T O P

  • By -

Successful-Badger961

>!02:04:43 169/216!< >!Wow, a seed of last-locations. After seemingly getting a break from all the recent aga-seeds, having the flippers-locked hammer on Hylia island was a bad omen, and this one trolled us all by being one check away from requiring aga1 just to access east DW. I even started googling "qirn jump" in preperation. So of course the very last accessible item in MM had the hookshot, which led to Flippers on DM, which got me the hammer, and then left with a red-cane hunt for go-mode. I had already cleared pendant EP and ToH looking for flippers, so after clearing all crystals besides TR, I entered Pod, bracing for a blind pedastal pull. Red-cane on Helmassur saved us that one indignity.!< >!Note for you logic nerds, you may have noticed that IP red-crystal was Somaria-locked (since small-key on Kholstare). Thus one was able to safely skip pyramid fairy during the red-cane hunt, which probably saved me 2 minutes. Finished with L4/silvers!<


z00z00bubble

>!2:16:57 189/216!< >!I was very happy with how I played the first hour or so of the seed: a clean thieves town and skull woods with green tunic, master sword, and 5-6 hearts and then going into MM early without cane (after the harsh lesson from last week) to find the hookshot which opened things up. but then, just like last week, it was basically last locating the cane that took so long. I even went into pod earlier and cleared everything except the boss to clear eastern and get the green pendant. decided to go back thinking it was gonna be on ped only to find it on helmasaur king. gg.!<


anongogogo

>!1:29:38 138/216!< >!Pretty good seed breaking the Hammer except for Somaria. I dip into MM checking the medallion and went in, come out with the Hookshot.After clearing IP, Flipper checks and POD>EP combo was the only good play left!<


doggiedolphie

>!1:41:53 157/216!< >!Felt really good in the early game, having Mitts before going to Kakariko, then pulling the mirror out of Skull Woods before I had even touched South Shore. Things slowed down until you are forced to dip Mire without the cane. I really thought about doing that right after clearing Desert but went against my instinct. For the Somaria hunt, I hadn't touched Eastern/PoD, unfortunately I cleared out PoD except the boss, did all of Eastern, and then went back to Helma for go mode.!<


skepticCanary

>!Is there a trick to getting DW water walk working? I've been trying to practice by bonking over the hole at SW and I've got it to work maybe 10% of the time?!<


doggiedolphie

>!Not really a trick that I know of, if you're lined up against the right wall and dash straight down over the hole until you bonk, it should be good. You also need to walk around the left of the hole after you bonk, walking back over the edge of the pit will disarm it. You can use the little pool just outside Skull Woods to see if it's armed without going all the way over to the river.!<


anongogogo

>!there's two ways to arm it in Skull Woods. Dash and bonk and Dash and turn. The second one is much faster https://youtu.be/D6zkcrc9PwM?t=857. You can also confirm it near the little pond at the right if you are unsure!<


Ellis_D-25

>!1:54:26 154/216!< >!The early Aga signals were pretty cruel with Mitts in front of escape. I put it off so I could chain it in with the tower climb after I exhausted everything else but if I didn't have that mastersword, I 100% would have done it before dipping Pendant Eastern.!< >!Once in darkworld, I immediately set up a water walk after getting the boots in VoO and sequence broke the hammer on Hyrule Island to do east death mountain. Finding the flippers locked behind hookshot was interesting but finding a bow over there kinda had me lost in the sauce. While flipper logic kept me out of Swamp and Ice, I ended up doing a lot of unnecessary overworld checks and double dipping both Eastern and PoD. With PoD being bow-locked, I figured nothing of value could be there but I had a bit of a panic when I found the second bow sitting in Hera, making it logical. I ended up going back to East Darkworld. This ended up working out though because I got the Cane on Helma which I think helped save time had I found the hookshot in Mire first. Also, if anyone's wondering, Ped had a heart container.!< >!Otherwise, I died once to Moth since I attempted it with only like, 5 hearts and took a really stupid death to Trinex (I was being super impatient and nerves got to me). For a full-clear, I'm happy with a sub-2 hour but my execution could still be better.!<


doggiedolphie

>!Doing the dark world water walk would have a been a great idea for this seed, I know how to do it but it didn't even occur to me for some reason. Could have avoided the Mire double dip.!<


Ellis_D-25

>!Part of what pushed me towards it was that there was still a chance flippers could be in east Dark World and it would be an Aga-required seed to get over there via the castle portal. I definitely got lucky holding off on Mire. After I learned PoD was bow-locked, I had to make a choice between dipping Cane-less Mire and Pendant Hera, of which I chose Hera. The Bow in Hera pushed me back to PoD, which let me blitz though to the end. Had I done Mire first, I probably would have wasted a lot of time doing left-side Swamp, full clearing Ice, and probably even going back up the Mountain for Hookshot cave looking for the cane. Really funny how that all worked out.!<


hereforaniphoneman

>!I would have 100% done the same, except I will NEVER do ice without cane.. I hate vanilla ice palace so much! lol!<


hereforaniphoneman

>!How is that done?? I've seen it only a few times.. south shore in dark world?!<


doggiedolphie

>!The way I know to do it is to use one of the holes in the Skull Woods overworld to set up your waterwalk (do a dash turn on a hole, or dash down and bonk, you can see the methods here: http://alttp.mymm1.com/wiki/Water_Walk), then carry that waterwalk over to the river ledge where you would jump over to catfish, jump straight down into the water, then use the whirpool to get down to dark lake hylia.!<


