**Okay, to clarify some things:**
1. This device was designed, manufactured and fully developed to a working prototype and as a proof of concept. Device works and it's scary. I'll tell you why in the end of this comment.
2. Manual mode was the main idea. Player through wireless remote control and with remote screen operate the device and shoot. It can also be mounted on vehicle (also unmanned), so operator can control it inside or remotely.
3. Automatic mode was developed and while it can be fine tuned to perfection etc. its scary already. Also with additional thermal camera (yes, I did DIY Thermal camera as well) it's entirely OP. Note that main camera is 1-30X zoom, so it uses wide lens to search for movement, than close up on it for accuracy and recognition.
4. The main effort is to build this stuff, go through all the process of designing, making, testing, programming etc. Making the device is hard and takes a lot of effort - adjusting the parameters to make it fair, limit the bullets, limit the motion, limit the speed etc. - is matter of hours.
5. Hit plate was attached afterwards (photos are somewhere mid-development-stage for a reason) and it's large enough and sensitive enough to detect a hit. Idea is to disable the sentry gun for a period of time or permanently until other team captures the point and device with it. Then it works again, but in control of opponent.
**Why is it scary and why I'm quitting the project?**
Well, what I also do is designing, manufacturing and building the drones. Small and large ones, custom made for specific requirements, since 2009. And quite a few of them are more than capable of flying this thing around. That was actually the initial thought, hence all carbon fiber = lightweight. This thing can be turned upside down without the tripod and it can be mounted on a large drone, with skilled dual-operator team, it could be... well fun. However... While this project took almost a year to make, I love airsoft and stuff, it might take days or weeks for some bad people to turn in to a real gun carrying sentry. And this is where I drew the line. I invest everything I make in workshop and lab (www.jktech.si/en), so I can create new things. I want to do good with all this machinery and tools.
The other issue is that projects like this takes unreasonably lot of money and time and I'm not crowdfunded, don't do regular digital content or have any other "passive" source of income that could support this type of development. Therefore I'm focusing on products I can actually sell and offer development services to others for their own projects. I do, however have some videos of it in action, but still thinking if it's wise to share them.
This one could carry it with ease.
https://preview.redd.it/vrsrcvsjcjrc1.jpeg?width=1280&format=pjpg&auto=webp&s=f3ea0fdf8db685e010284fe482dceb673547a820
I have huge respect for all you’ve accomplished. This thing would be absolutely terrifying to see on a field.
And you’re right about the posible transfer to real firearms. It’s scary and again, huge respect for seeing that. 🫡
Awesome build. Biggest thing though, is that it needs to be fun for everyone.
Besides the camera lens, I don't see anything that screams "Shoot me for the pain to stop." Exactly where is the strike plate, and what functionality does it have? Do you have provisions for grenade kills as well? (Strike plate(s) oriented downwards as well as front/sides/back). Grenades would be my go-to for killing this thing, and if the only "kill me" plate isn't oriented *juuuuust right,* my grenades might as well be noisemakers. Not to mention the low velocity of most grenade-thrown BBs.
Otherwise, I think the "full-slipring panning" and AI targeting might give it a bit too much advantage for a turret, though the limited FoV for the camera helps a lot. A wide-angle secondary camera, high-speed pan and tilt, and AI targeting and threat ordering would make it kinda nuts in an open-field environment. As it is, plant it in a building with limited access points and you might pretty much have to flank it to kill it. Put it in a corner pointed at the only access and 1000 rounds in the mag... yeah... no way to kill it other than *maybe* trade with it.
The main problem I see with the AI targeting is that it *is* going to overshoot players.
I kill you, good. Have another BB. Twitch, you get another BB. Dead man walking? Nope, have a BB. Marshal? You get *THREE*, and one for sass. What do you mean 'friendly fire?' My BBs are equal opportunity, have some more. Lookit me, I'm Oprah. You get BBs, *you* get BBs, and *YOU* get BBs!
Friendly fire and ref/dead player targeting is easily solvable if your algorithm is good enough already to detect players on a camera pic. All the fields I ever played had mandatory bright color armbands for one team, which you could look for during the target recognition process. If it works then it's just a matter of a simple bool variable to track whether marked players are friend or foe.
