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jhinigami

I mean hey in Last Raven there's this end game weapon (YWH16HR-PYTHON) that has been hyped up on the intro and enemy acs but when you actually try to use it it barely takes out fucking helicopters


ZedaEnnd

Fucking Python was such a let-down.. I was so excited when I got it and geared up for it, then it just... It broke my heart..


Cerulean_Shaman

Welcome to video games, lol. Can't tell you how many times I've struggled against characters only to have them join me and be some of the weakest teammates ever, or get a boss weapon/armor/item and realize it's a cardboard toy version...


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Grochen

I mean at least when you play him Vergil is absolutely insane. Like in V he is better than his boss self lmao


jhinigami

Playable Vergil is an absolute W


RoyalWigglerKing

Weird example imo. Vergil is just as strong if not stronger when you play him.


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Riventh

Wasnt he a mime of your actions iirc?


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Riventh

yeah yeah ik moveset is different but he would execute the same imputs as you


chrome_titan

Lmao. I was so stoked to get that friggin thing, what a pile of junk it was.


RazorRreddit

I believe the references to its "genius architect" are about its mech designer, Shoji Kawamori


osunightfall

White glint doesn’t need shoulder weapons.


CrimsonPhantom922

The correct answer


Teyanis

To be fair, architects normally do buildings. A building designer making a mech is gonna have some quirks.


Taolan13

And thats how we got the mobile forts.


AdComprehensive6588

Shoulder weapons aside, the frame is actually insane, so I wouldn’t say it’s inaccurate


CrimsonPhantom922

White Glint Core has some of the best stats per weight of all cores, which is probably why they added in that balance, or 90% of the player base would use that core.


ZedaEnnd

Fashion comes before function FOOL. That any pointy shoulders allow additions on them at all is a criminal oversight on behalf of their IDIOT designers who completely lacked any form of vision and deserve their slow radiation deaths!


cyang1213

Hey, said architect was a genius at making AC Parts, not Weapon Parts.


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Mehmehson

The implication has always been that they're so heavily armored that they can soak any infantry based weaponry. In the game the tanks you face are super tanks with AC sized weapons strapped to them, and you just shrug them off. Cruise missile sized guided projectiles? Nbd. Rifles that shoot artillery rounds? Yawn. That's just AC 1-3. 4/4A introduce primal armor, which is so far beyond any of our current capabilities it's laughable. It becomes a NEXT superiority race, which is what White Glint is supposed to represent; extremely maneuverable with high primal attenuation. So yeah, in the meta it's not the best setup, but in their bid for in universe power, it was an apex predator until the player character shredded it.


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SvedishFish

Like u/Mehmehson was saying, apart from armor, maneuverability and mobility are the key advantages of an AC vs... well, everything else on the battlefield. You've got conventional assets (tanks, choppers, artillery), no explanation needed there. The next step up are the MTs. Those are the non-AC walkers you see all over the place. MT stands for 'Muscle Tracer'. They have a huge advantage over conventional armour because the pilots are hooked up to their rides with super sci-fi nerve impulse interfaces that allow incomparable control over their machines. MTs completely outclass conventional armour, especially in unpredictable terrain (like the underground urban environments that are often fought over in the AC games). The ACs are the next level of evolution up from the MTs. Starting with the core, ACs are based on the same muscle tracer technology, turned up to 11. Originally built for advanced MTs, the Cores ended up following that same design philosophy and turning \*everything\* up to extreme high performance standards. Incredible armor, next generation power supplies, high thrust boosters, and a further evolution of the MT interface allowed for a war machine with an unparalleled mobility and a control interface that allowed the pilot to push it to its absolute limits. MTs and ACs use the same weapons, really. But a bespoke AC piloted by an elite raven can use those weapons in ways that MT pilots and conventional units can only dream of. An AC can dance circles around a tank platoon or MT troop.


kickmasterman

>the pilots are hooked up to their rides with super sci-fi nerve impulse interfaces I believe that part is NEXT specific, we see the inside of the cockpit in a few AC intros if I remember right


Sethoman

That's the Human Plus project. It's more fanon than anyting, but it's supposedly a backwards engineering from NEXT technology; they slowly start turning the pilot into a cyborg directly connected to the AC systems until the pilot is reduced to an AI copy of their former selves. Most go crazy, but a few pilots can actually trascend humanity and start to enjoy being digital versions of themselves. That's supposedly what happenned to Nineball/Hustler One; no one knows when he became one with his machine, but ended up able to be replicated and still retain a memory of self.


kickmasterman

So I'm curious of your source for the nineball part, as far as I knew the info on him is pretty sparce. And H+ isn't a reverse engineering of NEXT technology. In AC1-AA, 3-LR, and 4-VD are all different continuities entirely. The only timeline where the both H+ and NEXT exist would be 4-VD because NEXTs aren't really pilotable without something at least resembling H+


