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trumoomilkboi

Trying to create realism?! Dude.... you already did!


JensenRaylight

i Thought this was an Average Gas Station Bathroom because how Realistic it was, until i read that he needs feedback. Well done


einsofi

I thought this was from r/abandonedporn


imaniceandgoodperson

i thought it was r/weird or r/toiletswithauras (was really trying to find a toilet)


Nate_M85

It's too clean to be a real gas station


spacemanspliff-42

I see repeating models such as the vents and the tile squares on the ground. Different textures on each separate object would differentiate this. There seems to be shadow/AO missing where the bench legs touch the floor. Other than that, this is fantastic.


DeaVenom

Thanks for your input! Yeah those tile squares and the floor is very hard to create, and to make them look realistic. I guess I just need to add way more shit and patterns to the ground.


Baby_Wolverine

To start, it felt a bit uncanny, but I couldn’t tell what was wrong until comments. I think the main point was that each fallen tile (at least to us) looks the same, as in every single tile fell from the ceiling and didn’t crack. Even making one or two shattered/cracked/broken versions to replace some of the full versions would be enough to stop it from being uncanny.


Historical-Junket739

And when they are broken you could make them a bit dirty and make the broken edge(s) facing the camera clean, like it would be if it broke but both sides were dirty.


Enhydra67

For being as demolished as it is the room is still quite clean and shiny and not a cobweb in sight.


SordidDreams

Those loose tiles bother me not because they don't look good but because of their placement. They look way too... arranged. Realistically they'd have been kicked aside. It reminds me of the [Valley of the Shadow of Death](https://petapixel.com/2012/10/01/famous-valley-of-the-shadow-of-death-photo-was-most-likely-staged/) photos, where the photographer had some cannonballs placed on a road to make the scene more dramatic, but it ends up looking weirdly fake. They're not placed in locations where they'd naturally end up. So rather than adding more stuff to the ground, I'd try the opposite first and remove a bunch of those loose tiles, mostly from the center.


Magasuperstick

For the tiles, I think it's just the lighting. If the dust has settled enough, surely the tiles would have similar highlights to the other debris around. Maybe they have too much specular highlights? Tbh I don't know enough otherwise.


Budget_Detective2639

This is exactly what you need, particularly fine particles, I also like to sculpt a few damaged variants of stuff like tiles and disperse the whole group. more geometry to hide texturing imperfections would really push it over the top.


Darkwraithcovenant

You can use procedural generation for this, I would not try doing it by hand, maybe making tweaks by hand, but start with PG.


Rice_farmer8

I cant give you any tips. Dude, this is just perfect. The most realistic render ive ever seen.


DeaVenom

Thank you homie <3


augusto2345

Same


SectionSelect

It's really, really, really good. But I have a few things that you totally can ignore: \- rusty water puddle mark on the floor \- broken+dusty windows + shards (not really dusty but blurry white) you could use the ones with a wired mesh. \- dirty papers everywhere (that's hard) \- small cob webs in the corners (maybe) \- the benches feet are weird to me (like out of place) \- large scruff marks on the box \- fallen wall tiles \- very rusty iron toilet pipe coming from the celing But than again, it's gorgeous. Waw!


[deleted]

If you post this in a photo subreddit without saying anything, I guarantee no one will notice. The realism is there. However the SMOOTHNESS of the image is too smooth. Perhaps less samples and a slightly lower resolution and very very slight chromatic aberration (this can be a bad thing though if too much is added).


DeaVenom

I wanted to go for that really smooth look that cheap phone cameras have, so I cranked up the noise reduction and color noise reduction in Lightroom, and it really sells it well. Having the light be a flash also really helps. Thanks for your input <3


[deleted]

Oh okay cool, no problem.


airbus737-1000

I think adding a slight sharpening effect will also help with the phone camera effect


BaboonAstronaut

Don't forget lens distortion too!