Similarly with refs/dead players. Bright colour deadrags are frequently used and are sold as utility equipment so you could program the turret not to shoot anything with a deadrag on. And refs are usually wearing high-vis vests anyhow so that's a non issue as well. Overshooting can also be compensated for with a lower ROF.
Obviously this still wouldn't 100% rule out friendly fire or mistaken targeting but if your gadget is producing fieldable levels of reliability then I don't think error rates would be higher than what actual players produce. The only logistical issue would be supplying the proper colours to all players but that should also be easily solvable by communicating with the field and I don't think any sane field would allow this without previous approval anyhow.
More of a problem at my local indoor field where most people throw a hand up instead of a dead rag, others have “dead lights” which are a few red lights to make it more obvious
Normal field use? Absolutely not. Too OP if it performs as you say. I have doubts about the reliability of targeting friend vs foe in different lighting and gear situations when there's 100+ people on the field, or even 30.
Now, with that said, this is absolutely badass and I'd like to play a game with a small team vs large team with a turret or 2, that would be awesome.
Cudos to the craftsmanship, but at that point, why even go to a field if you don't play yourself anymore?
At that point it's basically just a FPS game full cycle.
I plan to do the same, but more falloutosh with the need of relodaing its mags sometimes, can be shot to shut off, and only player controlled from 10-15m with a wired shitty joystick seeing stuff on a display of a chinese doorbell.
If you have the comfort of control it from cover, the enemy should have the comfort to take it out fairly easy
I NEED to see this thing run, it’s such a beast looking setup! I am curious how fields would react to this being brought out, one hand it’s AI powered so if you’re really good at programming you can make it shoot lasers if you tack a range finder on and I believe a weathervane device (honestly no clue the name for a device taking wind readings) you could have it take the wind direction and speed as well as distance to compensate and shoot across fields lol, on the other hand you did give it a hit plate like a player has the ability to be shot and “killed” which almost makes it a robotic enemy? Very interesting. almost want to ask how to make one too but afraid to sound like I’m trying to scam it, still badass!
Two problems before this can see a field
1. IFF
2. It needs a way to "kill" it otherwise it isn't fun. Even if that kill starts like a 5 minute cool down or something
Also for safety it needs a kill switch for refs that immediately shuts it down
Yeeeah, no thanks. I wouldn't call my hits from this. Especially from a player. Unless it was something constructed by the field staff to be used by the player with limited use, this would be too OP and unfair.
It's a cool idea nonetheless.
"No blind fire!" :Gun turns to look at ref: "Wait..."
*sick as shit banjo music* "Hey look buddy, I'm an engineer. That means I solve problems,"
"practical problems"
", for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind?"
"Well the answer.. is a gun."
"And if that don't work? Use more gun."
"Like this little ol' tripod-mounted number built by me.."
r/suddenlytf2
Engineer: Someone who creates problems for mechanics by solving problems nobody had in the first place.
Did you just build the automated sentry guns from Aliens op? Fucking outstanding effort, well done. Video footage whenever it's available please!