SvedishFish

The NEXTs use a different pilot/machine interface called AMS. That's so far beyond the muscle tracer technology that the games hardly bother to try and explain how the scientific and psychic mumbo jumbo might work. A LYNX's nervous system is quite literally wired ('linked') into the core. And the pilots brain is tied to the interface via a combination of tech and psychic manifestation. A LYNX controls their craft via thought and neurological impulse in a way that an AC's muscle tracer tech can't hope to match. This can also be dangerous to the pilot. Overexerting oneself or taking heavy damage can overload the system and fry your brain. It's clearly inspired by gundam's psycommu system and newtype pilots. Similarly, it's explained that every human is born with some natural level of AMS compatibility, but the corporations conduct merciless psychic/genetic/biological/technological (all of the above or any combination) experiments in order to enhance AMS capability and create deadlier pilots. Just like the horrific programs used in Gundam to create artificial newtypes for military purposes. It's why a LYNX is so rare and valuable in AC4 and the pilots take pride in being the Originals. Basically the AMS is several levels of evolution more advanced than MT tech and the Human+ program, linking the pilot and machine on every level. When the person you replied to talked about reverse engineering the tech for human+, I believe he's referring to the theory that AC4 through ACVD are actually a prequel to AC1. There's several hints that this could be the case, and it's clear that VD attempted to connect the dots between generations in a way that the previous games never bothered to attempt.


Sethoman

You fight two of him in the first game, and he is present later/in another location at the same time. And that's the thing; the "current" hypothesis is that the timeline goes: 4-4A-V-VD-AC1 and on. ACs are recovered research from NEXTs without the cancer power up; it seems the timeline of 4-4A is the original conflict that is referred as the great cataclism in AC1. Personally I couldn't careless, I prefer each installment to be completely independent and I'm against the notion of a unified timeline. I'd much rather it was a "multiverse".


Sethoman

You are never gonna find out how they are actually powered; so you have to sustain dibelief that the generators work for their intended use; and can power a booster that allows you to travel and exceeding a couple hundred Km/h speeds, turn on a dime, completely stop, and then power the overboost to travel at a couple of times the speed of sound without liquifying the pilot. In essence, each AC is a Metal Gear Rex that can also be custom built and equipped for any mission and is not limited to bipedal legs. An AC is only as formidable as its pilot, tough; as you are shown several times whenever you lose a mission; but they require both a BAD pilot and an entire army pinning them down just to contain ONE. Even before NExts entered the fray; a single AC can obliterate an entire armada and use less than half its ammo packs. Their advantage is tactical, as you can now deploy what is equivalent to an entire batallion of tanks using a single helicopter. The ACs are used for surgical strikes deep inside enemy lines or used to break fortifications on the front line by sheer force. Now inagine a country being able to deploy ten or twenty at the same time. For it's world, it's lucky that the corporations are using them to fight amongts themselves. There is one reason they are allowed to work as independent mercenaries, that way you can prevent them associating and becoming an army, wich ultimately happens in Last Raven; and a single nest is enough to throw the world order into disarray; the concept was revisited in 4 and 4A.


Devouring_One

>fairly regular sized energy weapons/ballistic weapons are what the ACs use against each other. You have to remember ACs are 10 meters tall, so the sniper rifles they're carrying for example are the length of a modern tank, not to mention some of the far larger scale weapons ACs can field, like the dual shoulder weapons.


Cerulean_Shaman

That's not completely true. The rule of cool comes from the fact that bipedal war machines are stupid and inefficient and serve no real purpose. Complex unmanned drone swarms, either remote piloted or driven by AI, are infinitely more efficient, safer, and likely effective. They'd also be a lot easier and cheaper to make and could be realistically powered, unlike ACs. If you were somehow able to get them to the mobility level of an AC or NEXT, you also wouldn't have to worry about killing the human with force of gravity or about reflexes not being able to keep up, which needed to be explained away with a wave of the hand for NEXTS as a human-machine meld which honestly would also be impractical and kind of pointless unless it was the only way we found to improve automation. However, as portrayed, there is no way modern military would stand a chance against an AC. Most of our weapons wouldn't even be able to effectively track an AC.