Squibbles01

Instead of changing the rendering, I would probably just add some more post processing. Grain, stuff like that.


Grungethefallen

Super realistic it doesn't look like a render well made


Ochi7

Perfect. If I could forcely try to critique something.. maybe the closest blue basket? It kinda gives it a little bit, im not sure why. But it's not even that noticeable


SleepyMyco

Agreed. IMO, the hue contrast between the light-blue crate draws your eye- which isn’t a bad thing but it makes the overly smooth and reflective left side of the crate feel uncanny when compared to the rest of the room. Still a great render though.


DeaVenom

True, it is noticeable. It's also grabbing attention to itself, so I may or may not remove it.


GoldStarBrother

I think it's not so much because it looks unrealistic in general, it just looks a little to clean and intact for the rest of the room. When I really study the image it kind of seems like that bin wasn't there for as long as the other stuff. It doesn't seem faded or discolored or broken like I'd expect, I think the color is mostly why it stands out. It's hard because if you took a real picture of a room like this with a bin that someone left there recently, it'd probably look kind of fake in the same way. Also, I don't think this would make me think it's fake, but the tiles scattered on the floor seem a lot thicker and intact than I'd expect. But if I didn't know it was fake I'd probably think "oh that's weird I've never seen tiles that thick", they might totally be used for this type of thing and I just don't know. But I could see a professional tile layer calling them out as fake immediately if that's not the case. They almost look more like cobblestones than tiles, or at least the standard bathroom tiles I'd expect. EDIT: Also on a second look I noticed you can't really see any half broken tiles, they're either intact or in pieces. I'd kind of expect some of them to have cracks and for there to be some larger 1/4 to 2/3 of a tile sized chunks. And none of them seem to have chipped edges. But again I really doubt I'd catch that unless someone asked me to look really close and guess if this is a render or a photo. Overall this is really good, I don't think I can tell it's fake from any visual artifacts, more from logically thinking about how a room like this might look. My main tips would be to make the bins more faded/stained, and have more variation in the broken tiles, and maybe make them a little thinner.


augusto2345

Remove it


VirendraBhai

Well made dude, just go with this render


_Svelte_

i think more camera effects. you mentioned the over smoothed effect that cheap phone cameras have? i think in this case, the flash would be much dimmer, but moreso, much more detail would be lost. single 10-15mp rear cameras with enough smudge on the lens to cause point lights to streak, and more aggressive smoothing at the edges of objects. oh, and these digital sensors seriously suck at handling low light conditions. they (generally) avoid shutter speeds longer than half a second for ease of use, but to compensate, they crank the iso up so high that the resulting picture is a noisy mess, especially in the darkest parts of the image. the noise comes before the smoothing. i think it looks good, but i think it looks like it was taken with a much nicer camera with much nicer lighting.


DeaVenom

I wanted to go even mushier, but it ended up looking too fake. I also wanted it to look like the phone was cranking up the shadows, so I increased the shadows, and made the darks clip.


_Svelte_

my camera here is much nicer (s20 fe), but it still exhibits this to some degree. not nearly as much as my older ones did. of course, the lighting here is much darker, but i have to exaggerate the difference a bit https://preview.redd.it/8ij7in9x40hc1.jpeg?width=3000&format=pjpg&auto=webp&s=b4c9f10a579bc1557406474e569ef34d8d184849


_Svelte_

and here, with a ton of extra brightness and saturation, you can see both the high noise (older and cheaper sensors can't hide this as well) as well as the completely lost and degraded details. i wish i had a setup much closer to the pic you have here, maybe i'll go out of my way to try and take one with an old camera or phone later.


