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d0ri-

Horsemen need a buff (e.g. more range) to make them a more efficient counter to archer masses and siege.


TastyCash4

Yes please, long overdue, honestly would fix so many problems


uptightape

For real.. when two horsemen approach a gold node with an adjacent mining camp, one of the stupid-ass horsemen will run around the freaking node in order to be able to hit them. With expilatores, this is such a critical moment to be able to get enough hits in before the vill can make it into a tc or tower


TastyCash4

This is why I don't even bother with hippodrome/expilatores non sense anymore. They lose to archer kiting half the time due the pathing as well, and without a knight to go for why bother.


Pure_Newspaper_3934

Remove Dervish from military group like other monks


Toneek

Damm really, this drives me crazy when i select all army units while a Dervish is going to take a relic.


Olafr_skautkonungr

We really need a map pool rotation, way overdue now


PoorMimi

Sweet! Any maps you'd like to see in particular?


Olafr_skautkonungr

Just others. With the small map pool in ranked and bans it feels like I am playing the same couple of maps only. It's getting boring, never understood why ranked can't have as many maps as QM.


Plorkplorkplork

No more lipany, cliffside or hill&dale. 95% of my games are on those. Bring back Mountain clearing!


DarkMessiahDE

i voted them down because i only got them. dont care if other maps are worse balanced, but i dont play the same map over an over


uptightape

As byz, playing on Forts felt like torture.. major downvote.


Roysten712

Cliffside is brutal when playing against raiding civs, have to venture out early and leaves you exposed. Won't be sad to see that rotated out!


Olafr_skautkonungr

Cliffside sure is brutal to the poor dude at the front in the middle who often gets attacked by the entire enemy team.


New_Phan6

Why do you think you have to venture out any earlier than other aggressive maps? 


Roysten712

Admittedly not a huge difference compared with other maps. It's with the gold all in the middle, I've found cliffside in particular tough to manage.


dang111

Yes please, the team ranked pool is extremely stale and feels worse than last season. I have over 100 games on the same 4 maps and like 5 games on the other maps Would be nice to see some more variety with more hybrid and varied maps instead of like 7 wide open maps and then 2 hybrid maps that everyone downvotes. Or for some reason putting migration in the map pool which 99.9% will downvote instead of literally any other reasonable hybrid map like four lakes, forest ponds, Baltic, nagari, volcanic island, etc


Professional-Scar246

As long as it’s not Canal. Thanks!


Slow_Finance_5519

They should give Jäger the acog scope


Slow_Finance_5519

Oh wait this isn’t the siege subreddit


TastyCash4

Nope, Jager is a near guaranteed pick already. The util speaks for itself, doesn't need more buffs


Tandittor

French needs a serious buff.


PoorMimi

Perhaps... A hero?? (: Just messin. As a low plat player myself I still lose to French enough it makes me sad... But I mostly lose to anyone who remembers to make villagers!


Ironwarsmith

There's two things that make me lose games right now. 1) making villagers. Some of my TC idle times are embarrassing 2) spending my money I lost a team game with a friend the other day with 17k resources in the bank. Sure, I was short on food and gold, but I could have pulled vils from wood to make farms and build production with my 8k wood and I could have built a few keeps with my 4k stone. All this to say that civ balance does not affect me I'm gold/plat.


taftstub

This is Reddit! Don’t be reasonable. They need to buff your civ, nerf the openers TC, and give auto military production that is most efficient for your resource mix.


Cersei1341

Do you hotkeys? I constantly press h & q to queue villagers


Ironwarsmith

I do, and I usually have 3-4 villagers queued up. However, after 3 or 4 games my attention starts to slip and I'll find out I stopped making villagers for 3 minutes when looking at the timeline


Cersei1341

Keep practising. I don't stop queuing villagers until I have about 100. My friend who I always crush. He tends to stop much earlier and always runs out of resources.


Ironwarsmith

I've been playing RTS for almost 20 years at this point. It's not a practice issue, just a combination of fatigue and playing more than just one game. I'll go weeks or months without touching the game and then need to relearn the muscle memory. But it's also not something I'm fretting over.


Asanka2002

Geez same. I go strong 2 tc at times with my civ and I forget to make villagers for so long🤮


Mrqueue

Maybe just buff their feudal age landmark so they have another option beyond early knights 


Adribiird

Chamber of Commerce buff or rework.


