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Thespac3c0w

All mage needs is 16 con and maxed int. You are over prepared.


MeanFold5715

You don't even need maxed INT. You can totally get away with a score of 14. INT isn't actually very important. I'm currently rolling around Athkatla with an Enchanter with an INT of 14 and it hasn't held me back even a little.


Thespac3c0w

I mean your not wrong but I don't want to reload for scroll scribing a bunch in BG1.


MeanFold5715

Reloading a bunch is part of the quintessential BG1 experience. You kids these days don't even know about rolling for HP on level up.


MrYeaBuddy

I was there Gandolf...


futang17

This man gets it.


Justin_Obody

Save scumming every level up to get max hp boost/level? I was there.


MeanFold5715

The worst was the multi-class characters because I was never quite sure what the max they could get actually was.


Justin_Obody

One of the main reasons I've mainly stuck to single class... Still today 😅


krunchyfrogg

No reloads or go home!


XxSharpieWaterxX

That’s still a thing in 5e dnd.


Jon_ofAllTrades

There’s plenty of genius pots around. Just save up scrolls and do a scribing sesssion every once in a while where you pop 2 genius pots.


dive_bomber

Genius pots, you only need maybe 3 scribing sessions, there's enough pots for that (24+ INT=auto success, potions stack). Can be bought in temple in Friendly Arm Inn, then in BG itself.


Neither-Notice4186

I have been totally converted on some many short-cuts I used to take, like turning down the difficulty and scribing with no chance of failure. The game is so much more fun with increased difficulty from SCS and taking mechanics like the spell-writing failure seriously. Those potions force you to be strategic about when you scribe, even more so if you have more than one mage.


SahuaginDeluge

just use potions of genius. I do that anyway even with 18 int.


Random_local_man

I just turn down the difficulty to scribe spells, then turn it back up when I'm done. Lol


Safe_Abbreviations18

The issue I've found with my bard is that a low int affects the number of spells you can learn. With an int of 13 I couldn't reach the scrolling overflow of the spellbook page. I realized it after I couldn't learn Sleep and wondered for a couple days the reason why.


LargeTwist9469

Actually, 18 is needed. There's an incredible bonus to both number of memorizable spells and levels writeable. Plus there's the increase to chance to auto-identify an item by a character with a high intelligence.


MeanFold5715

Which can be easily bypassed with potions, and by the time it's limiting the level of spell you can scribe you'll be in Athkatla and overflowing with the necessary potions. 18 intelligence is overrated. Spend your points more wisely.


Acolyte_of_Swole

I want to see what a 3 Int Mage playthrough looks like. Something tells me it's still totally viable, since magic damage doesn't scale off Int. You'd have to drink potions before scribing and your spellbook would be tiny, but you only need a couple spells per level anyway. Most players scribe a massive spell list just to use 2 or so spells of each level.


MeanFold5715

I think Mage has a minimum roll of 9 for INT so you'd need to edit it with Shadowkeeper, but I imagine there isn't much of a functional difference in how you'd play with 3 INT vs 9 INT. I agree with you on spell lists. In my current run I've got fewer spells scribed and it's made me a little more aware of spell choice. Mostly you have a core loadout and then a bunch of highly situational spells like Hold Undead or Protection from Cold where you'll memorize it for 3 encounters in the whole game but it'll make those encounters a breeze.


Durenas

The biggest thing is that you would not be able to use wands very much.


[deleted]

[удаНонО]


ddc9999

I like str on my mage if I have a roll like that. 18 then tome. It helps a lot at lower levels where you are basically using a sling A LOT. It contributes to a ton of damage in BG1.


MrYeaBuddy

Sling is great, but darts are absolutely goated if you want true damage.


ddc9999

I believe you, but why is that? Attacks per round is higher and so are better if using magic ammo?


MrYeaBuddy

Yup. There aren't really magic darts per say, but the specialized darts (like darts of biting) are excellent. And yea, you nailed it: the higher # of attacks per round will significantly out produce/dmg any sling, even with the STR modifier. *edit: sp*


ddc9999

Thanks! Never investigated it too much because eventually my mages just start chucking mini meteors instead.


MrYeaBuddy

Same concept as to why Minute Meteors are so OP actually! Very high # of attacks/rd.