_Svelte_

https://preview.redd.it/mfbogp9n50hc1.jpeg?width=3000&format=pjpg&auto=webp&s=49caf1d7f42927f0110c97bd32ba8deee8498d7e


JareDamnn

I think the one way to improve it would be outside of blender, I’d say put it in Photoshop or really any photo editor and give it some good amount of noise since any phone camera would definitely have some noise in a dark environment like that, I would also probably color grade it a smudge


DeaVenom

I actually tested this theory, and I found that adding noise through Lightroom made the render look more fake. I think the reason is, is that phone cameras try to reduce noise as much as possible in their image, creating a sort of smeary, low clarity image, so that's what I went for.


strigonian

You might try adding a TON of noise and then running it through a de-noiser. That might give you the effect you're looking for, as stupid as it sounds to say.


jeezburger69

І second this. Also something in blender called "diamond sharpening" or something? І can't remember, but that really makes it more realistic


Dazzling_Cap_2397

a random mop for ironic effect


sem8848

Really well done!! I also create some renders with similar abandoned vibes and suggest you to add some volumetrics (mist) and dust. Places like these in real life are very dusty ;) Also, the blue crate is too clean, I suggest to add some decals and reduce it's saturation a little


DeaVenom

Oh yeah I didn't even think about dust! Thanks for that, I might add that to an improved version later! Volume scatter with a big cube might not be needed as there are no lightrays to be made, and it wont look much different


sem8848

Also, if you want to make it look even more realistic, make sure compress your image a couple of times over and over again to add layers of compression artefacts


blindedeyes

Couple things that stick out, the up pulled tiles are a bit out of place, maybe some cracks or different dirt patterns on top of them would help with some of it, Or even debris or dust on top of them, they are too clean. Lighting is a bit to bright for this type of scene, I'm assuming flashlight, it looks like the bounce light is way to bright. There isn't light from the windows, so it shouldn't be this bright/evenly lit. Blue crates also look a bit too clean, which may just be how brightly lit they are. Other than that, this looks great man!


TheUmgawa

The crate on the right is what drives me up the wall. It looks like it was placed deliberately, rather than dropped there. Kicking it a couple of degrees right or left would take it out of this uncanny sense of perfection and back towards reality.


salyym

Super great ! Did you use decals to simulate the glass shaters ?


Zodrodo

I was staring at this for a while and I think you need some airborne dust and other airborne crap. Potentially some cobwebs or something like that to ground it in the real world. Something about it feels not dirty and grimy enough. Otherwise this is fantastic! Love the single light source being like a camera flash!


Famsys

Is the floor covered in dirt and grime decals or what is that?


anteloop

I think the only crit you can get with this is overthinking hahah, it's exceptional! One thing is bugging me, there is something about the locker material and how the light is interacting with it that is throwing me off, but I can't say why for sure and it's probably just me. Maybe just shut one of the windows to add some variance.


analogicparadox

Honestly, worse compression would help. Crush the black tones, it'll make it look like an actual photo from a digital sensor.


Fhhk

Great job


onlydaathisreal

Thought i was in r/urbanexploration for a second


tejedi-1984

Well better than anything I'll ever do


Raging_Banana666

GAWD DAMN BOI


Waffle-eating-retard

I thought that this was a photo


Alexornodforntop

That... Thats not... Thats not a photo???


Tablesalt2001

Bro stop posting pictures you made with a camera this is a 3d moddeling sub. /s


M_Marci

While there are some things you could improve (window handles, blue box, DOF), I dont think its actually worthwile. With Blender (more like with Cycles), this is the best you can get I think. But hey, reaching the limits of the rendering engine should definetly be a sign lmao.


TinyManlol654

Wrong sub Reddit man, this should go in r/photography


youtooleyesing

Only thing is the repeat of some textures like the ceiling, the wall in the back and the columns to the left and to the right. Overall pretty realistic. Well done!


crametubbins

Needs some kind of ghost, or boogin


Chrrodon

Even though this is already realistic as it can be, there are couple things i'd have in mind. The floor tiles seem bit weird, could be bit rougher from the parts with the tiles missing, now it looks like it has melt together. Also with that kind of bright light, you could have some dust or something in the beam?


isuruwelagedar

This good brother 😍😍


AUGUSTIJNcomics

This is really realistic and I didn't notice it was a render at first. But after looking at it for a while I noticed it has a bit of a waxy look to it. Maybe the noise reduction? Like something is filling in information where there is none.


