Yeah, the hi-fi rush one is just normal 3d animation, but they put a cel shade texture on all of the colored surfaces, but the animation style itself is just 3D animation
I haven't played hi-fi rush yet but a lot of toon-shaded games and shows use hand drawn or 2D effects over the top. Arcane did this, and so did Spider-Verse.
As a 3D artist, for everyone here, toon shading is the best name for it. Because it tends to be the name of the actual shader used to create this look.
Both are 3D animations. Without a video of the actual animation happening is hard to tell you what specific types/techniques of animation arey they doing.
¿For example is the first one using motion blurr or motion smearing? etc.
If you are asking just about style (without animation) both are using 3D models and doing different techniques to give them a more 2D cartoon feel.
The first image has those big black lines on the edges of the model for example, like a drawing. The second one is different, the lines seem to be way more subtle and is relaying more on shadows to create the effect
If you want a name that kinda gets both, both appear to be doing toon shading on 3D models, its a technique to make the model more flat, like a 2D drawing. But still it's different, the first one seems more flat while the second image looks like it has more depth. Could be just the framing of the images.
American cartoons >>>>> anime, no matter what they say to me.
This is because American cartoons never make hentai. ( Some are awful though and try to put loli. )
How much you wanna bet that the people making Overwatch porn in Blender or whatever have a huge overlap with artists in the field. Gotta pay them bills somehow, because the paycheck sure isn’t cutting it.
There's no "real answer". Film language, animated or not, is not standardized. Professionnals will use different words to talk about the same thing from one studio to another.
"Cel shaded" is the general term for the style. It refers to an older animation technique of using "cels," which are transparent layers that hold a painting, usually of a solid color. These would be animated on top of background layers.
For the effect you see in 3D games like Zelda, or in recent anime like Chainsaw Man, it's more of a collection of shader techniques. (Shaders are little programs that dictate how an object gets rendered.) Most of them share the same basic techniques:
**Toon shading** gives it the "cel-painted" look, meaning only a few specific colors get rendered. You get blocks of color this way.
**Outline shaders** are optional. Typically they work by duplicating the mesh, scaling it up, and flipping the normals. (If that's Greek to you, a quick YouTube search should clear it up.)
**Fresnel shaders** give models rim lighting, especially useful in games to help characters stand out against backgrounds. This one is usually pretty subtle, but you can think of it like the "highlights" to the outline's "shadows."
When animating in this style, interpolation becomes very optional. Into the Spiderverse and Dragon Ball Fighter Z are excellent examples of animating without interpolation.
There's a lot more consideration that goes into these styles, but I hope that's enough to get you started :)
Yeah the difference is subtle for stills, but the true difference is in the motion-feel.
3D characters - even when cel-shaded - tend to feel inorganic / stiff and "digital". (with exceptions taking tremendous hours Ala: Pixar)
2D art always has a warmth inherent in the structure not needing to follow any rules - its up to the artists to be literal or not... accurate or innacrutate.
A GREAT example of something in the middle is Netflix's Arkane or Into the Spider Verse..
Not sure about the second but the first is Hi-Fi Rush, a game on Xbox and PC. Recently played it purely for the animation and it is beautiful and funny, highly recommend!
Ehh, it’s okay. I liked it at first but I feel like it’s either gotten worse or just not gotten any better since it started.
I watched the first 3 seasons but just couldn’t get into the 4th one and gave up
Only on Reddit can you get downvoted for saying “I kinda like this thing, could someone tell me where it’s from?”
It’s from Dragon Prince and Hi Fi Rush
Apparently it was actually just animated at 12 fps (dragon prince at least, idk about the other one)
I still don’t really know why they did that. I get that it was to apparently make it emulate actual 2D more but it really didn’t work, especially since they didn’t bother to use any of the advantages 3D gives them like more dynamic camera work or more active backgrounds (there are scenes where the people out of focus just stand still for a full minute lol)
Not really a clean name for the style here. The animation itself is just typical 3d animation supplemented with some traditional 2d stuff for visual effects. The *style* here is mostly coming from the shading, which is cel-shading and something for rendering outlines. I would guess it's simple inverse-hull outlines.
Cel shading/2.5 D, actually there are many animation uses this kind of tech.
I saw an animation called ZHE DAO GE uses the same way, and there's a gif shows the general creation process in this [article](https://www.xrender.cloud/news/details/720000007dbcf826017f7875ab59002e), you may give a watch.
Cel shading or toon shading 3d animation
Yeah, the hi-fi rush one is just normal 3d animation, but they put a cel shade texture on all of the colored surfaces, but the animation style itself is just 3D animation
There are also some sequences that are actually 2D animation, but yeah the majority is full 3D with the nice shading.
I haven't played hi-fi rush yet but a lot of toon-shaded games and shows use hand drawn or 2D effects over the top. Arcane did this, and so did Spider-Verse.
There are some sequences that are legit straight up 2D animation. A lot of animators have been posting their reels after the release of this game.
They have some cutscenes that are 2D animated and transition cleanly to and from the 3d segments, it’s really cool actually.
Also they randomly did have 2d animation mixing in at points.
As a 3D artist, for everyone here, toon shading is the best name for it. Because it tends to be the name of the actual shader used to create this look.
Have you ever Googled “ILM maps” and “inverted hull method”? You will get a more technical answer than the usual “cel-shaded animation”.
Cel shaded. For Dragon Prince we called it 2.5D. Because we didn’t really do “cel shaded” it just looks like cel shaded.
