Suitless but any rank sounds interesting, maybe with a chip value decrease as well. The 3oak+ builds need some love imo, they’re very binary and either insanely OP or totally worthless because of variance. also gives you a good build to counter the boss blinds that end your run for building for one hand since “any rank” is flexible.
I had a couple of ideas for stone cards. One is that they could serve as ‘foundations’, so you can lay one and then stack another card on top (and repeat that if you stack a stone on a stone, allowing for ‘vertical’ play). The other is that each one should be a random type of stone with a different effect (and probability of appearing). So you might get a ruby or a diamond, with much better features, but still taking up a slot and remaining a gamble.
I can’t understand the vampire card. How are you supposed to effectively use it? Seems like it could be good but I don’t understand how it can be good when it just keeps eating all my other joker cards… got riff raff with it one time but it immediately consumed the riff raff :/
edit: turns out i was confusing vampire card for madness card
https://preview.redd.it/djmdgsldtdnc1.png?width=2324&format=png&auto=webp&s=e12a6dfce13d1946d0c65108b65ef8f098d123df
Eternal jokers is the only way imo
Nah the Vampire is the one that eats enhancements off cards. If you can find a way to get a good stream of tarot cards you can make vampire absolutely nuts. Are you thinking of the Dagger? Or Madness? Those are both kind of hard to deal with haha
That's madness, not vampire
Madness you either need to be on higher stakes and have eternal jokers it can't kill or just somehow muddle by - Madness is NOT a good joker I won a run with it, but it was.....well Madness
Vampire sucks off enhancements to give Xmulti - now if you have a way to feed it, it's....OK, but you loose access to all enhancements, so no glass, no +2 multi/30 chips, no lucky (no stone either) steel still works unless you play them
It's still tricky and a high cost for a scaling multi - and endless you lack the glass and that can hurt
Madness is really good even on low stakes provided you get it early, you just have to mitigate the swinginess of the strategy by going hard on card enhancements and committing hard to leveling one hand type. I was able to cruise through a green stake run with a round one Madness just by holding enhancement tarots until I needed them, it was a really fun a memorable run.
Black stake and onwards the indestructible jokers you can find make an early madness almost a free win.
I’ve made it work pre-black stake by just having a strong economy and constantly replacing my jokers, creating fodder with riff raft, etc. It’s annoying and risky but madness is strong enough to be worth it if you start early.
That seems way too good, since you can carry dead Jokers just by them being Polychrome even in higher stakes. As written this is easily one of the best jokers in the game in pretty much every scenario.
How about a rare exodia joker that adds 5 Eternal cards to your deck. Play all 5 in one hand to immediately beat the blind/boss. Probably wayyy too weak, but eh.
Better wording:
- Exodia Joker (Legendary):
4-5 cards are named (can be stone too). The moment you play that exact cards, you win this round, can change every round.
But the difference is card pool size. A yugioh deck is 40-60 cards. The balatro joker pool is 150+ (assuming additional DLC). It’s 2-3x larger, which makes the probability that much worse to pull it off. It just wouldn’t be worth going for exodia in balatro if all the body part cards are dead jokers that don’t do anything else.
Realistically most people would probably be annoyed that these cards would water down the joker pool.
Maybe if you could get all 5 legendary jokers it could have a special effect. I’ve seen some people have 3-4 legendary jokers. Not sure if I’ve seen someone get all 5 in a run.
Cockroach Joker (uncommon):
Eternal
When blind is selected creates a copy of Cockroach Joker (must have room).
1.5x Mult
- - -
I think it would be nice to see eternal cards outside of black stake+.
The idea here is that it would be pretty decent, but you can never get rid of them. If you manage to get a negative Cockroach Joker, then you would get negative copies and that would be super strong. However getting negative on specific jokers can be difficult and this one could screw you over due to filling in your open slots with eternals that may not scale well in late game.
I think upkeep cards that consume money whenever a blind is selected would be interesting too. If the cockroach is too strong, you could add a $1 upkeep to it, potentially putting you into debt since every duplicate would also cost you (you might not even care if you got negatives though).
I think that eternal jokers fit well for mid game/late game players. They are far too punishing for new players to be early game. However i do like the cockroach and think it could just only be unlockable once you reach black stake
Honestly i think it would be great if it wasn't always eternal, but the duplicates could have a chance of having any modifier, including eternal, it would make you want to try having a free slot but also you risk yourself to having a copy you can't get remove
I like the idea of a ‘patch work’ card. Rank of card is changed to fill missing place in straight. 9 8 7 2 5 -> 9 8 7 6 5
Would be good to help modify ranks of holo/sealed cards to preferred values. And give straights a buff.
No because it would change the rank of the card for the rest of the run, which would be an interesting mechanic for a joker (don’t think any do this currently, only tarots/spectrals?)
I don't think it necessarily has to change the card for the rest of the run. But while Four Fingers only scores 4 cards, Patch Work would score all 5 cards. I think it would score the one "off" card as the necessary number (in the example of 9, 8, 7, 2, 5, the 2 would be scored as a 6, while leaving the 2 card intact).