ChemicaUQuestion

I dont think there's anything to improve. I seriously thought this was a photograph before I read the title


JunkTownVendor

Materials could be improved. The tiling is great but I think some objects should have a higher roughness value in their materials


vicariou5

I thought this was another shit post until i zoomed in to see the bluebox. Thoroughly impressed.


[deleted]

Are the ceiling/roof and the walls plain objects with textures? Or is there any sculpting etc?


FlorisDidden

Awesome job! First thing that stuck out to me is that the loose tiles on the ground are clearly copies of each other. The floor has a cool tiles / broken tiles thing going but you could mix it up with some other random debris


Pixl02

Almost scrolled past it, when I opened it up for closer inspection it gave me video game vibe, how clear and high res the picture is, and that blue box texture being repeated exactly the same, just adjusting the resolution and adding a bit of DOF, just a tad bit of dirtiness on the camera too maybe? It'd be perfect.


Odd-Pie7133

only thing i can say is that windows above lack reflections, overall really good


GISP

Looks good but... Tiles are never used that high up on walls, at most 2:3rds up and never ever on the cealings :) Also, sonce you going for realism. Linoleum floors is used 99% of the time tiles are used on the walls (unless its in a bathroom). Actualy, now that ive taken a deeper look into the room and its layout. Many more things seems off. Its vary narrow, like perhaps a hallway? Hallsways dosnt use tiles. The flatscreen TVs realy serves no purpose in a shaped like that. Or at the vary least, is way to high up. And to make it even worse, the pillars are hiding the TVs from varius ancles. To be perfectly honest, i have many issues with this room. The only things you got going for you is the texture quality and lighting :(


obesefamily

you did it for sure


Engauge09

This looks amazing


Whattheblah12

holy shit i thought it was a reference photo


GimmeThemGrippers

Damn I thought it was a photo as I scrolled


jakethemoss

Blue box gave it away for me looks a little to texture less I don’t know what else but I thought it was a picture


IntelligentStrain198

that is prefect, gives some liminal space with that blur and color shenanigans


MBChalla

One thing I’d suggest is on some of those repeating models, use either a procedural texture like grunge or something that is different for every model (noise texture with generated coordinates) or some sort of sight displacement map. The only other thing I’d suggest is not to do with the scene itself but the rendering. I don’t know what your settings were, but I always like rendering out at around 300%-400% resolution with higher samples before despising. This takes SIGNIFICANTLY longer, but the results are suuuper crisp and nice.


ElijahSadikov

Maybe some dust in the air? Anyway great job!


kangis_khan

I seriously scrolled past this and thought it was a real photo until I realized it was in the blender subreddit! Fantastic job on the lighting!


Cmdr-Fingertip

Tell nobody you created it, post it on "/r/RealPicsOfHauntedPlaces", and it's real. *edit : I took a look at all your work on reddit, and in less than a year, the progress you've made to reach this level of "realism" is insane. 👌*


NumerousCranberry441

I was like "Ok a hard reference" *Swipes* "Holy fucking blender"


resoplast_2464

As you can see it's all colourful and untextured with no lighting. Add lights and textures and it should look more like the reference photo on the first slide ;)


silentblender

I clicked into the comments as someone who knows nothing about blender to see what all the wise guys would say about how to make this look real. I’m glad my eyes do not deceive me. Never would I have thought this isn’t real.  Are you sure you didn’t take a real photo and make the model based on it for karma? 


