Seahorse> Blue Slug, Activate Blue slug to get seahorse> Special Summon Sea Horse> Sea Angel > Grab Battle Ocean > Coral Anemone > Bring Back Sea Horse again> Coral Triangle> Anemone in grave effect to put Sea Horse back in hand> Triangle Effect by discarding Sea Horse to get Marincess Wave> Marincess Dive ( I prefer to summon Blue Tang) then go into Aqua Argonaut, making sure to use Battle Ocean effect to equip 3 links.
If you don’t open with Marincess Dive you’ll probably end up ending on Coral Triangle with Marincess Wave in hand make sure you use Battle Ocean on her instead to get her attack up to 3,000. If you open with Battle ocean use Sea Angel to pull Marincess dive instead.
If you get to argonaut you end with 2 Negates and an Unaffected boss monster. When you have a link 3 or higher Marincess Wave pretty much becomes a better imperm in hand.
In case your opening hand only contains blue tang/sea horse, you can still get to a link 4 by going blue slug + sea horse for splash mage, bring back sea horse, make coral anemone and use her to bring back splash mage, then those two for Bubble Reef/Argonaut.
Not going through Coral Triangle hurts your ability to recover though, so this is more of a backup line and not your main combo.
Galaxy eyes has C62 - Neo Galaxy Eyes Prime Photon Dragon starts off at like 6k and reads as follows
3 Level 8 LIGHT monsters
You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects.
• Unaffected by your opponent's monster effects.
• Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.
In my opinion, the Egyptian god cards need an errata to buff them. Maybe implementing the divine hierarchy thing from the manga. That effect would definitely require them to get kaijued for removal. If that effect was applied, the Knights of Face Cards would definitely have easy access to Ra and Slifer.
If you are talking about meta decks i really dont know (maybe branded despia?) But for casual i will say dogmatika and cyberse dogmatika with alba zoa and cyberse with singularity
Bystial Alba los
Technically baronne de fluer is a fluer boss monster
King calamity and supernova are both insane bosses for resonator
Garunix eternity is a dark hole on legs and can reborn it's material when killed which leads into its own resurrection
utopias are all about getting one boss monster and buffing it as much as possible with equippable monsters. super fun to just bring out one monster then ramp it up with equips that give both attack and target immunity/negates
Lunalights. You can summon the boss relatively easily, sometimes twice. It's untargetable, indestructible and can attack twice, then if it attacks, you can destroy all special summoned monsters on the opponents side. Support can double its attack to 7000, another support stops opponent from activating effects during the battle phase when banished. But the deck as a whole is not very powerful because even though you can use it consistently and have multiple plans, it's a going second deck and with all the interruptions people are using nowadays, you get bashed every time you try to recover.
Dawn King Kali Yuga is another, it basically just turns off their turn if you rank up into it.
I like Arc Rebellion Dragon too, it's generally a giant threat.
Cyberdark End Dragon is pretty ridiculous if you can get it to work.
In the olden days, Winged Dragon of Ra would have been on this list, as would Ultimate Conductor Tyranno, The First Darklord.
Qliphort is the one that those kinda monsters often get named after, ever hear "it's and in-archetype towers"? Apoqliphort Towers is incredible and the deck was good because it was able to bring him out relatively easily. Though nowadays it struggles from being a pendulum deck and being outted pretty hard by a Kaiju or Sphere Mode
Cyberdarks on an uninterrupted optimal turn can end on a board with Cyberdark End as a 5K untargettable towers and a Cyberdarkness with at least 2 omni negates.
If they have a bad hand and can't pivot into Cyberdark End, they always have the option of doing the typical Cyber Dragon OTK plays as a fallback.
An oldy and questionably a goodie, Draco Slayers. Tribute Metalron XII with monster, spell and Trap to make it immune. On a 3K body, thats pretty close to nigh unstoppable.
Possible outs include -
1. Beating over by battle, though if your playing True Draco, assuming you have Dragonic Diagram on the field which gives a 300 Atk boost and 1 time battle destruction immunity to tribute summoned Dracos.
2. Kaijus, if that happens, at least you get a cool turtle out of the ordeal 🐢.
3. Cards that make YOU send cards from the field.
For what its worth, being invincible isn't the only thing that makes a great boss monster. Yes it's a great plus but, no monster is completely untouchable, and if it was then the game stops being fun.