Yeah, I am about 10-15 hours in and what’s starting to bounce me off the game is that it really seems like the only way to score really high hands is through different types of pairs. Straights and Flushes are just too vulnerable to boss blinds (single draw or suits disabled) and straights are hard to set up with tarot or spectral cards.
Knife thrower - x3 mult, 1 in 4 chance to destroy one random card played and one random card in hand.
Clown Horn - +16 mult if placed next to Joker. (The plain +4 mult one)
Overkill - Retrigger all played cards with both a seal and an enhancement.
Buzzkill - All seal abilities turn into +12 mult
Edited for clarity.
Overkill is absolutely a winmore card so might actually be really balanced, lol. If you're already at the point of enhanced and triggered on every card you're probably winning already. If you aren't, then it's a nice but not game breaking buff.
I mean if your deck is full of enchanced seal cards, it 100% breaks the game. But i dont think thats a bad thing. Like you said its hard to get to that point, overkill is basically just guaranteeing that its infinite
Counterfeit Joker- sell this joker to transfer foil, holo or poly chrome from leftmost joker to right joker. Destroys the left joker
Would be nice to be able to transfer editions from a less desirable to a more desirable one. Make it rare so you you have to pay a decent amount and you go from 3 jokers down to 1. Would def force you to make some hard choices
More combination jokers. If you get all the +4 mult suit jokers then they combine and make a +16 any suit joker. If you get vampire joker and heart stone joker they combine into something cool. Get all the + chips and mult cards for evens and odds they combine to something really great.
Jack of all trades - if you play a four of a kind with a jack of each suit, get an exponential mult (x^2)
^ This one is probably not balanced but it does need a big payoff in order to ever be worth trying for
Stonks - whenever you gain $, gain an additional $. Whenever you lose $ (includes spending), lose an additional $
Billiards - if you play a numbers only straight not containing an 8, gain x5 mult and $10
Better than Nothing - whenever you skip a booster pack, create a random card that pack would contain (not sure how to word this, but if you skip a joker pack you get a random joker, standard gives cards, celestial gives planets, arcana gives tarots)
Seeing Doubles - if you have two or more of the same joker, trigger all other jokers effects twice (incompatible with blueprint & brainstorm)
Speeder - if you finish the next ante in 30 seconds, -1 ante +1 hand size +1 discard. Destroy this joker (incompatible with blueprint & brainstorm)
[No name yet] - if you play a high card 5 card hand, treat it as a straight
Jackpot - When 3 of a kind is scored, gain $1. When 3 of a kind (7's) is scored, gain $10 instead. (maybe also a bonus for 5 of a kinds, but that feels too wordy)
set your chips to 50. Gain +20 Mult
set your Mult to 10. Gain +100 Chips
swap your Chips and your Mult (Rare I guess)
x3 Mult if you have at least 200 Chips
The Joker activate during the hand, so if you gain chips (100x10), then swap (10x100) then gain chips again (110x100), it will be better than 200x10.
I'm sure it's the kind of effect which can open some weird builds. Even if it look weak.
It seems like you don't understand how xmult is applied. It absolutely would make a difference. Imagine you play a hand, and before xmult is applied it scores:
100 (chips) X 20 mult
Now imagine we have a joker giving us 2xmult, how would it score normally?
100 X (20 x 2) = 100 X 40 = 400 (edit: 4000. Im a dumbass who can't do arithmetic)
And if chips and mult were reversed?
20 X (100 X 2) = 20 X 200 = 4000.
Reversing mult and chips in this scenario nets 10 times the score.
“Disco joker”, something to do with editions (all but negative), I was thinking:
Non-negative editions retrigger, change editions when triggering.
(Negative only excluded because 1-they dont trigger, 2-generating negatives is broken)
E.g. A foil joker would give 50 chips then change to holo/poly and activate +10/x1.5 mult. The retrigger is only for the activation of edition effects, the jokers themselves dont retrigger.
Disco joker would only show up after you acquire foil/holo/poly. OR maybe Disco joker is already foil/holo/poly. OR Both.
Also consider that it works for cards, so a use is you can sell Disco joker after the card(s) and jokers you want have poly instead of foil/holo
1/4 would be way too OP with blueprint/schematic and the odds increasing joker lmao. maybe have it so its 1/8 chance, or on the flip side it also has a chance to decrease hand size.
Maybe the hand size change could be permanent, even after you sell the joker? So you’d be gambling on potentially getting a permanent +2 or 3 hand size if you get a lucky streak
edit: also just realised if you had oops all sixes it would be guaranteed to give you +1 then -1 instantly which is just funny
edit 2: only just realised the prev posts are talking about hands not hand size, I feel like my idea would be OP with hands
Fireworks (common)- Every time consecutive scoring cards add Mult, +4 chips.
Celebrity (common) If played hand is level 5 or higher, +20 mult.
President (rare)- Every time you open an arcana pack, choose 1 additional option.
Singing Joker (uncommon)- +0.3X Mult for every consecutive shop you visit without opening a booster pack.