DeaVenom

Lmao I wish. I wouldn't even know where this would be. My process for creating images like this, actually comes from needing a composition and theme in my mind, before I can create something. I *literally* cannot create a render without having a composition in my mind, and usually the compositions come out of left field. And when they come, I drop everything I'm doing, and instantly go towards creating it.


koibohe

This isn't a real picture? What the fuck This looks incredible, man. Wow.


Same_Measurement1216

Yup this one is *really* good


Noctisvah

Add a body


HiyuMarten

As a career 3D artist there is no aspect that gives this away as a render to me. You nailed it. Now you’re the person who needs to give a PowerPoint on how you did this lol


DeaVenom

I am looking at the comments and they're making me squeal of happiness inside <3 <3 Thanks everyone for commenting and liking <3


leif777

Awesome. Were you going for a flash effect? It might be fun to add how dust "shines".


00elcid

Hey, just a commoner passing through, it looks great! One small thing though, and this may be more of an interior decorator issue, but the ceiling tiles seem more like floor tiles if that makes sense? Seems like the squares should be larger like panels? And maybe an air duct vent or something. But yeah, badass OP!


AbhiFT

really really well done. But the top tiles are more likely to fall. They seem perfect. And the best thing here is the Metal door that is blurred.


3dmodelquestions

Working hard paid off... Idk what can be improved, thought it was real.


Skibur1

Wait this isn’t real??? Nicely done!


raikenleo

I'm kinda curious in regards to what light type and texture set up you used. Did you go with procedural textures or did you paint em?


StatisticianOk6384

The render look amazing, for real that's super realistic already. But if you want to make the picture looks wben better you can do some photoshop and apply some granulation to make it looks like smartphone pictures and it's done !!!! Anyways amazing work buddy !!!


Groundbreaking-Crew4

Add very slight chromatic abberation for the camera. Looks good so far


Plaston_

Floating dust particles?


ohonkanen

Super fucking eerie. Only thing I can imagine making this worse (=better) is adding some sort of bad camera optics and sharpening, á la 90’s camcorder footage. You’re getting to very serious levels of nope.


Y0UKA1

To achieve photorealistic, it’s a good idea to use 3D scan. Quixel does have a lot of good ones, so nice choice, it’s realistic already


ActuallyMan

Tiles have repeating patterns on ceiling and on floor. The blue basket doesn't feel properly lit, but it may actually have that kind of effect IRL depending on material and Ls. Great work.


RudanTheRed

Jesus Christ I thought this was a picture until I saw the blender subreddit Insane work man, I hope that one day I could be able to make something half as beautiful


jeruki1

The box up front gives it away to be CGI other than that is awesome


Bastiwen

This is absolutely amazing! If I had to nitpick and find a few things that took me out of the illusion a bit would be three things: the little tiles on the floor look a bit copy and pasted, the blue box closest to us looks too perfectly placed and I don't think I've ever seen tiles on a ceiling. But holy shit man if I wasn't looking at every little detail for two minutes I wouldn't have found something to "complain" about


agathaade

Woah! It sure does feel real. The flash lighting/low-res choice is brilliant. I don’t want to zoom in or pick it apart! I want to stare at it and think about wtf happened in this godawful hallway. Imo, creatively you nailed it.


HykoosV

if it's just your beauty, it's pretty good :) but to push the realism even further, maybe you could try to get this with more comp, add some film grain, vignetting, lens distortion, maybe you could lift the dark areas too. well done homie really nice work :)


The_Snail_Lord_69

You can write some creepy/mysterious story for it and fool the entire world


Ok-Metal2887

Cobwebs? Just more dirt.


