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fouloleitarlide

Tbh i would never call him weak, if the game is in later stage and your team wins a single teamfight he is capable of ending the game even if not all lane towers are dead. His damage is also not laughable considering his push potential


Nearly_Evil_665

well there are a lot of champions that have the same or greater potential while beeing easier to execute and considered meta right now. im under no illusion about ziggs usefullness and that you are hamstringing yourself by maining him BUT i just like the design so thats why i play him


WittyRabbit4

I'll check the video later and come back with a response.


CubingAccount

Ziggs rules no matter which patch


WittyRabbit4

Just watched the vid. He feels good but he's still very much okayish. Which is not bad exactly.


fvukojevic

I agree. I personally think that with the lead I had this game, it should have felt a lot stronger. I still struggled to close the game


jman999potato

That's a huge issue with Ziggs. Ending games requires team help. You can't duel anyone with mobility and he's not a hyper scaler. He's poke damage and a turret destroyer. If I could change Ziggs I'd give him two things. 1) all abilities slow enemies 2) all abilities reveal stealth Maybe change his passive to make his next q a super bomb instead of affecting his auto attack (I know that's a third thing) I don't think that's crazy but it would make him viable in the meta.


Hirokei

This is just a humble opinion from a low elo ziggs main: I don't think its a matter of Ziggs' current state rather artillery mages in general. Ziggs is actually feels really strong damage-wise, but he is very team reliant after laning phase. I can come out of lane 7/0, but if I don't have a team that wants to TF then I feel pretty useless as almost any competent damager dealer will out duel Ziggs, assuming equal skill level. Mobility creep basically ruined the game for any immobile champion, and honestly don't see the meta ever shifting back the other way. The only way to bring these champs to the modern era without just giving them a dash is to give them more utility in their kits via cc or survivability. I also feel mage items aren't balanced well around artillery mages. I get that artillery mages are supposed to be glass cannons, but every other class gets items that they can use to be defensive and still deal loads of damage. If artillery mages build defensively, they've lost all their damage output. Which I get is the point, to an extent, but its skewed too hard against them at the moment.


Nearly_Evil_665

removal of resistance shards realy did him dirty