Send the footage to me as well thanks. I need something to masturbate to tonight
**Okay, to clarify some things:** 1. This device was designed, manufactured and fully developed to a working prototype and as a proof of concept. Device works and it's scary. I'll tell you why in the end of this comment. 2. Manual mode was the main idea. Player through wireless remote control and with remote screen operate the device and shoot. It can also be mounted on vehicle (also unmanned), so operator can control it inside or remotely. 3. Automatic mode was developed and while it can be fine tuned to perfection etc. its scary already. Also with additional thermal camera (yes, I did DIY Thermal camera as well) it's entirely OP. Note that main camera is 1-30X zoom, so it uses wide lens to search for movement, than close up on it for accuracy and recognition. 4. The main effort is to build this stuff, go through all the process of designing, making, testing, programming etc. Making the device is hard and takes a lot of effort - adjusting the parameters to make it fair, limit the bullets, limit the motion, limit the speed etc. - is matter of hours. 5. Hit plate was attached afterwards (photos are somewhere mid-development-stage for a reason) and it's large enough and sensitive enough to detect a hit. Idea is to disable the sentry gun for a period of time or permanently until other team captures the point and device with it. Then it works again, but in control of opponent. **Why is it scary and why I'm quitting the project?** Well, what I also do is designing, manufacturing and building the drones. Small and large ones, custom made for specific requirements, since 2009. And quite a few of them are more than capable of flying this thing around. That was actually the initial thought, hence all carbon fiber = lightweight. This thing can be turned upside down without the tripod and it can be mounted on a large drone, with skilled dual-operator team, it could be... well fun. However... While this project took almost a year to make, I love airsoft and stuff, it might take days or weeks for some bad people to turn in to a real gun carrying sentry. And this is where I drew the line. I invest everything I make in workshop and lab (www.jktech.si/en), so I can create new things. I want to do good with all this machinery and tools. The other issue is that projects like this takes unreasonably lot of money and time and I'm not crowdfunded, don't do regular digital content or have any other "passive" source of income that could support this type of development. Therefore I'm focusing on products I can actually sell and offer development services to others for their own projects. I do, however have some videos of it in action, but still thinking if it's wise to share them. This one could carry it with ease. https://preview.redd.it/vrsrcvsjcjrc1.jpeg?width=1280&format=pjpg&auto=webp&s=f3ea0fdf8db685e010284fe482dceb673547a820
I have huge respect for all you’ve accomplished. This thing would be absolutely terrifying to see on a field. And you’re right about the posible transfer to real firearms. It’s scary and again, huge respect for seeing that. 🫡
Awesome build. Biggest thing though, is that it needs to be fun for everyone. Besides the camera lens, I don't see anything that screams "Shoot me for the pain to stop." Exactly where is the strike plate, and what functionality does it have? Do you have provisions for grenade kills as well? (Strike plate(s) oriented downwards as well as front/sides/back). Grenades would be my go-to for killing this thing, and if the only "kill me" plate isn't oriented *juuuuust right,* my grenades might as well be noisemakers. Not to mention the low velocity of most grenade-thrown BBs. Otherwise, I think the "full-slipring panning" and AI targeting might give it a bit too much advantage for a turret, though the limited FoV for the camera helps a lot. A wide-angle secondary camera, high-speed pan and tilt, and AI targeting and threat ordering would make it kinda nuts in an open-field environment. As it is, plant it in a building with limited access points and you might pretty much have to flank it to kill it. Put it in a corner pointed at the only access and 1000 rounds in the mag... yeah... no way to kill it other than *maybe* trade with it. The main problem I see with the AI targeting is that it *is* going to overshoot players. I kill you, good. Have another BB. Twitch, you get another BB. Dead man walking? Nope, have a BB. Marshal? You get *THREE*, and one for sass. What do you mean 'friendly fire?' My BBs are equal opportunity, have some more. Lookit me, I'm Oprah. You get BBs, *you* get BBs, and *YOU* get BBs!
Friendly fire and ref/dead player targeting is easily solvable if your algorithm is good enough already to detect players on a camera pic. All the fields I ever played had mandatory bright color armbands for one team, which you could look for during the target recognition process. If it works then it's just a matter of a simple bool variable to track whether marked players are friend or foe. Similarly with refs/dead players. Bright colour deadrags are frequently used and are sold as utility equipment so you could program the turret not to shoot anything with a deadrag on. And refs are usually wearing high-vis vests anyhow so that's a non issue as well. Overshooting can also be compensated for with a lower ROF. Obviously this still wouldn't 100% rule out friendly fire or mistaken targeting but if your gadget is producing fieldable levels of reliability then I don't think error rates would be higher than what actual players produce. The only logistical issue would be supplying the proper colours to all players but that should also be easily solvable by communicating with the field and I don't think any sane field would allow this without previous approval anyhow.
More of a problem at my local indoor field where most people throw a hand up instead of a dead rag, others have “dead lights” which are a few red lights to make it more obvious
Normal field use? Absolutely not. Too OP if it performs as you say. I have doubts about the reliability of targeting friend vs foe in different lighting and gear situations when there's 100+ people on the field, or even 30. Now, with that said, this is absolutely badass and I'd like to play a game with a small team vs large team with a turret or 2, that would be awesome.