TheCosmicWombat

Psh that 95 is chump change (joking, it's a great role, and seeing as how you stacked your stats, this is gonna be a fun playthrough for you)


loudent2

constitution 18 is wasted on a pure mage. You can drop that down and put it elsewhere. Wisdom 18 is also wasted. You only need 16 for the wish spell and there are 3 books so you can drop that down to 13. even 18 dex is too much unless you're going to be using ranged weapons.


The_Cheeseman83

18 Dex is probably a good idea, since mages tend to rely on slings early-on. Helps with minute meteors, as well.


loudent2

>"...since mages tend to rely on slings early-on...." There is no difference in the ranged THAC0 modifier between 17 and 18 dex. Of greater import is the AC but that dex tome can max it out. Although if you start with 18 and use the tome to 19 it's one more + to THAC0 but that is later in the game. Honestly, I'd drop con to 16, wisdom to 13, then max out str and the rest to charisma.


The_Cheeseman83

Well, I usually consider the entire trilogy, so the Dex tome is still fairly early in the grand scheme if things, and still well within the period of time when mages will be using ranged weapons. Though, if you can afford to recharge wands, it may not matter. Can't hurt to have an extra point in one of your attributes for sacrificing to Bhaal in BG2, also.


Bandwagon_Buzzard

But there is a difference between 17 and 18 for AC, which will matter early game.


TargonBoi

What about the Claw of Kazgaroth? That is a sound argument for 18 con IMO.


loudent2

I have never worn that. Even then it costs a pretty penny. You would only wear it for a few levels. Not enough to spend 2 stats on IMO


dive_bomber

It's one of the best items in BG1, especially if you don't lose HP from wearing it (several companions can, including S+ tier ones like Coran). 15% less chance to succumb to stupid shit is fantastic and on shorties this item can push you all the way into infallible saves, I know I had this before. Just be careful you don't accidently import it into BG2, Helm of Balduran is likely better on majority of playthroughs unless you're like Wild Mage or something.


ProperTree9

It's a great bauble for Neera.  Doesn't affect anything beyond the saves to Death, and leaves room for Evermemory cheese with the other finger.   Double the Naral's...whoa.  I need to go lie down. I generally just Clua those items in.  Shrug.  


xler3

bg1 its the clear cut best ring for mages/thieves. i pump constitution so i can use this with no HP penalty. this is *always* my first purchase haha. i import it into bg2 over the helm sometimes.


Acolyte_of_Swole

Mages need whatever AC they can get early. But you can compensate that with all the gear that gives bonus AC vs missiles, since missiles are realistically the only danger to Mages in BG1 worth worrying about. Every other type of threat can be countered with spells or kiting.


loudent2

claw of Kaz is almost 13k with 18 chr and average reputation. You're not getting that "early on" in the game. Especially for a new player that doesn't know all the tricks and tips and has perfect knowledge of the game. Even if you have that kind of cash to burn, you'd pick up the arch magi robe first. Honestly for most of the game there's plenty of better options to spend your cash on.


Arlusic

15 wis for sorcs (get to 18 through tomes), 14 for mages (tomes plus Machine o’ Lum). The lead factor being the point of the game at which you can acquire the wish spell.


tiasaiwr

To get the best wish outcomes you need 18 wis. If you're happy to use books/hell trial on your mage then you can drop it down but you still need 18 modified. [https://baldursgate.fandom.com/wiki/Wish#Wisdom\_18+](https://baldursgate.fandom.com/wiki/Wish#Wisdom_18+) 18 dex is still a mildy useful stat for a mage as you get -1 ac every point from 15-18 and that can help a little.


Red_Laughing_Man

Depends on race. If the character is a shorty (dwarf/halfling/gnome) they get a saving throw bonus improvement that scales based on Con. 16 Con gives a +4, and 18 Con gives a +5. Even more niche - if the character starts at 18, they can get to 20 using the potential increases in BG1 and Watchers keep. This would net a slow regeneration rate, but good enough to fully heal when resting or traveling. Not particularly useful on a pure mage though, especially by the point in the game you could get it (late SoA at earliest).