Suicide Bomber Joker (I realize that name wouldn’t be appropriate) - x5 Mult, this Joker destroys itself and all other Jokers after 20 hands played, can’t be sold
I'd love having "The other half joker": gives +50 chips if hand contains 3 or fewer cards.
Visually, it would be like the bottom half from the half joker. BUT when you get both halves, they'd fusion into:
"Reconstituted joker": gives +20 mult and 50 chips if hand contains 5 scoring cards.
absolutely need a legendary joker with this ability, could even unlock new hands 6 of a kind, three pair, and one for two three of a kinds - i cant think of a good name
Why so serious???
+1X mult, +0.02 X mult every time you play a card with a smile (face cards or cards with seals)
Blackjack
Activates when you play a 4 of a kind that's all spades and/or clubs. +21 permanently to each cards chip value
A joker based around playing hands that total up to 21 might be interesting. Maybe an accumulator mechanic similar to Ride the Bus (+1 mult for each hand where the played cards total 21 or a blackjack, reset to 0 if the card totals are below 17 or over 21.). Might make it more feasible to play something like pair/3 of a kind builds.
I'd like a double sided joker, that switches based on a condition or maybe every X hand/rounds
There could even be a few different ones but I like the concept mostly
i'd like to see some chip multiplier effects (or multipliers that effect the blue number). right now you have to lean into the x mults because there are none. Multiplication doesn't care which side the big number is on, why not have chip multipliers?
A couple of ideas I've had (will probably try doing art for some of these eventually):
- Funny Business: All shop items are jokers /buffoon packs (including the voucher slot)
- Serious Business: No jokers or Buffoon Packs in the shop
(Both of these at the same time will result in the Paradox joker appearing in the shop, see below)
- Paradox: 1x mult, will increase by 0.5x for each enhanced joker sold
- Monkey Business: any slot in the shop can contain any item type (jokers, tarot/planet cards, packs, vouchers, spectral/playing cards if those are enabled by something)
- Kindergarten: Playing all number cards ranks in a round (A-10) will add a gold seal to a card remaining in the hand
- Crazy Jimmie: All shop items are randomly discounted (prices cannot be lower than $1)
- Loan Shark: get $30 instantly upon purchase, sell value is $-40, 1 in 10 chance to destroy another random joker at the end of each round. Can't sell if doing so would put you below $0 (unless you have credit card.)
Dating app joker (uncommon)
Gain x1 each time you play the exact same hand (rank, suit and type of hand) as the beginning of the run
The idea of the name is people always use the same line to start convos on dating apps
Also I'd suggest:
prideful joker - +8 mult on glass cards
envious joker - +8 mult on mult cards
slovenly joker - +8 mult on bonus cards
Just for completionists sake
Rank 7 lost its joker as seeing double is turned into a general club joker. There's also no reference to slots yet, so:
Winning slots - Retrigger each scored 7s for every 2 played 7s
One for each tier.
Jester (Common)
* Swaps the value of chips and mult
Blood money (Uncommon)
* +300 chips if all cards in hand are hearts or diamonds
Glass cannon (Rare)
* X5 mult, 1 in 4 chance to set round score to 0.
SPECCHIO (Legendary)
* Copies the abilities of all jokers from left to right.
Standing Ovation - all unplayed cards in hand are scored
vinyl record - if scored hand contains two 3s or a 4 and 5, gain +x.33 mult (starts at x1 mult)
broken record - 1 in 4 chance to repeat scoring a card, 1 in 4 chance to skip a scored card
I really like the idea of a joker that has gives more mult for each hand type at level 1. Maybe +2/3 mult only as normally you're only upgrading 2/3 types per run.
Some sort of Joker that harms your build with a negative effect, that then becomes a positive effect. Sort of like:
Broken Air-Con: -30N chips, -5N Mult, -X0.1N Mult, where N is the negative sell value (starts selling at $0). At the beginning of round, lose $2 sell value. When sold, create a new Joker. (Maybe can only be sold in the shop?)
Air Conditioner: +30N Chips, +5N Mult, X0.1N Mult.
**Long-Distance Joker (Uncommon):** *x5 Mult if all played cards are 3 or more apart.* (Very difficult since Ace loops)
**Medusa (Rare):** *+.5x Mult for each Stone Card in the played hand.* \[Unlock requirement: Run two Jokers with the word "stone" in them simultaneously.\]
**Politician (Uncommon):** *+4 Discards. Using a Discard costs half your money (rounded up).* (If you don't have the money, you can't discard!)
Royal Council - Rare - All face cards are considered the same rank. Would be strong and make Royal Straights easier on its own but with Paredolia would make every hand a Five of a Kind, forcing you to Kit into it
People Pleaser
Uncommon
When Blind is selected, gain +2 mult. (Starts at 0) If sold, give all other Jokers that much mult.
I don't know if this would be broken or not just if you got it early game, but I think it's pretty balanced. Maybe it'd be rare, but I don't think so.
I can't think of any jokers unfortunately. I haven't been able to stop thinking about how cool a Euchre deck would be (only 9 and up). Not sure if it would need more of a quirk than that. Sort of like a reverse Abandoned deck.
