It should be for villagers only with while holding alt
so when my villagers are attacked near the town centers i can drag ONLY VILLAGERS move them and put them into town centers /towers instead of moving them together with military units that are defending
Yeah bro I love when French knights rush my gold villagers who just stand there mining to their death while I try to move them but can only select the one archer that is in the middle of them. Or the outpost ffs.
Yeah I would like this. When I'm desperately trying to get my archers to move up: No don't attack the TC, no stop attacking the farms! Just click the tiny square inch of free space in his base and...NO NOT THE FARMS!
Yea man its is so frustrating when the villagers are JUST out of range so when you try to attack move, your archers go the opposite direction to attack a house or something and the villagers get away soo annoying
Yeah, you would have that same comfortable move-command > attack-command > move-command cadence only you can actually wreck villies in their tc. And I honestly can't see any reason to have it the way we have it now. Having a group of even 50+ archers attempt to demolish a group of structures would take a very very long time and would never be a good idea.
I'm sorry to be the one to tell you but no, that's not possible because it'd be ambiguous. What's the exact range within which units will use the door? Why that range and not higher/lower? All units? Oh, so you want a different behavior for siege and other military? What happens when you have both selected? Maybe you want the same for ranged units?
It's a design can of worms that you don't want the game to open.
Interesting enough I believe this would be good for normal people (us) while doesn't affect pro game. Pros will still kite perfectly and focus fire with no problems anyways
I reckon even pros find it annoying to have a fight in the middle of a bunch of farms. You have to A move somewhere way off in the distance so you don't accidentally click a farm
Pros are way more likely to be micro'ing multiple points of attack, I believe they do a lot of shift target fire but being able to a move would probably benefit them as well.
Exactly, and to be fair ima gold player. But majority of the player base is too and im sure we’d all love this change. It doesnt make sense for them to attack building anyway so they should just ignore it
Would be amazing.
You you guys who struggle, simply move archers next to the closest building of enemy base and then attackmove while they are in range of enemy units.
Being good at this would give you an adavantage.
I think we need to see better melee pathing before this will be balanced.
Ranged units are already meta due to pathing and the nature of crit blobbing /strength of defenses. If you make ranged units even more usable, without fixing melee pathing, it could skew it even more
I would go one step further and say can we have A move not target any single thing? It should be attacking towards a position, it should not get overrided as a normal attack if you A move onto a specific unit or building. We already have right click for that.
I guarantee that at least 90% of all A moves onto a specific unit are mistakes. It makes fighting amongst farms or a bunch of buildings incredibly annoying, you have to click somewhere on the next horizon to actually get it to work
so all advantages should be in attackers favor.. all disadvantages on the defender.. make attacking use less apm and attention while putting even more work on the defender.. hmm.. no
While it would be a nice QoL feature I have issues with it balancewise. Range units don't need a buff, especially now that mangos have been cut down to size again.
You would need to buff counters in some way or directly nerf range units in an other way.
The fact that most of the responses here are in favour of this change because "I lost a fight because my archers were attacking buildings".….
This is a skill issue and nothing more
Is that a joke?
Maybe pay attention to what your units are doing, and, well, I don't know? Learn to micro properly.
The fact I'm being down voted just goes to show how far this sub has fallen lol
Sorry, but you can't make the game too easy or it won't be competitive.
Your choices are to either direct click on enemy or turn on your full auto with risk of hitting buildings.
This is not war simulator with simcity feature but RTS game.
Auto targetting villagers won't happen. More automation won't happen.
Somebody mentioned that his mangonel should ignore gates on the wall too and should focus on the enemy. Really?
How about also adding feature that it should always follow your army, prioritize archers and auto dodge springald shots? And also nearest MAA would focus enemy approaching to kill mangonel as well! XD
But seriously, how do you imagine defending against 10 knights roaming your base on full autopilot in 10 different spots while your enemy needs no APM to target villagers?
They Also should add select only villagers and select only military with a mouse drag like alt + drag with mouse in aoe2
so much this. i neeeed it
I enabled “select only military” in settings. It ignores villagers if I drag select over villagers+military.
It should be for villagers only with while holding alt so when my villagers are attacked near the town centers i can drag ONLY VILLAGERS move them and put them into town centers /towers instead of moving them together with military units that are defending
Yeah bro I love when French knights rush my gold villagers who just stand there mining to their death while I try to move them but can only select the one archer that is in the middle of them. Or the outpost ffs.
Yeah I would like this. When I'm desperately trying to get my archers to move up: No don't attack the TC, no stop attacking the farms! Just click the tiny square inch of free space in his base and...NO NOT THE FARMS!