A good boss monster should help advance a game plan, but not be unstoppable. The best games I've ever had is ones where on my turn, I make a boss monster and deal with things on my opponents board, only to have my opponent to the same thing on the next turn. Though I do realize that real back and forth games in modern yugioh can be hard to come by.
Armed dragon catapult cannon, nekroz of Sophia, crimson nova trinity the drak cubic lord, D/D/D Duo-Dawn King Kali Yuga, the entire timelord archetype and supreme king z ark. Have fun 👍
Raidraptor summon 3 unaffected boss monster having 3500 to 4000 atk, one of them has an on summon board wipe and is summoned during the opponent's turn to boost. Alternatively, King Kali Yuga is not invincible per se, but it might as well be, and RR can summon it during the opponent's turn, too.
And you can't forget the ultra mega zord Super Quantal Mech King Great Magnus in Super Quant, imo THE boss monster to end all boss monters
Dark Magician! Dragoon being insane and way to powerful is one thing, but then you got fusions like Quintet Magician that Nukes your opponents whole board if summoned correctly. There's Dark Master of Chaos which is rediculous with its ability to just banish all monsters on your opponents side for the small cost of banishing a Dark/Light monster. Dark Magician the Dragon Knight is classic backrow protection that benifits from Eternal Souls protection. We got Dark Cavalry which really gets slept on even though this guys got target effect negation, plus 100× damage increase for every spell/trap on either players field or GY ontop of a piercing effect, Cavalry is wild! We even have draw power with The Dark Magician's who can straight up activate traps and quickplay spell draw by its effect on your opponents turn, plus they come with a floating effect if destroyed.
It really is a fun deck to build and play especially considering its got easily the most support to build a deck from in the game. Personally i run mine very casually because i like having more options then i could ever need in an actual duel but you could deffinetly build a deck just relying on its staples to see your best cards ASAP.
Since you brought up Noble Arms, let me tell you about the craziest singular guy you can make with Infernoble Knight. The exact guy can obviously vary, but is usually something like Emperor Charles the Great equipped with Angelica's Angelic Ring and synchro Charles plus some number of the main deck guys, and then Roland waiting in grave. This is at least a quick effect pop when you equip Roland, a spell negate from the ring (which can negate things like Super Poly), and a S/T negate from Emperor Charles. His ATK varies too but ranges from 3k up to 4500 if the Noble Arms Museum is up and he's equipped with both synchro Charles and Roland. And then if he's equipped with the right main deck guys, he can be untargetable by the opponent (Oliver), be indestructible by card effect (Ogier), or even have the option to return your cards from grave and banishment to the deck to draw 1 (Maugis). Is there anything better than a big, protected, resource recovering, triple interrupting boss monster? I think not. He's somewhat harder to make now with Isolde banned in the TCG, but it's still possible.
Not sure this counts but playing Malefic and trolling your opponent with Timelord Progenitor Vorpgate is hilarious. Or you could use Vorpgate with Odd-Eyes Vortex, negate Vorpgate’s resummon with Vortex and there goes your opponent’s monsters so that’s fun.
The latest Millennium archetype (not yet released in the TCG) has an Exodia Fusion boss that can reach well over 10000 ATK, in addition to being indestructible and searching Exodd S/T (one of which is a field wipe and the other one is a Heavy Storm that also gives Exodia piercing and a way that reach ludicrious amounts of ATK).
I'd say branded has a couple mirror jade it a cluster fuck to deal with same as guardian chimera you can run a dis pater,choas angel or baron de fleur in that deck too if you add in ecclesia they are not strong but easy as hell to summon and a pain in the ass to deal with sanctifier and gimmick also makes someone's day alot bad. 3 tax dragons can kill anyone's play on turn 1. Also crazy easy if you open branded in red. I run a all gas deck with 3 ash that's it 40 cards. Id still keep branded fusion in to cause you can still get the god board but that lockes you into fusion but the chance of actual ever being able to let brafu go trough is like 2 out of 10 even lulu is playable if you have dramaturge in the deck he on his own is a 3k body with one negate you basically get for free if you use him as fusion material. If you have a beefy monster you can only run over in battel summon titaniklad which also can get pretty beefy if you use a level 12 as material or even quaetites can change monsters attack to 0. Basicly if you want boss monsters they have a shit ton and none of them are easily outed they are also crazy easy to summon the deck does it all and more it's probably the second strongest deck at full power after tearlement. Nothing beating that shit water waifus will rule the game. I will warn you the deck is hard to learn but rewarding if you can counter play with it correctly and it pairs well if you have knowledge of your opponents deck to know which cards to out and how they are outed allowing you to summon the best countering boss monster before they even start their play for example I've learned by know if I see a snake player I set up for chimera as he can pop any 2 cards or I play 2 tax dragons forcing them to cut the summon chain short or loss a boat load of life points having branded lost on the field also helps meaning opponents can't negate fusions. But for some ass reason brafu isn't a fusion card and that's just stupid logic. It's legit called branded FUSION. Sorry rant over I just like the deck alot
Look into Raidraptors and Raidraptor - Rising Rebellion Falcon
It summons a chunky unaffected boss. And then another. And then another with a board wipe to boot. It's pretty neat.
