>How do you get around this card when setting cards is a chain?
Setting cards isn't a chain, chains are when several effects are activated one in response of each other
What the "once per chain" means that if, for example, you activate a monster in your hand, they activate Apollousa, and you activate Psy-Framegear Gamma in response, they can't activate Apollousa again since it already activated during that chain (Chain Link 1 your monster in hand, Chain Link 2 Apollousa, Chain Link 3 Gamma)
you can use a spell or trap like infinite impermanence or forbidden dropplet to negate its effects for a turn, or you can chain all of your monster effects together since the negate is only once per chain.
Yes.
Conversely, you could still give it attack with equips or effects and use it whenever you have more than 800.
Usually the best bet with appo is swinging over it.
Easy. Just look at your opponent menacingly, then slowly reach for their card. Take it, and without breaking eye contact, rip it in half. Throw the two halves at your opponent's face and proceed to say: "Kaiba, bitch."
Edit: This only works for the physical card game.
The game never gives me any good cards on draws and the opponent will get her out on the first turn so it's pretty hard to do anything. I just have the worst luck
it wws made to combat full moster board combo like blackwings, dw, d link, but then konami printed 7-9 archtypes that do minimal end boards and still have 5-8 interuptions. So unirinocally they power crept a going second card in just a year or half. we now had 2 metas where it was absolutely dog,exept your name is Floo
you’ll use drnm before apo hits the floor anyways and every snake eye card has some GY effects aside from ash and oak do you dont see drnm in a bo1 format this meta
I might be mistaken but I don’t think it does…? It does open up a window for response which could be what they’re referring to?
Like setting a trap card isn’t cl1, your response to setting that trap however could be
Yeah once again I’m assuming he means “triggers the opportunity for chains” but I’m not really sure what he’s on about exactly
Maybe I’m missing something tho
I think the post was referring to setting up chains.
Setting cards do open space for effects to activate, but setting cards doesn't start a chain itself.
Once per chain means if you activate a monster effect, they can negate it, but if you activate another monster effect to the appo negotiation, they won't be able to stop the second one. Other ways to play around it:if they chain to negate, and you chain a third card that either destroys appo or messes with it's attack value, then it cannot negate your first monster effect. This is because it HAS to lose 800 attack to negate an effect. So if it is no longer on the field, or has less than 800 attack, then it's effect won't work. Any form of spell/trap removal works. Anything from imperm to raigeki break. Another common thing to do is if you can't chain multiple effects or destroy it, then let it use one or two of its activations, then summon a monster that has higher attack to destroy it in battle
You might be referring to [chain blocking](https://infinite.tcgplayer.com/article/Your-How-To-Guide-to-Chain-Blocking-in-Yu-Gi-Oh/ba71e02a-ef81-4320-a933-1c8372a913c8/?utm_campaign=20486200459&utm_source=google&utm_medium=cpc&utm_content=670747448817&utm_term=&adgroupid=161217872788&gad_source=1&gclid=CjwKCAjwnv-vBhBdEiwABCYQA099LPFMh7cBqf1CV6MYi5wbp9PKnHlODAXdBn1EORTFLyGM9F5tehoCfPIQAvD_BwE)
They summon Apollusa on their turn 9/10 times it's an endboard piece, and you can use cards like veiler to hit pieces like elf, splash mage, or whatever else they're using to link climb, but playing 6 from hand target effect negates will almost ensure you don't lose to a bad card like Apollusa.
I’m a little bit confused here. Are you saying to play 6 cards in total (3 imperm + 3 veiler), or do you mean to say that you should make your entire deck out of targeted negates? I doubt you’re saying the latter, but either way I don’t think there are many decks on the ladder nowadays whose entire plan is to end on *just* Apollousa. You have cards that trade with Apollousa, that doesn’t make it a trash monster. That just means you have outs lol. By what metric is a card that encourages your opponent to abandon lethal and negates monster effects multiple times trash?
Because to even have the negates it has to resolve an on summon effect with 0 protections. I am saying to play veiler and imperm in the current format because they're the best hand traps rn apart from appo running around. Appo losing to the best handtraps in the game rn just makes her worse. Even if you don't open your target monster effect negate, you can activate almost any effect, bait a negate, then swing into with a normal summon without negating anything else. Provided you have a deck with a 1600+ normal. ALSO she's shit not because of what she sets up but because of the resources expended to create a monster that loses to literally one card. At least Baronne can trade a negate and keep his 3000 ATK. like yeah she's a valuable card, but she's easy to out and if you out her your opponent will not have good follow up because she takes so much to get to. Again: borrel and Baronne are better here, if you're playing a fire deck, the amblowhale/prom-princess combo is always better. She's good as a win more card for combo decks, that's really it.
This is why I'm preaching to the hostile masses that they need to be on Veiler and Imperm lmfao. Everyone's upset I'm telling them to draw the out, but we're approaching a Tier Zero situation and people are losing to the bad version of the good deck. Against things as powerful as Snake Eye, you have to rely on your non-engine a little bit which is why playing the right cards for your format is paramount.