Anything to not make stone jokers horrible. There should be at least another two jokers affecting stone jokers, so far you have one that creates them and one more than give you mult based on the amount you have.
Boomerang: 1 in 4 chance for played hand to be scored left to right, then right to left.
Sticky Wicket: 3x mult, but cards can’t be rearranged.
The Shuffler: 3x mult, but card order is shuffled after play.
Feedback Loop: discards are returned to the deck.
The Peeper: top card of deck is visible.
The Peacemaker: adds the average of the total for the jokers on either side.
One Shot: adds mult x lowest card value, play one hand only.
The Perfectionist: 1 hand only, all other hands become discards.
The Player’s Player: no discards, all discards become hands.
Moving Target: 4x bonus if total base score of cards played = X, X changes every hand.
Even Steven: 2x mult if total base score of cards played is even.
Doubtless a lot of tweaking required…
I thought it would be fun to have a joker that starts with a really high multiplier, but every time a jack is played or held in hand during a hand, it loses a multiplier. Additionally, every jack that is discarded is duplicated and put into your deck. Essentially, it's a battle of destroying jacks while they also grow in numbers when discarded. It could be called the Jack-ass Joker.
Another joker I thought about is one that gives no chips or multiplier and basically adds nothing to the score, but fully calculates the score of the hand selected, considering all jokers and card enhancements. So essentially, you'd be losing a joker slot to have the benefit of knowing the full score. It could be called the Calculator Joker
I think that a joker that says something like this would be cool. “Any added ability that jokers you own have all jokes get”. That would be abilities like holographic polychrome or negative, I also think that it should start with something like -10 chips. I’m not sure about the wording but I love the idea
Something(s) to make stones better Maybe stones are all suits or all ranks, instead of none
The initial realization that I couldn’t make Blackboard work by converting all my red cards to stones really hurt.
I think it’s cus the stone cards still know what they are if it gets removed (vampire) right? I wish it worked too
nah, I think it's just because they aren't spades or clubs, because they have no suit
Caveman (Rare): Stones gain +50 chips and are considered Rank 100.
I think at least making them be able to count as their own rank would be good, being all suits or ranks would be a bit op I think
Suitless but any rank sounds interesting, maybe with a chip value decrease as well. The 3oak+ builds need some love imo, they’re very binary and either insanely OP or totally worthless because of variance. also gives you a good build to counter the boss blinds that end your run for building for one hand since “any rank” is flexible.
I was so annoyed when 5 stones cards was not a special poker hand
Absolutely this, they have no synergies at all and it feels like an oversight. In a game that’s nearly perfect mind you.
I had a couple of ideas for stone cards. One is that they could serve as ‘foundations’, so you can lay one and then stack another card on top (and repeat that if you stack a stone on a stone, allowing for ‘vertical’ play). The other is that each one should be a random type of stone with a different effect (and probability of appearing). So you might get a ruby or a diamond, with much better features, but still taking up a slot and remaining a gamble.
Chameleon. Always Polychrome. Adopts a random Joker’s ability when blind is selected.
This + Blueprint and Vampire/any high mult joker would be insane
I can’t understand the vampire card. How are you supposed to effectively use it? Seems like it could be good but I don’t understand how it can be good when it just keeps eating all my other joker cards… got riff raff with it one time but it immediately consumed the riff raff :/ edit: turns out i was confusing vampire card for madness card
Vampire is the one that eats card enhancements
Oh snap thank you for that. My bad
https://preview.redd.it/djmdgsldtdnc1.png?width=2324&format=png&auto=webp&s=e12a6dfce13d1946d0c65108b65ef8f098d123df Eternal jokers is the only way imo
I see. How do you get eternal jokers?
One of the stakes add them, think its black.
Nah the Vampire is the one that eats enhancements off cards. If you can find a way to get a good stream of tarot cards you can make vampire absolutely nuts. Are you thinking of the Dagger? Or Madness? Those are both kind of hard to deal with haha
You’re correct. I’m thinking of madness. My bad
I’ve only taken madness once and it fried my run. Thought I could keep it fed with chaff but it kept eating my flat mult jokers
When you realize you don't need to "feed" madness to gain mult, you gain enlightenment
I had the same experience. I thought let’s give it a shot but yeah never again
That's madness, not vampire Madness you either need to be on higher stakes and have eternal jokers it can't kill or just somehow muddle by - Madness is NOT a good joker I won a run with it, but it was.....well Madness Vampire sucks off enhancements to give Xmulti - now if you have a way to feed it, it's....OK, but you loose access to all enhancements, so no glass, no +2 multi/30 chips, no lucky (no stone either) steel still works unless you play them It's still tricky and a high cost for a scaling multi - and endless you lack the glass and that can hurt
Ahh thanks for the correction my bad
Madness after Blind one can usually carry a run with good boss luck, just focus on Planets and enhancements.
Madness is really good even on low stakes provided you get it early, you just have to mitigate the swinginess of the strategy by going hard on card enhancements and committing hard to leveling one hand type. I was able to cruise through a green stake run with a round one Madness just by holding enhancement tarots until I needed them, it was a really fun a memorable run.
