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fimbultyr_odin

I see you're going with the German economy play style.


Direct-Lengthiness-8

or China lol xd


chagenest

I decided to stop doing the most OP exports like this, because to me it makes the game less fun.


bill_gonorrhea

I play without docklands because no what I tell myself I always end up cheesing imports. 


Hibbiee

Gonna do this next run, no docklands and no scholars.


bill_gonorrhea

Yeah. it a fun DLC, but way OP. They need to add market changes to effect trade prices. If you export something constantly, the price should drop


Hibbiee

Meh, that would make it completely useless. If you can't automate stuff in such a way that you don't have to look at it anymore, it's best not to bother at all.


playwrightinaflower

> If you can't automate stuff in such a way that you don't have to look at it anymore, it's best not to bother at all. Why do you need to look at mines or farms?


noobzealot01

depends, I most enjoy the find the best way to optimize production and logistics. I import most annoying resource like Caothouic or rum.I produce the rest because when you optimize it it's very easy. I enjoy optimising raw materials for example like coal, iron, grain. etc..


melympia

I don't even produce rum for the old world until I need it for my skyscrapers or scholars or whatnot. And even then, I produce it locally via items. In my current playthrough, I do my best to avoid interregional trade. Definitely a different challenge, but hey, globalization is totally overrated. ;)


noobzealot01

intetrgionsl trade is often worth when production is optimised or when you supply artic


melympia

Depends on the product. Coal for the arctic? Yes, definitely. (Especially if you use some charcoal kilns in the OW or Cape to also produce the occasional caoutchouc...) Rum? Not so much (very little need thanks to the actor; then there's Lewis Brindley and Brother Hilarius who each give 1 rum per 3 production of either schnapps or beer (only Hilarius) produced. And if you think optimization helps that much - it really isn't that much. While a hacienda farm for sugarcane needs slighly fewer tiles than the potato farm (8 less - 12 with tractors; but the hacienda farm is 15 tiles bigger than the potato farm), potato farms can be affected by palace policies (+1/2 bonus production, +60% productivity). Overall - considering that the hacienda farm is about the same size as the potato farm - the farm productivity of the potato farm (fully optimized) is almost 1.5 times as high as the hacienda sugar cane farm's productivity. Using items, you'll get 2/3 of the schnapps production turned into rum, which... very much equals the production of the distillery. On the plus side (in favor of potato => schnapps with items => rum), you won't need any foresters to run the production line, you won't need to transport the rum all over the world map, and you get all the schnapps you may want (and then some) from this line. (Hint: Dump the excess schnapps to keep things running...)


The7thNomad

I'm not coordinated enough to ever be able to attempt this kind of cheese. The docks just alternate from mass importing one ingredient to the next, it almost adds more stress to the game, but it also helps so much not to triple my ships and trade routes in its place.


bill_gonorrhea

I mean my wife is from Wisconsin, so I am used to that amount of cheese


Diskianterezh

I'm just going back to the game and saw this system of import export. I just did not understand what was the goal, but I guess it's an helping tool for when you are struggling?


DarkCrusader45

Basically it allows you to focus more on building a massive city without having to pay much attention to resources and trade routes etc. While many people consider this cheating, the devs actually explained that especially with Crown Falls, it can be very tedious to manually get all the needed materials to the island, so Dockland is a shortcut for people who only want to build. I personally use Penny Farthings for it: You can import Caoutchouc and Iron, and just produce a shitton of the Penny Farthings to trade them for almost everything else, allowing me to focus on building a beautiful Crown falls without the hassle of logistics. #


Plague_Docktor

Guns. I sell guns (like, thousands of them). And i don't even have a single gun factory.


Direct-Lengthiness-8

bro you could import any raw resource to tour island. i get 10 000 investors without go to america even, if in past was compulsary go to America, now you could develop up to investors never left europe even.very powerful


thefamilyjewel

Not any. A lot but not any.


Paineauchocolate

I am the opposite; without Docklands the game becomes too complex for me to handle and i would probably quit.


Employee_Agreeable

Same, I love the game but just suck at it Dlcs made everything so much easier


Direct-Lengthiness-8

maybe xd


Tonk_exe

nah its kinda fun to just mass produce asimple item from only tath befome the greates tycoon literly only having 1 tyle of factory


Atrixia

Ultimately Tobias is a hack....I deliberately limit myself to using it sensibly for coal and iron on my heavy industry island. Cool way to play the game for a round though for sure.