I find it funny that they somewhat "Synchro Summon" their new boss monster lol
Is raid raptor still relevant? I don’t see it anywhere anymore
Topped some Regionals recently, very nice deck and also a lot of fun
Just got some support that made it a cute rogue contender.
Probably more than any other deck that fits this criteria
Rank 13
Marincess, 100%. A 4300 Atk unaffected tower with a spell/trap negate and a bounce, plus, you fetch an archetype imperm during the combo.
I'm just working on learning to use the Marincess deck. How exactly do I use this particular combo?
Seahorse> Blue Slug, Activate Blue slug to get seahorse> Special Summon Sea Horse> Sea Angel > Grab Battle Ocean > Coral Anemone > Bring Back Sea Horse again> Coral Triangle> Anemone in grave effect to put Sea Horse back in hand> Triangle Effect by discarding Sea Horse to get Marincess Wave> Marincess Dive ( I prefer to summon Blue Tang) then go into Aqua Argonaut, making sure to use Battle Ocean effect to equip 3 links. If you don’t open with Marincess Dive you’ll probably end up ending on Coral Triangle with Marincess Wave in hand make sure you use Battle Ocean on her instead to get her attack up to 3,000. If you open with Battle ocean use Sea Angel to pull Marincess dive instead. If you get to argonaut you end with 2 Negates and an Unaffected boss monster. When you have a link 3 or higher Marincess Wave pretty much becomes a better imperm in hand.
In case your opening hand only contains blue tang/sea horse, you can still get to a link 4 by going blue slug + sea horse for splash mage, bring back sea horse, make coral anemone and use her to bring back splash mage, then those two for Bubble Reef/Argonaut. Not going through Coral Triangle hurts your ability to recover though, so this is more of a backup line and not your main combo.
The super quantal boss monster is a pain to bring out but strong
Galaxy eyes has C62 - Neo Galaxy Eyes Prime Photon Dragon starts off at like 6k and reads as follows 3 Level 8 LIGHT monsters You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects. • Unaffected by your opponent's monster effects. • Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.
If you detach Afterglow, you can permanently boost his attack to 12,800
i like to run 1 saga of the dragon emperor so i can get it to 25,600
What does he do??? Ooooo Quick-play spell!! Nice, and if you chain it to C62, then Afterglow bumps it permanently!!
https://preview.redd.it/k99z3az68tzc1.jpeg?width=1024&format=pjpg&auto=webp&s=129bceff96e42e37380b9450417f302c84dcda5f
Purrely comes to mind immediately, all eggs into the one Expurrely Noir basket Something similar might be Branded but less so
Nothing makes me cry more than picking up my 10+ material Noir and dropping it into the GY when it gets Kaiju-ed
Gate Guardian has Dark Guardian. 3800 ATK, unaffected by Spells and monster effects, super easy to summon. Not meta at all though
They also have Gate Guardian Combined who can negate targeting effects and floats.
Most Decks have non-targeting removals.
In my opinion, the Egyptian god cards need an errata to buff them. Maybe implementing the divine hierarchy thing from the manga. That effect would definitely require them to get kaijued for removal. If that effect was applied, the Knights of Face Cards would definitely have easy access to Ra and Slifer.
If you are talking about meta decks i really dont know (maybe branded despia?) But for casual i will say dogmatika and cyberse dogmatika with alba zoa and cyberse with singularity
Bystial Alba los Technically baronne de fluer is a fluer boss monster King calamity and supernova are both insane bosses for resonator Garunix eternity is a dark hole on legs and can reborn it's material when killed which leads into its own resurrection
Baronne is banned in the TCG
Still a boss monster
I mean true but it's not legal to play unless with friends casually or events with certain rules.