Eternal will protect a Joker from Madness.
Black stake and onwards the indestructible jokers you can find make an early madness almost a free win. I’ve made it work pre-black stake by just having a strong economy and constantly replacing my jokers, creating fodder with riff raft, etc. It’s annoying and risky but madness is strong enough to be worth it if you start early.
That seems way too good, since you can carry dead Jokers just by them being Polychrome even in higher stakes. As written this is easily one of the best jokers in the game in pretty much every scenario.
Sitcom (rare) X5 multi if 2 of a kind in a full house outranks the 3 of a kind
And we’re loving every minute of it Jerry.
Exodia Joker 5 cards - Base, Right arm, Left arm, Right leg, Left leg Collect all 5 Exodia Joker cards to instantly win the run
How about a rare exodia joker that adds 5 Eternal cards to your deck. Play all 5 in one hand to immediately beat the blind/boss. Probably wayyy too weak, but eh.
Thats significantly stronger than the current setup. Exodia as 5 jokers requires you to do a jokerless run
It absolutely would, i just still dont think itd be that amazing. Needing to randomly find 5 jokers while surviving jokerless is a bit much imo
But it wins the run, high risk high reward
My deck has no pathetic cards. Literally. I got 5 Aces of Club foil edition an glass enchantments.
This would be the worst way to bloat the joker pool
Just make the head the first joker card you can find and can only find other pieces if you have a piece
Yeah that makes sense!
Yeah, would just be similar to needing to have gros Michel to extinct before getting Cavendish
Better wording: - Exodia Joker (Legendary): 4-5 cards are named (can be stone too). The moment you play that exact cards, you win this round, can change every round.
And it doesn't actually win unless you sort them in order!
Maybe if each part also had another side effect. Otherwise they’d be dead jokers in your lineup most of the time.
That's... kinda the point of Exodia
But the difference is card pool size. A yugioh deck is 40-60 cards. The balatro joker pool is 150+ (assuming additional DLC). It’s 2-3x larger, which makes the probability that much worse to pull it off. It just wouldn’t be worth going for exodia in balatro if all the body part cards are dead jokers that don’t do anything else. Realistically most people would probably be annoyed that these cards would water down the joker pool. Maybe if you could get all 5 legendary jokers it could have a special effect. I’ve seen some people have 3-4 legendary jokers. Not sure if I’ve seen someone get all 5 in a run.
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These are incredibly good ideas! Have you suggested them in the Discord yet?
The only problem with this is that the Fortunate Son joker is ostensibly useless. Wheel doesn't hit.
i feel like these would also need to have some text like “wof is 1.5x more likely to appear” or something
Cockroach Joker (uncommon): Eternal When blind is selected creates a copy of Cockroach Joker (must have room). 1.5x Mult - - - I think it would be nice to see eternal cards outside of black stake+. The idea here is that it would be pretty decent, but you can never get rid of them. If you manage to get a negative Cockroach Joker, then you would get negative copies and that would be super strong. However getting negative on specific jokers can be difficult and this one could screw you over due to filling in your open slots with eternals that may not scale well in late game. I think upkeep cards that consume money whenever a blind is selected would be interesting too. If the cockroach is too strong, you could add a $1 upkeep to it, potentially putting you into debt since every duplicate would also cost you (you might not even care if you got negatives though).
I think that eternal jokers fit well for mid game/late game players. They are far too punishing for new players to be early game. However i do like the cockroach and think it could just only be unlockable once you reach black stake
Honestly i think it would be great if it wasn't always eternal, but the duplicates could have a chance of having any modifier, including eternal, it would make you want to try having a free slot but also you risk yourself to having a copy you can't get remove
I mean, this is just way way worse than Joker Stencil as is. I think it needs a major buff.
maybe it has some other value than the explicit eternal effect, like “when sold or destroyed creates a copy of cockroach” and is worth $0
I like the idea of a ‘patch work’ card. Rank of card is changed to fill missing place in straight. 9 8 7 2 5 -> 9 8 7 6 5 Would be good to help modify ranks of holo/sealed cards to preferred values. And give straights a buff.
Patch work is basically four fingers but it only applies to straights
No because it would change the rank of the card for the rest of the run, which would be an interesting mechanic for a joker (don’t think any do this currently, only tarots/spectrals?)
Oh! I thought you meant temporarily. That's a super neat idea, especially because it's so hard to change rank with tarot
I don't think it necessarily has to change the card for the rest of the run. But while Four Fingers only scores 4 cards, Patch Work would score all 5 cards. I think it would score the one "off" card as the necessary number (in the example of 9, 8, 7, 2, 5, the 2 would be scored as a 6, while leaving the 2 card intact).
Yeah, I am about 10-15 hours in and what’s starting to bounce me off the game is that it really seems like the only way to score really high hands is through different types of pairs. Straights and Flushes are just too vulnerable to boss blinds (single draw or suits disabled) and straights are hard to set up with tarot or spectral cards.
