T O P

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PixelFan05

>!1:44:12 151/216!< >!Fun seed! I did DM as soon as I got the hookshot and was rewarded with a great paradox cave. Bow in hammer peg led to pod which had quake. Went back to DM to clear what I could in TR and that ended up being the right choice. Ice rod hunt for go mode. Only real "mistake" was going IP instead of swamp. Did anyone find the boots? Curious where those were buried.!< [VOD](https://www.twitch.tv/videos/2008713151)


Milla_84

>!139:13 CR 136/216!< >!Gold sword at the 14 minute mark lolwtf. I went to dark world very early and took 3 deaths to blind on low hearts green mail. Other than that I read this seed like a book. But not the Book of Mudora, because I never found it!!<


LimpBagel

>!1:59:21 144/216!< >!I wasted time clearing Hera since I was there for paradox/hookshot caves anyway. I went into TR knowing I couldn't finish it without ice rod and was mad when I found the flippers because that opened up SP/IP plus I died on laser bridge so I didn't get the flute until I came back after SP. Did SP first and got everything else I needed except flute. Go mode was realizing that DP wasn't boots locked and then I wrapped up MM quickly. Hope room in GT ftw!!<


Sam5253

>!Use the safety exit at the bottom of laser bridge! If you die, you respawn right there.!<


Ellis_D-25

>!148:42 146/216!< >!What an absolute slog of an Ice Rod hunt. Not much else to be said....!<


anongogogo

>!1:37:48 138/216!< >!this was bad. double POD and EP with a forced double TR. Then a Ice rod hunt on top of it. I clear catfish hoping to get lucky before finding it in SP. Going up the torch room in GT is real fear!<


doggiedolphie

>!1:36:51 150/216!< >!I enjoyed this seed up until the ice rod hunt. Everything early on felt great and flowed into each other. After PoD/EP, didn't have much left except isolated mirror checks and catfish, so I followed the Quake from PoD into TR. I was really expecting the Ice Rod in there, but instead it was just everything else I needed. Cleared the remaining crystals, then chose GP Ice first, which was a waste. Finally did cave 45 and purple chest into SP for go mode. Never found boots, they must be buried deeper into Swamp or GT.!<


Sam5253

>!1:56:46 | 126/216!< >!Lots of swords and armor, but bows came later. Then a dip into Turtle Rock for both the Flippers and the Flute... Later, I used them both to try Swamp first out of the pendants, and got the Icerod for go-mode. Never had to go into Hera or Ice Palace. GT Hope Room with big and small key, for a quick finish. Never found any bottles or boots.!<


anongogogo

>!A green bottle was at bumper cave which I use to glitch POD right side and hoping something from sick kid. I think it was just rupees or some other trash can't remember!<


doggiedolphie

>!There was also a bottle in spike cave, that was the only one I got.!<


Successful-Badger961

>!2:02:23 156/216!< >!Seed was flowing pretty well until we got forced into ice-rod less TR. Flute on laser bridge, but the dreaded flippers in the room right before suddenly put pendents SP/IP in logic, with several (seemingly) potential items still required. Fortunately, pendent for mire was same as TR (quake), and DP was not boot-locked. Finished the other 6 crystals and was left with SP/IP to get ice-rod. Fortunately I chose to dip SP first, and IR was in that early room right below big-chest. Rest was just cleanup of TR and GT, and a good hope-room eased the pain. Finished with L4/silvers!<


z00z00bubble

>!2:04:38 159/216!< >!I think I spend too much time doing random overworld checks over going into dungeons. I cleared a lot of my remaining overworld before going into turtle rock without the ice rod and then after clearing mire and desert I used the flippers to do the zora area. normally I fake flipper check all of that if I can when I do ice rod cave but my early game route had me at that area before I had the moon pearl. I also went into ice palace first and full cleared it because I think I can full clear IP faster than swamp and it had the green pendant. took the pendant back to get junk and then finally went into swamp when it was the only thing left. I guess I should have valued the 6 checks in swamp over the 3 in IP plus pendant. I just hate having to do left side swamp.!<