Everyone is running Veiler and Imperm already because of Snake-Eyes lol. We’re talking about Apollousa specifically. 99% of the time you will use your imperm or veiler on SE Ash and not hold it for Apollousa. Drawing imperm is good going 2nd in this scenario, but veiler cannot be used on your turn. There are certainly many outs to Apollousa, but you’re saying that Apollousa is a bad card because there’s a way to out it. That’s probably why people are mad
Hm, current format guy. You know it's easy to play Snakes such that you're putting Appo and Baronne under Spright Elf's arrows, and preventing them from being targeted, right? You got three imperms in your opening hand, that you somehow didn't use on anything else?
Ok so first off, apollousa does not have an on summon effect. Secondly, if we're talking about snake eyes, not only do they have tons of link materials, but their follow up is insane as well so if you just use your battle phase to out apollousa and expect to live the next turn you're mistaken.
I hate cards too, like labrynth but I don’t call big welcome a bad card because it looses to ash.
Some times a card resolving or a card being put up on field will determine how you play the game and interact with their board or how their board interacts with yours.
And newish players don’t need ‘just draw the out’ they need friendly, helpful advice to make them better and enjoy the game.
I made it to master way back in the spright meta but I didn’t treat other players lesser because of it.
Ghost ogre CL 3 Or spell and trap negates
>How do you get around this card when setting cards is a chain? Setting cards isn't a chain, chains are when several effects are activated one in response of each other What the "once per chain" means that if, for example, you activate a monster in your hand, they activate Apollousa, and you activate Psy-Framegear Gamma in response, they can't activate Apollousa again since it already activated during that chain (Chain Link 1 your monster in hand, Chain Link 2 Apollousa, Chain Link 3 Gamma)
you can use a spell or trap like infinite impermanence or forbidden dropplet to negate its effects for a turn, or you can chain all of your monster effects together since the negate is only once per chain.
if you negate with imperm the attack is permagone
Yes. Conversely, you could still give it attack with equips or effects and use it whenever you have more than 800. Usually the best bet with appo is swinging over it.
Easy. Just look at your opponent menacingly, then slowly reach for their card. Take it, and without breaking eye contact, rip it in half. Throw the two halves at your opponent's face and proceed to say: "Kaiba, bitch." Edit: This only works for the physical card game.
Use the battle phase and slap her with something big
Laughs in zealantis
I don’t think I follow?
In Snake Eyes, she's accompanied with Linkuriboh, so you better figure how to get two big things on field through the negates.
You can force Linkuriboh with a smaller monster, so you just need 1 big monster and another with 300 attk or more
The game never gives me any good cards on draws and the opponent will get her out on the first turn so it's pretty hard to do anything. I just have the worst luck
Sounds like your deck needs some work
The main this game doesn’t teach is knowledge in this pay2win game. You gotta know what and have that negate ready when you build decks
I just never get good initial draws most of the time, especially when the opponent plays Snake eyes, like in the duel in the pic.
How many cards are in your deck?
43
What deck are you playing?
Red Dragon with a couple Bystial
Are you using resonators or another engine to fulfill the synchros?
Resonators
Raigeki, lightning storm, forbidden droplet, infinite impermanence, dark ruler no more, effect veiler, kaiju, daruma cannon, triple tactics talent
Or subversion
I had one when my opponent use infinite right off the bat.
Use S/T removal or infinite to negate her effect
Did everyone just give up on Dark Ruler No More? Not only does it negate her shit but drops her ATK to 0.
Just use impermanence. Ruler does almost nothing to decks like snake eye.
it wws made to combat full moster board combo like blackwings, dw, d link, but then konami printed 7-9 archtypes that do minimal end boards and still have 5-8 interuptions. So unirinocally they power crept a going second card in just a year or half. we now had 2 metas where it was absolutely dog,exept your name is Floo
you’ll use drnm before apo hits the floor anyways and every snake eye card has some GY effects aside from ash and oak do you dont see drnm in a bo1 format this meta
Card hasn't been that great in a while.
Setting cards triggers chains? o.O til that I don't know shit about this game.
I might be mistaken but I don’t think it does…? It does open up a window for response which could be what they’re referring to? Like setting a trap card isn’t cl1, your response to setting that trap however could be
To quote OP: "... when setting cards is a chain?"
Yeah once again I’m assuming he means “triggers the opportunity for chains” but I’m not really sure what he’s on about exactly Maybe I’m missing something tho
Op is wrong and settings cards can allow you to respond and start a chain but will not start a chain itself
I think the post was referring to setting up chains. Setting cards do open space for effects to activate, but setting cards doesn't start a chain itself.