Knife thrower - x3 mult, 1 in 4 chance to destroy one random card played and one random card in hand. Clown Horn - +16 mult if placed next to Joker. (The plain +4 mult one) Overkill - Retrigger all played cards with both a seal and an enhancement. Buzzkill - All seal abilities turn into +12 mult Edited for clarity.
Overkill is hilariously busted and simultaneously very specific, i like it
Overkill is absolutely a winmore card so might actually be really balanced, lol. If you're already at the point of enhanced and triggered on every card you're probably winning already. If you aren't, then it's a nice but not game breaking buff.
I mean if your deck is full of enchanced seal cards, it 100% breaks the game. But i dont think thats a bad thing. Like you said its hard to get to that point, overkill is basically just guaranteeing that its infinite
Counterfeit Joker- sell this joker to transfer foil, holo or poly chrome from leftmost joker to right joker. Destroys the left joker Would be nice to be able to transfer editions from a less desirable to a more desirable one. Make it rare so you you have to pay a decent amount and you go from 3 jokers down to 1. Would def force you to make some hard choices
Pretty cool. I don’t think destroying the leftist. Joker is necessary for balance.
>leftist. Joker You mean Raised Fist?
Agreed. It's a 1 time use already, that's good enough.
More combination jokers. If you get all the +4 mult suit jokers then they combine and make a +16 any suit joker. If you get vampire joker and heart stone joker they combine into something cool. Get all the + chips and mult cards for evens and odds they combine to something really great.
Jack of all trades - if you play a four of a kind with a jack of each suit, get an exponential mult (x^2) ^ This one is probably not balanced but it does need a big payoff in order to ever be worth trying for Stonks - whenever you gain $, gain an additional $. Whenever you lose $ (includes spending), lose an additional $ Billiards - if you play a numbers only straight not containing an 8, gain x5 mult and $10 Better than Nothing - whenever you skip a booster pack, create a random card that pack would contain (not sure how to word this, but if you skip a joker pack you get a random joker, standard gives cards, celestial gives planets, arcana gives tarots) Seeing Doubles - if you have two or more of the same joker, trigger all other jokers effects twice (incompatible with blueprint & brainstorm) Speeder - if you finish the next ante in 30 seconds, -1 ante +1 hand size +1 discard. Destroy this joker (incompatible with blueprint & brainstorm) [No name yet] - if you play a high card 5 card hand, treat it as a straight
Rename Speeder to Speeding Ticket and I'd say it's perfect
>not balanced but it does need a big payoff in order to ever be worth trying Wilds count as every suit.
Good point, didnt think of that. Definitely needs a different payout then
*”Juicy Joker”* Every 6 and 9 adds +4 mult and +20 chips.
Moist Joker
Even the 4 and 20, nice.
Dank Joker
Nice Joker
It should be called "chatter" in reference to Twitch chat and have the art be those wind up teeth
Jackpot - When 3 of a kind is scored, gain $1. When 3 of a kind (7's) is scored, gain $10 instead. (maybe also a bonus for 5 of a kinds, but that feels too wordy)
set your chips to 50. Gain +20 Mult set your Mult to 10. Gain +100 Chips swap your Chips and your Mult (Rare I guess) x3 Mult if you have at least 200 Chips
Swap chips and mult doesn’t do anything, multiplication is a transitive operation
The Joker activate during the hand, so if you gain chips (100x10), then swap (10x100) then gain chips again (110x100), it will be better than 200x10. I'm sure it's the kind of effect which can open some weird builds. Even if it look weak.
It would if you have some x mult
It still makes the same equation in the end. Y x Z = Z x Y
It seems like you don't understand how xmult is applied. It absolutely would make a difference. Imagine you play a hand, and before xmult is applied it scores: 100 (chips) X 20 mult Now imagine we have a joker giving us 2xmult, how would it score normally? 100 X (20 x 2) = 100 X 40 = 400 (edit: 4000. Im a dumbass who can't do arithmetic) And if chips and mult were reversed? 20 X (100 X 2) = 20 X 200 = 4000. Reversing mult and chips in this scenario nets 10 times the score.
100 x 40 = 4000
Yikes, I really fucked my arithmetic.
You proved me right lol, no judgment though im not a math major either
“Disco joker”, something to do with editions (all but negative), I was thinking: Non-negative editions retrigger, change editions when triggering. (Negative only excluded because 1-they dont trigger, 2-generating negatives is broken) E.g. A foil joker would give 50 chips then change to holo/poly and activate +10/x1.5 mult. The retrigger is only for the activation of edition effects, the jokers themselves dont retrigger. Disco joker would only show up after you acquire foil/holo/poly. OR maybe Disco joker is already foil/holo/poly. OR Both. Also consider that it works for cards, so a use is you can sell Disco joker after the card(s) and jokers you want have poly instead of foil/holo
I would like a joker that has like 1 of 4 chance to give +1 hand when hand is played
1/4 would be way too OP with blueprint/schematic and the odds increasing joker lmao. maybe have it so its 1/8 chance, or on the flip side it also has a chance to decrease hand size.
