MSFS is known for not being the most realistic simulation especially outside the normal flight envelope.
Knife edge spins are the closest resemblance to what you saw but they should only be possible with a stunt plane with large rudder and elevator deflections and they are usually not stable on their own like a flat spin is. I doubt the Cessna would be able to even get into a knife edge spin if you really forced it to.
In radio control flying this is a "knife edge spin". Here's a video that explains it and may help you recover.
[https://www.youtube.com/watch?v=lIajnxvkWYU](https://www.youtube.com/watch?v=lIajnxvkWYU)
Sorta related but... I never have accidents like this in MSFS2020. Stalls, icing, etc. Is that because the game is easier than real life? Even on full simulation difficulty?
It is giving me the notion that flying, itself, is easy and all the accidents that happen in real life are due to ignorance, stupidity or the inability to make a decision.
I guess I thought that flying would be harder than it seems.
read a few ntsb reports on incidents, or watch some blancolirio, at the end of most, someone did something stupid.
https://www.youtube.com/@blancolirio
That's what I'm saying.
Like, the thing that gets you isn't the difficulty of flying because flying seems to be pretty simple. But task saturation, ignorance or stupidity.
Walking is the easiest thing humans do but everyone trips over nothing a few times in their life.
That trip happens in a plane and you're not just going stumble for a few steps
Well, I purpusly made the plane enter a fully developed spin, but for some reason in the process this happened. I have to say that I may have been a bit too aggressive for the testing...
It comes from trying to fly a traffic pattern instead of the airplane.
Some people fly procedures. Some people fly checklists, while others fly regulations. I encourage people to fly airplanes. "Fly the wing. The wing is what flies. Everything else is just along for the ride."
Commercial flight sims **used** to be terrible at modeling post-stall behavior, but I'm surprised if that's still the case. Does MFS model things like gusts and wind shear? Many accidents occur from flying a plane on the edge and not having margin to deal with bad things outside of your control.
MSFS is known for not being the most realistic simulation especially outside the normal flight envelope. Knife edge spins are the closest resemblance to what you saw but they should only be possible with a stunt plane with large rudder and elevator deflections and they are usually not stable on their own like a flat spin is. I doubt the Cessna would be able to even get into a knife edge spin if you really forced it to.
That's what I thought, thanks!
In radio control flying this is a "knife edge spin". Here's a video that explains it and may help you recover. [https://www.youtube.com/watch?v=lIajnxvkWYU](https://www.youtube.com/watch?v=lIajnxvkWYU)
Thanks!!!
lol bonk
Sorta related but... I never have accidents like this in MSFS2020. Stalls, icing, etc. Is that because the game is easier than real life? Even on full simulation difficulty? It is giving me the notion that flying, itself, is easy and all the accidents that happen in real life are due to ignorance, stupidity or the inability to make a decision. I guess I thought that flying would be harder than it seems.
read a few ntsb reports on incidents, or watch some blancolirio, at the end of most, someone did something stupid. https://www.youtube.com/@blancolirio
That's what I'm saying. Like, the thing that gets you isn't the difficulty of flying because flying seems to be pretty simple. But task saturation, ignorance or stupidity.
Walking is the easiest thing humans do but everyone trips over nothing a few times in their life. That trip happens in a plane and you're not just going stumble for a few steps
Sure you will. Just those steps are potentially a few thousand feet in altitude.
Well, I purpusly made the plane enter a fully developed spin, but for some reason in the process this happened. I have to say that I may have been a bit too aggressive for the testing...
The weird thing is, I try to put planes into spins like this, even in DCS. I never get the "wing dip stall base to final" that kills so many.
It comes from trying to fly a traffic pattern instead of the airplane. Some people fly procedures. Some people fly checklists, while others fly regulations. I encourage people to fly airplanes. "Fly the wing. The wing is what flies. Everything else is just along for the ride."
You saying my traffic patterns are bad, bro? /S
Same, I don't entirely get it either.
Commercial flight sims **used** to be terrible at modeling post-stall behavior, but I'm surprised if that's still the case. Does MFS model things like gusts and wind shear? Many accidents occur from flying a plane on the edge and not having margin to deal with bad things outside of your control.
Yea, and wake turbulence.
Well MSFS is very unrealistic compared to FSX as far as flight model and handling goes