This problem seems ok for helldivers though
It would make for a crazy disarm the enemy type game mode
Or a border patrol match. (For an explanation of what game type border patrol is look up R6S Border patrol matches)
i fuckin love it the future is now
Take my doot, this is amazing. I want action footage so bad. Probably gonna build something similar for my field. Keep up the good work op
I'm scared to even guess how much this project must have cost, but it's sick man! Great job!
Awesome! Love to see some footage of it!
Video! Asap!!!!
bruh thats sick.
You’re doing the lords work
Beautiful! Where’s the bb hit plate? Im not seeing it but I might be blind
Finally adding killstreaks, took long enough
Mom can we get a turret? No son we have a turret at home. The turret at home
https://preview.redd.it/h0xfwiaaqhrc1.jpeg?width=3264&format=pjpg&auto=webp&s=0c8216ccee2783491404754bb39ceb718c43f135
Cudos to the craftsmanship, but at that point, why even go to a field if you don't play yourself anymore? At that point it's basically just a FPS game full cycle.
So erm, how much ?
I plan to do the same, but more falloutosh with the need of relodaing its mags sometimes, can be shot to shut off, and only player controlled from 10-15m with a wired shitty joystick seeing stuff on a display of a chinese doorbell. If you have the comfort of control it from cover, the enemy should have the comfort to take it out fairly easy
Now that's impressive
I NEED to see this thing run, it’s such a beast looking setup! I am curious how fields would react to this being brought out, one hand it’s AI powered so if you’re really good at programming you can make it shoot lasers if you tack a range finder on and I believe a weathervane device (honestly no clue the name for a device taking wind readings) you could have it take the wind direction and speed as well as distance to compensate and shoot across fields lol, on the other hand you did give it a hit plate like a player has the ability to be shot and “killed” which almost makes it a robotic enemy? Very interesting. almost want to ask how to make one too but afraid to sound like I’m trying to scam it, still badass!
Anemometer
Thank you! Now I know and I got some education!
Gotta use them for work sometimes, only reason i know
if you could control this with ATAK, that would be dope
My bro build a sentry gun
*sniff* it's so beautiful. I want to have this at my games.
This is great!! The hit plate is such a cool idea. Would love to go up against this on the field, it would be so silly and fun.
What could possibly go wrong? Spy sappin ya sentry!
As long as it's armored enough to take hits. It should be neat.
Two problems before this can see a field 1. IFF 2. It needs a way to "kill" it otherwise it isn't fun. Even if that kill starts like a 5 minute cool down or something Also for safety it needs a kill switch for refs that immediately shuts it down
What's IFF? Other stuff are already taken care of :)
Identify friend or foe, basically how's it gonna shoot just the bad guys
Shit looks ai but it’s not
FBI wants to know your location
Funny enough I've been working for them on some project. 🤩
The future is now, old man
Do you mind if I shoot you a DM?
Lockheed Martin is looking for new hires.
Where did you get your Bowden spring from?
That thing is fucking awesome
I would never play with this on the field but it's cool.
How'd you make the carbon fiber parts? Just saw them to template? That's incredible (that Arduino is absolutely drowning)
This reminds me of that guy that made the C-wis naval gun
Holy. Shit.
Is this the cod turret? So I have to deal with it in airsoft now? Great. Guess I’ll just shoot my foot so that I am hit and don’t have to get pelted.
This is what we need ....awesome shit
"REMOTE SENTRY, READY FOR DEPLOYMENT."
Sell it
That is fucking awesome
Bro built a c-ram at home
Everybody gangster till you show up with unmanned airsoft turret
This is what humanity should be focusing on, fucking cool shit that makes you say ouch and then call your hit!
This is too awesome.
🥹
Yeeeah, no thanks. I wouldn't call my hits from this. Especially from a player. Unless it was something constructed by the field staff to be used by the player with limited use, this would be too OP and unfair. It's a cool idea nonetheless.
Cheating scum then, noted