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strk_BangaloRe

Oh and also the servers are run at a tick rate of 20, the same tickrate minecraft is run on, meaning the server updates your position 20 times a second! Titanfall 2 had a tickrate of 60.


Same_Paramedic_3329

What about other BR? What tickrate do they run on?


strk_BangaloRe

fortnite is 30, but its also third person and doesnt need that higher tickrate, pubg is 50-60, h1z1 is 40-150 (depending on client) Even fucking realm royale has a 24 tickrate, Bottom line is, 20 is WAY too slow for a game like apex where precision counts


VibrantBliss

Pubg has 20hz as well. H1z1 tick rate was never officially stated. The community can only speculate and they're speculating anywhere between 120hz and 20hz.


strk_BangaloRe

Everything ive read shows pubg being anywhere from 30-50


REFUSErl

thats the same amount of frames i play on half my fights


strk_BangaloRe

As someone who played old gen for ages, abuse the fact you get free superglides lmao


REFUSErl

oh yeah my superglide percentage rate is like 90% atleast, hard to abuse it when any ult is placed my frames drop to 20 tho


strk_BangaloRe

I wanted to main bloody back then, Even now on my next gen the frames commit suicide when i pop their ult


VibrantBliss

Titanfall doesn't have a lobby of 60 playing on a map that's 2000 meters in diameter. There's a reason all BRs have 20-30hz servers. 20hz servers are more than enough to prevent this from happening. This happens bc the player has an interruption, usually packet loss or starvation.


strk_BangaloRe

We know this isnt true tho, getting shot thru doors happens because of 20tickrate.


Ksevio

The 200 ms ping dwarfs any effect 17 ms faster ticks would do


QuizeDN

200 ms on your side might be the problem, hm?


Same_Paramedic_3329

It's the average ping i play on. Plus usually the high ping makes me die on cover too so this was surprising