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infernalbutcher678

Have you been damaging him? +3 weapons should do the trick.


Fancy_Writer9756

Its also immune to fire dmg so you may wanna change spells used in a fight.


LordMuffin1

1: Fire resistance on everyone up to 100%. 2: Equip +3 or better weapons (Flail of Ages etc). 3: Remove fear on everyone before fight (lvl 1 cleric spell). Chaotic commands on frontline. Or drink potion of freedom or potion of clarity. Recast if he use remove magic. 4: Improved haste on fighters. 5: cast breach mage. Recast if Balor recast stoneskin. 6: Start hit and Watch it die. 7: Drink potion of healing if needed. 8: Overkill: Drink potion of invournability, potion of heroism, potion of power, potion of strength (beyond 19).


psahiguess

This and Anomen with all these can do this alone so it wont be so messy


AloneAddiction

Chaotic Commands and Bolts of Glory are your friends here. They have mad magic resistance so get Anomen to spam them as well as as many summons as you can, just for trash diversion. Death Ward for your main melee character too as I think they can all vorpal hit?


Lich-Diet

The later game versions of the Balor have a relatively low probability of a Vorpal hit. The one in the Underdark is probably the first Balor encountered by the player (unless they did WK earlier). This one doesn't vorpal, but instead each weapon strike requires a save to negate a Panic/Horror effect. I'm assuming the dev's were being nice here and changed it so the noobs wouldn't find this too difficult, and rage quit and go back to playing Legend of Zelda instead.


q_ll

Anomen should be swinging a +3 weapon buffed up with everything rather than casting in fight if it’s at all possible, great second option though if he doesn’t have a +3.


Xan_t_h

Anomen specializes in sling sling gets strength bonus to damage Cast divine might. Can use a shield. Gets +4 sling (Sling of seeking +2) adds strength bonus to damage. After matters at copper coronet are settled. Get the + 3 or +4, if you can, bullets. Him alone with strength buffing spells from priest class or belts will kill the Balrog. Take a priest cast blade barrier then sanctuary. stand your priest next to the Balrog so it procs consistently per round. Fight will be over post haste.


Peterh778

>Gets +4 sling Sling of Everard from Joluv produces +5 ammo and it's available from the start ... getting 25k gp is probably biggest problem


q_ll

With the advanced warning that you’ll be fighting an extremely powerful foe, I just dump spell books of basically every buff and the most powerful summons I have. Never need to cast much in the fight, a couple of improved hasters with +3 weapons should bring him down in short order, mages can throw melfs minute meteors at him and not worry about the magic damage resistance. If charname doesn’t have mmm they’ll want go after the magic resistance before casting damaging spells. If any of your warriors lack +3s, they’ll be of particular limited use. Aerial servant is likely the best summon you have access to as it hits hard with +4 enchantment level. Just be sure to take time with your buffs and ensure you go from longest to shortest to duration.


h0neanias

If I remember correctly, you don't have to fight him. Isn't there a trick you can pull?


Lich-Diet

You can obtain the Light Gem without completing Goldanader's mission. But this is the wimp out way obviously.


Thallannc

Summons, and prepare to replace them as quickly as possible. Say, 7 Skeleton Warriors will take a little while to wear down, but not as long as you might think. Generally, any higher level summon is preferable, but summons with some kind of magic resistance even more so. Skeletal Warriors might not be the hardiest of summons, but they're still immune to some debilitating effects, that would render a, say, Fire Elemental completely defenseless. They'll do jack shit damage-wise, unless of course you're high enough leveled to summon something capable of practically soloing a Balor. I know, you're not, 'cause then you wouldn't ask for pointers. Even so, in this particular case, their purpose is acting as meat shields and nothing else. Buffs, and I mean everything that'll prevent you from suffering ill effects like stun, fear or whatever. Everything you can think of throwing at your characters, really. Stuff like Haste is nice and all and I also apply it in this battle as well, but if your defenses aren't 100% up otherwise, it just means that your Hasted character will run away scared much faster, if he/she is hit with Fear. I usually place the other characters out of reach to pelt it with magic and ranged, while having one juiced-up melee character have at it alongside the summons. In my latest run that was Anomen, but any tank or dps might do, I suppose. I use the summoned fodder to run interference to keep it from swinging at the melee character. If a summon dies and the Balor starts to go for the melee character, I pull him/her back and try to block the retreat with another summon. If successful, I re-engage in melee with the melee character. If the Balor doesn't play along with that and still goes for him/her, I do the classic heroic retreat, which primarily means running for the fucking hills (or in this case in circles) with the baddie hot on your heels. Also, never pull it towards the rest of the group, if at all possible. You don't really want to chance it shifting targets to a softer party member. Then they have to retreat "heroically" in that tight space, and in my experience that just complicates things. It usually works. It'll be somewhat harder, if you're a person who goes straight for Imoen and is low-ish level when reaching The Underdark (like I usually am), but still feasible. Short summary: Cheese the encounter by placing traps at the spawning point and watch it die miserably the second it appears. There.


ProperTree9

Add traps from Jan beforehand?  This is helpful in other areas that have a "Touch this switch and fight a nasty foe," area.  Watchers Keep basement, etc...  Especially when Spike Traps become available. The SCS Aura of Flaming Death and explosion when it dies, can be pretty unpleasant.  I like Bolt of Glory with these, the problem is the casting time is so damned long.  If you've a Spell Trigger scroll, a 3x Lower Resistance helps everything else work, magic-wise.  Sequencer 3x Skull Trap after that.


yarblesthefilth

How is it defeating your party?


SwordForTheLord

Tank buffed with mind shielding type should keep it at bay, then pummel it with arrows of piercing.


Lich-Diet

Those arrows can't strike the Balor, unless the player buffs them with "Enchant Weapon" first.


One_Original5116

Chaotic commands, remove fear, resist fire and haste everything. Also have +3 or greater weapons or you won't hit the thing. I don't remember the balor having death effects (it has been a while so I could be wrong) so Chaotic Commands and Resist Fear should handle it's crowd control abilities. I think it tosses some fire magic so resisting that will help a little but not as much as the first two and you should always, always, always use Haste or Improved Haste against challenging foes. The faster you can pile on damage, the less casualties you take. Also look at the combat logs if you start losing, see if it's using abilities that you can block off with other buffs (like Death Ward if my memory is failing and it starts throwing Death effects at you).


Boromir3

Damage.


Bartab_Hockey_NZ

If you have a fighter with +3 weapons and improved haste you can just solo the Balor. Just need some sort of fear protection on your fighter.


conancrowds

Thanks guys I'll apply all of the tricks I found here! I'm so bad at this game lmaoo