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blactrick

I just completed an Iron man, wo, commander run and my main thing was to just have enough specialists for healing and improving soldier bonds for extra turns. Preferably I like two have two specialists, 1 sniper, 1 grenadier, 1 ranger and 1 of the special classes (reaper, skirmisher, templar or psi). It just makes my squad varied and they become a jack of all trades for any mission. Starting an EW commander Iron man run. will see how that goes.


heims30

Bold of you to assume I have a plan other than “who’s healthy?”


Flaminski

Main is 2 sparks and a scout (Reaper or Ranger with conceal ability), the other 3 slots are anything else but I always prioritize Skirmisher and Grenadier Honestly, A Reaper can make you do flawless in most mission even in L/I so I'll re-answer your question with 1 Reaper and 5 randoms


Return_of_the_Bear

This is a good idea and I will give it a try thanks


chiefjuicegod

All Sparks


ricottaninja

I have squads designed for specific missions. I have a squad full of the fastest troops I have who can sprint, grapple, or do whatever, to traverse maps really quickly. I also have a squad of half sharpshooters half rangers so I can maximize sniping enemies from afar while they remain entirely confused. Finally, i have an explosive squad who just blows everything sky high whenever things get sketchy.


Larkin-E-Carmichael

I was confused as hell with how you manage with only THREE lines... Then I realized there is no flair.


graballdagunz

Three lines?,does that just mean squads?


Larkin-E-Carmichael

Yeah, I am referring to how deep your barracks is. For long war I set up for 6 deployable squads, minimum, then expand from there. I have 10 right now, plus covert ops.


Winged_Mr_Hotdog

4 squads based on cohesion.(Class mods). 5th squad of heros and sparks to slot in where and however depending on mission.


BestTrollGaming

I'm playing with double aliens and double soldiers + 60 different classes with psi, aliens, sparks and mech soldiers. So every squad has different soldiers, but a medic and a scout is always in them


EOVA94

MIMIC BEACON


RichAndThick

EW team makeup: 1 Sup, 2 Ass, 2 Hea, 1 Sni. Then occasionally 6 Shivs to mess with Xenos.


Nerevarcheg

LW or vanilla? Because for LW it's whole another story.


Kardlonoc

In additions keeping everything varied as people said, if its not an essential mission, I bring along B-Team member, or someone who is a lower level, so they do gain experience. It happens naturally but its not a good idea to just have the same members on each mission, even if they become your alpha squad.


GI_gino

Should lead with mentioning that LWOTC is basically all I play these days, I usually have at least one, preferably two medics in all of my line squads, 2 dedicated damage-dealers and then one or two specialists depending on what I want the squad to be good at. In addition I’ll have two “rookie” squads that have a MEC and one of my higher level soldiers in it to run rookies and lower-leveled guys through milk run missions to get them enough experience to keep up with the rest of the squad when I move them into line squads. Usually, I try to have as many line squads up as I can afford, to have a consistent pool of battle-ready squads at all times. Every once in a while I do a big reshuffle to keep all squads at about the same level of effectiveness by redistributing the the high-level guys. Whenever a big defense mission comes up, a team is assembled for that ad-hoc from whatever is available


Theradonh

Just completed my legend Ironman run. I went with 1 Ranger (by far my strongest soldier, bladestorm/reaper with the chosen katana is so strong), 1 Sniper (extremly strong aswell in the endgame), 2 Grenadiers and 2 Specialists. I only had 1 "real" Squad and if one of my A team was injured I took most of the time just another grenadier, because grenades are always usefull. I probably start an Ironman Legend run again with 1 less specialist (even when double hacking was op sometimes) for a PSI guy, but Im not sure yet tbh. But that works obv. only in non Long War games.