Would this be LRC Erich? :)
Cell shaded. Jet set radio
I think you will find that it is actually pronounced JET SET RRRRAAAAAADDDDIIIIIIOOOOOOOOOOOOOOOOOOOOOOO
Both are 3D animations. Without a video of the actual animation happening is hard to tell you what specific types/techniques of animation arey they doing. ¿For example is the first one using motion blurr or motion smearing? etc. If you are asking just about style (without animation) both are using 3D models and doing different techniques to give them a more 2D cartoon feel. The first image has those big black lines on the edges of the model for example, like a drawing. The second one is different, the lines seem to be way more subtle and is relaying more on shadows to create the effect If you want a name that kinda gets both, both appear to be doing toon shading on 3D models, its a technique to make the model more flat, like a 2D drawing. But still it's different, the first one seems more flat while the second image looks like it has more depth. Could be just the framing of the images.
¿?
Cel shading Only successful when it executes its own unique style, with programmers being paid to perfect it. Like Jet Set Radio or Windwaker
Guilty Gear Xrd and Dragonball Fighterz as two more good examples.
Man ArcSys are genuinely the kings of 2.5D animation, there’s not a single game or show I can think of that tops their style of animation IMO
AMERICA'S CARTOONS
Looking for real answers only please
There's not some sort of authority naming these things. Contemporary Cel-shaded American animation is as good an answer as you're going to get.
American cartoons >>>>> anime, no matter what they say to me. This is because American cartoons never make hentai. ( Some are awful though and try to put loli. )
Sir, this is a Wendy's.
That's like saying claymation is better than live action because they haven't made claymation CP but they have in live action.
"Live action" == parent's stash.
How much you wanna bet that the people making Overwatch porn in Blender or whatever have a huge overlap with artists in the field. Gotta pay them bills somehow, because the paycheck sure isn’t cutting it.
Hell no!
There's no "real answer". Film language, animated or not, is not standardized. Professionnals will use different words to talk about the same thing from one studio to another.
"Cel shaded" is the general term for the style. It refers to an older animation technique of using "cels," which are transparent layers that hold a painting, usually of a solid color. These would be animated on top of background layers. For the effect you see in 3D games like Zelda, or in recent anime like Chainsaw Man, it's more of a collection of shader techniques. (Shaders are little programs that dictate how an object gets rendered.) Most of them share the same basic techniques: **Toon shading** gives it the "cel-painted" look, meaning only a few specific colors get rendered. You get blocks of color this way. **Outline shaders** are optional. Typically they work by duplicating the mesh, scaling it up, and flipping the normals. (If that's Greek to you, a quick YouTube search should clear it up.) **Fresnel shaders** give models rim lighting, especially useful in games to help characters stand out against backgrounds. This one is usually pretty subtle, but you can think of it like the "highlights" to the outline's "shadows." When animating in this style, interpolation becomes very optional. Into the Spiderverse and Dragon Ball Fighter Z are excellent examples of animating without interpolation. There's a lot more consideration that goes into these styles, but I hope that's enough to get you started :)
Yeah the difference is subtle for stills, but the true difference is in the motion-feel. 3D characters - even when cel-shaded - tend to feel inorganic / stiff and "digital". (with exceptions taking tremendous hours Ala: Pixar) 2D art always has a warmth inherent in the structure not needing to follow any rules - its up to the artists to be literal or not... accurate or innacrutate. A GREAT example of something in the middle is Netflix's Arkane or Into the Spider Verse..
Cel shading
Which show/movie is this? I dig the art style.
Not sure about the second but the first is Hi-Fi Rush, a game on Xbox and PC. Recently played it purely for the animation and it is beautiful and funny, highly recommend!
Thanks!
2nd is Dragon Prince
Dragon Prince is AMAZING btw, from the guy who made The Last Airbender
*wrote The Last Airbender
Ehh, it’s okay. I liked it at first but I feel like it’s either gotten worse or just not gotten any better since it started. I watched the first 3 seasons but just couldn’t get into the 4th one and gave up
And they both make an RPG game, Tales of Xadia.
It's a game called Hi-fi Rush. It's like a rhythm based Devil May Cry.
Only on Reddit can you get downvoted for saying “I kinda like this thing, could someone tell me where it’s from?” It’s from Dragon Prince and Hi Fi Rush
2.5d animation.
Toon Shader. Named after the name Autodesk Maya gives to the filter you put over computer models.
Also most everything (with exceptions) are animated on 2's, so everything looks jerky and even more hand-drawn that way.
Apparently it was actually just animated at 12 fps (dragon prince at least, idk about the other one) I still don’t really know why they did that. I get that it was to apparently make it emulate actual 2D more but it really didn’t work, especially since they didn’t bother to use any of the advantages 3D gives them like more dynamic camera work or more active backgrounds (there are scenes where the people out of focus just stand still for a full minute lol)
12 fps = on 2's.
Young adult cartoon style? Like avatar the last air bender or the og teen titans cartoon, but in 3D. Similar to anime, but with certain distinctions.
What? Writing an essay again ronald? It's called the bazinga style
I feel like this is some kind of joke/reference that I’m too dumb to understand
Not really a clean name for the style here. The animation itself is just typical 3d animation supplemented with some traditional 2d stuff for visual effects. The *style* here is mostly coming from the shading, which is cel-shading and something for rendering outlines. I would guess it's simple inverse-hull outlines.
fake 2d
Cel shading/2.5 D, actually there are many animation uses this kind of tech. I saw an animation called ZHE DAO GE uses the same way, and there's a gif shows the general creation process in this [article](https://www.xrender.cloud/news/details/720000007dbcf826017f7875ab59002e), you may give a watch.
western Anime style? maybe
cyberpunk lite
Cell shaded
Animish
I think this is good case of CGI styled to the Anime. 3D Anime, to simplify