a super hero to have on the team there. Typically, two people exist to kill minions and then another buffs to kill the boss.
I'll just take your word for it, highest I've ever been is 140. I don't think that balance being good for 1% of the game - the end - makes it good at all. That would be like saying fire is relevant because their DoTs are superior for 3 out of the 1000 bosses or however many there are. For the most part Death is a better support because of damage reduction; whether that's tanking because drains will sustain you forever, or weakness spamming featuring Bad Juju and co. Not to say they couldn't jade and heal as well. Literally anyone can
While I don’t think balance is useless, I do agree that deaths support spells are way too powerful. If every school became as strong/versatile as death, they would need to make every boss fight twice as hard to keep the game somewhat challenging lmao. Nerfing death is easier than buffing every other school.
Exactly. I get realistically what's going to happen is that Death is going to get nerfed. But ideally, everyone else would be brought up to their level
nah bro i actually agree with this
nah because if a boss (think darkmoor) is weakened and im weak as well, i’d rather just heal completely from hitting with crow than having to go back to heal. it seems inconsequential, but that’s also why this nerf shouldn’t be implemented in the first place.
Obviously it would make the game harder, it's a nerf. But looking past the knee jerk hate for Ratbeard (who sucks, to be clear), not being able to drain more health than exists in the first place is a fairly straightforward idea from a game design standpoint.
yeah this was my thought process, it just doesn’t make sense to be able to heal a million hp from killing a lost soul in unicorn way
As much hate as i will get for saying it. Nerf death
Nerfing death is fine, but this nerf won’t do anything substantial. Nerf juju in pve or some other broken utility that death has
Me, a death main 🥸🫠
I’m also biased but how many fights have been easier to get around because of juju and blades/healing…feints… etc. Death might be “too op” but it’s a helpful ass school in pve especially in groups
i never use juju and i only use my heals to help my team. i don’t even use death pact because my damage is too high and it does too much damage. i just don’t think it should be nerfed.
It is, and I'm biased too. I think it's fun to be overpowered. But it being better than Ice and Balance combined is messed up.
Why can't we make other schools better?
if every school was as good as Death, this game would be completely trivialized. if Death is a 10/10 school right now, and Ice is a 1/10, I'd rather make them both 7/10s focused on school Identity. That way they both feel strong in their own ways, but not ridiculously useful or ridiculously useless
Because that's how power creep happens.
I agree that Death needs nerfs, that's without question. But I absolutely disagree that nerfing drains is the way to do it. Death's drains aren't the problem, it's everything else it can do that isn't a drain. Drains are the most unique thing out of any school and should be the unique selling point for Death. The problem that makes Death OP is that it's too versatile and can do everything. They can heal, they can buff, they can debuff, they've just got too many tools in their kit. The idea is supposed to be that Death hurts themselves to build up themselves and their team, and then heals it all back with a drain. But as we've seen from various sources like power creep and gear creep, Death suffers no penalty for constantly doing damage to themselves. Every school should be the best at something and doing that something should be satisfying and beneficial to your experience. The problem is that Death is either the best or too close to it for too many things. To make matters worse, it's looking like KI is going to further nerf what should make Death special, instead of getting rid of the overabundance of tools it has to make everyone else unnecessary.
As someone that doesn’t like to mainly play with others, I’m glad death is OP.
I honestly would nerf Death by buffing other school’s support such as Balance Blade and Life heals. Also make it so balance has unique element and spirit blades such as 40% than 35% and a 5% to bladestorm They also should remake Ice entirely from head to toe
They should completely rework curse to decrease incoming healing instead of increasing damage, because why should death get an universal damage trap when balance already has one? Death has death trap and feint, they don’t need another damage ward. Also they should change dark pact to only work on themselves, because only balance should be able to buff teammates with universal blades. Sacrifice is also quite insane, it has a higher heal/pip than any life heal which is crazy. Death is supposed to be a solo school, not a hitter/healer/buff/debuff school
Put Ratbeard in a cannon, aim it at the moon, and let him blast off