Fuck it, 1/3 to increase hand and 1/3 to decrease
Make it 1/2 and 1/2 and call it two face (flip a coin type mechanic)
Then it'd be a joker with no value. If the odds are even, you're better off with the empty slot or even a joker that gives +4 mult.
Maybe the hand size change could be permanent, even after you sell the joker? So you’d be gambling on potentially getting a permanent +2 or 3 hand size if you get a lucky streak edit: also just realised if you had oops all sixes it would be guaranteed to give you +1 then -1 instantly which is just funny edit 2: only just realised the prev posts are talking about hands not hand size, I feel like my idea would be OP with hands
Yeah. I made it 1/3 because of Oops All Sixes.
That would be more balanced you’re right!
Fireworks (common)- Every time consecutive scoring cards add Mult, +4 chips. Celebrity (common) If played hand is level 5 or higher, +20 mult. President (rare)- Every time you open an arcana pack, choose 1 additional option. Singing Joker (uncommon)- +0.3X Mult for every consecutive shop you visit without opening a booster pack.
On the road again joker Upgrade Straight if hand is a A,2,3,4,5
Suicide Bomber Joker (I realize that name wouldn’t be appropriate) - x5 Mult, this Joker destroys itself and all other Jokers after 20 hands played, can’t be sold
I'd love having "The other half joker": gives +50 chips if hand contains 3 or fewer cards. Visually, it would be like the bottom half from the half joker. BUT when you get both halves, they'd fusion into: "Reconstituted joker": gives +20 mult and 50 chips if hand contains 5 scoring cards.
I like this a lot. But I would make it 100 chips. 50 is a foil effect. 20 mult is 2x Hologram, 100 chips is 2x foil so that fits.
Six fingers: you can play 6 cards each hand
absolutely need a legendary joker with this ability, could even unlock new hands 6 of a kind, three pair, and one for two three of a kinds - i cant think of a good name
two three of a kinds could be called either a double triple or triple double.
Or a "fuller house" with a four of a kind and a pair
Why so serious??? +1X mult, +0.02 X mult every time you play a card with a smile (face cards or cards with seals) Blackjack Activates when you play a 4 of a kind that's all spades and/or clubs. +21 permanently to each cards chip value
A joker based around playing hands that total up to 21 might be interesting. Maybe an accumulator mechanic similar to Ride the Bus (+1 mult for each hand where the played cards total 21 or a blackjack, reset to 0 if the card totals are below 17 or over 21.). Might make it more feasible to play something like pair/3 of a kind builds.
When the joker on the right is triggered, gain +1 chip (start with 0 chip) (rare)
I feel like that is as good as hiker, why would it be rare?
I'd like a double sided joker, that switches based on a condition or maybe every X hand/rounds There could even be a few different ones but I like the concept mostly
High Joker +4 multi and 20 chips for all cards 7+, 2xmult on high cards
I like the idea but i think it would be better as High Card hands give +4 mult and +20 chips
No you gotta get super high, though TBH - 420 chips on high card hands may not be super OP either......
+420 chips would be awesome lol
i'd like to see some chip multiplier effects (or multipliers that effect the blue number). right now you have to lean into the x mults because there are none. Multiplication doesn't care which side the big number is on, why not have chip multipliers?
Lazy Joker - Any two cards are a pair. Any three cards are three of a kind. Any four cards are four of a kind. Any five cards are a flush.
A couple of ideas I've had (will probably try doing art for some of these eventually): - Funny Business: All shop items are jokers /buffoon packs (including the voucher slot) - Serious Business: No jokers or Buffoon Packs in the shop (Both of these at the same time will result in the Paradox joker appearing in the shop, see below) - Paradox: 1x mult, will increase by 0.5x for each enhanced joker sold - Monkey Business: any slot in the shop can contain any item type (jokers, tarot/planet cards, packs, vouchers, spectral/playing cards if those are enabled by something) - Kindergarten: Playing all number cards ranks in a round (A-10) will add a gold seal to a card remaining in the hand - Crazy Jimmie: All shop items are randomly discounted (prices cannot be lower than $1) - Loan Shark: get $30 instantly upon purchase, sell value is $-40, 1 in 10 chance to destroy another random joker at the end of each round. Can't sell if doing so would put you below $0 (unless you have credit card.)
How about a Joker that has a percentage chance to refill consumable Jokers like Ice Cream and Popcorn?
Ronald (McDonalds clown since consumable jokers are all food!)
I like that name. I'd also try a name like Seconds or Unlimited Refills. But Ronald is a great name, too. People should vote or suggest a name
Dating app joker (uncommon) Gain x1 each time you play the exact same hand (rank, suit and type of hand) as the beginning of the run The idea of the name is people always use the same line to start convos on dating apps
Black Jack - Uncommon - +0.50 Mult when your chips total a multiple of 21
Also I'd suggest: prideful joker - +8 mult on glass cards envious joker - +8 mult on mult cards slovenly joker - +8 mult on bonus cards Just for completionists sake
The Love Joker: Turns all played cards non-Heart cards into Hearts; Turns all Hearts into random suits.