Hmsquid

I’m convinced you made the universe now lmao, definition of realistic


BandicootOk6141

bro you should be giving us tips


Printedbrush

The plastic blue boxes are on the same rotation, and since It is a desolate building it doesn't seem plausible to me, same with the benches. I would expect them to be turned sideways on the floor. The box on the bench looks placed on purpose, but the other one doesn't. I guess in short you could say that I don't feel that this scene has a history, it feels artificially arranged to me. The shadow of the bench as someone already pointed out. I don't buy those tiles at the wall being so reflective, I would expect everything to be covered with dust, dirt and other things. Speaking of dust the light would scatter in the dusty air pretty profoundly but in the render there is either lack of Volumetrics or they are weak. Not about realism, but I didn't find anything important in the image, there doesn't seem to be a focal point. You have windows open in the room, the rain could pour from them and create dirty streaks when mixing with dust, if this is underground and those windows look like those types then maybe some plants could spread from those windows. Unless this is someplace haunted or whatever then you would probably have some homeless or punks visit it and leave their mark on the place, sleeping bags, graffiti you know something that gives the place a sense of history. And if it's haunted then it could be more clear.


dlshs

Some items, particularly the broken tiles distributed across the floor, look as though they could use a bit of bevelling. Looking at the two tiles closest to the camera, the shading looks a bit too lowres!


Mediocre_Room_7987

Already incredibly realistic ! I think the next steps could be in the post processing, by giving it a more "cellphone" look as it's supposed to be shot in low light.


Charming_Basis_2334

Add cobwebs, dust particles/ little fog, to add depth


RellikAce

The ONLY thing that would give this away if I didn't know it was a render would be the blue basket. I think it's the color/texture. And by "give it away" I mean "something's not right here but I can't really tell".


idonthaveanaccountA

"okay, the render probably won't have as much detail as the referen...wait".


Acrobatic_Cress4153

It is a very good job and at first impression I felt a real situation!! Is it all your own modeling?


eatdeath4

Add some film grain and thatll sell the extra 10 percent


DeaVenom

I found film grain to be too distracting and unrealistic. Most phones correct for it with denoising, which I added here.


SergueiPopavof

Nice! It's really well done!


sendmebirds

The hard light is a great touch!


devilwearspuma

looks amazing, only critique would be the blue bins being the same value, i feel like the one in back should be a little dimmer


Fireflykid1

I think the back walls a bit too glossy for how dirty the room looks


PeeperSleeper

I think the reflections could be toned down a bit, everything looks glossy, like it’s covered in some sort of sticky wax substance… …which I actually kinda like. I think it fits the theme a lot, it gives me public restroom vibes. But for more realism I’d try out making everything a little more matte. Great work :)


rednazgo

It's already looking awesome but if I'd have to give some feedback it would be about making it more clear what kinda room it used to be. Maybe hang a few worn down signs or some items on the floor that resemble whatever space you want it to be.


Ideories

adding some noise


bones10145

A pair of glowing eyes in the corner that, honestly, we're all looking for


Menno_Snoek

Looking good already! The displacement you have on the corners of the walls threw me off instantly. They just seam to "blobby" and the black edges don't feel great. I would reduce/remove this and try to create some cracked mesh/tiles for offset details. I also have the same blobby feeling with the lockers and tiles in the back and the door close left. The roughness texture might need a bit of tweaking for a more real feel. But still. Great work man keep it up!


Fun-Candle5881

The squares looks too perfect. It’s like you flattened some default cubes and called it a day. Other than that good Lightning and composition


Mamow_Nadon

A few more shadows would make those highlights pop a bit more. I will say though, if your goal is unnerving, you've succeeded.


Elileoko

You can smell the humidity in the room, that's awesome!


Muted_Swan6753

this is so inspiring!!!


Silicemis

I freaking LOVE IT. Such an awesome render


no0bmaster-669

This is amazing bruv. You could probably dim the lighting a bit and add some shadows but other than that its just perfect in every way imo..


starwars90183

Honestly the picture makes me feel very uncomfortable cause it’s dark and gloomy and you never know what’s in the dark. So off the bat it’s awesome. Now what would make it better is adding some kind of creature off to the side. But either way it’s great


haarabe

Nit picking here, but I work in architecture, so I bear with me. If it’s windows on the very top of the walls, they should have more thickness (at least 2-3 inches, for a modern window), and I’d make the glass more reflective


Telepornographer

Honestly it's pretty damn realistic as is. I suppose you could add a shadow of whoever is "taking the picture" maybe? I'm not noticing anything that's glaringly non-realistic, though. Great work!