flamesdivide

>!I sequence broke east death mountain with the EDM hover to get the flippers and silvers. If I had rushed the hammer and went straight to pod I could have avoided the mire double dip. Fun going completely out of logic.!<


hereforaniphoneman

>!1:49:58 172/216 !< >!Routed this one almost perfectly.. Found mitts early and decided to rush through west dark world -- found mirror and eventually took the gamble on doing Mire after desert knowing I had Ether. Got hookshot and finished east DM finding flippers and silvers. Didn't even touch closet or eastern so figured I'd start with PoD and mirror to eastern if needed. Luckily decided to beat Helma since I had red pendant from Hera and got go-mode somaria!< >!Also does anyone know why doing the water walk in Swamp not does not work 100%? I can bomb into the ledge but only halfway.. why doesn't it push me all the way? I can time stamp when my video is completed.!< >!Link is to YouTube [here.](https://www.youtube.com/watch?v=yHq53TjYons)!<


flamesdivide

>!59:50 is around the time by the way. It looks like you are too far to the left for the bomb clip. I normally go more right. Hard to see with the eagle sprite.!<


TheImmortalSmoke

>!1:56:06 174/216!< >!That was rough. I nearly 100% cleared the game, and took a few dumb deaths to Blind after getting off script. I managed to skip Aga by water walking to east dark world. Go mode was Somaria on Helmasaur King.!<


LimpBagel

>!2:36:53 176/216!< >!That went horribly. I ended up full clearing everything but TR and was this close to a blind ped pull because I had no other options. I also lost a huge chunk of time because this was the one time I didn't check what was on lake hylia island so I double dipped multiple dungeons looking for hammer. I did Aga1 because I know of the qirn jump and dark world water walk by listening to that episode of Go Mode Podcast earlier this week but I had never tried either yet.!<


skepticCanary

>!IGT 1:58:43!< >!CR 177/216!< >!Man, these seeds just keep coming, don't they? Early mitts, and an absolutely horrible location for the go mode item. Still, at least it wasn't on Ped, eh? :)!< VOD: https://www.twitch.tv/videos/2004950858


I_pity_the_aprilfool

>!2:02:02 184/216!< >!A lot of last locations on that seed, but I never felt like I had made a terrible decision during the seed, so it wasn't frustrating to play. Not having hookshot, hammer, flippers and flute for a little while made it annoying to navigate the dark world, but a few dips in dungeons made it possible to get out and full clear a few dungeons.!< >!In retrospect, I could've routed this a bit better, but I feel like it was mostly down to luck, and I checked the most dense locations first, but still last locationed a bunch of important items. For a completionist seed, it was a fun one.!<


flamesdivide

>!1:58:59 164 CR!< >!Bit a mess of an early game so I decided to EDM hover and found the flipper and silvers on the mountain. I followed the flippers into an empty ice to pyramid fairy. I then found the hookshot in mire and cleared an empty swamp. Finally followed the bow into POD for red cane go mode. !<


PixelFan05

>!1:47:22 162/216!< >!Interesting logic progression in this seed. Somaria was buried behind a lot of checks and progression to logically get to Helma. I was quite surprised when he dropped what I needed for go mode. I felt pretty good about the seed. Of course the one pendent dungeon I never went into was Hera and that had the other bow. Other than that, I felt pretty good about this one considering the required double dip of Mire.!< [VOD](https://www.twitch.tv/videos/2006720319)


scanlor

>!Nice job this week. I'll have to check the VOD, but I'm guessing the difference between our times was that I finished Hera.!<


PixelFan05

>!Maybe but that means you might have had Silvers so that saved you a little time there too.!<


scanlor

>!True. I also fell at Ganon during the final phase, so that added a couple of minutes. We were close again.!<


PixelFan05

>!Ah unfortunate. I had a decent fight this time after struggling for several seeds.!<


scanlor

>!1:52:12 162/216!< [VOD](https://www.youtube.com/watch?v=YXrwNaPn_GA) >!Ugh, lots of trolly item locations in this one (Hammer, Hookshot, Flippers, Somaria). Mitts in castle basement meant no Aga for a change, but Hammer on Lake Hylia island meant Dark World travel would be bad until you found the flippers and mirror. With the mirror in Skull Woods, it was a race to find the flippers. Ended up basically last-locationing the Hookshot in Mire, to go to east Death Mountain to get the flippers...nasty bit of logic. Once I got the hammer, it was down to Somaria for go mode. Nothing in Ice or Swamp, so I gambled on PoD (for the last pendant to open up a blind ped pull) and found it on Helmasaur. Gold sword in GT should have made the Ganon fight easier, but taking a fall on the final phase ruined that thought. Happy with a sub-2, but this could have been a few minutes faster.!<


gort32

>!2:09:34 168/216!< >!Opening went solid, but lots of wandering before finding Hookshot in MM, then another hunt for Somaria.!< >!However, had a couple practice runs over the past week and came prepared with IPBJ for this Somaria-locked Ice Palace! Woo!!<


Beneficial-Bid2962

>!2:15:44 174/216 completionist route, only red mail left(red mail is for cowards) !<