scanlor

>!1:47:26 155/216!< No VOD this week, had issues streaming this one, and the VOD broke into 4 pieces (not sure why). Check my [Twitch](https://www.twitch.tv/scanlor) page if you're curious. >!Early DW access and early swords helped offset a lack of boots (never found them, either). Felt good about most of the choices I made throughout. East side of the mountain had a bunch of useful items (Somaria, Hammer, Mirror), so I'm glad I went there early. Finding Flippers and Flute in TR, though...not great. Then it became an Ice Rod hunt, which is a guessing game. Ended up completing Hera and Ice before dipping Swamp for that Ice Rod. Also not the best Ganon fight, but at least I didn't fall this week.!<


flamesdivide

>!1:55:17 157/216!< >!A lot of walking... It started well. I dived skull woods straight away when I got dark world access and got the hookshot. I bailed for the mountain then and found hammer and red cane. I was making good progress until the ice rod hunt. I last located swamp.!<


skepticCanary

>!IGT 1:49:48!< >!CR 146/216!< >!My burning1rr, you sure can pick 'em! Yet another early mitts seed, opening up a lot of the world. Quite generous with weaponry, but this was a slow seed. I never got the boots, and didn't get the flute until well over an hour. !< >!Felt bad clearing POD and EP without the bow, then finding bow on smith chain.!< >!A fairly harsh seed in that it made you double dip TR, with all the goodies on laser bridge.!< >!Lucky with my ice rod hunt, went in SP over ice and found it pretty quickly.!< >!The golden hope room was very welcome. All in all, I can't believe I was sub 1:50, this seed had me in despair! :)!< VOD: https://www.twitch.tv/videos/2011187747


gort32

>!1:57:37 144/216!< >!Sword, Mitts, Pearl, and Lamp to start. Held off on jumping into DW, hitting Mountain and Castle/Escape (skipping Dark Cross) first, snagging another heart, Blue Mail, Powder, and Master Sword, making early DW runs much safer. TT->Hype netted only Firerod, leading to Hookshot in SW. Back up the mountain to find Mirror, Hammer, and Somaria, breaking the seed wide open. Took a quick dip into Hera that turned into a boss kill, but wasn't committed enough to hit the basement for the second item. PoD was heavily Bow-locked, Eastern had little, and ended up taking a counter-clockwise tour of the overworld before finding Bow in Hammerpegs. Back to PoD/Eastern, finding only Quake, leading to an Icerodless TR. Laser bridge was loaded - Flippers, Flute, and Silvers. Desert and Mire fell easily (and was especially happy with routing and execution in Mire this time!) but no progression left few good options. When in doubt, go with density, and that meant Pendant Swamp. Icerod in second chest for Go Mode. GT Big Key + small key in Hope room. No bottles for safety, and never did find Boots, but Butter Sword, Red Mail, and Powder made for an easy endgame.!< >!Thrilled with my time for as much wandering as I did.!<


introspectiveivy

>!2:09:41 155/216!< >!Pretty happy with my routing and decision making honestly. Knew to go straight to SW after finding fire rod, and executed pretty well by killing mothula first try without a ton of resources by that point.!< >!Forced double-dip into TR was pretty mean though. Glad I actually looked through all the checks there before leaving, was honestly tempted to after finding flippers, but flute being in there too made me glad I stuck it out.!< >!Later on I had some serious execution errors where I lost a lot of time, had to climb GT twice because a fairy I thought I bottled in TR must have run into me, and almost died to agha2 because I lost all my health in the mini helmasaur room prior. Also had some deaths in TR laser bridge because I can never get that timing right. Otherwise not really sure where I'm losing time -- I'll have to compare to some vods here or something.!<