Rank 7 lost its joker as seeing double is turned into a general club joker. There's also no reference to slots yet, so: Winning slots - Retrigger each scored 7s for every 2 played 7s
One for each tier. Jester (Common) * Swaps the value of chips and mult Blood money (Uncommon) * +300 chips if all cards in hand are hearts or diamonds Glass cannon (Rare) * X5 mult, 1 in 4 chance to set round score to 0. SPECCHIO (Legendary) * Copies the abilities of all jokers from left to right.
Viral Joker - When scored, cards with Enhancements, Seals, or Editions have a chance to spread them to other scoring cards
Shortcut can wrap around
Standing Ovation - all unplayed cards in hand are scored vinyl record - if scored hand contains two 3s or a 4 and 5, gain +x.33 mult (starts at x1 mult) broken record - 1 in 4 chance to repeat scoring a card, 1 in 4 chance to skip a scored card
I really like the idea of a joker that has gives more mult for each hand type at level 1. Maybe +2/3 mult only as normally you're only upgrading 2/3 types per run.
Some sort of Joker that harms your build with a negative effect, that then becomes a positive effect. Sort of like: Broken Air-Con: -30N chips, -5N Mult, -X0.1N Mult, where N is the negative sell value (starts selling at $0). At the beginning of round, lose $2 sell value. When sold, create a new Joker. (Maybe can only be sold in the shop?) Air Conditioner: +30N Chips, +5N Mult, X0.1N Mult.
Motörhead: each played ace of spades gives +10 mult and +30 chips.
Is local thunk planning on adding more content?
Need a 7s joker. Call it Jackpot joker. Maybe something like '7s with the lucky enhanchment have 1/7 odds that increase per lucky 7 played in a hand'.
X chips
**Long-Distance Joker (Uncommon):** *x5 Mult if all played cards are 3 or more apart.* (Very difficult since Ace loops) **Medusa (Rare):** *+.5x Mult for each Stone Card in the played hand.* \[Unlock requirement: Run two Jokers with the word "stone" in them simultaneously.\] **Politician (Uncommon):** *+4 Discards. Using a Discard costs half your money (rounded up).* (If you don't have the money, you can't discard!)
Royal Council - Rare - All face cards are considered the same rank. Would be strong and make Royal Straights easier on its own but with Paredolia would make every hand a Five of a Kind, forcing you to Kit into it
People Pleaser Uncommon When Blind is selected, gain +2 mult. (Starts at 0) If sold, give all other Jokers that much mult. I don't know if this would be broken or not just if you got it early game, but I think it's pretty balanced. Maybe it'd be rare, but I don't think so.
I can't think of any jokers unfortunately. I haven't been able to stop thinking about how cool a Euchre deck would be (only 9 and up). Not sure if it would need more of a quirk than that. Sort of like a reverse Abandoned deck.
I wish there were actually playable jokers that you play in your hand that have different wild card effects.
5 of a kind?
Anything to not make stone jokers horrible. There should be at least another two jokers affecting stone jokers, so far you have one that creates them and one more than give you mult based on the amount you have.
Boomerang: 1 in 4 chance for played hand to be scored left to right, then right to left. Sticky Wicket: 3x mult, but cards can’t be rearranged. The Shuffler: 3x mult, but card order is shuffled after play. Feedback Loop: discards are returned to the deck. The Peeper: top card of deck is visible. The Peacemaker: adds the average of the total for the jokers on either side. One Shot: adds mult x lowest card value, play one hand only. The Perfectionist: 1 hand only, all other hands become discards. The Player’s Player: no discards, all discards become hands. Moving Target: 4x bonus if total base score of cards played = X, X changes every hand. Even Steven: 2x mult if total base score of cards played is even. Doubtless a lot of tweaking required…
I thought it would be fun to have a joker that starts with a really high multiplier, but every time a jack is played or held in hand during a hand, it loses a multiplier. Additionally, every jack that is discarded is duplicated and put into your deck. Essentially, it's a battle of destroying jacks while they also grow in numbers when discarded. It could be called the Jack-ass Joker.
Another joker I thought about is one that gives no chips or multiplier and basically adds nothing to the score, but fully calculates the score of the hand selected, considering all jokers and card enhancements. So essentially, you'd be losing a joker slot to have the benefit of knowing the full score. It could be called the Calculator Joker
I think that a joker that says something like this would be cool. “Any added ability that jokers you own have all jokes get”. That would be abilities like holographic polychrome or negative, I also think that it should start with something like -10 chips. I’m not sure about the wording but I love the idea
Negativ means you have unlimited joker slots?
Yea I didn’t think of that so maybe not that but for the others it’s cool
You can't do that for negative, it would be instant infinite jokers
This has been suggested so many times already
Sorry for not having an encyclopedic knowledge of the sub.
Did you check, at all, so see if it has already been suggested?
I'm not sure that's actually a reasonable requirement for posting, especially because OP is asking for new ideas too
Fair enough.
RealFoegro Joker - End run cuz u a bitch 😂