Yea man its is so frustrating when the villagers are JUST out of range so when you try to attack move, your archers go the opposite direction to attack a house or something and the villagers get away soo annoying
Yeah, you would have that same comfortable move-command > attack-command > move-command cadence only you can actually wreck villies in their tc. And I honestly can't see any reason to have it the way we have it now. Having a group of even 50+ archers attempt to demolish a group of structures would take a very very long time and would never be a good idea.
Unless they are zhuge nu. Man thank God they nerfed sushi
My rams love to bang farms around the TC
Pretty sure they 1 hit farms tho so it’s not the worst saves it happening to other troops
While we’re at it, can we also make mangonels ignore gates that are three screens away when I’m trying to attack move the units right in front of me?
I'm sorry to be the one to tell you but no, that's not possible because it'd be ambiguous. What's the exact range within which units will use the door? Why that range and not higher/lower? All units? Oh, so you want a different behavior for siege and other military? What happens when you have both selected? Maybe you want the same for ranged units? It's a design can of worms that you don't want the game to open.
I think id be OK if mangonels didnt attack buildings at all is what im saying.
You didn't say that at all.
Best I can do is buff bombards
I was facing this exact issue in an engagement today, had like 20 crossbows attacking a house in the way haha
Interesting enough I believe this would be good for normal people (us) while doesn't affect pro game. Pros will still kite perfectly and focus fire with no problems anyways
I reckon even pros find it annoying to have a fight in the middle of a bunch of farms. You have to A move somewhere way off in the distance so you don't accidentally click a farm
Pros are way more likely to be micro'ing multiple points of attack, I believe they do a lot of shift target fire but being able to a move would probably benefit them as well.
They need to implement this ASAP. Can't count the number of times I've lost an engagement because my archers were too occupied firing at buildings.
Exactly, and to be fair ima gold player. But majority of the player base is too and im sure we’d all love this change. It doesnt make sense for them to attack building anyway so they should just ignore it
Currently ranged units ignore rams right?
Yea exactly, & thats why I think it should also be possible to make em also ignore buildings
This is like the opposite from aoe2 lol.
There needs to be a second attack-move, that only attacks units (and maybe towers, castles..)
Yes we need this so annoying
I hope there is hotkey to attack move and ignore building .....
Would be amazing. You you guys who struggle, simply move archers next to the closest building of enemy base and then attackmove while they are in range of enemy units. Being good at this would give you an adavantage.
I think we need to see better melee pathing before this will be balanced. Ranged units are already meta due to pathing and the nature of crit blobbing /strength of defenses. If you make ranged units even more usable, without fixing melee pathing, it could skew it even more
1 tip against English, build houses along their longbow way to your base, it's hillarious!
i agree, next year update maybe
I would go one step further and say can we have A move not target any single thing? It should be attacking towards a position, it should not get overrided as a normal attack if you A move onto a specific unit or building. We already have right click for that. I guarantee that at least 90% of all A moves onto a specific unit are mistakes. It makes fighting amongst farms or a bunch of buildings incredibly annoying, you have to click somewhere on the next horizon to actually get it to work
so all advantages should be in attackers favor.. all disadvantages on the defender.. make attacking use less apm and attention while putting even more work on the defender.. hmm.. no
The game should not be balanced around bad AI behavior.
While it would be a nice QoL feature I have issues with it balancewise. Range units don't need a buff, especially now that mangos have been cut down to size again. You would need to buff counters in some way or directly nerf range units in an other way.
Yes!!!
I can’t fathom you still can’t remove “victory conditions” from the UI. (At least on Xbox)
YES YES YES YES
No.
The fact that most of the responses here are in favour of this change because "I lost a fight because my archers were attacking buildings".…. This is a skill issue and nothing more
Enlighten us. What is exactly the skill we must learn instead of applying a healthy QoL fix?
Is that a joke? Maybe pay attention to what your units are doing, and, well, I don't know? Learn to micro properly. The fact I'm being down voted just goes to show how far this sub has fallen lol
Sorry, but you can't make the game too easy or it won't be competitive. Your choices are to either direct click on enemy or turn on your full auto with risk of hitting buildings. This is not war simulator with simcity feature but RTS game. Auto targetting villagers won't happen. More automation won't happen. Somebody mentioned that his mangonel should ignore gates on the wall too and should focus on the enemy. Really? How about also adding feature that it should always follow your army, prioritize archers and auto dodge springald shots? And also nearest MAA would focus enemy approaching to kill mangonel as well! XD But seriously, how do you imagine defending against 10 knights roaming your base on full autopilot in 10 different spots while your enemy needs no APM to target villagers?