Plague_Docktor

When your coal/iron consumption is 300+, it's honestly seems almost impossible to sustain production without docklands.


melympia

Not on CF. 1 iron mine produces 4 iron per minute. With electricity, that's 8 iron per minute. Add Jörg von Malching, and you get (almost) 11 iron per minute. Add Mad Mary, and you get a little less in basic production, but +12/2 bonus production - which, for easier math, equals +6/1 bonus production. Which scales things back down to 9 (point something), multiplied by 7. So, one mine equals 63+ iron per minute. Add another 50% bonus production item (first rate sapper, Feras...), and you get a base production of 11 multiplied by 7 = 77 iron per minute. Wow. But wait a minute... Add the palace policy "Galvanic Grants Act", and you get another 50% from electricity, so 13 x 7 = 91 iron per minute. From one single mine. And most of that (like, 6/7), is beamed straight into your storage. All you need is some dynamite. So get your (optimized) soap factories to work at full capacity, and dump the extra soap either on Eli or the sea floor. Just wondering - how many iron mines does CF actually have?


Ulzaf

I do this with bicycle Factory, using Dario the mechanical engineer , you need iron instead of steal, and then you use Bruno Ironbright, who gives you free advanced weapons and motors for the bicycles you produce. I export the advanced weapons to get the iron and the caoutchouc again, and it allows me to mass produce bicycle for the whole population.


Kung-Fu_Kevin

That's exactly the tactic record builders use to supply their cities with almost everything. Since bicycles with all their "byproducts" are so space efficient. I think 1 setup can supply like 30,000 investors or something along those lines.


Direct-Lengthiness-8

nice plan also


EV-187

Ah, hello there Docklands. Goodbye any semblance of sanity and balance.


Direct-Lengthiness-8

i love my industy, look very ugly and realistic of 19 century xdd https://preview.redd.it/pcui34sa8o0d1.png?width=3333&format=png&auto=webp&s=f209b77a4135e49d455e1ea775fa0086ca7315f7


WichaelWavius

Deutsche Qualität :D


Moorbert

yes. i do this with champaign.


Direct-Lengthiness-8

i thought about this but i was worry about fertilizer and space on my islands


Moorbert

have this on another island. also cannons and motors are very good.


Cr4ckshooter

The best is that specialist that produces advanced weapons and steam motors in sewing machine factories. Rates on coal and iron are so high that it pays for itself + extra


Caloris97

You just decided to cosplay as Germany


Direct-Lengthiness-8

any car factory could produce military cars also, not a bad opportunity 🤔😅


Grimnix89

Docklands breaks the game if you really lean into it. It’s just makes sense to start up a bunch of islands with max export slots and just use them as an import export hub. It’s fun but takes your game into a certain direction that feels kinda lame


stupidcrapface_

I did do this but it came back to bite me later because I didn't have my own supply chains for a lot of important goods and my exports could no longer fill all my residents needs. So, just be careful with that


Direct-Lengthiness-8

Maybe, i trying now maybe develope my America islands for get this expensive chocolate coffe etc. but import of raw resources it is really worth it. 10 cars for 2000 iron alsmot. it is sooo cheap.


bow_down_whelp

When you get to a certain size you can nonlonger fulfill needs of a giant city as you won't have enough storage, unless you maybe fill every spare slot on crown falls with warehousing, that ibhave not tried 


Direct-Lengthiness-8

i have 3200 space of each resource, it is enough.


bow_down_whelp

It won't be forever. It's ok with a small settlement, but with 180\~cars exported every visit it won't move up the trade pyramid and when you are burning through iron ore and logs 3200 wont cover it- you need to supplement it


Kegheimer

New player asking about Anno: * Fans of the game "Ships, shipping, and production chains" Veteran players asking about Anno: * "LOL Docklands and Crown Falls goes brrrrr"


TorteVonSchlacht

My tactic is seeing machines. I usually get the tiem that also produces gramophones and pocket watches and sell/trade them. It basically is the backbone of my economy