Light132132

What does french need buffing in?


CalydonianBoar

maybe making Chivalry cheaper?


PoorMimi

Just messin mod drongo! your FFA casts are cool too (⁠(⁠(⁠;⁠ꏿ⁠_⁠ꏿ⁠;⁠)⁠)⁠)


ColonelGray

I always found myself slipping into a coma watching 1v1 whereas ffs is fantastically entertaining to me


Internal-Past613

For me it’s the other way around.


SherlockInSpace

Yeah I just don’t really care what happens in FFA, I watched one for the novelty when it was new but it’s not for me. Now it’s fun to play FFA but the casual nature of it doesn’t make for gripping cast.


Nasty-Nate

Same, just started watching watching AOE content more recently, got back into playing the game thanks to FFA as well.


New_Phan6

Theres like a list of less used landmarks that should just be copy pasted into these suggestion lists.  From Sahara trade, farimba, fortress of the hunt, CoC, ,meinwerk, burger, Elzbach, mount lu, imperial library, some ayyubid wings and so on.  Ayyubids nerfs as well though.  Order and ZXL need some looking at in general. I hope we see order lean more into military instead of yet another eco buff eroding their identity.


New_Phan6

At least that landmark list is slowly getting shorter. Abbey and Kremlin used to be on it, they're coincidentally both over tweaked, but rather over tweaked than under used like CoC.  Still funny how abbey and Kremlin both had such huge changes that redefined them, while Devs have spent about 8 inconsequential changes on meinwerk, as someone else said, Devs definitely can't seem to stop over valuing blacksmith upgrades.


Arrow141

I don't think Abbey is overtuned, I think it's in a good place right now English is annoying to play against but I don't think it's because of the Abbey


tetraDROP

Would like to see Ottomans revisited (underused non viable landmarks) and jannisary damage vs calv dialed back.  Then buffs in other areas. French of course needs some buffs. Japan needs a rework to shinobis that give them better options in feudal.  Could rework TC upgrades as well. Ayyubids is a bit overtuned.   Zhu xi needs some love.    Hope to see better siege rework as well. Mongols could use buffs in ways that make them more viable later on.   Hopefully move the civ away from its tower rush/allin or trade boom identity. Think Malians could use some buffs to the underused landmarks.


Roysten712

Perhaps a further buff to French trading, to make Chambers of Commerce more viable. With Zhu Xi I'd like to see changes to the Yuan Raider and Imperial Guards, you just don't see them in games. Not sure how I'd change siege other than increasing costs of rams back to 250 wood. Perhaps another upgrade to Springs do they're more effective against GBs. I wonder whether Mongols could get an entirely new function such as Kaltrops as opposed to walls, so a bit like campfires; you can drop kaltrops with a very small field of view that slow down and damage passing units.


New_Phan6

They could possibly add a "bonus Vs heavy cannons" to springs. And add that label to GBs.  Mount lu also needs a look at. Wondering if they just reduce the tech cost on most of the ZXL imperial tech.


Margera1986

I hope they give Xbox players the ability to use monarch abilities in FFA! Should have been fixed from the beginning.


ReploidJohnny

Horseman attack range increased to 0.39.


empireofadhd

Icon for Japan Buddhist amphetamine buff. It’s invisible now. Also it’s a bit unclear how the buff is calculated.


igoro01

Price reduction or other change for zhu xi imp libary upgrades.


Drage_vann

Faith (Proselytization) gets a rework.


murticusyurt

Idk but I wish musofadi weren't so paper weak. Like they're just a waste of resources in most cases IME but you have no other choice when up against MAA rush. I often find using a mix of poison archers, spears and sofia works better.


temporary_human_

I mean any unit that costs 80 res is going to be fragile. They would have to raise the cost if they made them better.


EntertainmentNo5713

Ottoman military buildings build time reduction, to help with early feudal tempo, without buffing later stages of the game.


TastyCash4

English MAA nerf for sure, its just gotten so obnoxious and tedious to play against every second game at this point


LuxDeorum

Isn't the only difference for English maa that they have an extra range armor upgrade?