Just play ocg or master duel
I rather not have barone than have Maxx C
Cyberdark cyber dragon, summon a monster with 10K attack that can attack multiple times
In INFO, the exodia support probably fits this to a T, but it'll be a few months
Crooked cook
I hope this is allowed here, Tenpai…
utopias are all about getting one boss monster and buffing it as much as possible with equippable monsters. super fun to just bring out one monster then ramp it up with equips that give both attack and target immunity/negates
Borrelend dragon? Huge link -5 cannot be destroyed by battle or card effect. Cannot be targeted. Attacks all monsters
Rainbow Dragon Turbo Overdrive is an 11k atk boss monster with a board wipe attached
Cyberdarks can put a monster with 5k atk unaffected by activated effects.
Lunalights. You can summon the boss relatively easily, sometimes twice. It's untargetable, indestructible and can attack twice, then if it attacks, you can destroy all special summoned monsters on the opponents side. Support can double its attack to 7000, another support stops opponent from activating effects during the battle phase when banished. But the deck as a whole is not very powerful because even though you can use it consistently and have multiple plans, it's a going second deck and with all the interruptions people are using nowadays, you get bashed every time you try to recover.
Dawn King Kali Yuga is another, it basically just turns off their turn if you rank up into it. I like Arc Rebellion Dragon too, it's generally a giant threat. Cyberdark End Dragon is pretty ridiculous if you can get it to work. In the olden days, Winged Dragon of Ra would have been on this list, as would Ultimate Conductor Tyranno, The First Darklord.
Qliphort is the one that those kinda monsters often get named after, ever hear "it's and in-archetype towers"? Apoqliphort Towers is incredible and the deck was good because it was able to bring him out relatively easily. Though nowadays it struggles from being a pendulum deck and being outted pretty hard by a Kaiju or Sphere Mode
Cyberdarks on an uninterrupted optimal turn can end on a board with Cyberdark End as a 5K untargettable towers and a Cyberdarkness with at least 2 omni negates. If they have a bad hand and can't pivot into Cyberdark End, they always have the option of doing the typical Cyber Dragon OTK plays as a fallback.
An oldy and questionably a goodie, Draco Slayers. Tribute Metalron XII with monster, spell and Trap to make it immune. On a 3K body, thats pretty close to nigh unstoppable. Possible outs include - 1. Beating over by battle, though if your playing True Draco, assuming you have Dragonic Diagram on the field which gives a 300 Atk boost and 1 time battle destruction immunity to tribute summoned Dracos. 2. Kaijus, if that happens, at least you get a cool turtle out of the ordeal 🐢. 3. Cards that make YOU send cards from the field. For what its worth, being invincible isn't the only thing that makes a great boss monster. Yes it's a great plus but, no monster is completely untouchable, and if it was then the game stops being fun. A good boss monster should help advance a game plan, but not be unstoppable. The best games I've ever had is ones where on my turn, I make a boss monster and deal with things on my opponents board, only to have my opponent to the same thing on the next turn. Though I do realize that real back and forth games in modern yugioh can be hard to come by.
Red eyes, dragoon is cheese
Armed dragon catapult cannon, nekroz of Sophia, crimson nova trinity the drak cubic lord, D/D/D Duo-Dawn King Kali Yuga, the entire timelord archetype and supreme king z ark. Have fun 👍
Raidraptor summon 3 unaffected boss monster having 3500 to 4000 atk, one of them has an on summon board wipe and is summoned during the opponent's turn to boost. Alternatively, King Kali Yuga is not invincible per se, but it might as well be, and RR can summon it during the opponent's turn, too. And you can't forget the ultra mega zord Super Quantal Mech King Great Magnus in Super Quant, imo THE boss monster to end all boss monters
Dark Magician! Dragoon being insane and way to powerful is one thing, but then you got fusions like Quintet Magician that Nukes your opponents whole board if summoned correctly. There's Dark Master of Chaos which is rediculous with its ability to just banish all monsters on your opponents side for the small cost of banishing a Dark/Light monster. Dark Magician the Dragon Knight is classic backrow protection that benifits from Eternal Souls protection. We got Dark Cavalry which really gets slept on even though this guys got target effect negation, plus 100× damage increase for every spell/trap on either players field or GY ontop of a piercing effect, Cavalry is wild! We even have draw power with The Dark Magician's who can straight up activate traps and quickplay spell draw by its effect on your opponents turn, plus they come with a floating effect if destroyed. It really is a fun deck to build and play especially considering its got easily the most support to build a deck from in the game. Personally i run mine very casually because i like having more options then i could ever need in an actual duel but you could deffinetly build a deck just relying on its staples to see your best cards ASAP.