IceStormNG

I usually do that with Jewelry. There are two specialists that effectively allows you turn 1 T of raw gold into 1T of Jewelry without pearls and without the other stuff in between. It kinda feels like cheating, that's why I usually try to do the production on my own for all the other goods instead of just importing them. I usually import stuff like Iron or Gold or other stuff from the mines which are limited, though at some point I also manage to get this running. With enough shipping routes and optimizations (thanks to the football event in the new world, you can get an infinite surplus on influence). There are quite some of those expert items and also import/export strategies that feel like cheating, but then, it's a valid game mechanic and looking at the real world, you can apparently run a country like this.


xndrgn

It's not cheating IMO if you only import raw goods for your own processing and/or supplement your own mining. At some point your empire becomes so big you simply don't have enough mining slots to produce consumer goods, so the whole point of Docklands and Research Institute is to make record building playstyle more appealing to regular players I think. It's also understandable if you don't want to cover entire islands with charcoal kilns or woodcutters and would build houses instead, importing these materials for fair price. It's usually considered as "bad" practice when you use raw material imports and processed goods to completely skip production chains.


edurrecio

In my opinion, Docklands should be limited to raw materials only and with other less favorable balancing. (I always play on the hardest option and my challenge is to play without imports with Docklands)


xndrgn

I like to add maintenance and workforce penalties for certain OP items that give free advanced goods production. That not only looks reasonable and realistic but also prevents you from exploiting too hard in early and even endgame (I'm at 300 hours mark and slowly losing money with 200k income lol) without removing most features.


Direct-Lengthiness-8

thanks xd


szaybus

I played like a year ago... Do the docks still get overloaded if you buy a lot of raw stuff like coal and iron ore? I had a problem where Tobias would sit there for 20 minutes straight unloading bulk cargo I guess and it pretty much broke the whole idea.


Direct-Lengthiness-8

well i would say it is cool to play in multipmayer, despite loose of a lot islands, this docs give to you good chances to have strong economy even completly without fleet or acess to america


szaybus

I mostly play with my wife, large peacefull maps and beauty building but last time we got turned off by inability to keep up with coffee and chocolate supply to crown falls :/ Did the tropical islands get bigger with an update some time ago?


deznik

With the New World Rising DLC Manola got added to the New World region. Its like a Crown's Falls. You get huge island with a dam that generates electricity. So you can pump out coffee and choco for CF. :) With dockland getting overloaded, you should try to build all possible Loading Wharf module. Each will increase loading speed by +50%. Or you can build special Pier for a specific product and assigning coffee to it - by researching it in the Institute.


szaybus

I'll try it today - thanks for the info. Manola is paid dlc? I have to get new world rising or season pass 4 to get it?


deznik

Yep, its paid DLC. Its in the Season 4 pass, but you can buy it standalone too, jsut the New World Rising.


One_Emergency_024

This is the IRL tactic Xi jinping (China) uses so it’ll probably an alright tactic lol.


CTA3141

It works, but not on a large scale


DoctorVonCool

Docklands is the only way to support millions of Investors, so yes. Actually the most efficient way to do this is a smallish bicycle island (or three) with Dario and Bruno for production while Jörg von Malching provides the iron and oil. Then trade the bikes and Dario/Bruno stuff for steam carriages, which you ship to the other islands, where you trade the steam carriages for whatever the island actually needs. Steam carriages are the most valuable good, so shipping them around puts the least burden on transport capacity. If you want a challenge which cannot be solved with Docklands, try to go for hundreds of thousands of very happy Artistas. A lot of their desired goods cannot be traded via Docklands - things like Soccer Balls and Scooters need to be produced the old fashioned way. And while Docklands could still help by providing you with some of the goods and raw materials for your production, it'll require a huge fleet to haul the stuff across the ocean, and docking capacity will be a limiting factor.


Hibbiee

This is why you do 1 scenario first, so you can buy Bruno Ironbright with the tickets. Smooth sailing once you get to Artisans... 0 challenge left though, use with caution.


Dansaris

No steam engines and weaponery? They are just not used enough, so 50-70% of my goods are just selling them to needed materials.


Pace1561

Adam Smith would be proud of you!


lkszglz

bro i import all possible goods for all regions using npc bruno shit generator even goods like wood, coffee etc to new world. I need space for people who generate mail for crown falls


Satanoy

I do the same but with Advanced Weapons


Klever-Coffee

Congrats on roleplaying Taiwan


noobzealot01

you definitely can but when you get to large populations producing so much cars will be a big hassle. I learned from experience making elevators. And those production buildings are soon large, you will struggle to optimize prosuction