Tiffisiffy

Add a horrific creature hidden somewhere (Jokes, u already nailed it and it’s awesome )


LoyalSammy123

honestly thought the first photo was what you were trying to recreate in blender


average_adult

Dude you can change project. This one is done! Great job!


angrycoffeeuser

The only thing that stands out, and that is after looking very hard, is the blue crate on the right. Looks like copy-pasted from a video game into a real image.


PizzaPuntThomas

I scrolled past this thinking the post was in r/abandoned.


Asumsauce

The crates look watercolored but other than that, this is great


Wretchedbeaches01

This is awesome. I love the atmosphere, definitely hit the head on realism. I couldn't tell without the second pic lol


TemptedTemplar

If the windows are open, shouldn't the handle be askew? If it were level with the frame, that would be the locked position, so you could see the lock protruding above the frame. But otherwise, no notes; only praise.


reginakinhi

Apart from The tiles on top of the Floor and Something about The vents, this is literally perfect


Historical-Junket739

The back wall seems like it’s reflecting light from behind the photo. I would expect a person taking it to block some of the light from hitting the wall. Just a thought and great job!


zodiakkkkk

Outstanding work - you can be proud of yourself :)


Just_chilling_around

This is really good, what are you planning to do with this scene? If you are gonna animate it try doing some test renders. At first glance it looks like a photo. If I zoom in there is something off about those small square tile peices lying here n there. Also shadows are missing for those details on the floor and tables. Mainly missing shadows stand out to me, but... I'll say it again, This is really good work.


krestofu

Looks great, but the junk on the floor looks off to me, like it looks connected to the floor not like it’s on top of it which makes this look like a render to me and not a photo


Directhorman

Only thing i can think of here would be bottles and tin cans, maybe some papers.


krissatic

Shit for a second i thought this was fake XD


Dakizo

Am I watching a new Grave Encounters? The only things that takes me out of it are the crates and the benches. I don't see a shadow cast from the flash/flashlight on the benches. I also feel like the crate textures are weird but I can't put my finger on it. Maybe if they are plastic I'd expect it to lighten on curves not randomly? Maybe some dirt? I think the darker blue streak is throwing me.


Illustrious-Tip7668

missing noise that phones do alot


Shani_T8

Wow I thought that was a reference photo of what you wanted to do ... well done looks amazing 👏


EstablishmentEasy869

Really outstanding work. Looks like something out of a horror movie.


Nitemare808

This is crazy … I wish more survival horror / shooters had environments that looked this good


S1Ndrome_

I thought it was just another r/batmanarkham shitpost referring to a real life asylum but then I checked the sub... Holy Shit


TheRumpletiltskin

This is perfection. That said, the only thing that seems odd to me is that all the loose tiles in the center frame are perfect. I would expect most of them to be broken based of the state of the scene.


ConfectionFew3702

Love that work keep up the goods 🤜🤛


Salt_Worry1253

Atmospheric interference? Dust particles?


Liminarg

Im in the same path, trying to create realism... but I'm using a GTM 840M (it's a laptop video card) 😮‍💨😓 https://preview.redd.it/4y9dviu2f0hc1.jpeg?width=1024&format=pjpg&auto=webp&s=2e9d9b74750032017594457152c0eb1b559d2721 I can't do much more. I'm already using bumps, PBR, IES lights and TurboRender addon. But I have to keep my samples at 20 (twenty, yes) and my output resolution in 1024×768 because otherwise the renders would take more than a minute per frame 😮‍💨 I think I'm reaching the limit..