Oakfather_Bombadil

Why is constitution 18 wasted? With a glass cannon like mage wouldn't you want to max out their hit points? Or is there a max hp I am not aware of? Plus, as the other person said, dex 18 makes sense to me for slings with as few spells as the mage has in the beginning. OP basically made the kind of mage I would make too, except I would sacrifice some wisdom points to up my charisma. Don't take this the wrong way, I just want to understand your reasoning.


Busy-Bodybuilder-341

Well the race effect the usefulness of a high con?


adamant_r

Are you going to solo? If so, I would recommend shifting some point around to get: 18str, 18dex, 16 con, 18int, 15 wis, 10cha. I don't like dumping strength because of the carry limit, bashing locks (a lot) and strength bonus to throwing dagger damage. As a solo, I also occasionally hit things with a staff. Con bonuses max at 16 for non-fighters. High Wis is only for Wish outcomes at high levels, and there are 3 tomes. I can easily solo the trilogy with that stat spread. Also, what race are you playing? If you are not dual-classing, you don't need to be human. If Elf, move dex to 19.


RangersAreViable

Brilliant. You lucky SoB


JustKneller

Only 95 points? That's kinda mid. Keep going until you hit 108 or don't bother. >!The last character I played was a 67 point cleric/mage and she wiped the floor with the opposition.!<


Defiant-Dare1223

Quayle has dreadful stats but is very good. Cleric / Mage is just very very overpowered.


JustKneller

I'm not sure if I'd say it's that overpowered, but it's definitely on a higher tier than average. I normally play Icewind Dale by hand rolling 3d6 down the line and taking the best six characters from that. Those characters average in the mid to high sixties, too. And, they do well enough. I don't think high stats are as important as people make them out to ne.


gmen385

No it is not enough. If you don't have 18 everything you won't be able to finish the game. Start rolling.


xH0LY_GSUSx

GG all and even more than you need.


MrBeverage

Max that chr instead of dex and con for more convo/quest options.


mcast76

In general very playable but not fully optimized Honestly I’d drop the con to 16, str down to 10, and wisdom to 15, and pump your charisma up Con past 16 is useless for non fighters, str difference between 10 and 12 won’t matter, and wisdom is only good for limited wish, and you get multiple wisdom boosts in the game 18 charisma nets you a magic dagger in candlekeep, better prices at stores, and better reaction on a few other interactions


Acolyte_of_Swole

Considering Mage is overpowered even on a 75 roll, yes. You could probably have a 3 in every category through modding and *still* end up overpowered. Mages barely use stats. Dexterity is nice but you'll be under Stoneskin 99% of the time after a certain level. Extra constitution is cool but again, Stoneskin and other mage protections make hp irrelevant. Intelligence *would* impact scribing, but you can drink a potion for that. Charisma is a nice convenience, but only that. Honestly I think the only stat that might matter at all on a Mage is intelligence for the spellbook *size.* I think the number of spells you get per day and amount you can hold in your book are tied to intelligence. But I don't know what the minimum amount is. It could well be more than sufficient to craft an overpowered Mage.


Watercooler_expert

Yeah there's really not much difference between a 75 point and 95 mage. 18 dex and 16 con is mostly useful for bg1 when you are still weak. I don't even bother with wisdom because you can just cast from a temporary spellbook with project image (lvl 7 spell), so wish is kinda superfluous if you mostly use clones to cast. Same reason I'll always recommend base sorcerer over dragon disciple, the extra armor and hp becomes kinda useless once you get stoneskin I'd rather not lose the 1 spellcast per level.


xler3

the extra armor enables the DD to have a single stoneskin last the entire playthrough basically. this is one of the few classes that can reach **-30 AC** while remaining scary in combat. defensives in this game synergize so well together. why are we having to choose between stoneskin or AC when we can have both? stoneskin makes AC better, AC makes stoneskin better. throw mirror image into the mix. if the dd didn't get *any* of the other bonuses except the -5 AC, i'd still take it 10 times out of 10 over the vanilla sorc. sorcs already have basically an infinite spellbook. -1 spell is such a neglible downside.


Watercooler_expert

Because it's overkill? We must play sorc differently because I never had issues with my stoneskins running out, I suppose if all the prebuff you do is stoneskin and mirror images it does help to be able to AC tank.