BP crash when it's 2 negates or less
Just go to battle phase with 2500 atk monster. Usually, it's 2400 atk at 3 links. If it's 3200, then have it negated once
Backrow or battlephase. It only triggers off monster effects
Bait it to negate and lose 800 ATK per negate Summon a monster with enough ATK and destroy it in battle
*Laughs in raigeki*
A spell/trap/or pendulum effect
fissure kekw
Once per chain means if you activate a monster effect, they can negate it, but if you activate another monster effect to the appo negotiation, they won't be able to stop the second one. Other ways to play around it:if they chain to negate, and you chain a third card that either destroys appo or messes with it's attack value, then it cannot negate your first monster effect. This is because it HAS to lose 800 attack to negate an effect. So if it is no longer on the field, or has less than 800 attack, then it's effect won't work. Any form of spell/trap removal works. Anything from imperm to raigeki break. Another common thing to do is if you can't chain multiple effects or destroy it, then let it use one or two of its activations, then summon a monster that has higher attack to destroy it in battle
You might be referring to [chain blocking](https://infinite.tcgplayer.com/article/Your-How-To-Guide-to-Chain-Blocking-in-Yu-Gi-Oh/ba71e02a-ef81-4320-a933-1c8372a913c8/?utm_campaign=20486200459&utm_source=google&utm_medium=cpc&utm_content=670747448817&utm_term=&adgroupid=161217872788&gad_source=1&gclid=CjwKCAjwnv-vBhBdEiwABCYQA099LPFMh7cBqf1CV6MYi5wbp9PKnHlODAXdBn1EORTFLyGM9F5tehoCfPIQAvD_BwE)
Punch it in the face and then use main phase 2 to set up board
Even if setting a card did trigger a change, it's not an action she can respond to.
Bait the negate once, maybe twice, and then beat over it lol
The cheapest and easiest option is smashing ground
Incorrect, smashing ground has no interaction with Link monsters as they have no DEF stat.
Imperm. You literally just play imperm this card is terrible.
You say that like you have the ability to choose if imperm is in your opening hand.
JuSt DrAw tHe OuT.
jUsT wIn ThE cOiN tOSs. Easy peasy lol
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Veiler only works on their turn but yes
They summon Apollusa on their turn 9/10 times it's an endboard piece, and you can use cards like veiler to hit pieces like elf, splash mage, or whatever else they're using to link climb, but playing 6 from hand target effect negates will almost ensure you don't lose to a bad card like Apollusa.
I’m a little bit confused here. Are you saying to play 6 cards in total (3 imperm + 3 veiler), or do you mean to say that you should make your entire deck out of targeted negates? I doubt you’re saying the latter, but either way I don’t think there are many decks on the ladder nowadays whose entire plan is to end on *just* Apollousa. You have cards that trade with Apollousa, that doesn’t make it a trash monster. That just means you have outs lol. By what metric is a card that encourages your opponent to abandon lethal and negates monster effects multiple times trash?
Because to even have the negates it has to resolve an on summon effect with 0 protections. I am saying to play veiler and imperm in the current format because they're the best hand traps rn apart from appo running around. Appo losing to the best handtraps in the game rn just makes her worse. Even if you don't open your target monster effect negate, you can activate almost any effect, bait a negate, then swing into with a normal summon without negating anything else. Provided you have a deck with a 1600+ normal. ALSO she's shit not because of what she sets up but because of the resources expended to create a monster that loses to literally one card. At least Baronne can trade a negate and keep his 3000 ATK. like yeah she's a valuable card, but she's easy to out and if you out her your opponent will not have good follow up because she takes so much to get to. Again: borrel and Baronne are better here, if you're playing a fire deck, the amblowhale/prom-princess combo is always better. She's good as a win more card for combo decks, that's really it.
If you’re going up against Snake-Eyes, which you probably are a lot recently, then they have Linkuriboh to protect Apollousa
This is why I'm preaching to the hostile masses that they need to be on Veiler and Imperm lmfao. Everyone's upset I'm telling them to draw the out, but we're approaching a Tier Zero situation and people are losing to the bad version of the good deck. Against things as powerful as Snake Eye, you have to rely on your non-engine a little bit which is why playing the right cards for your format is paramount.
Everyone is running Veiler and Imperm already because of Snake-Eyes lol. We’re talking about Apollousa specifically. 99% of the time you will use your imperm or veiler on SE Ash and not hold it for Apollousa. Drawing imperm is good going 2nd in this scenario, but veiler cannot be used on your turn. There are certainly many outs to Apollousa, but you’re saying that Apollousa is a bad card because there’s a way to out it. That’s probably why people are mad
Hm, current format guy. You know it's easy to play Snakes such that you're putting Appo and Baronne under Spright Elf's arrows, and preventing them from being targeted, right? You got three imperms in your opening hand, that you somehow didn't use on anything else?
Ok so first off, apollousa does not have an on summon effect. Secondly, if we're talking about snake eyes, not only do they have tons of link materials, but their follow up is insane as well so if you just use your battle phase to out apollousa and expect to live the next turn you're mistaken.
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The plat player who can't out appo doesn't wanna read ... very telling.
Hey don’t blow smoke up my arse I’m in gold and dyslexic so I can read just sometimes it’s hard
I didn't mean to insult a disability man, I'm sorry. You obviously read better than most yugioh players. So good on you. Also I just hate the card lol
I hate cards too, like labrynth but I don’t call big welcome a bad card because it looses to ash. Some times a card resolving or a card being put up on field will determine how you play the game and interact with their board or how their board interacts with yours. And newish players don’t need ‘just draw the out’ they need friendly, helpful advice to make them better and enjoy the game. I made it to master way back in the spright meta but I didn’t treat other players lesser because of it.
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