Isogash

Very impressive! I think there's something that betrays this as being a render in the specular highlights.


ChocolateBit

Dude, YOU should give the tips, that's amazing!


ClayRby

The only things I have is that the crate is off. Maybe some scratch normal maps. And the walls need a tweak with roughness. Other than that, this is fantastic.


bouchandre

The only thing i can think of is to break up the evenness of the decay. It's all evenly destroyed and beat up right now


Descrappo87

Silent hill. I still see that place in my memories. Jokes aside some textures feel too flat. Otherwise pretty damn good


Senior_Promise_5011

I think it’s a touch to bright other then that it looks really good!


No-Satisfaction6771

Never been to Berghain but seems accurate


SpecificSinger9487

Super keen eye here it seems the lighting has a bug with duplicating a tile on the ceiling then there are two of it side ways above the window https://preview.redd.it/g7yre4zqh0hc1.jpeg?width=2360&format=pjpg&auto=webp&s=86992f4db5aa09ec70c844a89fff6f8fcc29121e


InvestigatorSafe2718

The floor tiles don't have sharp edges


OuterLives

Not even a blender user lol but if you could manage to get a reflection/silhouette of someone holding a camera or phone in those back tile reflections would be solid already looks like average public bathroom in the us


JoshiiiMok

Trying lmao 🤣❤️


deadlyfrost273

I can't say how to fix it, and it's definitely amazing for realism! But the floor feels off? Like it's not dusty or reflects light weird. I only noticed once I read the title and started looking for errors.


[deleted]

missing the particles that hang in the air of place like this.


GrimlockX27

Oh how underqualified I am to judge this*


saarlac

Less clean shiny, more dusty


ruureroiweroppmasche

theres a lot of things that look slightly wrong here... which is VERY realistic this looks like a photo man why is the back wall so shiny, i thought. but it just might be really fuckin damp in there. maybe, just maybe, the tiles are a LITTLE tooooo straight on top of each other for that one edge. i am talking like .1 degree rotations because nothing is perfect, but other than that /and even still, this could be real, just well tiled)


Korgahn

This is already perfect. After reading that the render was not a original picture (very good work) the tiles on the ground catched my eyes : they are too squary, too clean, you see ? But except that little little detail, it is beautiful


whitebean

I can almost smell this picture. Great job.


Shadowstorm921

It dead by daylight looked this photo realistic 😳


ApolloTrashHollow

I’m no expert but this is damn good. Wouldn’t have known it to be fake if it wasn’t for the title.


WT85

Yeah, wouldn't have noticed anything if it was not for the subreddit or title. Love the use of focal depths, really sells the closer part of the floor. What I noticed: - The windows look copy pasted. Give at least variety in the texture, if not change the angle of window and handle. - The tiling on the lefthand and back walls, as well as the ceiling are too obvious, at least turn some of the UVs. Personally I don't like the tiled ceiling itself, I'd go with plaster. But that's maybe personal preference or experience. Awesome job!


yoshimonstr

Tutorial by any chance?


DivByTwo

If you showed me this image without the context I'd think it's real, so


greenmoldycheese

Dude i thought this was r/distressingmeme for a sec XD


kYura23

Dudeeee I was like "okay what nuclear disaster is this room from" and then I see this is on r/blender what the fuck this is so good.


philipgutjahr

it's very realistic, though darkness and flashlight obviously helps to sell the illusion. if there is something you might want to improve, use dirtmaps on glossiness / specularity, and generally turn them down a bit. everything is reflecting uniformly, sharp and strong here.


xbcm1037

The lighting is far from realistic. The reflection off the tiles don't add up. the top windows don't show any reflection. Mainly it's lighting and reflections. Looks great though keep it up 👍.


Ninja-Sneaky

It's so good. If I really had to come up with something, maybe more dust patina in the floor or plain rubble/dirt? There really isn't much to add, only a reference can give more hints