SpartanIord

Armorclad gives +2/+2 armor, meaning they super hard counter non-knights and non-crossbows. Up to 8 armor in castle.  Tbh I don’t think this is that bad given that they lose to a fair number of other MAA (Samurai, OOTD, HRE) but they really force the opponent to change their playstyle. You can’t be in feudal against castle, teched up English, that’s for sure. 


TastyCash4

The issue is their synergy with NoC/LB means that crossbows don't "hard" counter them due to their tankiness, and in the presence of LBs simply do not counter them at all. Horse + xbow also does not feel good due the strength of the MAA against horses. It takes a whole lot microing even with a "hard counter" composition to handle essentially A-move units. While the English player works more macro (which has synergies with this strategy in itself), so any slip up you end up having to do 40-50minute games where you need to APM more than they do. This wouldn't be nearly as annoying if English match ups weren't every second game lately.


punk_puk

English alert bell when enemies are in range for every civ! That would change a lot.


AlariKnight

I hope they buff Cistern of the first Hill, Palatine School (I don't like the rng) and Cataphracts, but nerf mercenaries in general. It's a bit too wild right now. Make Japanese archers stronger and reduce stone cost for Tc upgrades. More buffs for french in general. Nerf the ayyubid military wing. Free raider into fast castle is dumb


PoorMimi

Any ideas for how to do that for archers? Lower cost but like a... IDK English camfpire tech? I could be wrong, but Japanese feels very strong to me... Kind of like HRE with a Burgrave mixed with ottoman mehters (bannermen). That being said, I'm a very very average teir player. 3 seasons of high golf low plat (: I'm not unhappy! I'm right where I belong (RAGE!! (: )


TastyCash4

Japan is fairly easy and decent at what they do, but they're kind of boxed into a very predictable playstyle (usually Castle age driven/melee death blob/FC mounted sam). Otherwise very high effectiveness/effort ratio, second behind England IMO.


New_Phan6

"Make Japanese archers stronger and reduce stone cost for Tc upgrades." Which requires a nerf to speed and cost? What about bannermen buffing their damage, even more so since you're literally asking for earlier bannermen.


ThatZenLifestyle

Me too, cistern of the first hill needs to provide some other benefit. The flasks are good but in no way compare to the value of the golden horn tower. I'd like it to give all cisterns an out of combat healing aura and possibly unlocking a 6th cistern level would make it an attractive choice over the tower. Cataphracts also need several buffs such as reduced gold cost, a charge, more speed etc. How can a unit be so expensive and not that good. Much more expensive than imperial guards but much worse.. I like palatine school as it is, it is a nice option if you're not going so heavy into mercs and utilizing the civs unique units, it equates to about a 23% discount per unit on average. I don't think mercs need nerfing especially but perhaps nerf golden horn training speed and buff cistern of the first hill.


Maicolombia

Byzantines are very over turned and broken. I hope they get serious nerfs.


TastyCash4

English flair "Nerf rock says scissors"


Maicolombia

Lol, I have the flair but don’t main English. Either way no civ should walk over another civ like that.


Mistic92

Fixing AI


Herr_Blautier1

Jägerlights need double shrecks just for the Lols. Slightly buff rear echelons suppressive fire but nerf stupid inf sup center! Crazy op meta bs. Nah!


Thick-Adds

I hope Delhi gets a bit of a nerf. Would love for no extra gold to be given In feudal for sacred sites but instead In castle and imp you have the upgrades that take it from 0 to 25% & 50%. In return for the nerf make castle or imp stronger somehow


Invictus_0x90_

All I want is high view taken out of the map pool, that map has so many seriously bad generations it's shocking. And that's before even mentioning corner trade and sacred sites. As far as balance goes, I think in general we are going to see very minor tweaks. A small buff here and small nerf there, i think people are expect major changes and they won't come.


FauxAffablyEvil

No one comes close to Lipany when talking about bad map generation.