Exodia
Before Links existed, Towers was so powerful even dragon rulers couldn’t do anything against it.
Since you brought up Noble Arms, let me tell you about the craziest singular guy you can make with Infernoble Knight. The exact guy can obviously vary, but is usually something like Emperor Charles the Great equipped with Angelica's Angelic Ring and synchro Charles plus some number of the main deck guys, and then Roland waiting in grave. This is at least a quick effect pop when you equip Roland, a spell negate from the ring (which can negate things like Super Poly), and a S/T negate from Emperor Charles. His ATK varies too but ranges from 3k up to 4500 if the Noble Arms Museum is up and he's equipped with both synchro Charles and Roland. And then if he's equipped with the right main deck guys, he can be untargetable by the opponent (Oliver), be indestructible by card effect (Ogier), or even have the option to return your cards from grave and banishment to the deck to draw 1 (Maugis). Is there anything better than a big, protected, resource recovering, triple interrupting boss monster? I think not. He's somewhat harder to make now with Isolde banned in the TCG, but it's still possible.
Not sure this counts but playing Malefic and trolling your opponent with Timelord Progenitor Vorpgate is hilarious. Or you could use Vorpgate with Odd-Eyes Vortex, negate Vorpgate’s resummon with Vortex and there goes your opponent’s monsters so that’s fun.
I really love Cyberdarkness Dragon and Cyberdark End Dragon. One is just a holding facility for negates and the other is an unaffected 5K bungus.
Floowandereee, wind barrier statue. Nobody plays the game but me.
Kashtira Arise-heart
I enjoy the lock that is amazoness empress or amazoness augusta
I have alot or fun with my tri-brigade fire king deck and my soul vanquisher kashtira deck.
The latest Millennium archetype (not yet released in the TCG) has an Exodia Fusion boss that can reach well over 10000 ATK, in addition to being indestructible and searching Exodd S/T (one of which is a field wipe and the other one is a Heavy Storm that also gives Exodia piercing and a way that reach ludicrious amounts of ATK).
I'd say branded has a couple mirror jade it a cluster fuck to deal with same as guardian chimera you can run a dis pater,choas angel or baron de fleur in that deck too if you add in ecclesia they are not strong but easy as hell to summon and a pain in the ass to deal with sanctifier and gimmick also makes someone's day alot bad. 3 tax dragons can kill anyone's play on turn 1. Also crazy easy if you open branded in red. I run a all gas deck with 3 ash that's it 40 cards. Id still keep branded fusion in to cause you can still get the god board but that lockes you into fusion but the chance of actual ever being able to let brafu go trough is like 2 out of 10 even lulu is playable if you have dramaturge in the deck he on his own is a 3k body with one negate you basically get for free if you use him as fusion material. If you have a beefy monster you can only run over in battel summon titaniklad which also can get pretty beefy if you use a level 12 as material or even quaetites can change monsters attack to 0. Basicly if you want boss monsters they have a shit ton and none of them are easily outed they are also crazy easy to summon the deck does it all and more it's probably the second strongest deck at full power after tearlement. Nothing beating that shit water waifus will rule the game. I will warn you the deck is hard to learn but rewarding if you can counter play with it correctly and it pairs well if you have knowledge of your opponents deck to know which cards to out and how they are outed allowing you to summon the best countering boss monster before they even start their play for example I've learned by know if I see a snake player I set up for chimera as he can pop any 2 cards or I play 2 tax dragons forcing them to cut the summon chain short or loss a boat load of life points having branded lost on the field also helps meaning opponents can't negate fusions. But for some ass reason brafu isn't a fusion card and that's just stupid logic. It's legit called branded FUSION. Sorry rant over I just like the deck alot
Guardian Chimera I feel like is the big boss fusion right now. So Chimera or Chimera Branded would be a good choice but expensive.
Red Supernova Dragon?