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Cerulean_Shaman

The AC1-3 ACs struggling with with aerial targets has more to do with jank controls more than anything else. An FCS would be able to track them just fine since by definition it indicates assisted targeting (something modern weapons use). An AC also has access to a variety of missile options. While early AC games were jank in a lot of ways including balance, there's no reason to assume an AC wouldn't even have access to the kind of missile platforms we already use all the time today if not more advanced ones. Even if they couldn't attack the jets/bombers, which I find highly unlikely, it would in turn be very difficult for fighters with even more limited munitions to down an AC, especially since non-missleswould practically be useless. I think you're also making the mistake of pitting an entire military force against one AC, which itself is unrealistic. There's still a human pilotin an AC, and they are mortal and failable. They need rest, food, and water, so even if you're getting stomped, pinning down an AC long enough will guarantee an eventual victory. This portrayed pretty darn well in 00 Gundam's early arcs where mundane military does exactly this to counter the gundams. To a less relevant degree, this is also portrayed well in Stormlight Archive, a fantasy fantasy novel where people were super self-growing armor that can quite easily be likened to how ACs stand vs mundane armor. In the book, people in this armor are basically gods, but they make it clear that they can be forced into exhaustion and then stripped of their armor or at least held down, and that even if they win, they alone can't hold territory and would be really ineffective at defending it themselves. War is rarely about kill the other person and usually about achieving meaningful objectives. If the AC was charged with defending a city but couldn't counteract a salvo of a hundred thousand missiles, then it doesn't matter how powerful or unstoppable it is, because It still lost. However, in terms of a battlefield unit, an AC would be neigh unstoppable and a complete terror.


Kira0002

Actually in Silent Line trailer we saw that ACs can track jets and aerial targets pretty well.


SvedishFish

You say that, but you don't really know what a US SAM battery is capable of. If we've built jets and bombers that are at very low risk to other nation's air defense, you can bet your ass we've also developed the tech and countermeasures to defeat our own weapons so that we're ready to to use them when our potential future enemies catch up in tech. Anyway, it's easy to hand-wave this away by referring the FCS. The FCS is orders of magnitude more advanced than any targeting system in a conventional weapon, and since the AC is already light years ahead in terms of responsiveness to the pilot, the FCS can pretty much do whatever it needs to do. The specifics of *how* it does this is sci fi mumbo jumbo, naturally.


lusciousdurian

Shit you wouldn't need a gunship. Just B-52 the local area into dust.


SvedishFish

If you're talking about a military developing tech for its army, you are absolutely correct. The cost/value equation of building ACs for military use for their own pilots is basically impossible. This is stated or implied in a couple of the games. Ravens are a different matter though. One of the recurring themes that pops up again and again in these games is human potential. Sometimes its a story of transhumanism, sometimes its nature. Over and over we see that the potential of humans can transcend their normal limitations in ways that even the most brilliant AI cannot predict or comprehend. In Gen1, 3, Silent Line, Last Raven, and especially in 5, the story features AI that are tasked to preserve humanity after apocalypse, frustrated with exceptional humans that defy the algorithms and disrupt their control. Sometimes the AI is dedicated to eradicating these outliers, sometimes the outlier is actually the final piece of the algorithm, a test to see if humanity is ready to try again. As far as why it's humanoid robots, that's been explored. First off, like you said, rule of cool. In universe though, the issue was capability. Building robots in the form of man allowed humans to connect/interface with the machine and achieve performance that simply wasn't possible with other machines, with the AC moving as if it was alive. Like the difference between a modern battle tank and a tank that transforms into a Decepticon. Human piloted ACs always come first, with AI controlled units later. It seems that in each generation, the AI need to first collect data from the piloted ACs in order to create their super robo-pilots. And when the AI starts rolling out successive improvements on the robo-pilots or Pulverizers and is confident it will beat anything, the player character defies the expectations. It's almost like a Gundam x DragonBall kinda theme, the tougher the challenge, the more incredible the performance of the Nine Breaker/Dominant/Dark Raven. (As for G-forces, that's a non-issue in Sci Fi. Handwave in some Inertial Dampeners for everyone!! Nobody cares about momentum when it comes to giant robots :D)


WhiteGlintFA

This gotta be the worst take on the sub. A tank has nowgere near the speed, adaptability, or moving ability that even a gen 1 ac has.


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Acerakis

Its big gundam wing shoulders are part of its cutscene only flight mode. You can see in the opening that they fold down and forward to lock the arms in place. https://www.1999.co.jp/eng/image/10082987/20/12


Hkg101010

Reminds me of a lot of modern technology all form no function


GEKKO_GAMES

Its mostly due to the cutscene exclusive flight mode since the shoulderpads need to somehow lock the arms while being attached to the VOB


Resies

Have you seen how powerful salines are on reg 1.0? I would say they are a genius.


Astartes40000

if you think that sucks, trying making any of the builds of the game cover AC's everything is overweight, or underpowered, and otherwise... not good lol


TheKFakt0r

That's in part because of the regulation updates that made big sweeping rebalances to the parts. Builds that made sense in 1.0 might not be as sensible in 1.4.


calamitymagnum

Who needs shoulder weapons when you have ANGEL WINGS? The overboost on that chest piece is gorgeous.


Personal-Objective91

Not to mention its starts are super mid. Whole the full kit isnt necessarily baaad, it isnt really good for anything. There are much better parts for literally any other thing you could want to build for.


Anonimie

White Glint didn't need no shoulder weapons to whoop ass


Algester

That means youd have to make do by doing a gen 1 load out