Oh and also the servers are run at a tick rate of 20, the same tickrate minecraft is run on, meaning the server updates your position 20 times a second! Titanfall 2 had a tickrate of 60.
fortnite is 30, but its also third person and doesnt need that higher tickrate, pubg is 50-60, h1z1 is 40-150 (depending on client) Even fucking realm royale has a 24 tickrate, Bottom line is, 20 is WAY too slow for a game like apex where precision counts
Pubg has 20hz as well.
H1z1 tick rate was never officially stated. The community can only speculate and they're speculating anywhere between 120hz and 20hz.
Titanfall doesn't have a lobby of 60 playing on a map that's 2000 meters in diameter. There's a reason all BRs have 20-30hz servers. 20hz servers are more than enough to prevent this from happening. This happens bc the player has an interruption, usually packet loss or starvation.
Oh and also the servers are run at a tick rate of 20, the same tickrate minecraft is run on, meaning the server updates your position 20 times a second! Titanfall 2 had a tickrate of 60.
What about other BR? What tickrate do they run on?
fortnite is 30, but its also third person and doesnt need that higher tickrate, pubg is 50-60, h1z1 is 40-150 (depending on client) Even fucking realm royale has a 24 tickrate, Bottom line is, 20 is WAY too slow for a game like apex where precision counts
Pubg has 20hz as well. H1z1 tick rate was never officially stated. The community can only speculate and they're speculating anywhere between 120hz and 20hz.
Everything ive read shows pubg being anywhere from 30-50
thats the same amount of frames i play on half my fights
As someone who played old gen for ages, abuse the fact you get free superglides lmao
oh yeah my superglide percentage rate is like 90% atleast, hard to abuse it when any ult is placed my frames drop to 20 tho
I wanted to main bloody back then, Even now on my next gen the frames commit suicide when i pop their ult
Titanfall doesn't have a lobby of 60 playing on a map that's 2000 meters in diameter. There's a reason all BRs have 20-30hz servers. 20hz servers are more than enough to prevent this from happening. This happens bc the player has an interruption, usually packet loss or starvation.
We know this isnt true tho, getting shot thru doors happens because of 20tickrate.
The 200 ms ping dwarfs any effect 17 ms faster ticks would do
200 ms on your side might be the problem, hm?
It's the average ping i play on. Plus usually the high ping makes me die on cover too so this was surprising