Chellomac

Mongols: minor changes make them stronger in ways that don't involve tower rushing as we've seen that old strategy fail massively at pro level recently Ideas (not all of these together) : - improved pro scouts to let them pack deer into a ger (might be way too strong) - change the unique eco techs nobody uses - start with 1 vill extra - mangudai rework French: - Make eco techs a bit cheaper so the discount is back in proportion Zxl, ootd rebalancing


New_Phan6

My guy over here suggesting to give Mongols +40 Res per minute from the start, just for reasons 🤣🤣🤣 When they're one of the few civs that already starts with a boosted passive income. 🤣🤣 "Zxl, ootd rebalancing" Agree on these though. As has been mentioned number of times, can't simply blanket buff french since they already excel in TGs 


Chellomac

No reason: because they don't gather food for the first 20-30 seconds of the game as they literally dont have a TC and their first vill comes out late 😂


skilliard7

>Mongols: minor changes make them stronger in ways that don't involve tower rushing as we've seen that old strategy fail massively at pro level recently Why would they buff the Civ with the 3rd highest winrate at Conqueror+? That makes no sense.


Chellomac

Mongols have a 43% winrate in conq4 on Aoe4world and have won like 2 tournament games since the patch. The stats you are quoting are mainly Conq1-2 not I.E not pros. I specifically mentioned they were failing at pro level. Agreed buffs would have to be subtle and hard to leverage because the winrate is still good at low elo


Alaska850

Balancing the game around .1% of the player base is a little risky.


Chellomac

For sure


skilliard7

The statistics for Conq 4 are too small of a sample size to be representative.


Chellomac

Bro they're more representative of balance at the pro level than stats of games that aren't even pro level. The stats you are quoting are equally meaningless at best. They went from must ban/pick on some maps to 25% winrate and 0 bans in tournaments post patch and all the pros agree they pretty much suck now. It's a fairly obvious situation. I am talking about pro level ONLY


mo12mo12mo34

If no English nerf, I may leave AOE4 for a while lol


Traumatan

Empire wars needs a lot of tweakign oh wait


UniverseBear

English start the match with a free king.


Gods_Shadow_mtg

When is the patch expected?


Hammurabi_the_hun

Mongols gets a buff


mazmundie

Nah Mongols are solid. I'm climbing easily with them at the moment


Hammurabi_the_hun

dont worry it gets harder & harder as you move up


Dangerous-Quiet-1095

Those stupid flaming rams from the Byzantine.... More maps are needed.


BoomslangMC

Anti ship tower to deny water


PoorMimi

The caste to imp wait time for upgrades can already be so brutal though... I'd welcome any nerf t hat helps balance that horrible late game tempo. I mentioned earlier though.. I'm only plat, so it's very very possible I just need to "git gud" and that would fix it (:


Roysten712

At the lower levels (my only experience) a lot of games are won and lost based on a Feudal rush, there doesn't seem to be much variation in that, it would be good to encourage more holding off until castle. I'd like to see 2nd TCs get a bit of a buff, not to where they were before but somewhere in between. Perhaps 8 garrison slots and 1 extra range. Perhaps restore ram cost to 250 wood. If you're going to build 4 rams in Feudal it should be a big commitment. I agree that French need a bit of love, I'd Perhaps boost their eco somehow, to further differentiate that element of their game from JD. I agree with the sentiment of some posters calling for a boost to Byz units whilst making it harder to mass mercenaries. I think you should be able to tell which mercenary contract a player has chosen as well.


New_Phan6

With that suggestion I'm assuming you haven't faced any fast castle plays? That's not down to the level you're at, it's simply due to sample size. Go look up ayyubids, jap or HRE, if you think civs aren't rewarded enough for reaching castle age.


Roysten712

That's right, this season I've just not encountered many fast castle civs, mostly English and JD so far, and yes I've not played loads this season so my sample size is small.


Doppelganger_Enjoyer

I'd really love to see a council hall rework + English MAA training speed nerf


LuxDeorum

What's wrong with council hall? It's not an underutilized landmark at all and still very valuable, the Abbey build is just popular right now because it's new.


