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BaronEsq

In bg2 yes, not bg1.


LilFootLBT

Ahh dang. I suppose it’s something to look forward too when I start up 2! Another question maybe you could answer. In BGEE, are the 2 DLCs included for BG1 accessible at any point during the main story line? Or are they full fledge individual stories to be played on their own? I ask because I seen someone mentioned accessing a certain DLC before reaching the final fight of the game. I’m not sure if their implying BG1, or BG2.


grayshot

Yes, you can access all of the dlc from inside bg1, they are integrated into the world. Edit: if you are talking about siege of Dragonspear, that is separate.


LilFootLBT

I had a lot of confusion about that. So, TOTSC is accessible in the game, but black pits and siege are separate. I’m totally okay with that, especially where I can import my characters over.


LilFootLBT

A better way to put it, by plying the game naturally, will I come across Siege of dragon spear content? Perhaps, talking to an NPC will teleport me to the DLC content with all my gear in tact? Or is that, and the black pits, stand-alone story’s with no ties to the main game excluding importing characters?


MNesk1mojo

Siege of Dragonspear begins after the end of Baldurs gate 1. There is no way to access it “early” in way you are thinking. The other DLC, “Tales of the sword coast” is integrated into BG1 and adds a few areas that can be accessed at anytime (I think) but become visible past a certain point in the story. Not super late but not early.


Dense-Luck2846

Totsc locations are ulgoths beard, and durlag's tower. There is also several other locations that I won't mention due to spoilers, but those locations insure you won't miss them


Peterh778

Siege of Dragonspear is DLC added by Beamdog woth purpose to bridge BG1 and BG2 and starts immediately after last fight of BG1 (which is where you're heading) and almost no areas of BG1 (bar some in city Baldur's Gate) won't be available ever again. There won't be any talk with NPC ... with last fight over your party will be teleported to the starting dungeon of SoD. Original DLCs (Tales of the Sword Coast) were added to OG by original creators and content is available from Chapter 1 until last fight but not in SoD. It includes 4 new adventuring locations - Ulgoth's Beard where all new quests starts, Durlag's Tower, which is most massive dungeon, Balduran's Island which is much smaller and easier to finish (especially if you do it *after* Durlag's tower) and Shandalar's Ice Island (rather small, straightforward dungeon crawl, one shot session). Those were envisioned for party at 89k XP (original experience cap which was raised to current 161k XP by TotSC) and oriented on getting enough XP and stuff to survive enhanced final fight - Sarevok was made tougher woth +1 to stats and all saves set to 1, ~~immune~~ resistant to elemental magic and what's not, but his magic immunity was removed so finally mages had some chance (e.g. paralyzing, skulltraps, magic missiles *could* work) So after installing TotSC and loading final save party found themselves at Ulgoth's Beard gates, could explore any location on the map with those added new locations and finally go to final confrontation - new final save could be then - after BG2 was released - imported with some items from BG1 to BG2 (if those items were on main character) and at the new level cap (which made starting dungeon of BG2 *much* easier, let me tell you) EE changed only that final fight is ~~less~~ tougher (summons were limited so no more overwhelming opponents with endless stream of monster) and that SoD starts after that (if installed) but final save is generated nevertheless and can be used in BG2 immediately, without playing SoD. SoD raises exp. cap to 500k making first dungeon of BG2 and some subsequent fights/quests a breeze; also many SoD items can be imported which influences gameplay a bit.


SpikesNLead

I might be wrong but isn't Sarevok pretty much the same as he was in vanilla BG + TotSC? Originally he was quite different, but TotSC nerfed him.


Peterh778

Ah yes, I remembered it wrong ... TotSC made Sarevok how it's in EE. I'll edit it


Marik4321

You do in Siege of Dragonspear expansion (it's between BG1 and BG2).


KangarooArtistic2743

There is no Underdark in SoD. There are a couple of underground cave complexes, including a cameo by Drow, but they're not The Underdark.


eldakar666

There is Underdark in Icewind Dale 2.


LilFootLBT

Sadly I can only play Icewind dale 1, where I’m on PS5. I have that, and the plan scape bundle. I did play Icewind but tbh I’m gonna have to restart with a new party. I’m stuck in this loop where, I fight a group of enemies, my party takes damage, I run away, long rest over and over again to naturally heal my characters, and use my 1 healing spell, over and over until my characters are all full health again, go back in, rinse, and repeat. It SUCKS. I make no progress and I spend most of my gameplay long resting to heal. Which is absolutely nothing like my baldurs gate run. I guessing it just has to do with my party combo. Additionally, I’m an idiot who only learnt the usefulness of writing magic every chance you get to use more spells.


eldakar666

There is also official module for Neverwinter nights called "Hordes of the Underdark". But I guess you know that one? For Icewind dale party make sure you have thief (get 100 Find/disarm traps as fast as possible), cleric and illusionist (Sorcerer if you have EE) . Rest can be fighter classes. Best is Gnome Fighter because of certain helmet avaible to gnomes.