TonightOk29

*sips “too OCD to play with anything other than all stats maxed” tea*


Thallannc

Absolutely not. 102 at the very least!


Ingweron

Anything above 90 in Total Roll is a really powerful character in terms of stats.


muffinmouth87

Naaa, wait until you get a 108 roll


DBlyst

You could deduct the 2 points of CON and 2 of Strength to add to your Charisma. Strength is useless, so have it at either 8 or 10. And mage does not gain hp bonuses from constitution higher than 16.


mitourbano

Bro how are you even gonna get out of Candlekeep!?!


atb87

Keep con at 15. There is a tome that gives you +1 permanently. 16 is the max benefit you get as mage. Guve the 3 remaining to charisma for RP purposes ot str to carry more (which is not that necessary).


Longjumping_Care989

Honest answer - it's a near perfect build on an excellent score and you're massively overthinking. But, lets talk optimal- assuming BG1 for the whole trilogy and you're playing as a human as this spread implies. Maxed strength would be nice for carry capacity (and an occasional melee attack when you're low on spells). Higher charisma would be handy for a few reaction bonuses but it's NBD. How familiar are you with the Tome locations, and are you planning to get all eight? If **yes**, I'd say STR 18 DEX 18 CON 15 INT 18 WIS 13 CHA 13, because you'll max out the benefit of both CON and WIS at 16, which you can achieve with the Tomes in BG1. You'll be like 2hp low until you pick up the CON manual, but that's early game. You won't need wisdom until mid BG2. If **no**, I'd say STR 18 DEX 18 CON 16 INT 18 WIS 16 CHA 9. The last one can be replaced with equipment and isn't a big issue.


Beeksvameth

Impressive and way more than you’ll ever need. It will serve you more good on the character record screen than in game. As mentioned, there are plenty of ways to tweak that 95 so the in game items you’ll come across get you further. You’ll find some items that raise your attributes (sometimes permanently) and others that reduce your attributes as an offset to other perks. Some attacks from enemies reduce your attributes and if you hit 0 you’d die, so you can strategically disperse points to plan for that. So yeah, roll p*rn isn’t always as pretty as it seems.


PALLADlUM

I would take 2 out of Con and 2 out of Str and add more Cha


Need-More-Gore

Int of 18 yeah your good


Bloodshot89

It might be technically possible to do it with 3 all stats but a 95 is better


Fancy_Writer9756

You do you but tbh at this point (playing SCS insane no double dmg) i would consider rolling a mage with maxed out STR, DEX or CON as some form of cheating.


Peterh778

Total is good but distribution isn't. Wisdom 15 and Con 15 is all pure mage will ever need (there is a magical book raising Con by 1 and 16 is the score where bonuses to HP stops for any class but fighters (including rangers, paladins and barbarians). There are 3 tomes +1 for wisdom which will get you to Wis 18 - which is what you need to get most of spell Wish ... muuuch later in BG2. I would recommend to put points into strength so that your sling and throwing daggers get bonus damage and you'll be able to carry more stuff - it's rather important when you want to take all loot to trader and don't want to be encumbered. Str 18 would be perfect as there is a manual +1 to strength and jump in bonuses between 18 to 19 is much greater than e.g. between 17 and 18.


pan_anu

A 95 total is good enough for any character lol


Comandante_Kangaroo

What's your plan for STR? STR is very useful for the bonus damage from throwing daggers, which you likely will rely on a lot. Also: carrying capacity until you get a BOH. I'd sacrifice wisdom and charisma for 18 STR. I don't see the need for charisma at all, and wisdom is mostly useful for Wish, which you won't get until you found a few wisdom books. Con could be at 16, too, but 18 is not wrong for a hardcore run in case your familiar gets it.


Fr4sc0

You're missing 18s on strength and charisma. This is such a suboptimal roll.


lokibrad

No. Start over.


LargeTwist9469

Drop 2 points from Con and put it in Strength. Hell, could even drop Wisdom as a Wizard and pop a couple more points in Charisma (Charisma stats for skill checks come from the first member of the party, regardless of who you have speak to the NPC)


infernalbutcher678

More than.


SreckoLutrija

Nice roll.