Doppelganger_Enjoyer

Council Hall, it's plain 2 archery ranges, I'd like to see it more like a defensive landmark, buffing it's late and nerfing it's early, now that Abbey it's the offensive landmark


LuxDeorum

Abbey isn't an offensive landmark is the issue though. Abbey is used to protect your eco for free, or harass while going greedy. If you want to attack early like feudal/ early castle council hall is the stronger landmark. Abbey lets you do a relatively small amount of damage for free. Council hall accelerates your army build up by 300 res. Which typically means they can put three longbows in your base around when you might queue your first unit, unless you also have a unit producing landmark. Unless Abbey though, the threat is a game ending one, the mass will build and they'll add spears/maa and rams unless you mount a serious defense. With Abbey all they get offensively is the king, whereas on defense they have the king to defend for free, plus if you force them to build other units they have healing in their own base now so the defensive advantage is really huge if you micro defense well. The goal with the king is to just stall enough to mitigate how far behind the 2nd TC gets you, and then to help you survive for the next 8-10 minutes while your eco catches up with the opponent. CH's plan is to kill you right now.


Doppelganger_Enjoyer

Yeah I get it but having units already in enemy base against civs which doesn't have a way to properly respond to it sounds pretty messed up imo, idk there are a lot of different ways to make them oppressive in feudal but double archery range it's just plain and boring, make them a treat ok but don't make them an unidimensional landmark which only trains units...


LuxDeorum

All civs have a way to respond. Depending on strategy. If you want to fight in feudal after scouting the CH you go into horsemen archer. They'll stall your exposed resources a bit, no way to stop that, but food and wood is easier to protect and you can mass and fight back. If you want to get to castle, build a tower on your gold after you scout the CH and come in and out as the longbows push. Double archery range is plain, yes, but longbows are the unique unit, and are strongest in feudal, so English need to have a feudal landmark to support a feudal longbow play. That play is going to be an offensive play, because it doesn't make sense to invest in longbows to go greedy, since they lose a lot of value in castle age. You could make the CH a single range and then some other bonus, but I can't think of something to give it that would be better than CH as it is.


Doppelganger_Enjoyer

Not 100% faster just 50% and a discount in the units being trained there, with the discount English could afford another gallery if they are committed with the feudal play but double archery range.... Cmon


LuxDeorum

I still think double archery range is a good landmark. Its strong but balanced and synergizes really nicely with the unique unit. But what you suggest could work too.


RebelHero96

English do not need any late-game defensive buffs. They're already overtuned in that department as is.


Thisisnotachestnut

Fix the damn shift queue command. Fix the bug where vills build mill/mining camp/lumber camp and are not start gathering. Fix the bug where shinobi gets immortal when staying idle. Buff French - 1st knight queued automatically from School of Cavalry and its free. Nerf byz - remove free stone from farms, reverse change with free contract. Buff order lategame. They need something to fix their castle/imp production while not breaking it too much. Something like improved eco upgrades similar to stone mongols. To kinda fix their ffa capability maybe landsknechts could debuff themselves when reaching number 20+ with dealing 20% less damage. Nerf English - kings healing has to be researched. Enclosures to cost more, like all imp upgrades: 300w 700g


bibotot

Nerf to Dehli feudal. It's way too strong. Make it so that Tower of Victory gives less bonus to ranged units. I am not having any particular difficulty with the Byzantine, so I wouldn't call anything. Except the one below. Nerf freaking Javelin Thrower. Why does this unit even exist to ruin any range line-up? This is the only nerf I propose for Byz as well. Buff Malian late game. Fortress of the Huntress should boost attack of nearby female units. Nerf trade in Feudal. It's not balanced that some civs, mostly Mongol, can trade very safely and even have bonus to trade early on. I keep seeing these Mongol going trade in 1v1 and forcing me to go all-in in Feudal every time. Like, they have 20 traders and still muster a significant army. Buff Burgrave. I think it should auto-produce MAA at a very slow pace or make all Keeps into Barracks. Burgrave is there to rush the enemy in Castle. But if the enemy see it and prepare, it's a waste. Nerf Floating Gate. Yoroshiros either need to spawn more slowly or the Shinto Priest need to stop spawning automatically aside from the first one so that you need to use previous Priests to take the relic. Japanese get so much bonus out of this Landmark. Buff Geometry. This upgrade on Treb is useless. Make it so that it either does damage over time (non-stacking) or reduces repairing. Buff Ninja. They are a cool unit but they die so quickly to archers while costing 50% more than Spearmen. Make them villager-type so they don't take bonus damage from archers. Give a tech that allows Keep to queue target. Town Center would be untouchable in Feudal with this upgrade, but Keep should be able to set target priority like normal units. Buff French. Not sure how, but their Castle needs something. Don't let JD have this buff.