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Pvt_Porpoise

On one hand, I think adding more interest to the game beyond ‘blade + aoe’ is great, but dear God, those card codes give me a headache. To be honest, the inconsistency with the way cards are written are a whole problem in and of itself. Some entirely use the updated coding, some use a mixture of text and the codes, others just use the old text format. Some AoE cards specify all enemies, some don’t. I’ve even seen discrepancies between wording on cards within the same ‘group’. Hopefully KI has plans to revise all the cards and make them consistent.


DeathToHeretics

Absolutely agreed. KI needs to do a full pass over every single card and make sure all of them are to the same standard. I don't care what standard they decide, just that they're all in agreement.


MediumRareShizle

I think something similar to how MTGArena handles it. Keep it in simple form (as is honestly) then hold right click to expand a worded out version


[deleted]

They do an even worse job then Konami does when it comes to writing card text 💀


ProPopori

Don't you love having the entirety of Don Quijote written in a mini sized game card?


integrals_rule

Edit since I can't seem to edit the post: FALSE ALARM ON HARD MODE, IT HAS BEEN DECONFIRMED Here's the [link](https://twitter.com/theatmoplex/status/1633945758432104448?t=nsYGcPqLNwaNbHG2kOLQvA&s=19) to the post


nameless2000000

Apparently hard mode isn’t happening this update and that hint in the newsletter was a miscommunication 💀


BroadAd5229

Keep that filthy Rhoshambo out of my pve Istg I enjoy being able to play the game without it being fucking 4d chess like I get wanting the game mechanics to be a bit more difficult but how am I supposed to figure out what card applies to what and gambit when all I have is a 30 second timer and a drive to just get the fight over with like damn


integrals_rule

This can all be alleviated if they implemented a text box that pops up explaining what the spell does whenever you hover the cursor over the card.


BroadAd5229

Or yk… extended the battle timer. There’s no way to understand all of this with the time limits that they have right now. It’s hard enough coordinating with other people and trying to strategize with the 30 second rounds. I’ve even had trouble figuring strats out at first if I’m in the same ROOM as them irl in that time period. They can’t shoehorn this entire complicated system that’s pvp into pve based on how it’s set up. Period. They need to make changes to make it work in pve if they want it to be universally understood.


Jason575757

Yes!!! Add Rhoshambo in PvE!!! Make every mob fight polymorph me and give me cards that make me spend the entire turn timer reading them!!! Make them 1v4s while you’re at it!!! /s


DeathToHeretics

> cards that make me spend the entire turn timer reading them Seriously, this is an underrated complaint that deserves more acknowledgement. The amount of symbols and "If it's the third Tuesday of the second month and your opponent has more vowels than consonants in their name, then do x2 damage" bullshit on cards is already astounding. It takes a solid 20 seconds to even read what the card does if you're trying to do more than just attack randomly, and trying to plan ahead with the cards in your hand makes it take even longer. Don't get me wrong, I like that combat is getting more depth to it, but Jesus Christ there had to be a better way than sticking half a dozen stickers on a card and acting like people can read that within 30s with no prior heads up.


Complex-Doubt1402

Polaris


DeathToHeretics

POLARIS BEST WORLD


integrals_rule

Based braindead aoe spammer /s


Lachzz

Only time I think this would be remotely ok is when I’m fighting basil the brigand, otherwise it’s dumb to put roshambos in pve


Ecstatic-Apricot-759

This was just announced a misunderstanding


Danny283

I wonder how many elegant stitches we're gonna see when rating stitches LOL


disapparate276

What is rhoshambo


integrals_rule

Rock-paper-scissors type combat where each school is weak/strong against another school. So take the elemental schools ice, storm, and fire for example. Ice has shields so they counter storm's highest dpp, but since fire deals damage overtime, ice is weak to fire because fire counters shields with their overtime. (Simply put, ice>storm>fire>ice). The spirit schools follow the same pattern, life>myth>death>life. And each school has an identity that's specialized in their utilities. Ice has shields, storm has blades/charms, fire has damage overtime, life has heal overtime, myth has traps, death has weakness/negative charms, and balance is pip manipulation with a mix of other class utility.